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Offline onnig

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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg365683#msg365683
« Reply #12 on: July 14, 2011, 12:08:14 am »
Sure.  Go to your friendly neighborhood hypergeometric distribution calculator (http://stattrek.com/Tables/Hypergeometric.aspx) and plug in the numbers.

If you have 6 of a card in a 30-card deck, the chance of getting at least one of those cards in a 7-card hand is 82.9%.
If you have 12 of a card in a 60-card deck, the chance of getting at least one of those cards in a 7-card hand is 80.9%.

Like I said, the difference isn't major, but it is provable. :)
Is auto-mulligan calculated in this?

Offline ddevans96

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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg365686#msg365686
« Reply #13 on: July 14, 2011, 12:13:01 am »
Perhaps not, but even if it isn't it's not very hard to figure out.
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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg365765#msg365765
« Reply #14 on: July 14, 2011, 04:09:03 am »
Sure.  Go to your friendly neighborhood hypergeometric distribution calculator (http://stattrek.com/Tables/Hypergeometric.aspx) and plug in the numbers.

If you have 6 of a card in a 30-card deck, the chance of getting at least one of those cards in a 7-card hand is 82.9%.
If you have 12 of a card in a 60-card deck, the chance of getting at least one of those cards in a 7-card hand is 80.9%.

Like I said, the difference isn't major, but it is provable. :)
Ok, now calculate the chance of getting one of those in starting hand + 3 turns and the result should be different. This is why I usually pick double draw. It can compensate bad draws really easy.

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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg365767#msg365767
« Reply #15 on: July 14, 2011, 04:14:40 am »
how to do you get 12 cards in a deck? i upped dexterity but still could only have 6 lava golems

Offline ddevans96

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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg365769#msg365769
« Reply #16 on: July 14, 2011, 04:15:12 am »
how to do you get 12 cards in a deck? i upped dexterity but still could only have 6 lava golems
It doubles your deck automatically.
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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg365785#msg365785
« Reply #17 on: July 14, 2011, 05:43:16 am »
Actually, your draws are more reliable with dexterity (apart from initial).

Say you have 60 cards left, and 6 of a key card. This translates to 30 cards left and 3 of a key card with no dexterity.

So if you draw once, either way you have a 1/10 chance of drawing that key card. However, with dexterity you have two draws, so you have a higher chance of getting it. Hence the reason why False Gods can have such large decks.
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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg365812#msg365812
« Reply #18 on: July 14, 2011, 07:50:35 am »
Definitely worths,i have a fast fire stall with dragons,i used dexterity and puff,i have 12 fire bolts.
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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg367689#msg367689
« Reply #19 on: July 18, 2011, 04:20:46 am »
As always, test your deck with double dexterity. If your AI is always discarding cards and drawing once per turn, then it might be a good idea to (well, first of all, to switch out some non-instant cards, such as cc/pc/bolts/shields for more instant cards, such as quanta/creatures...but if your AI still has clogged hands then) use the 20 skill points on the other stuff.

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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg367986#msg367986
« Reply #20 on: July 18, 2011, 07:50:14 pm »
One word: SoGs.
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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg368067#msg368067
« Reply #21 on: July 18, 2011, 11:08:12 pm »
Double drawing I believe is the most powerful skill. It's like having an electrum hourglass from the start of the battle. ( but you don't have to pay time quanta ) With the double deck size and the limit of 35 cards in an arena deck you add another possible win condition to your deck as well. Let's not forget that if you balance the deck right you can set it up so that if they don't finish you in a few turns then mid to late game the double draws make it almost impossible to win against an arena deck. Card advantage is the name of the game.

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Re: Dexterity. Worth it? https://elementscommunity.org/forum/index.php?topic=28606.msg368081#msg368081
« Reply #22 on: July 18, 2011, 11:53:39 pm »
I will agree that it is situational, but you should think long and hard about whether or not you want to forgo the card advantage that LongDono speaks of.  All of a sudden, those 5-6 CC cards you threw in are 10 or 12, and not many decks feature 10 or 12 creatures to kill.  Same goes for any Bolts, PC, healing sources, etc.  While I don't necessarily want a deck relying on Miracles to have double Dexterity, I can't think of many other cases where I don't want it.
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