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4ss 4ss 4ss 5rg 5rg 5rg 5rg 5rg 5rg 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5ro 5ru 5ru 61o 63a 61t 61t 61t 61t 61t 622 622 7q0 7ri 7ri 7ri 7q5 7q5 7q5 7q5 8pu
pandebonium was bad news for this deck simply bc you are half dead by the
you get going but with unupped poisons and rng it was really close. g5 was ridiculously close, probably my fault we lost
g1 lots of quanta and dead fractal
g2 too much poison
g3 perfect draw me, almost no poison
g4 good draw me, no defenses from blacksmith
g5 really close! not much pressure early, hg for me. spend a lot of the game on 5 poison counters (2 from arsenic, didnt have enough aether for earlier dims), eventually that jumped up to 13 counters however.Three last turns: i chose to rewind a frozen pulled ghost from my side instead of his frozen one or just playing my last. second last turn i rewound his rather than saving quanta to play a ghost more next turn. he won on 4 hp