It is Sunday 21 July 2013. The time is almost 15h00 GMT. I have been playing a couple of hours worth versus Plat using a fairly standard version of Poison Dials while watching sport on TV.
Deck:
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710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 8pq
I have just gone 18-2 (90% win rate) with a number of EM's (maybe half of those 18, lets call it 8 or 9 EM's).
The two decks I lost to were:
- a very quick mono gravy which pretty much shut me down quanta wise; and
- a mono dark with too many vampires for me to out poison.
I abused a couple of mono air / SoFr and a bunch of rainbows with no purify (hah!). I bumped into a mono-gravy with no SoFo or black holes.... There was also an old school immo golem rush that didn't really get started in time.
I don't intend to collect much more in the way of stats and, very importantly, your mileage will vary but this is working better than it has for a while in Plat and I wanted to share that with any other grinders looking for an option in Plat right now.
found a really great style of deck to use vs plat.
the great thing about this deck is you get lots and lots of information due to almost 100% precog. very often from 3rd turn on you see everything AI is doing while jamming their hand. many AI decks wither under eternity/nightmare spam. dumb AI even throws away important cards when you fill their hand (miracle the best example)
presenting Nymphmare ;)
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7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q8 7q8 7qk 7qk 7qk 7qk 7qk 7th 7th 7th 7th 7th 7th 8pt
plan to update with win/loss and deck tech soon. my apologies if the oracle refuses to give you the golden ladies :-*
*edit* slight change, switched rewind for animate weapon
*update* stats not as good as i expected. only going 33%, seeing too many pest vampire decks. swapping 4 towers for pends, adding a steal. wish me luck!
*update2* must be a rule that when you change something to have an answer for a common deck that troubles you, now you cant find it (either to test or beat). trying variants with sundials, since speed rainbow is still an autoloss and it wouldnt hurt the rest of the deck (assuming we can float the light quantum...oh and a purify for good measure too why not). just figuring out the quantum base
*update3* back to pre-sundial/nova/etc builds. Hover over cards for details, click for permalink
7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qk 7qk 7qk 7qk 7qk 7ri 7ri 7ri 7t9 7th 7th 7th 7th 7th 7th 8pt
*update4* (6 months later) put the deck back together after unsuccessfully trying to build other decks (mono water nymph tears specifically) and generally not playing so often. included some SoR that had apparently been overlooked before. vast improvement! far stronger card draw and the powerful combo of eternity + flying weapon + SoR. its sometimes your only path to victory. the lack of pends isnt good vs pests, but the matchup is more an eternity spam vs vampire/dragon spam anyways. dont even notice the extra 3 cards over 30 since either a nymph OR eternity is acceptable in opening hand in most matchups. will track some stats soon
outdated heres the deck list for people who have 5 gold nymphs to try it
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7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qk 7qk 7qk 7qk 7qk 7qu 7qu 7qu 7qu 7t9 7th 7th 7th 7th 7th 7th 8pt
*update5* heres an even meaner, leaner version of it.
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7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qk 7qk 7qk 7qk 7qk 7qu 7qu 7qu 7qu 7t9 7th 7th 7th 8pt
removing a few nightmares makes it run better. you lose the lulz 6 turn draw lock, but the gain in draw consistency from a slimmer deck and heavier pillar ratio works great. nightmare works when the rest of the deck is working, not the other way around. id even say this version is worth taking some stats on (of course how many people can slap this together is probably under 1%?). briefly tested a 6 nymph version of it (all praise zanz and my golden oracle luck), but this one is the real deal