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Offline Qwandri

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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg365264#msg365264
« Reply #60 on: July 13, 2011, 03:26:21 AM »
how DO you make void quanta? void pillars destroy quanta from other's quanta pool matching his mark? and if there is void, there must also be a contrary (like :light and :darkness). what would be the supposed opposing element...if THIS one ever sees day.
I know this is a late quote, but i think the opposite of void would probably be mirror, don'tcha think?
Strike that, reverse it.

Offline BloodshadowTopic starter

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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg365277#msg365277
« Reply #61 on: July 13, 2011, 03:54:09 AM »
I know this is a late quote, but i think the opposite of void would probably be mirror, don'tcha think?
I said the opposite of the Void element is Divine.

Would you mind changing the Void pseudoquanta cost mechanic to a Void pseudoquanta generation effect?
Aka casting Parallel Universe on a Void creature would also cause the opponent to gain quanta.
No. PU only costs Aether; it has nothing to do with the target's cost.

Oh okay, makes sense not to mess with code  :). So How would mitosis work, I'm guessing that the ability cost would be zero, since paying the ability cost and then having to pay for the creature generation would be ridiculous.....
Mitosis on a Void creature would generate Void quanta. In other words, giving quanta to your opponent. I don't care if this can't be coded; I don't expect Void to get into the game anyways.
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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg365309#msg365309
« Reply #62 on: July 13, 2011, 05:21:07 AM »
Would you mind changing the Void pseudoquanta cost mechanic to a Void pseudoquanta generation effect?
Aka casting Parallel Universe on a Void creature would also cause the opponent to gain quanta.
No. PU only costs Aether; it has nothing to do with the target's cost.

Oh okay, makes sense not to mess with code  :). So How would mitosis work, I'm guessing that the ability cost would be zero, since paying the ability cost and then having to pay for the creature generation would be ridiculous.....
Mitosis on a Void creature would generate Void quanta. In other words, giving quanta to your opponent. I don't care if this can't be coded; I don't expect Void to get into the game anyways.
I am surprised at your reluctance to make an almost functionally identical change to the timing that would make the mechanic easier to code.

Currently
Start turn
Game determines if Void Walker's cost(4void) can be paid
Play Voidwalker
Enact Voidwalker's cost (4void)
Come into play effect (none)

The alternative
Start turn
Game determines if Void Walker's cost(0) can be paid
Play Voidwalker
Enact Voidwalker's cost (0)
Come into play effect (4void)

The alternative uses more preexisting code, allows new void cards to enter the Regular Crucible polls, and is functionally identical except in 2 cases.
Case 1: Twin Universe on a void creature would generate void quanta in addition
Case 2: Mitosis + SoR would have no advantage beyond Mitosis
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Offline BloodshadowTopic starter

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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg365568#msg365568
« Reply #63 on: July 13, 2011, 08:06:21 PM »
Quote
and is functionally identical except in 2 cases
And I don't like that. As I already said, coding is a non-factor here since these cards aren't likely to be put into the game anyways. If Zanz happens to like them, he can make his own changes.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Qwandri

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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg365721#msg365721
« Reply #64 on: July 14, 2011, 01:11:52 AM »
I know this is a late quote, but i think the opposite of void would probably be mirror, don'tcha think?
I said the opposite of the Void element is Divine.
Oh, I must have missed it. Sorry for the trouble.
Strike that, reverse it.

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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg366629#msg366629
« Reply #65 on: July 15, 2011, 06:16:40 PM »
Aether is of immateriality, whereas Void is the material of nothingness. If you fractal nothing, you get nothing, imo. If you get nothing the same nothing of a parallel world, you have twice the nothing. Does nothing make sense?

On topic: I do like the Void idea, but where is the line between Void and Aether?

Offline BloodshadowTopic starter

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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg366690#msg366690
« Reply #66 on: July 15, 2011, 08:27:18 PM »
On topic: I do like the Void idea, but where is the line between Void and Aether?
Read Zanz's description of Aether: "Aether is the domain of the immaterial things; it is where the stars reside and the media where all the energy waves move." That's not really "nothing", is it?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg402352#msg402352
« Reply #67 on: October 01, 2011, 09:59:41 PM »
I think that the VoidStalker/Walker Might Be Too OPing.  ::)

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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg1268585#msg1268585
« Reply #68 on: September 21, 2017, 08:44:07 PM »
I like the idea of Void, but it would be nice to see some card images.
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Re: [SERIES] Void - A New Pseudo-Element http://elementscommunity.org/forum/index.php?topic=21514.msg1268587#msg1268587
« Reply #69 on: September 21, 2017, 09:38:45 PM »
I like the idea of Void, but it would be nice to see some card images.
This topic ended in 2011, and the person who started it hasn't played elements in years. Card images aren't likely to happen.
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