Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Exhibition Hall => Card Ideas and Art => Series => Topic started by: Ajit on December 01, 2010, 08:37:36 am

Title: Gem Series
Post by: Ajit on December 01, 2010, 08:37:36 am
OK so the series has been moved to the Crucible.  If you like the series, or even just one of the cards, feel free to help out and vote for them!

Gravity (http://elementscommunity.org/forum/index.php/topic,5515.0.html)
Entropy (http://elementscommunity.org/forum/index.php/topic,5521.0.html)
Water (http://elementscommunity.org/forum/index.php/topic,5518.0.html)
Light (http://elementscommunity.org/forum/index.php/topic,5522.0.html)
Life (http://elementscommunity.org/forum/index.php/topic,5024.0.html)
Darkness (http://elementscommunity.org/forum/index.php/topic,5511.0.html)
Fire (http://elementscommunity.org/forum/index.php/topic,5520.0.html)
Earth (http://elementscommunity.org/forum/index.php/topic,5516.0.html)
Air (http://elementscommunity.org/forum/index.php/topic,5519.0.html)
Death (http://elementscommunity.org/forum/index.php/topic,5512.0.html)
Time (http://elementscommunity.org/forum/index.php/topic,5514.0.html)
Aether (http://elementscommunity.org/forum/index.php/topic,5513.0.html)


OK so I've been wanting to make a series for a while (like a WHOLE week! haha) and I have officially begun.  For now I have three four five six seven eight nine ten eleven finished all of them!

The series is based on birthstones.  The birthstone is of course associated with the month, similar to the Zodiac signs.

There isn't a super strong standardization of which month corresponds with what stone, and lists vary on what stones they actually include, but here is what I went with;

January - Garnet - Gravity (http://elementscommunity.org/forum/index.php/topic,16785.0.html)
February - Amethyst - Entropy (http://elementscommunity.org/forum/index.php/topic,16782.0.html)
March - Aquamarine - Water (http://elementscommunity.org/forum/index.php/topic,17097.0.html)
April - Diamond - Light (http://elementscommunity.org/forum/index.php/topic,16786.0.html)
May - Emerald - Life (http://elementscommunity.org/forum/index.php/topic,16862.0.html)
June - Moonstone - Darkness (http://elementscommunity.org/forum/index.php/topic,16812.0.html)
July - Ruby - Fire (http://elementscommunity.org/forum/index.php/topic,16843.0.html)
August - Peridot - Earth (http://elementscommunity.org/forum/index.php/topic,16839.0.html)
September - Sapphire - Air (http://elementscommunity.org/forum/index.php/topic,17011.0.html)
October - Opal - Death (http://elementscommunity.org/forum/index.php/topic,16784.0.html)
November - Topaz - Time (http://elementscommunity.org/forum/index.php/topic,16787.0.html)
December - Turquoise - Aether (http://elementscommunity.org/forum/index.php/topic,16783.0.html)
_____


The art was done by me, I used stock photos that are royalty free and HEAVILY manipulated them.

Definitely feel free to include your opinion in the discussion, I am really up for collaboration and would love to hear any ideas.

