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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 590 590 590 590 5c1 5c1 6u1 6u1 6u1 6u1 77g 77g 7dm 7dm 7dm 8pm
Good games, Spike. After the way the first game went, I thought I'd have a good chance against this deck - sadly, my downfall was a lack of Novas in game 2 and beyond.
Game 1: perfect draw, turn 2 Discord. Funnily enough, the top 3 cards in my hand were all 3 Discords. Spike managed to get 1 Wings down, but I had an explosion waiting for it.
1-0Game 2: slow draw, first Wings landed the turn before I was able to play Discord. 2 Explosions in opening hand, used one on Eternity when it came out, ended up waiting 7-8 turns staring down his Wings before I got the 4th Nova I needed.
Spike's power went out for about half an hour, but I waited around to see if he'd come back afterwards, and he did!
Game 3: slow draw, much the same as Game 2. Used an Explosion on a gas to try to slow down his damage, sadly he hid behind Wings while powering through his deck with hourglass to get the rest of his UGs out. Other Novas still nowhere to be seen.
1-2Game 4: fast draw again, good quanta draw with 2 pends and a Nova, but no Discord. It ended up being the next card I drew, luckily enough, and I thought this would be another win for me - sadly, Discord left him with the quanta he needed to play a Deja Vu that very next turn, and Immolate it. Stalled out by Wings and beaten down with UGs again. 2 Novas short of playing another topdecked Explosion for the win, had him within kill range for at least 4 turns.
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Well chosen deck, team Time, and well played, Spike. This could have gone very differently if Discord had behaved for me. Games 2 and 4 could have easily been wins for me, if it weren't for 1 stray quanta in both games.
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EDIT: Spike just told me he had an immo in hand in game 2, so that extra Fire quanta scramble wouldn't have mattered anyway.