Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Exhibition Hall => Card Ideas and Art => Series => Topic started by: Ajit on December 01, 2010, 08:37:36 am
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OK so the series has been moved to the Crucible. If you like the series, or even just one of the cards, feel free to help out and vote for them!
Gravity (http://elementscommunity.org/forum/index.php/topic,5515.0.html)
Entropy (http://elementscommunity.org/forum/index.php/topic,5521.0.html)
Water (http://elementscommunity.org/forum/index.php/topic,5518.0.html)
Light (http://elementscommunity.org/forum/index.php/topic,5522.0.html)
Life (http://elementscommunity.org/forum/index.php/topic,5024.0.html)
Darkness (http://elementscommunity.org/forum/index.php/topic,5511.0.html)
Fire (http://elementscommunity.org/forum/index.php/topic,5520.0.html)
Earth (http://elementscommunity.org/forum/index.php/topic,5516.0.html)
Air (http://elementscommunity.org/forum/index.php/topic,5519.0.html)
Death (http://elementscommunity.org/forum/index.php/topic,5512.0.html)
Time (http://elementscommunity.org/forum/index.php/topic,5514.0.html)
Aether (http://elementscommunity.org/forum/index.php/topic,5513.0.html)
OK so I've been wanting to make a series for a while (like a WHOLE week! haha) and I have officially begun. For now I have three four five six seven eight nine ten eleven finished all of them!
The series is based on birthstones. The birthstone is of course associated with the month, similar to the Zodiac signs.
There isn't a super strong standardization of which month corresponds with what stone, and lists vary on what stones they actually include, but here is what I went with;
January - Garnet - Gravity (http://elementscommunity.org/forum/index.php/topic,16785.0.html)
February - Amethyst - Entropy (http://elementscommunity.org/forum/index.php/topic,16782.0.html)
March - Aquamarine - Water (http://elementscommunity.org/forum/index.php/topic,17097.0.html)
April - Diamond - Light (http://elementscommunity.org/forum/index.php/topic,16786.0.html)
May - Emerald - Life (http://elementscommunity.org/forum/index.php/topic,16862.0.html)
June - Moonstone - Darkness (http://elementscommunity.org/forum/index.php/topic,16812.0.html)
July - Ruby - Fire (http://elementscommunity.org/forum/index.php/topic,16843.0.html)
August - Peridot - Earth (http://elementscommunity.org/forum/index.php/topic,16839.0.html)
September - Sapphire - Air (http://elementscommunity.org/forum/index.php/topic,17011.0.html)
October - Opal - Death (http://elementscommunity.org/forum/index.php/topic,16784.0.html)
November - Topaz - Time (http://elementscommunity.org/forum/index.php/topic,16787.0.html)
December - Turquoise - Aether (http://elementscommunity.org/forum/index.php/topic,16783.0.html)
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The art was done by me, I used stock photos that are royalty free and HEAVILY manipulated them.
Definitely feel free to include your opinion in the discussion, I am really up for collaboration and would love to hear any ideas.
Entropy
(http://i222.photobucket.com/albums/dd13/Aj1t1/amethyststone.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/amethystgem1.png) (http://elementscommunity.org/forum/index.php/topic,16782.0.html)
Gravity
(http://i222.photobucket.com/albums/dd13/Aj1t1/garnetstone2.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/garnetgem2.png) (http://elementscommunity.org/forum/index.php/topic,16785.0.html)
Light
(http://i222.photobucket.com/albums/dd13/Aj1t1/diamondstone2.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/diamondgem11.png) (http://elementscommunity.org/forum/index.php/topic,16786.0.html)
Time
(http://i222.photobucket.com/albums/dd13/Aj1t1/topazstone2.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/topazgem2.png) (http://elementscommunity.org/forum/index.php/topic,16787.0.html)
Death
(http://i222.photobucket.com/albums/dd13/Aj1t1/opalstone2.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/opalgem2.png) (http://elementscommunity.org/forum/index.php/topic,16784.0.html)
Aether
(http://i222.photobucket.com/albums/dd13/Aj1t1/turquoisestone22.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/turquoisegem22.png) (http://elementscommunity.org/forum/index.php/topic,16783.0.html)
Darkness
(http://i222.photobucket.com/albums/dd13/Aj1t1/moonstone.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/moongem.png) (http://elementscommunity.org/forum/index.php/topic,16812.0.html)
Earth
(http://i222.photobucket.com/albums/dd13/Aj1t1/peridotstone3.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/peridotgem3.png) (http://elementscommunity.org/forum/index.php/topic,16839.0.html)
Fire
(http://i222.photobucket.com/albums/dd13/Aj1t1/rubystone3.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/rubygem3.png) (http://elementscommunity.org/forum/index.php/topic,16843.0.html)
Life
(http://i222.photobucket.com/albums/dd13/Aj1t1/emeraldstone4.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/emeraldgem44.png) (http://elementscommunity.org/forum/index.php/topic,16862.0.html)
Air
(http://i222.photobucket.com/albums/dd13/Aj1t1/sapphirestone.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/sapphiregem.png) (http://elementscommunity.org/forum/index.php/topic,17011.0.html)
**NEW**
Water
(http://i222.photobucket.com/albums/dd13/Aj1t1/aquamarinestone.png) (http://i222.photobucket.com/albums/dd13/Aj1t1/aquamarinegem.png) (http://elementscommunity.org/forum/index.php/topic,17097.0.html)
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I think I would make aquamarine air and sapphire water.
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Love the awesome arts.
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Thanks for the comments guys.
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Let me have the pride to be able to say, "I gave Ajit his first point of Karma"
+1 Karma, because you really deserve it. This is amazing, and keep the series going. I'm excited to see the :air Air version.
8)
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I am amazed at this series. Not only are these all wonderful cards at about the right costs, but they extremely creative and simple ideas. Furthermore there are two cards in this series of six so far that I would like highlight for extraordinarily creativity even compared to the already very creative series.
Both the Gravity and Time gems are great new quanta producers that once balanced would be as beneficial to the game as immolation,nova and a balanced soul collector are/will be.
+1 karma indeed.
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::) ahh thanks guys, means a lot because I've really spent a lot of time on them. And this is Finals week at my uni too haha!
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Very nice. I like these kinds of sets, and this has done with particular care and high quality.
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Idea and Artwork is awesome.
Card effects not so much.
Link to the individual cards so that people can transverse from this topic to the individual card topic, after doing so a Curator will move it to the series folder.
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Thanks Scaredgirl and Kael Hate it means a lot ::)
And I've added the links so it can be moved now.
@Kael Hate any suggestions then if the effects aren't good?
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@Kael Hate although not as well ironed out as your quantum mechanics were, this series includes two very promising quanta generators. If you have time to spare, would you please help improve the Time and Gravity gems to match your standards?
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I really like these
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:life would be interesting. It would most likely be something that isn't quite a mutation... Reconstruction? It would be nice to see a new healing creature.
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@penguin3921 thanks
@Nepycros what do you mean reconstruction? like a healing creature then? I haven't made the :life one yet, so we'll see.
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Did you do the same process to edit the element symbols on each one? If so, how did you do it?
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Most of them I worked the same way; opened up the files provided here (http://elementscommunity.org/forum/index.php/topic,5998.24.html), made them into brushes, and then used them on the work, usually adding a soft white brush behind it to make it glow.
A couple of them vary on how they were done, namely the Gravity card and to some degree the Aether card.
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Instead of moon stone, for darkness, make it Onyx.
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I think Moonstone works fine, alluding to moonlight. Onyx would be nice, but any month that onyx could potentially represent has already been accounted for (according to Wikipedia; July is a potential for Onyx, but almost always Ruby, and December is sometimes Onyx, but Turquoise is the more common, accepted stone for that month)
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How about black pearl for darkness? Pearl is the birthstone of June anyway, so black pearl seems like a reasonably good fit.
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Right I was considering a black pearl, but some issues i faced;
- the pearls are more commonly pink and white, rarely black
- if i made it pearl, I wondered whether or not I should include the word black in it
- Pearl Stone and Pearl Gem sound kind of weird
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Anyways, may I ask what the desire to get rid of moonstone originates from? Something wrong here? Seems to fit thematically excellently with cards in the darkness deck like Eclipse and Moonlight.
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Right I was considering a black pearl, but some issues i faced;
- the pearls are more commonly pink and white, rarely black
- if i made it pearl, I wondered whether or not I should include the word black in it
- Pearl Stone and Pearl Gem sound kind of weird
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Anyways, may I ask what the desire to get rid of moonstone originates from? Something wrong here? Seems to fit thematically excellently with cards in the darkness deck like Eclipse and Moonlight.
To be honest, I'm just trying to make it as close to the birthstones as possible.
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Thanks QuantumT, your help is appreciated :)
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*sniff* I-I've never seen such beautiful cards *sniff* ^-^
For Sapphire:
I was thinking something along the lines of, "Frozen creatures gain +1 | +1 per turn. :water :water :water Sea Salt: Defrost (unfreeze) a creature."
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*sniff* I-I've never seen such beautiful cards *sniff* ^-^
For Sapphire:
I was thinking something along the lines of, "Frozen creatures gain +1 | +1 per turn. :water :water :water Sea Salt: Defrost (unfreeze) a creature."
hey thanks TimerClock14 and wow I might just run with that idea untweaked, I like it a lot! I'll look into it more detailed tomorrow buuut tonight is Friday night so its time to party haha
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I guess I still think that aquamarine and sapphire should be switched, element wise.
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Yeah, its kind of a tough call for me, because Aquamarine.. I mean come on its got two words that have to do with water right in its name lol
But yeah Sapphire fits it just as good..
Hmm this is why I've saved them for last actually.
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To be honest, I wasn't thinking of the structure of the names themselves, and now I see why you might do it that way.
I was just basing mine on the colors. Aquamarines tend to be a light blue like :air, and sapphires tend to be a deep blue more like :water.
Now that you point out the word structure though, I'm fine with either choice.
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i think that before the water pillar card was made, it used to be sapphire pillar :/ but i could be wrong
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If there is no more opinions or different reasonings offered on this, I'm probably going with Sapphire as :air and Aquamarine as :water
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I have a question, would unupped Amethyst Stones affect upped Amethyst Dragons and vice versa?
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As of right now, considering the way I have worded them, an Amethyst Stone would not affect an Amethyst Dragon and vice versa with the Gem. I'm finding people aren't so sure about that, so I'm willing to change it. Only need a new way to phrase it on the cards.
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But is it intended?
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It was intended.
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Cool ideas!
However, I think :fire and :life should be edited a little. :life Is basically a pillar you pay for, maybe make it generate :life :life each turn? :fire just doen't seem to have the fire feel to it. Maybe make it gain +1|0 each turn? Anyway, amazing cards! Sorry If I sounded too harsh.
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not harsh one bit :P thanks for the input!
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Could you post the element symbols here, modified the way they were on the time card? And if you do this, would you mind if I use them for card art?
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Sorry what do you mean exactly?
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These have got to make it into the game!!!!!! :P nice work!!
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Thanks there Flayne :)
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Pretty cool :)
Could you post the element symbols here, modified the way they were on the time card? And if you do this, would you mind if I use them for card art?
If I understood correctly, he took the elements symbols and turned them into custom brushes. They aren't actually images themselves.
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Could you post the element symbols here, modified the way they were on the time card? And if you do this, would you mind if I use them for card art?
If I understood correctly, he took the elements symbols and turned them into custom brushes. They aren't actually images themselves.
This.
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I know that, but what I'm asking is if you can use the brush on a transparent canvas once so there is a single image.
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I don't have the time to create and upload each, but its quite simple, you just take the originals, and then on Photoshop go to Edit>Define Brush Preset
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the water is the best
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Thanks relic master :) any ideas on how to improve the others?
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where is your balance when your diamond cast 1 to 1/1 butyour ruby cast 2 to 1/0 or 0/1
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Hmm well for starters, Ruby Stone can lower the attack of a target, going even below zero (creating an AM effect). This is worth more in my opinion.
Next, Ruby Stone can target itself, so in theory it can gain +1 attack and its passive +1 health every turn, while Diamond Gem can't target itself.
Thoughts? Unbalanced? Let me know
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I have three suggestions.
Firstly, the upgraded versions should also affect un-upgraded cards:
For instance, the upgraded death one should count skeletons and elite skeletons, not just elite.
The upgraded earth one should buff riders and gem-finders, not just gem-finders.
etc.
Secondly, you should add one for neutral element.
Thirdly, if there was some way to create these.
I though of 2 decent ways of doing this
1) You could a card in the style of Nymph's tears, that turns either pillars/pendulums or creatures (you decide) into a stone of the same element.
2) You could add a creature with the ability to do the above effect. (possibly the neutral one).
there is also a 3) you do both
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Those are some nice thoughts doublecross!
I like the idea of a way to create them similar to Nymph's Tears. I am wanting each to effect both the upped and unupped versions of their cards, but it is hard to word on the card. I am slowly working on fixing that.
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ONE more gem should be done. a rainbow stone|gem for rainbow decks. otherwise, its just awesome set.
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I agree there should be a rainbow one. I think it should have an ability that is like nymphs tears, but instead consumes 2 towers/pillars (to account for the power of the gems).
Alternatively, it could have the ability of the card crystallization|lithification
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I don't feel like a rainbow stone is really required. There's no reason to make those decks more wanted, when they've lacked so much creativity lately. Boring~.
Though, about the stones, I like all of them, with the exception of maybe being death. N Attack based on skeletons isn't very safe, considering an RoF can wipe the field clean. I don't know. Life's stone is awesome. Aether's and Fire's are pretty simple but good cards as well. My only complaint would be with the light one. If it can't be targeted, so that it can't be buffed or anything, I don't think that it should have any attack. If it does, it can just die right away against a fire shield, or just as fast against a thorn carapace.
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If you want, you could put the Ajit card in here too. After all, it's a creature that creates gem abilities.
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Idea: awesome.
Art: double awesome.
Card effects: meh.
You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.
• All ___ Dragons receive +2/+2 When ___ Stone is in play.
• 1 Quanta: Turn ___ Stone into a random (element) creature.
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Idea: awesome.
Art: double awesome.
Card effects: meh.
You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.
• All ___ Dragons receive +2/+2 When ___ Stone is in play.
• 1 Quanta: Turn ___ Stone into a random (element) creature.
Sure I'd do that ^_^
..if it meant that that was the difference between getting them into the game or not.
Thanks for the compliment and comment (:
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Idea: awesome.
Art: double awesome.
Card effects: meh.
You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.
• All ___ Dragons receive +2/+2 When ___ Stone is in play.
• 1 Quanta: Turn ___ Stone into a random (element) creature.
Sure I'd do that ^_^
..if it meant that that was the difference between getting them into the game or not.
Thanks for the compliment and comment (:
I would like to add that I am so impressed by your work here that I am giving you the only karma point I have ever given anyone to date (and I joined this community more than a year ago).
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I would like to say something, Aether one is a little bit OP. Seriously, could you imagine a Mono Aether Fractal BoL with that card? Well, I know, RoFs, Plagues etc....
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I like :aether gem because it + Fractal + Ball Lightning +Sky Blitz would be epic...
:P
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I think they would be better as permanents rather than creatures. Sure, you can throw a crystal at someone and they would be in pain a little bit, but that's besides the point. I really love your series, anyway.
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Idea: awesome.
Art: double awesome.
Card effects: meh.
You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.
• All ___ Dragons receive +2/+2 When ___ Stone is in play.
• 1 Quanta: Turn ___ Stone into a random (element) creature.
Sure I'd do that ^_^
..if it meant that that was the difference between getting them into the game or not.
Thanks for the compliment and comment (:
I would like to add that I am so impressed by your work here that I am giving you the only karma point I have ever given anyone to date (and I joined this community more than a year ago).
thanks so much Sir Valimont, that's very exciting coming from a member of your stature.
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Thanks for the comments all (:
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Here's a suggestion I thought of.
Salvage
Spell
Cost : 3 :rainbow
Target gem becomes a fragment. Gain X where X was the targeted gem's cost.
Fragment
Creature, 0 | 1
3 :rainbow - Infuse - becomes a random gem.
Upgraded Salvage lowers the cost by 1 and spawns an Upgraded Fragment. Upgraded Fragments turn into gems of your mark.
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I think I would make aquamarine air and sapphire water.
^^ This. Mechanically, Air is all about swiftness, and Water would benefit a lot more from the reduction in ability activation costs. Of course, you'd have to change Thunderstorm to something else, but that shouldn't be too hard -- makes sense with Freeze, for example.
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Thanks for the ideas guys :) something to consider if I rework the series
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Good work. +Karma.
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ok i no this is an old topic but:
1) love the art
2) :water seems OP cuz with bless or momentum u generate 5 :water per turn