(http://imageplay.net/img/m7Gbd169642/Wishbone.png) (http://elementscommunity.org/forum/index.php/topic,24084.0.html) | (http://imageplay.net/img/m7Gbd169643/Wishbone_upg.png) (http://elementscommunity.org/forum/index.php/topic,24084.0.html) |
(http://imageplay.net/img/m7Gbd169646/Horseshoe.png) (http://elementscommunity.org/forum/index.php/topic,24086.0.html) | (http://imageplay.net/img/m7Gbd169647/Horseshoe_upg.png) (http://elementscommunity.org/forum/index.php/topic,24086.0.html) |
(http://imageplay.net/img/m7Gbd169648/Fish_Scale.png) (http://elementscommunity.org/forum/index.php/topic,24087.0.html) | (http://imageplay.net/img/m7Gbd169649/Fish_Scale_upg.png) (http://elementscommunity.org/forum/index.php/topic,24087.0.html) |
(http://imageplay.net/img/m7Gbd169644/Matchstick.png) (http://elementscommunity.org/forum/index.php/topic,24085.0.html) | (http://imageplay.net/img/m7Gbd169645/Matchstick_upg.png) (http://elementscommunity.org/forum/index.php/topic,24085.0.html) |
(http://imageplay.net/img/m7Gbd138249/Rabbits_Foot.png) (http://elementscommunity.org/forum/index.php/topic,20979.0.html) | (http://imageplay.net/img/m7Gbd138250/Rabbits_Foot_upg.png) (http://elementscommunity.org/forum/index.php/topic,20979.0.html) |
(http://imageplay.net/img/m7Gbd138247/Loaded_Dice.png) (http://elementscommunity.org/forum/index.php/topic,20980.0.html) | (http://imageplay.net/img/m7Gbd138248/Loaded_Dice_upg.png) (http://elementscommunity.org/forum/index.php/topic,20980.0.html) |
(http://imageplay.net/img/m7Gbd138186/Four_Leaf_Clover.png) (http://elementscommunity.org/forum/index.php/topic,20450.0.html) | (http://imageplay.net/img/m7Gbd138187/Four_Leaf_Clover_upg.png) (http://elementscommunity.org/forum/index.php/topic,20450.0.html) |
(http://imageplay.net/img/m7Gbd138259/Bone_Domino.png) (http://elementscommunity.org/forum/index.php/topic,20981.0.html) | (http://imageplay.net/img/m7Gbd138260/Bone_Domino_upg.png) (http://elementscommunity.org/forum/index.php/topic,20981.0.html) |
(http://imageplay.net/img/m7Gbd138190/Crystal_Ball2.png) (http://elementscommunity.org/forum/index.php/topic,20449.0.html) | (http://imageplay.net/img/m7Gbd146684/Crystal_Ball2_upg.png) (http://elementscommunity.org/forum/index.php/topic,20449.0.html) |
(http://imageplay.net/img/m7Gbd138262/Weighted_Coin.png) (http://elementscommunity.org/forum/index.php/topic,20982.0.html) | (http://imageplay.net/img/m7Gbd138263/Weighted_Coin_upg.png) (http://elementscommunity.org/forum/index.php/topic,20982.0.html) |
(http://imageplay.net/img/m7Gbd138184/Metronome.png) (http://elementscommunity.org/forum/index.php/topic,20448.0.html) | (http://imageplay.net/img/m7Gbd138185/Metronome_upg.png) (http://elementscommunity.org/forum/index.php/topic,20448.0.html) |
(http://imageplay.net/img/m7Gbd138193/Dreamcatcher.png) (http://elementscommunity.org/forum/index.php/topic,20451.0.html) | (http://imageplay.net/img/m7Gbd169591/Dreamcatcher_upg.png) (http://elementscommunity.org/forum/index.php/topic,20451.0.html) |
(http://imageplay.net/img/m7Gbd170131/All_or_Nothing.png) (http://elementscommunity.org/forum/index.php/topic,24139.0.html) | (http://imageplay.net/img/m7Gbd170132/All_or_Nothing_upg.png) (http://elementscommunity.org/forum/index.php/topic,24139.0.html) |
Sounds Good! But are they balanced? Mr. OldTrees please answer this.*rubs hands in anticipation*
:air Thunderstorm is worth 2 :air so obviously this card intended the alternative Airborne effect as a means of dilution. I believe that the Airborne effect combined with Air Blitz would be worth 1 :air and thus the dilution may not be sufficient. Web is a lot more situational but also a lot less Airish.EXPLANATIONS: Round One (Unupped)
:earth Both effects are well priced. Destroying 1 random pillar might not be worth a full :earth though.
:water I cannot judge this well.
:fire Neither the +2 damage effect nor +3 damage effect seem worth the :fire unupped.
:light Again another dilution card. Here I think the dilution worked. 3hp of healing is almost worthless but 1 turn of grace is worth about 2 :light.
:darkness I cannot judge well
:life Another dilution card. I see a trend. Dilution cards work well with this Lucky Mechanic. Is the extra attack a random creature or targeted? I think the dilution would work best with random.
:death Unfortunately this is superior to Skeleton unless a shield is used. If a shield is used then it is worse than Skeleton. I cannot judge this well.
:aether Both of these effects are worth more than 1 :aether (3|2 :aether to be precise)
:gravity Seems balanced
:time Another successful dilution (2 :time+c|0 :time+c)
:entropy Same 10 quanta shuffle as Discord? I think it is clear that Antimatter even random may be too powerful for this card.
:rainbow Probably too onesided for 1 :rainbow. Heal half current hp or lose all but 1hp might be more fitting
Analysis for upgraded will come soon.
Clarification: Dilution of one result with the other result is not a bad idea. It is in fact a good idea when done right thematically like it is here.:air Thunderstorm is worth 2 :air so obviously this card intended the alternative Airborne effect as a means of dilution. I believe that the Airborne effect combined with Air Blitz would be worth 1 :air and thus the dilution may not be sufficient. Web is a lot more situational but also a lot less Airish.EXPLANATIONS: Round One (Unupped)
:earth Both effects are well priced. Destroying 1 random pillar might not be worth a full :earth though.
:water I cannot judge this well.
:fire Neither the +2 damage effect nor +3 damage effect seem worth the :fire unupped.
:light Again another dilution card. Here I think the dilution worked. 3hp of healing is almost worthless but 1 turn of grace is worth about 2 :light.
:darkness I cannot judge well
:life Another dilution card. I see a trend. Dilution cards work well with this Lucky Mechanic. Is the extra attack a random creature or targeted? I think the dilution would work best with random.
:death Unfortunately this is superior to Skeleton unless a shield is used. If a shield is used then it is worse than Skeleton. I cannot judge this well.
:aether Both of these effects are worth more than 1 :aether (3|2 :aether to be precise)
:gravity Seems balanced
:time Another successful dilution (2 :time+c|0 :time+c)
:entropy Same 10 quanta shuffle as Discord? I think it is clear that Antimatter even random may be too powerful for this card.
:rainbow Probably too onesided for 1 :rainbow. Heal half current hp or lose all but 1hp might be more fitting
Analysis for upgraded will come soon.
Once again Trees, you hit pretty much every nail on the head. 90% of what you brought up are concerns of mine. And yes, I had to keep telling myself to stop "watering down" the cards.
:air I suspected the Airborne effect wasn't going to cut it but I really wanted to avoid turning Wishbone into a destructive card. I felt it needed an "airier" quality. Perhaps 2 damage served instead of 1 by the lightning effect? Also note this would remove Invisibility, whether upped or no.
:earth I agonized over this. I debated putting it to 2, then dropped it to 1 pillar at the last moment. Oddly, one of the harder cards to make.
:water Neither can I lol...hence the "1 turn" modifier.
:fire It was originally intended as a permanent +2|+0 (a la Fire Spirit) or 5 damage dealt, but I was worried that might be a little OP. Perhaps not, this is Fire after all. Also, I think this might answer your question as well, Manaboy. It is interesting to note that the card started as a global creature effect, then evolved to only controller's side of the field.
:light Dilution was all too easy with this one! And yes Manaboy, the original heal effect was for 5 (this is Light, remember?)
:darkness This card came to me relatively easy. I think the swap on the payoffs is nice (Loaded Dice = win/win situation), tho Manaboy raises a valid concern: is this mechanic doable, or should it be trimmed? Same goes for Bone Domino.
:life All creature effects are meant to be random. Seeing as life has a fairly balanced creature system, I thought a randomizer like this on your side of the field might be nice for Life. (Take that, Adrenaline!)
:death Y'know, it was originally meant to be an Elite Skeleton with one Bone Shield, then flip-flopped all over the place. I'm still not satisfied myself. I will say this tho: this card will keep its ability to summon at least one Bone Shield. That idea just tickles me purple.
:aether Told you it was broken.
:gravity Final card created. I toyed with the idea of a Black Hole effect, then realized Gravity Pull on the opposite end of the court might dilute the Momentum effect enough to not OP Gravity some more.
:time Too easy. This card made itself.
:entropy & :rainbow These two are possibly interchangeable. I'm debating the idea of dropping the Other and integrating its effect into Dreamcatcher, tho I can't see how a Dreamcatcher would fit with All or Nothing's mechanic. Seems more Entropy to me, at any rate. By the way, I figure the math on the Antimatter to be something like this: 4 :entropy for Antimatter. Cut that in half due to the 50-50 nature of the Lucky mechanic. Further cut that in half as it stands a 50-50 chance of actually landing on your side of the field. This is assuming your opponent has a creature out tho.
Review review review...I'll get to the Sticks in a bit.
Oh, it might help to think of these as cantrips. Slight little spells that aren't supposed to do much but help out a lot.
:life is rather interesting considering the potential combos with Fallen Elf and other cards, but I really don't see the use of unupped except for splashing in more rustlers.The Rustler thing was a bit of a last minute addition...I believe the original card was a life gain effect. At any rate, I was trying to balance the card with the others while gearing it toward the Life Mark (hence the creature spawn). I was debating upping the number of attacks to three but I think that'll push things a little too far. Essentially, I'm not terribly satisfied with the Rustlers...another thought was to spawn a Frog, but coupled with the extra attack, I don't know.
Well, I though you could submit it with your series. I would assume series are more likely to get accepted if they seem coherent, so anything from different art to different ways of phrasing could subconsciously hurt the chances of the entire series. Thus, I was thinking that (if it isn't too large a time commitment, you could be the one to make it, and merge it).
As to the rustler issue, I was thinking a nice compromise would be that it summons a Rustler with adrenaline already on it.
That way, it ups the damage slightly (unless they have a shield) and maintains the interesting synergy with light. Unlike a frog, it would only up the damage in certain contexts, and wouldn't be OP.
What do you think?
Actually that thread is a compilation of card ideas not a series.Well, I though you could submit it with your series. I would assume series are more likely to get accepted if they seem coherent, so anything from different art to different ways of phrasing could subconsciously hurt the chances of the entire series. Thus, I was thinking that (if it isn't too large a time commitment, you could be the one to make it, and merge it).
As to the rustler issue, I was thinking a nice compromise would be that it summons a Rustler with adrenaline already on it.
That way, it ups the damage slightly (unless they have a shield) and maintains the interesting synergy with light. Unlike a frog, it would only up the damage in certain contexts, and wouldn't be OP.
What do you think?
First of all, welcome to card ideas. I'm lookijng forward to seeing what ideas come from you.
Also, don't worry about a minor discrepancy like that. Sometimes part of a series goes up a level, while the rest goes to the archive. Also, series like My Duality series and Grindpower's Card Ideas clearly have no relation in the cards whatsoever, but have another common point, such as usage of two quantas in all cards or a common author.
First, about the Rustler w/ adrenaline cost issue, adrenaline costs 4 (3 upgraded). It is true that this card would be a cheaper way of doing that. ("OP! OP!" shout the dissenters and detractors. "Hold up! ", I say, "Let me explain")As OldTrees said, Dilution can be a good thing :)
Adrenaline costs 4.
This costs 1.
However, Adrenaline may be used on a monster of your choice.
This one is used on a monster with only 1 attack, which wouldn't be a cost effective use of adrenaline normally.
"I am still not convinced!", cry the haters, though not as confidently as before.
"But wait! There's more!", I say smugly.
The coup de grace is that this only occurs part of the time.
