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52o 52o 52q 52q 52q 52r 52r 52r 5rg 5rg 5rg 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 718 718 718 718 7q5 7q5 7q5 8pk
Full deck.
Break bonewalls in case of momentum.
Game 1: Aether mark, as expected. Draw is low quanta, but arsenic+poisons. Some dials. Not much useless card clog, I'm free to go. I delay sundial chain as much as possible, and with arsenic landing a couple hits and poisons flowing the poison counter starts stacking and the poisony poison poses a threat. Turns into a 1-0 pretty easily with a dial chain.
Game 2: Straight Outta Bonewalls. The world's most dangerous shield. Again, arsenic, poisons, dial chain. He fractals his chargers, but dials are enough.
Game 3: 4xpend, Hourglass, no arsenic. Well, doesn't last for long when your deck is effectively half the size. Let alone one third the size with a 2nd hourglass. He plays Titan for the first time in all the 3 games, but it just doesn't make the cut. 3-0.
I effectively ran out of things to say in the match summaries. I did not expect to have been playing all these matches. So I'll just use this free space at the end of the summary to say a couple things.
First, never trust a rainy day. The chance for rain is about inversely proportional to the size of the umbrella I'm carrying, and proportional to the square of how early I need to arrive.
Second, I need to drink more. I'm writing this as a reminder to self. I'm going to get a glass of something now. Not in the face, possibly.
ggs, itr.