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Offline Elite arbiter

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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419143#msg419143
« Reply #12 on: November 01, 2011, 10:24:47 pm »
Generally thumbs-up is a sign of approval, and thumbs-down is a sign of disapproval, similar to a smile or a frown respectively.

In any case, I generally judge decks by a few metrics.

First, see how much thought went into the deck. If it is just an oraclebow that ignores the oraclecard, probably not much thought. Same with a standard firestall or immorush. An example contrary just today are a rainbow that depended heavily on the death aspect, vultures, lots of mass CC, cats, a graveyard... and pulvy to take care of the PC half. As for the immorush, I generally agree, if it is used just as an aggro enhancer I'm fine with it, for example if you actually throw in some rainbow towers to enhance the rainbow aspect and turn it into a half/firerush half rainbow.

Next is the league they are in. I know I've thumbs-upped a deck in gold that I wouldn't have in plat, simply because in gold its not expected of them to have every card imaginable. Also, its a lot rougher there to stay afloat with the increased player base + decreased points to buff the decks.

But as to the original post, I never thumbs-down a deck merely because it frustrates me, partly because I know that had I picked a different farmer I'd have probably crushed it like a pancake unless it was one of the big 'staple' decks anyway. And even 'those' have decks that obliterate them, decks that actually work against a wide variety of decks.

SoSa - 500 HP EM deck, purple nymph heavy anti-matter, A deck that combines Purify + Eternity.
Firestall - Not even that strong anymore, but SoR Pharaoh, Defensive CCYB, Disc-Hole.
Ghostmare - SoR Pharaoh, Ghostmare sometimes, purple nymph anti-matter, sometimes Disc-Hole.
Mono-Aether - Mono-Gravity, Defensive CCYB with Pulvy, sometimes Disc-Hole.

So if I lose a match in this manner, its usually because I mis-read the metagame or an accepted loss to beat the usual metagame, not because I 'had' to lose. Granted SoSa is the hardest to deal with, but even it can be beaten, and its actually not prevalent enough to warrant switching to a deck that does. I mainly 'do' take issue with Arena SoSa though because by itself it 'will' win games, even if the entire rest of the deck is 100% neutered. I remember losing to a deck that played literally nothing 'but' SoSa, chance it was supposed to be a farm though. But if I ever get 'that' bothered by it I'll just throw an eternity into a deck with some healing and call it a day.

Offline furballdn

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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419169#msg419169
« Reply #13 on: November 02, 2011, 12:09:23 am »
Instant thumbs down:
immorush
mono aether
unoriginal SNbows
using oracle cards as dead cards
ghostmare
SoX

Tusck

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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419266#msg419266
« Reply #14 on: November 02, 2011, 04:44:32 am »
I'd really like the option to rate decks I beat as well.  Decks that really challenged me.

Offline zombie0

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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419339#msg419339
« Reply #15 on: November 02, 2011, 08:25:29 am »
the point is that everyone is voting up or down for different reasons.  this defeats the point of voting since my downvote means something different than yours.

so voting has no value to players...i never get feedback on my deck, you never get my feedback.  whats the point some might wonder...

perhaps to counterbalance the recently raised cost of arena (from 15 to 20), which is a blatant 5 :electrum nerf to winning?  was it really necessary to do that to bronze, were people profiting so much before?

i do not understand this game design.  i do not understand SoS.  i do not understand a CCG that refuses to allow equal card availability (nymphs etc).  please, someone explain
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Offline Picheleiro

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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419351#msg419351
« Reply #16 on: November 02, 2011, 09:36:22 am »
perhaps to counterbalance the recently raised cost of arena (from 15 to 20), which is a blatant 5 :electrum nerf to winning?  was it really necessary to do that to bronze, were people profiting so much before?

i do not understand this game design.  i do not understand SoS.  i do not understand a CCG that refuses to allow equal card availability (nymphs etc).  please, someone explain
I believe that you get more  :electrum in False God griding than in Arena one. Bronze its for rares, wich is REALLY important for players. I dont have friends playing this game, and also dont know very much people in forum so i cant get shard but Arena. And its REALLY slow.

I dont like the system of nymphs too, but maybe it supports the Leagues and so. Dont know.

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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419438#msg419438
« Reply #17 on: November 02, 2011, 03:00:21 pm »
I'm farming bronze for rares and money, and I only tend to lose to ghostmare, and that always gets a thumbdown.
Any other deck that beats me gets a thumbs up at present, having read the comments above I will look out for some of the decks mentioned.

As I like designing my own decks I have avoided looking at other decks (except a few FG beaters, and the ROL/Hope) so I dont know all these decks people have mentioned.

What is a "dead card"?

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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419443#msg419443
« Reply #18 on: November 02, 2011, 03:08:46 pm »
What is a "dead card"?
A card that you get from the Oracle that isn't playable by the deck built.  For instance if your Oracle card is Flooding and you build a Mono Aether deck with no access to :water, then Flooding is a dead card.
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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419493#msg419493
« Reply #19 on: November 02, 2011, 05:32:05 pm »
I did wonder if that might be what was meant, But I thought its pretty stupids to build a deck with 5 useless cards, I guess people do it though.
I enjoy building a new deck most days based around the Oracle card.

Thanks for clarifying it for me.

Offline Tom Bombadil

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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419531#msg419531
« Reply #20 on: November 02, 2011, 07:33:52 pm »
Instant thumbs down:
-any fire deck (fire stall, immorush, etc.)
-ghostmare
-monoaether
-any deck with shard spam

The other losses are thumbs up, especially the ones that make good use of underused oracle cards
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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419533#msg419533
« Reply #21 on: November 02, 2011, 07:39:02 pm »
I don't think all people vote with same criteria. Today I built a mono  :water with some SoRs and I don't think I got any thumbs up while 6-0 atm.
While mono  :darkness and rainbows with same wins all have much more rating than my deck  :(

I think splat deck-users just get frustrated when they loose a game and just thumb down any deck that beats them...

I usually thumbs up all original decks also btw. And thumbs down to firestall, immorushes, ghostmare, dead card decks and rainbows (yes all of them, cause most people just add 5 orcle cards in a deck that they submit week after week). Also most times I thumbs up duo and trio decks (especially the last).

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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419549#msg419549
« Reply #22 on: November 02, 2011, 08:42:48 pm »
To answer to you parasite, even if I sometimes I feel very frustrated vs some original decks I'll thumbs them up. I hope other people will do it if they face me and I have an original deck (currently it is a flying dagger deck).
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Re: How do you rate decks that beat you ? https://elementscommunity.org/forum/index.php?topic=33206.msg419596#msg419596
« Reply #23 on: November 02, 2011, 10:10:21 pm »
perhaps to counterbalance the recently raised cost of arena (from 15 to 20), which is a blatant 5 :electrum nerf to winning?  was it really necessary to do that to bronze, were people profiting so much before?

i do not understand this game design.  i do not understand SoS.  i do not understand a CCG that refuses to allow equal card availability (nymphs etc).  please, someone explain
I believe that you get more  :electrum in False God griding than in Arena one. Bronze its for rares, wich is REALLY important for players. I dont have friends playing this game, and also dont know very much people in forum so i cant get shard but Arena. And its REALLY slow.

I dont like the system of nymphs too, but maybe it supports the Leagues and so. Dont know.
zanz did this because you get an extra 5 :electrum for reviewing a deck, so in the end you will get more money, and if someone gives your deck a thumbs up you get an extra 5 electrum.
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