Entropy
(http://i222.photobucket.com/albums/dd13/Aj1t1/amethyststone.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/amethystgem1.png) (http://elementscommunity.org/forum/index.php/topic,16782.0.html)
Gravity
(http://i222.photobucket.com/albums/dd13/Aj1t1/garnetstone2.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/garnetgem2.png) (http://elementscommunity.org/forum/index.php/topic,16785.0.html)
Light
(http://i222.photobucket.com/albums/dd13/Aj1t1/diamondstone2.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/diamondgem11.png) (http://elementscommunity.org/forum/index.php/topic,16786.0.html)
Time
(http://i222.photobucket.com/albums/dd13/Aj1t1/topazstone2.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/topazgem2.png) (http://elementscommunity.org/forum/index.php/topic,16787.0.html)
Death
(http://i222.photobucket.com/albums/dd13/Aj1t1/opalstone2.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/opalgem2.png) (http://elementscommunity.org/forum/index.php/topic,16784.0.html)
Aether
(http://i222.photobucket.com/albums/dd13/Aj1t1/turquoisestone22.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/turquoisegem22.png) (http://elementscommunity.org/forum/index.php/topic,16783.0.html)
Darkness
(http://i222.photobucket.com/albums/dd13/Aj1t1/moonstone.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/moongem.png) (http://elementscommunity.org/forum/index.php/topic,16812.0.html)
Earth
(http://i222.photobucket.com/albums/dd13/Aj1t1/peridotstone3.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/peridotgem3.png) (http://elementscommunity.org/forum/index.php/topic,16839.0.html)
Fire
(http://i222.photobucket.com/albums/dd13/Aj1t1/rubystone3.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/rubygem3.png) (http://elementscommunity.org/forum/index.php/topic,16843.0.html)
Life
(http://i222.photobucket.com/albums/dd13/Aj1t1/emeraldstone4.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/emeraldgem44.png) (http://elementscommunity.org/forum/index.php/topic,16862.0.html)
Air
(http://i222.photobucket.com/albums/dd13/Aj1t1/sapphirestone.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/sapphiregem.png) (http://elementscommunity.org/forum/index.php/topic,17011.0.html)
**NEW**
Water
(http://i222.photobucket.com/albums/dd13/Aj1t1/aquamarinestone.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/aquamarinegem.png) (http://elementscommunity.org/forum/index.php/topic,17097.0.html)
Title: Re: Gem Series
Post by: QuantumT on December 01, 2010, 08:53:26 am
I think I would make aquamarine air and sapphire water.
Title: Re: Gem Series
Post by: Malignant on December 01, 2010, 08:56:47 am
Love the awesome arts.
Title: Re: Gem Series
Post by: Ajit on December 02, 2010, 03:39:28 am
Thanks for the comments guys.
Title: Re: Gem Series
Post by: Hyroen on December 02, 2010, 04:36:51 am
Let me have the pride to be able to say, "I gave Ajit his first point of Karma"

+1 Karma, because you really deserve it. This is amazing, and keep the series going. I'm excited to see the :air Air version.

8)
Title: Re: Gem Series
Post by: OldTrees on December 02, 2010, 05:23:36 am
I am amazed at this series. Not only are these all wonderful cards at about the right costs, but they extremely creative and simple ideas. Furthermore there are two cards in this series of six so far that I would like highlight for extraordinarily creativity even compared to the already very creative series.

Both the Gravity and Time gems are great new quanta producers that once balanced would be as beneficial to the game as immolation,nova and a balanced soul collector are/will be.

+1 karma indeed.
Title: Re: Gem Series
Post by: Ajit on December 02, 2010, 05:28:24 am
 ::) ahh thanks guys, means a lot because I've really spent a lot of time on them.  And this is Finals week at my uni too haha!
Title: Re: Gem Series
Post by: Scaredgirl on December 02, 2010, 09:06:56 am
Very nice. I like these kinds of sets, and this has done with particular care and high quality.
Title: Re: Gem Series
Post by: Kael Hate on December 02, 2010, 09:43:04 am
Idea and Artwork is awesome.
Card effects not so much.

Link to the individual cards so that people can transverse from this topic to the individual card topic, after doing so a Curator will move it to the series folder.
Title: Re: Gem Series
Post by: Ajit on December 02, 2010, 04:56:59 pm
Thanks Scaredgirl and Kael Hate it means a lot  ::)

And I've added the links so it can be moved now.

