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Offline ZephyrPhantom

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Re: Gem Series https://elementscommunity.org/forum/index.php?topic=16740.msg273662#msg273662
« Reply #60 on: February 19, 2011, 03:51:45 am »
Here's a suggestion I thought of.

Salvage
Spell
Cost : 3  :rainbow
Target gem becomes a fragment.  Gain X where X was the targeted gem's cost.

Fragment
Creature, 0 | 1
:rainbow - Infuse - becomes a random gem.

Upgraded Salvage lowers the cost by 1 and spawns an Upgraded Fragment. Upgraded Fragments turn into gems of your mark.

Offline Essence

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Re: Gem Series https://elementscommunity.org/forum/index.php?topic=16740.msg273708#msg273708
« Reply #61 on: February 19, 2011, 05:56:06 am »
I think I would make aquamarine air and sapphire water.
^^ This.  Mechanically, Air is all about swiftness, and Water would benefit a lot more from the reduction in ability activation costs.  Of course, you'd have to change Thunderstorm to something else, but that shouldn't be too hard -- makes sense with Freeze, for example.
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Offline AjitTopic starter

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Re: Gem Series https://elementscommunity.org/forum/index.php?topic=16740.msg284273#msg284273
« Reply #62 on: March 06, 2011, 01:25:03 am »
Thanks for the ideas guys :) something to consider if I rework the series

Re: Gem Series https://elementscommunity.org/forum/index.php?topic=16740.msg285307#msg285307
« Reply #63 on: March 07, 2011, 08:30:52 am »
Good work. +Karma.

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Re: Gem Series https://elementscommunity.org/forum/index.php?topic=16740.msg387143#msg387143
« Reply #64 on: August 31, 2011, 12:31:43 pm »
ok i no this is an old topic but:
1) love the art
2) :water seems OP cuz with bless or momentum u generate 5 :water per turn

 

blarg: