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Would you like to be a part of this game?

Yes
Not before some minor changes (Feedback welcome)
Not before some major changes (Feedback welcome)
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Offline Zarathustra1883Topic starter

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RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1045771#msg1045771
« on: February 25, 2013, 05:58:51 pm »
Posting this idea of mine to check if the mechanics itself sound interesting enough to attract players to it when some of the current RPGs are finished. I would like to have an open Roleplay on the forum with pretty free interaction, only providing the background story / adventure plots and the NPCs. There would be character building I will describe in a minute, including classic RPG elements and a system to deal with fights of any kind.

1. The Set

Infos about the set would be worked on if the poll shows interest in the game. It will be high fantasy though, and many ideas are already pretty clear and would be announced asap.


2. Rules

Open roleplay. There will be night and day, having influence on ingame events like open/closed shops and so on. Players are free to explore the world, eventually gathering infos about treasures, tournaments, being sent on missions or evolve plots theirselfs. Behaviour should be character alike, infos will be provided in the character generation section. Ingame laws will be announced and breaking them might result in (ingame) punishment.


3. Characters | Levels | Level ups

Characters are build from 3 choices:

- Race
- Class
- Mark of Heroism

I will not post the complete work right away but show an example of how it will work.

Player A decides to play an Elf and he should be the classic fighter. Race Elf: Player can choose 1 of the following elements  :time :light :life. Class Fighter: Player can choose 1 of the following elements  :fire :gravity :earth. Mark of heroism (Elf): From his birth mark an Elf can choose another element but not  :darkness :death :entropy. Player A decides to build a deck pool from  :time (Race)  :gravity (Class) and  :aether being the element his fait decided for him. Now he knows his 3 starting elements and builds a cardpool....

!!!!The following is still under construction!!!!

- Players get 150(?) points to buy cards, lifepoints and gear starter packs.
- Starting at Level 1
- Flaws and advantages to buy extra points / use spare points.
- Experience will be earned every day + points from fights or other outstanding actions.
- Level ups will have effects on upgrades and some might grant access to new elements.
- New cards will be unlocked by level ups, looting, rewards or obtained in shops.


4. Character creation

Step 1: Race

There will be 5 playable races. Race(Choosable Elements)

Spoiler for Races:
Human (any 2)
Spoiler for Rules and Background:
Like in almost every Fantasy RPG, the advantage of the human is being versatile. Players choosing to play humans can choose one Element like other races and a second one they have unlocked but can not buy cards at the start of the game for.

Background: Human characters can be almost any usual shape, size and color. Any alignment is possible. They can choose any class from the basic class list.

Opinions on the other races:
- Elves are usually mystified and gloryfied at the same time.
- Dwarfs are known as hard workers, harder fighters, even harder drinking partners and to top it all: doing business with a dwarven merchant you always pay double! ALWAYS!
- Seraphs are a mistery. They live in their flying towns and rarely bond with us without a reason.
- Lizardmen are the ones we use to teach our kids to behave with. "Don´t do that, or the Lizards will come and get you!" But as long as they pay and stay out of trouble they are "welcome" in our cities.

Elves ( :time :light :life)
Spoiler for Rules and Background:
Elves are immortal creatures (if their life is not ended by force) that have been here before most other things. Not much is known about their history outside of their own kind. They are about human size but of leaner build and their movements are always flowing and graceful. Alignments are good (neutral at most). They can choose any class from the basic class list and the elven class.

Opinions on the other races:
- Humans: Their lifes are merely more than a sparkle in the endlessness of time.
- Dwarfs: Living under rocks, smelling like skunks, loud and agressive. Nothing positive to say about them.
- Seraphs: We have a long history with them, and they proved to be honorable in the past.
- Lizardmen: Pitiful creatures, cursed by the gods with the way they look. Always keep an eye on them if you can. And you better can!

Dwarfs ( :earth :gravity :fire)
Spoiler for Rules and Background:
Dwarfs are a small but sturdy race, most of them with enormous beards and hair. They have the most gifted craftsmen when it comes to forging, carving stone and gemcutting. Their stubborness makes them perfect merchants (for them, not their customers) and they are fierce warriors. They have the strongest brewage known, Dwarven Ale, which they love to consume. Any alignment is possible, evil is very rare though. They can choose any class of the basic class list.

Opinions on other races:
...coming soon

Seraph ( :air :entropy :light)
Spoiler for Rules and Background:
Coming soon! Spoiler: It´s just a name, they are no actual angels!

Lizardmen ( :death :earth :water)
Spoiler for Rules and Background:
Coming soon! Lizardmen is just a working title by the way, will be updated as the story evolves.


5. Fights

I have high hopes in this community, just like I do not check every dice rolled in my RPG sessions. That being said, Fights vs. NPCs would be handled in the Tainer. Fight events are posted in the thread and include "Who is involved" and randomized brackets. After that Players will receive deck codes and a timer for their NPC and fight them BO-X*. Results are then posted and after all fights are done the battle will be finalized (Exp gain | HP loss | Loot found....)

*The casual NPC has 2 HP until told else so he will have to lose 2 matches before going down, so matches are done when a) NPC loses all HP b) Hero loses his last HP.

PVP might happen as well, depending on the actions of the players but there will be rules to secure nobody gets killed in one single attack. Major NPCs in the game might be played in PVP as well. This allows ingame tournaments as well.


6. Other informations

- Every player will start unupped, gaining acces to upgrades by level ups, magic items and so on.
- Shards and Nymphs will be loot or familiars gainable ingame but not at the start.
- Rares will be more expensive than regular cards and limited to 2 at the start.
- Gear packages are not yet built and will most likely contain things like armor, weapons, potions, mounts...(open for suggestions)
- The main thread might be used for the roleplaying aspect while fix adventures would be created if people prefer to be a little railroaded or a combination of both.
There will be ingame  :electrum, used for equipment, new cards and so on.


Well I checked some of the other threads but the mechanics I had in mind seemed not to have been there but I am honest I did not check them all. So if this is already in use please let me know. As always feedback is welcome, took some work to this point to get some of the mechanics done but that I could live with. But creating a whole "universe" when there is no interest at all does not sound tempting to be honest.  ;)

« Last Edit: February 26, 2013, 12:00:38 am by Zarathustra1883 »
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Offline Marsu

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Re: RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1045773#msg1045773
« Reply #1 on: February 25, 2013, 06:07:29 pm »
This sounds so nerdy.

Spoiler for Hidden:
Perfect, I'm totally in!!! Very happy to see you decided to keep working on this and can't wait for it to start!

Offline Drake_XIV

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Re: RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1045795#msg1045795
« Reply #2 on: February 25, 2013, 08:11:42 pm »
Keeping track

Offline Zarathustra1883Topic starter

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Re: RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1045881#msg1045881
« Reply #3 on: February 26, 2013, 12:04:14 am »
Started to add the character creation process. Still pretty raw and unfinished material, will update it no matter if the game actually comes to live.  ;D I just can´t help it and it is fun for me, maybe if noone cares I can use it in my RPG group since there are some nice games providing rules adaptable for own settings.  ;)
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Re: RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1045895#msg1045895
« Reply #4 on: February 26, 2013, 01:35:29 am »
cool, but I think there may be a story mode type, similar to yu gi oh, and 3 classes, good, bad and uncertain, but I'm kind of unmotivated to create a scenario.
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Re: RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1045901#msg1045901
« Reply #5 on: February 26, 2013, 01:47:58 am »
Well, if you need help with any character design or anything...

Offline Zarathustra1883Topic starter

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Re: RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1045951#msg1045951
« Reply #6 on: February 26, 2013, 09:45:54 am »
Quote
cool, but I think there may be a story mode type, similar to yu gi oh,

Will look it up, since I have no insight on Yu Gi Oh whatsoever.  ;D

Quote
and 3 classes, good, bad and uncertain,

So far the idea was to create alignments somehow based on D&D but not as a big part of the game but more of a help for the players to decide how to act in conversation and how to present their characters. I don´t want fix factions that could force peole to PVP and robs them of the possibility to form a party. So it will pretty sure be good, neutral and bad, with bad being limited to something like chaotic bad for those that know D&D. Will be explained later on anyway though  ;)

Quote
Well, if you need help with any character design or anything...

Whatever you have in mind, feel free to post or PM if it´s not meant to be common knowledge! I am ALWAYS open for feedback and suggestions.  ;)


Will add this info in OP later on, bit in a hurry. I will probably include an IRC room for the main tavern of the game where characters can drop in and have realtime conversation and add some more content.
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Offline Sirenes

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Re: RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1128786#msg1128786
« Reply #7 on: March 06, 2014, 09:46:33 pm »
Nooo, don't let this die. This whole thread is dropping! It must be saved!

Offline Higurashi

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Re: RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1128791#msg1128791
« Reply #8 on: March 06, 2014, 10:11:33 pm »
Reminds me a bit much of Children of the Oracle, but could be fun nonetheless. In the absence of more in-game quests, we have to create our own. This kind of format is much more practical than World of Elements.
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Offline joegreenbeen

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Re: RPG under construction https://elementscommunity.org/forum/index.php?topic=47199.msg1133183#msg1133183
« Reply #9 on: April 15, 2014, 10:36:25 pm »
If this is still going, I would to throw my hat in.

 

anything
blarg: