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5i4 5i4 5i4 5i4 5i4 5i8 5i8 5ia 5ia 5ib 5ib 5ib 5ib 5ib 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5oh 5oh 5on 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 7i6 7i6 7i6 7n5 7n5 7n5 8pr
ggs hard counter is hard as long as I got enough cc to keep the ghosts at bay for a percentage of the duel I would win
game 1: lots of early spell cc proph ghosts lasted often less than a turn and when he stole the ee which I played to test for steals I immediately shock smashed it.
game 2: I drew one spell cc all game so had to play ee to cut down the ghosts it got stoolen and proph just rode that through my wings.
game 3-4 same a game 1 got enough cc to stop the ghosts discarded ee both of these instead of playing them.