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5f9 5f9 5om 5om 5oo 5oo 5oo 5oo 5rh 5rh 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7n6 7n6 7n6 7n6 7q5 7q5 7q5 8pr
too close too close too close
too
close
It's incredible how all these games boiled down to a single turn of difference between the decks, except for the one where rob drew no poisons.
All of them worked basically the same, except game 3. Game 3, rob drew no poison.
I get some pends, usually 2/3, not enough to start hourglassing early. I draw a lot of cards and play wings on his fahren. Sometimes, I get no hourglass so I place down eternity so I can chip his health before the bonewall comes, and save the need to draw a 5th UGs. This only happened once, another time I missed 4hp. I don't remember what game it was. If it was game 2, it didn't matter. If it was game 1, it mattered because that's what made me lose the game.
For this loss, I blame Lazio. For all the evil in the world, I blame Lazio.
For the 1 quanta I missed in games 4 and 5, I blame Lazio.
For rob's unlucky game, I'd like to thank all that's cucchiaio in this world.
Also, some notes from this game:
-Immolation should give 2 time quanta.
-Hourglass should go back to costing 3, zanz revert the nurf.
-Dejavu should enter the field with adrenaline and momentum.
-Eternity should cost 5 quanta again
-Bring back 2 turns Sundial
-Material 11/4 Phase Dragons did nothing wrong.
ggs, rob.
I was on the edge of my seat the whole time.
Well, not really the edge.
More like standing up, and shoutcasting the whole game.
I'm going 3-2/2-3 too much lately. This isn't good for my heart. This isn't good for my heart at all.
This isn't good for my heart.
I have a huge headache.