Ok, that was tense and required precision play, but great games all around
21 ups pdials
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52q 71a 71a 718 718 718 718 718 718 71u 71u 71u 71u 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
G1) Mark of air, lots of pillars? Oh, you are playing adrenastaves. Oh well, gotta go for deckout. 6 dials + 4 sosac make up for 14 turns of stall. I should be able to use all of them since he started playing as if I had no sosac. However I manage to draw all of my quanta and end up not having enough stall to last the whole match. Otherwise it was a close game.
G2) Since Muffin hadn't seen all my SoDs I decide it's time for some mindgames and pretend that he managed to get me below 40HP, so he goes all out. SoD + SoSac follows and I cruise to victory from there.
G3) Muffin smarts up and keeps himself at 10 damage. A quick calculation shows that if I draw all my SoDs I have barely enough stall to win. However the last SoD was in the bottom 4 cards and Muffin manages to kill me instead.
G4) Muffin keeps himself at 8 damage (?), which quite frankly is suboptimal (or RNG was trolling him, I don't know). Things are a little more comfortable as a consequence of that and all I need is for my last SoD to not be the last card. It isn't and I manage to SoD + SoSac covering the last 2 turns.
G5) Muffin once again keeps himself at 10 dmg, I feint a bit with dials and he risks playing another staff going for 12 dmg. SoD + SoSac follows and the slightly slower damage gives me enough of an edge to play another SoSac and chain dials in the end.
ggs Muffin and gl to