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4vh 4vj 4vj 4vj 4vj 4vj 4vj 5oc 5oc 5oc 5oc 5oc 5on 5on 5ur 74d 77g 77g 77g 77g 7dm 7hi 7hi 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 8pm
Good games - JCJ had some rough draws here.
3 Relics used, because Gens still don't have enough upgrades. For games 2, 3 and 4 I removed two Pillars and a Lycanthrope.
Normally I'd do a detailed write up here, but I'm very pushed for time. So, in brief:
Game 1a: JCJ didn't draw SoP for a long time, so I had plenty of time to win it. Replay thanks to the EC.
Game 1b: I had a weird draw - 4 Damsels at the start, who were my only damage sources until the final few turns. Things were going well until a mid game Dry Spell, which completely wiped me. Ended up losing by 12 hp.
Game 2: A good draw for me, with 2 early CC cards. JCJ was slightly low on creatures, so wasn't able to control my full board. Eventually I chipped away enough health to win.
Game 3: JCJ had a ton of Earth creatures, but didn't have the quanta for SoP until very late in part due to a miss-click and playing a Squid by accident. This gave me plenty of time to win anyway. I was holding an Explosion this game and could have targeted my CC differently if JCJ played differently, so I think I'd have still taken it without the Squid play, but it's hard to say.
Game 4: JCJ started with very limited quanta sources: one Tower and one Gemfinder. I used an Explosion on the Tower, and a GPull on the Gemfinder. No quanta means no CC, no CC means Wyrms eat your face.