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Offline OldTrees

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg330708#msg330708
« Reply #12 on: May 10, 2011, 05:46:30 pm »
One thing to note with balancing on a couple of these, especially :light and :gravity

You're using up one of your cards to partially counter one card from your opponent, and you don't even get to pick which card it affects. Thus they'll tend to be very UP, even if you give them a low cost.
Partial countering is common for cheap targeted CC.
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AngeDeMort

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg338619#msg338619
« Reply #13 on: May 22, 2011, 05:24:08 pm »
IT IS DONE!!

I still need some feedback on some of them,  :death, :earth, :light, :entropy, and  :water I believe are ones that have had no comments on them. I would also like some more votes in the poll, though it is leaning towards a cloaked hiding mechanism. I am still open to better mechanics for the cards.

Any of these look crucible ready?

Offline artimies7

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg342928#msg342928
« Reply #14 on: May 30, 2011, 12:29:25 am »
Aether and Earth look the best IMHO. As one famous plumber has said, (who I have never actually seen do any plumbing whatsoever, btw)
LET'S-A GO!
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Offline mildlyfrightenedboy

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg375022#msg375022
« Reply #15 on: August 03, 2011, 07:00:52 am »
Maybe you could add a Neutral card called Backfire|Crossfire that steals or disables enemy traps.  Something along that line.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

AngeDeMort

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg375127#msg375127
« Reply #16 on: August 03, 2011, 02:32:52 pm »
Maybe you could add a Neutral card called Backfire|Crossfire that steals or disables enemy traps.  Something along that line.
A trap for a trap card? Not a bad idea but I think that existing pc like steal and pulvy have it covered as well as the abundance of ideas on this forum that freeze/delay non weapon permanents, just because you can't necessarily tell what it is doesn't mean it's not targetable (unless of course cloak or enchant artifact is played  :)))

Offline Bonestorm

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg375156#msg375156
« Reply #17 on: August 03, 2011, 03:43:31 pm »
Balance of the individual cards aside, 'traps' would be really cool, and I think they should be hidden although if you're extra crafty you will see the - quanta when the card is played and know it anyway, even if the card is cloaked. ;)

One very important mechanic would be when the trap activates, at the end of the turn, or as soon as a card is played to trigger it. It really needs to trigger immediately to have a good effect for most of them.

My favourite is the darkness version looks epic.  :)

Offline Frostguard

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg375161#msg375161
« Reply #18 on: August 03, 2011, 03:48:38 pm »
The concept is very interesting, I really like it. Aether is maybe overpowered. Air is very situational, darkness and death are interesting. Earth is maybe overpowered, entropy is way too random (even for entropy). Fire is good, so are gravity, life, light and time. Water is again too random.
That's what I think.

Offline mildlyfrightenedboy

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg375586#msg375586
« Reply #19 on: August 04, 2011, 08:25:06 pm »
Also:
Portal is going to wreak hell upon Chimera decks.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline Elite arbiter

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg384871#msg384871
« Reply #20 on: August 26, 2011, 05:18:16 am »
Do these trigger on you as well if you do an action that 'triggers' it? I ask because some of them, but not all, state enemy, which suggests that some are meant to be able to backfire.

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg386214#msg386214
« Reply #21 on: August 29, 2011, 01:07:35 pm »
the ones that don't specifically state enemy can trigger on yourself yes

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Re: IT'S A TRAP(S)! - a series of traps https://elementscommunity.org/forum/index.php?topic=25224.msg386674#msg386674
« Reply #22 on: August 30, 2011, 09:08:49 am »
they seem to not be even and some only work in certain situations, it would require alot of work before it works

 

anything
blarg: