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Offline AjitTopic starter

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg245570#msg245570
« Reply #48 on: January 12, 2011, 01:42:57 am »
Those are some nice thoughts doublecross!

I like the idea of a way to create them similar to Nymph's Tears.  I am wanting each to effect both the upped and unupped versions of their cards, but it is hard to word on the card.  I am slowly working on fixing that.

Offline Time_lord_victorius

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg254592#msg254592
« Reply #49 on: January 22, 2011, 10:29:34 pm »
ONE more gem should be done. a rainbow stone|gem for rainbow decks. otherwise, its just awesome set.
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Offline doublecross

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg255761#msg255761
« Reply #50 on: January 24, 2011, 01:56:08 am »
I agree there should be a rainbow one. I think it should have an ability that is like nymphs tears, but instead consumes 2 towers/pillars (to account for the power of the gems).


Alternatively, it could have the ability of the card crystallization|lithification
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg256121#msg256121
« Reply #51 on: January 24, 2011, 12:52:38 pm »
I don't feel like a rainbow stone is really required. There's no reason to make those decks more wanted, when they've lacked so much creativity lately. Boring~.

Though, about the stones, I like all of them, with the exception of maybe being death. N Attack based on skeletons isn't very safe, considering an RoF can wipe the field clean. I don't know. Life's stone is awesome. Aether's and Fire's are pretty simple but good cards as well. My only complaint would be with the light one. If it can't be targeted, so that it can't be buffed or anything, I don't think that it should have any attack. If it does, it can just die right away against a fire shield, or just as fast against a thorn carapace.

Offline Nepycros

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg256248#msg256248
« Reply #52 on: January 24, 2011, 03:53:36 pm »
If you want, you could put the Ajit card in here too. After all, it's a creature that creates gem abilities.
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Offline Sir Valimont

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg261096#msg261096
« Reply #53 on: January 31, 2011, 05:23:47 am »
Idea: awesome.
Art: double awesome.
Card effects: meh.

You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.

All ___ Dragons receive +2/+2 When ___ Stone is in play.
1 Quanta: Turn ___ Stone into a random (element) creature.

Offline AjitTopic starter

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg261098#msg261098
« Reply #54 on: January 31, 2011, 05:25:49 am »
Idea: awesome.
Art: double awesome.
Card effects: meh.

You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.

All ___ Dragons receive +2/+2 When ___ Stone is in play.
1 Quanta: Turn ___ Stone into a random (element) creature.
Sure I'd do that ^_^

..if it meant that that was the difference between getting them into the game or not.

Thanks for the compliment and comment (:

Offline Sir Valimont

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg261099#msg261099
« Reply #55 on: January 31, 2011, 05:28:24 am »
Idea: awesome.
Art: double awesome.
Card effects: meh.

You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.

All ___ Dragons receive +2/+2 When ___ Stone is in play.
1 Quanta: Turn ___ Stone into a random (element) creature.
Sure I'd do that ^_^

..if it meant that that was the difference between getting them into the game or not.

Thanks for the compliment and comment (:
I would like to add that I am so impressed by your work here that I am giving you the only karma point I have ever given anyone to date (and I joined this community more than a year ago).

Offline manaboy100

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg263341#msg263341
« Reply #56 on: February 03, 2011, 04:46:38 am »
I would like to say something, Aether one is a little bit OP. Seriously, could you imagine a Mono Aether Fractal BoL with that card? Well, I know, RoFs, Plagues etc....
*staaaaaaaaaare*

Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg263358#msg263358
« Reply #57 on: February 03, 2011, 05:31:53 am »
I like  :aether gem because it + Fractal + Ball Lightning +Sky Blitz would be epic...

 :P

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg267048#msg267048
« Reply #58 on: February 08, 2011, 03:58:59 pm »
I think they would be better as permanents rather than creatures. Sure, you can throw a crystal at someone and they would be in pain a little bit, but that's besides the point. I really love your series, anyway.

Offline AjitTopic starter

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Re: Gem Series http://elementscommunity.org/forum/index.php?topic=16740.msg273647#msg273647
« Reply #59 on: February 19, 2011, 03:03:36 am »
Idea: awesome.
Art: double awesome.
Card effects: meh.

You should come up with a standard effect and have it apply to all of of your gems, only with the quanta differentiated. For example, have every stone work like the Amethyst Stone.

All ___ Dragons receive +2/+2 When ___ Stone is in play.
1 Quanta: Turn ___ Stone into a random (element) creature.
Sure I'd do that ^_^

..if it meant that that was the difference between getting them into the game or not.

Thanks for the compliment and comment (:
I would like to add that I am so impressed by your work here that I am giving you the only karma point I have ever given anyone to date (and I joined this community more than a year ago).
thanks so much Sir Valimont, that's very exciting coming from a member of your stature.

_____

Thanks for the comments all (:

 

anything
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