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5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5s4 5s4 5up 5v1 5v1 5v1 5v1 5v1 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7ri 7ri 7ri 7tb 7tb 8pt
2 ups from lightmatch taken; rng from air match taken
g1: 1 pillar 1 pend, dont recall getting any more until way late, desynch, with what i can discern on my side of the desynch lost by 2 hp
g2: desynch, invisible frog in my hand, won by a landslide otherwise
g3: a normal game
g3: 1 pillar draw, topdeck 2 more in a row but its not enough
g5: 1 pillar draw not even getting any more in a while; if i had drawn steal 2 turns earlier i might still have managed to drawlock him, but not even that was offered to me