Less than 100% chance to summon a 1 attack creature with adrenaline for the cost of :life + cost of the card, is not any more OP than spending 4 :life (3 :life upgraded) to apply adrenaline to a creature of your choice.
"Oh, ok." Say the detractors "We are convinced, and will name our first born after you"
"Ok, but you are probably not going to have children.", say I.
Oh! No problem.Anytime you feel like doing the math for any of my cards is tops with me. Numbers are not my milieu.
I am actually a game theory major at Brandeis.
(It is a build your own major, for a depressingly small number of people consider it to be a real subject. I am actually combining it with Biology to a great degree of success, in the manner of Richard Dawkins before me. But I digress)
I do look forward to working in card creation in my time at the forums.
If you ever want me to look at a card or OP/UP/Just right, PM me. I am also willing to explain my math to people who are skeptical.
Will do. message me whenever there is an argument about balance of your cards. I will also take a look at what you have right now.Oh! No problem.Anytime you feel like doing the math for any of my cards is tops with me. Numbers are not my milieu.
I am actually a game theory major at Brandeis.
(It is a build your own major, for a depressingly small number of people consider it to be a real subject. I am actually combining it with Biology to a great degree of success, in the manner of Richard Dawkins before me. But I digress)
I do look forward to working in card creation in my time at the forums.
If you ever want me to look at a card or OP/UP/Just right, PM me. I am also willing to explain my math to people who are skeptical.
As to the effect of water generation.Also note the Absorption cost of Flooding is :water :water :water. I envision a combination of Flooding and Fish Scale for mass CC.
Pay 1 water to maybe get 3 seems fair. True, it would give it better quanta generation than a pillar. However, it doesn't cluster, and you may only have 6.
As to the effect of water generation.Also note the Absorption cost of Flooding is :water :water :water. I envision a combination of Flooding and Fish Scale for mass CC.
Pay 1 water to maybe get 3 seems fair. True, it would give it better quanta generation than a pillar. However, it doesn't cluster, and you may only have 6.
I would put all of your analysis into one post and put the different sections in a spoiler. The analysis is very good though :)Seconded, and thank you. I'll reserve the right to go over these all at once, and, coupled with OldTrees' analysis, it should give me good solid ground for some overhauling.
I would put all of your analysis into one post and put the different sections in a spoiler. The analysis is very good though :)
I would put all of your analysis into one post and put the different sections in a spoiler. The analysis is very good though :)Seconded, and thank you. I'll reserve the right to go over these all at once, and, coupled with OldTrees' analysis, it should give me good solid ground for some overhauling.
Oh, it might help to think of these as cantrips. Slight little spells that aren't supposed to do much but help out a lot.
:o :o :o :o :o NOW THIS IS JUST EPICALLY BEAST!!!!! oh and i agree! :o :o :o :o :oPlease calm down and make your text a readable color. Even if you are excited, post properly so we can read.
:aether :air :aether :air :darkness :air :darkness :death :darkness :death :earth :death :earth :entropy :earth :earth :entropy :fire :entropy :fire :fire :gravity :light :life :life :light :fire :death :aether :light :time srry i is excited about this big time!!!!!!!!!
A very genius idea, but I do not agree with it. :\ I don't like the game being left to chance, and for anyone that does, they should have an Entropy deck. And as people we saying, the cards are way over powered. Especially the Aether Luck card.It's called card balancing before submitting it to crucible, man. Also, at some point there will be non- :entropy chance cards, this is just the best time to do so since as Werdbooty stated, the forums is being "Reigned by Entropy".
I don't understand how the upgraded version of the cards are better than the unupped. Please explain?You can reuse the upgraded skill.
Well, the last of these cards (the basic elements, as it were) are up for the community to take a look at. Would love the critique.Passive skill/effect I've had rattling around for a while: Solitary. You can only have the one copy on the field at one time.
As for having multiple copies of the upgraded out at one time...Yes, that can be overwhelming, and it's something I've considered. Barring circumstantial situations (i.e. your Crystal Balls keep getting 'splodied), I've wondered if it might be wise to limit the upgrades to only 1 copy in play at a time. It will definitely come up in future considerations, as there's still much to be done with this series.