@Kael Hate any suggestions then if the effects aren't good?
Title: Re: Gem Series
Post by: OldTrees on December 02, 2010, 05:00:28 pm
@Kael Hate although not as well ironed out as your quantum mechanics were, this series includes two very promising quanta generators. If you have time to spare, would you please help improve the Time and Gravity gems to match your standards?
Title: Re: Gem Series
Post by: penguin3921 on December 02, 2010, 08:11:14 pm
I really like these
Title: Re: Gem Series
Post by: Nepycros on December 02, 2010, 10:52:25 pm
:life would be interesting. It would most likely be something that isn't quite a mutation... Reconstruction? It would be nice to see a new healing creature.
Title: Re: Gem Series
Post by: Ajit on December 03, 2010, 02:22:18 am
@penguin3921 thanks

@Nepycros what do you mean reconstruction? like a healing creature then?  I haven't made the :life one yet, so we'll see.
Title: Re: Gem Series
Post by: ddevans96 on December 03, 2010, 02:52:41 am
Did you do the same process to edit the element symbols on each one? If so, how did you do it?
Title: Re: Gem Series
Post by: Ajit on December 03, 2010, 04:22:48 am
Most of them I worked the same way; opened up the files provided here (http://elementscommunity.org/forum/index.php/topic,5998.24.html), made them into brushes, and then used them on the work, usually adding a soft white brush behind it to make it glow.

A couple of them vary on how they were done, namely the Gravity card and to some degree the Aether card.
Title: Re: Gem Series
Post by: Destiny on December 03, 2010, 04:45:43 pm
Instead of moon stone, for darkness, make it Onyx.
Title: Re: Gem Series
Post by: Ajit on December 03, 2010, 05:50:03 pm
I think Moonstone works fine, alluding to moonlight.  Onyx would be nice, but any month that onyx could potentially represent has already been accounted for (according to Wikipedia; July is a potential for Onyx, but almost always Ruby, and December is sometimes Onyx, but Turquoise is the more common, accepted stone for that month)
Title: Re: Gem Series
Post by: QuantumT on December 04, 2010, 12:32:25 am
How about black pearl for darkness? Pearl is the birthstone of June anyway, so black pearl seems like a reasonably good fit.
Title: Re: Gem Series
Post by: Ajit on December 04, 2010, 02:34:50 am
Right I was considering a black pearl, but some issues i faced;

- the pearls are more commonly pink and white, rarely black
- if i made it pearl, I wondered whether or not I should include the word black in it
- Pearl Stone and Pearl Gem sound kind of weird

_____

Anyways, may I ask what the desire to get rid of moonstone originates from?  Something wrong here?  Seems to fit thematically excellently with cards in the darkness deck like Eclipse and Moonlight.
Title: Re: Gem Series
Post by: QuantumT on December 04, 2010, 02:46:12 am
Right I was considering a black pearl, but some issues i faced;

- the pearls are more commonly pink and white, rarely black
- if i made it pearl, I wondered whether or not I should include the word black in it
- Pearl Stone and Pearl Gem sound kind of weird

_____

Anyways, may I ask what the desire to get rid of moonstone originates from?  Something wrong here?  Seems to fit thematically excellently with cards in the darkness deck like Eclipse and Moonlight.
To be honest, I'm just trying to make it as close to the birthstones as possible.
Title: Re: Gem Series
Post by: Ajit on December 04, 2010, 02:59:28 am
Thanks QuantumT, your help is appreciated :)
Title: Re: Gem Series
Post by: TimerClock14 on December 04, 2010, 03:47:45 am
*sniff* I-I've never seen such beautiful cards *sniff* ^-^
For Sapphire:
I was thinking something along the lines of, "Frozen creatures gain +1 | +1 per turn. :water :water :water Sea Salt: Defrost (unfreeze) a creature."
Title: Re: Gem Series
Post by: Ajit on December 04, 2010, 04:42:29 am
*sniff* I-I've never seen such beautiful cards *sniff* ^-^
For Sapphire:
I was thinking something along the lines of, "Frozen creatures gain +1 | +1 per turn. :water :water :water Sea Salt: Defrost (unfreeze) a creature."
hey thanks TimerClock14 and wow I might just run with that idea untweaked, I like it a lot!  I'll look into it more detailed tomorrow buuut tonight is Friday night so its time to party haha
Title: Re: Gem Series
Post by: QuantumT on December 04, 2010, 04:45:36 am
I guess I still think that aquamarine and sapphire should be switched, element wise.
Title: Re: Gem Series
Post by: Ajit on December 04, 2010, 05:09:45 am
Yeah, its kind of a tough call for me, because Aquamarine.. I mean come on its got two words that have to do with water right in its name lol

But yeah Sapphire fits it just as good..

Hmm this is why I've saved them for last actually.
Title: Re: Gem Series
Post by: QuantumT on December 04, 2010, 09:18:28 am
To be honest, I wasn't thinking of the structure of the names themselves, and now I see why you might do it that way.

I was just basing mine on the colors. Aquamarines tend to be a light blue like :air, and sapphires tend to be a deep blue more like :water.

Now that you point out the word structure though, I'm fine with either choice.
Title: Re: Gem Series
Post by: TimerClock14 on December 04, 2010, 03:30:08 pm
i think that before the water pillar card was made, it used to be sapphire pillar :/ but i could be wrong
Title: Re: Gem Series
Post by: Ajit on December 04, 2010, 10:37:33 pm
If there is no more opinions or different reasonings offered on this, I'm probably going with Sapphire as :air and Aquamarine as :water
Title: Re: Gem Series
Post by: chimto on December 10, 2010, 11:05:59 am
I have a question, would unupped Amethyst Stones affect upped Amethyst Dragons and vice versa?
Title: Re: Gem Series
Post by: Ajit on December 10, 2010, 07:14:52 pm
As of right now, considering the way I have worded them, an Amethyst Stone would not affect an Amethyst Dragon and vice versa with the Gem.  I'm finding people aren't so sure about that, so I'm willing to change it.  Only need a new way to phrase it on the cards.
Title: Re: Gem Series
Post by: chimto on December 11, 2010, 05:18:34 am
But is it intended?
Title: Re: Gem Series
Post by: Ajit on December 11, 2010, 05:48:24 pm
It was intended.
Title: Re: Gem Series
Post by: TDenverFan on December 18, 2010, 11:27:43 pm
Cool ideas!

However, I think  :fire and  :life should be edited a little.  :life Is basically a pillar you pay for, maybe make it generate  :life :life each turn?  :fire just doen't seem to have the fire feel to it. Maybe make it gain +1|0 each turn? Anyway, amazing cards! Sorry If I sounded too harsh.
Title: Re: Gem Series
Post by: Ajit on December 19, 2010, 01:48:48 am
not harsh one bit :P thanks for the input!
Title: Re: Gem Series
Post by: ddevans96 on December 19, 2010, 02:28:49 am
Could you post the element symbols here, modified the way they were on the time card? And if you do this, would you mind if I use them for card art?
Title: Re: Gem Series
Post by: Ajit on December 20, 2010, 08:33:35 pm
Sorry what do you mean exactly?
Title: Re: Gem Series
Post by: Flayne on December 26, 2010, 02:50:13 am
These have got to make it into the game!!!!!! :P nice work!!
Title: Re: Gem Series
Post by: Ajit on December 27, 2010, 07:56:56 am
Thanks there Flayne :)
Title: Re: Gem Series
Post by: EvaRia on December 27, 2010, 08:04:14 am
Pretty cool :)

Could you post the element symbols here, modified the way they were on the time card? And if you do this, would you mind if I use them for card art?
If I understood correctly, he took the elements symbols and turned them into custom brushes. They aren't actually images themselves.
Title: Re: Gem Series
Post by: Ajit on December 27, 2010, 08:11:22 am
Could you post the element symbols here, modified the way they were on the time card? And if you do this, would you mind if I use them for card art?
If I understood correctly, he took the elements symbols and turned them into custom brushes. They aren't actually images themselves.
This.
Title: Re: Gem Series
Post by: ddevans96 on December 27, 2010, 03:35:18 pm
I know that, but what I'm asking is if you can use the brush on a transparent canvas once so there is a single image.
Title: Re: Gem Series
Post by: Ajit on December 27, 2010, 09:02:15 pm
I don't have the time to create and upload each, but its quite simple, you just take the originals, and then on Photoshop go to Edit>Define Brush Preset
Title: Re: Gem Series
Post by: relic master on December 27, 2010, 10:22:25 pm
the water is the best
Title: Re: Gem Series
Post by: Ajit on December 30, 2010, 02:20:04 am
Thanks relic master :) any ideas on how to improve the others?
Title: Re: Gem Series
Post by: karis on January 01, 2011, 07:33:30 am
where is your balance when your diamond cast 1 to 1/1 butyour ruby cast 2 to 1/0 or 0/1
Title: Re: Gem Series
Post by: Ajit on January 01, 2011, 10:40:49 pm
Hmm well for starters, Ruby Stone can lower the attack of a target, going even below zero (creating an AM effect).  This is worth more in my opinion.

Next, Ruby Stone can target itself, so in theory it can gain +1 attack and its passive +1 health every turn, while Diamond Gem can't target itself.

Thoughts?  Unbalanced? Let me know
Title: Re: Gem Series
Post by: doublecross on January 04, 2011, 02:44:07 am
I have three suggestions.   

Firstly, the upgraded versions should also affect un-upgraded cards:

For instance, the upgraded death one should count skeletons and elite skeletons, not just elite.
The upgraded earth one should buff riders and gem-finders, not just gem-finders.
etc.

Secondly, you should add one for neutral element.

Thirdly, if there was some way to create these.

I though of 2 decent ways of doing this
1) You could a card in the style of Nymph's tears, that turns either pillars/pendulums  or creatures (you decide) into a stone of the same element.
2) You could add a creature with the ability to do the above effect. (possibly the neutral one).
there is also a 3) you do both


Title: Re: Gem Series
Post by: Ajit on January 12, 2011, 01:42:57 am
Those are some nice thoughts doublecross!

I like the idea of a way to create them similar to Nymph's Tears.  I am wanting each to effect both the upped and unupped versions of their cards, but it is hard to word on the card.  I am slowly working on fixing that.
Title: Re: Gem Series
Post by: Time_lord_victorius on January 22, 2011, 10:29:34 pm
ONE more gem should be done. a rainbow stone|gem for rainbow decks. otherwise, its just awesome set.
Title: Re: Gem Series
Post by: doublecross on January 24, 2011, 01:56:08 am
I agree there should be a rainbow one. I think it should have an ability that is like nymphs tears, but instead consumes 2 towers/pillars (to account for the power of the gems).


Alternatively, it could have the ability of the card crystallization|lithification
Title: Re: Gem Series
Post by: Chaotic Elitist on January 24, 2011, 12:52:38 pm
I don't feel like a rainbow stone is really required. There's no reason to make those decks more wanted, when they've lacked so much creativity lately. Boring~.

Though, about the stones, I like all of them, with the exception of maybe being death. N Attack based on skeletons isn't very safe, considering an RoF can wipe the field clean. I don't know. Life's stone is awesome. Aether's and Fire's are pretty simple but good cards as well. My only complaint would be with the light one. If it can't be targeted, so that it can't be buffed or anything, I don't think that it should have any attack. If it does, it can just die right away against a fire shield, or just as fast against a thorn carapace.
Title: Re: Gem Series
Post by: Nepycros on January 24, 2011, 03:53:36 pm
If you want, you could put the Ajit card in here too. After all, it's a creature that creates gem abilities.
Title: Re: Gem Series
Post by: Sir Valimont on January 31, 2011, 05:23:47 am
Idea: awesome.
Art: double awesome.
Card effects: meh.

You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.

All ___ Dragons receive +2/+2 When ___ Stone is in play.
1 Quanta: Turn ___ Stone into a random (element) creature.
Title: Re: Gem Series
Post by: Ajit on January 31, 2011, 05:25:49 am
Idea: awesome.
Art: double awesome.
Card effects: meh.

You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.

All ___ Dragons receive +2/+2 When ___ Stone is in play.
1 Quanta: Turn ___ Stone into a random (element) creature.
Sure I'd do that ^_^

..if it meant that that was the difference between getting them into the game or not.

Thanks for the compliment and comment (:
Title: Re: Gem Series
Post by: Sir Valimont on January 31, 2011, 05:28:24 am
Idea: awesome.
Art: double awesome.
Card effects: meh.

You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.

All ___ Dragons receive +2/+2 When ___ Stone is in play.
1 Quanta: Turn ___ Stone into a random (element) creature.
Sure I'd do that ^_^

..if it meant that that was the difference between getting them into the game or not.

Thanks for the compliment and comment (:
I would like to add that I am so impressed by your work here that I am giving you the only karma point I have ever given anyone to date (and I joined this community more than a year ago).
Title: Re: Gem Series
Post by: manaboy100 on February 03, 2011, 04:46:38 am
I would like to say something, Aether one is a little bit OP. Seriously, could you imagine a Mono Aether Fractal BoL with that card? Well, I know, RoFs, Plagues etc....
Title: Re: Gem Series
Post by: achangeofpace on February 03, 2011, 05:31:53 am
I like  :aether gem because it + Fractal + Ball Lightning +Sky Blitz would be epic...

 :P
Title: Re: Gem Series
Post by: Destiny on February 08, 2011, 03:58:59 pm
I think they would be better as permanents rather than creatures. Sure, you can throw a crystal at someone and they would be in pain a little bit, but that's besides the point. I really love your series, anyway.
Title: Re: Gem Series
Post by: Ajit on February 19, 2011, 03:03:36 am
Idea: awesome.
Art: double awesome.
Card effects: meh.

You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.

All ___ Dragons receive +2/+2 When ___ Stone is in play.
1 Quanta: Turn ___ Stone into a random (element) creature.
Sure I'd do that ^_^

..if it meant that that was the difference between getting them into the game or not.

Thanks for the compliment and comment (:
I would like to add that I am so impressed by your work here that I am giving you the only karma point I have ever given anyone to date (and I joined this community more than a year ago).
thanks so much Sir Valimont, that's very exciting coming from a member of your stature.

_____

Thanks for the comments all (:
Title: Re: Gem Series
Post by: ZephyrPhantom on February 19, 2011, 03:51:45 am
Here's a suggestion I thought of.

Salvage
Spell
Cost : 3  :rainbow
Target gem becomes a fragment.  Gain X where X was the targeted gem's cost.

Fragment
Creature, 0 | 1
3  :rainbow - Infuse - becomes a random gem.

Upgraded Salvage lowers the cost by 1 and spawns an Upgraded Fragment. Upgraded Fragments turn into gems of your mark.
Title: Re: Gem Series
Post by: Essence on February 19, 2011, 05:56:06 am
I think I would make aquamarine air and sapphire water.
^^ This.  Mechanically, Air is all about swiftness, and Water would benefit a lot more from the reduction in ability activation costs.  Of course, you'd have to change Thunderstorm to something else, but that shouldn't be too hard -- makes sense with Freeze, for example.
Title: Re: Gem Series
Post by: Ajit on March 06, 2011, 01:25:03 am
Thanks for the ideas guys :) something to consider if I rework the series
Title: Re: Gem Series
Post by: Alzaya-God Of Thunder on March 07, 2011, 08:30:52 am
Good work. +Karma.
Title: Re: Gem Series
Post by: pancosis on August 31, 2011, 12:31:43 pm
ok i no this is an old topic but:
1) love the art
2) :water seems OP cuz with bless or momentum u generate 5 :water per turn
blarg: