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Offline Higurashi

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1150988#msg1150988
« Reply #12 on: August 14, 2014, 10:59:07 am »
I had fun in the two 4e campaigns I was in, short as they were. I can find some resources we used and whatnot (maps are important for the immersion) and should have time to join. I'm thinking either my classic Pala or a Chaos Sorc I've been wanting to make.

Sneak peek at the storyline?
And what books are we allowing? I don't think more than PHB2 is necessary, personally.

Level 1 Chaos Sorc made with the offline character builder:

Spoiler for Hidden:
====== Created Using Wizards of the Coast D&DI Character Builder ======
Mai'itae Sha'arlan, level 1
Halfling, Sorcerer
Build: Chaos Sorcerer
Spell Source: Wild Magic

FINAL ABILITY SCORES
Str 10, Con 13, Dex 17, Int 10, Wis 8, Cha 19.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 15, Int 10, Wis 8, Cha 17.


AC: 13 Fort: 11 Reflex: 13 Will: 16
HP: 31 Surges: 7 Surge Value: 7

TRAINED SKILLS
Arcana +5, Intimidate +9, Diplomacy +9, Bluff +9

UNTRAINED SKILLS
Acrobatics +5, Dungeoneering -1, Endurance +1, Heal -1, History, Insight -1, Nature -1, Perception -1, Religion, Stealth +3, Streetwise +4, Thievery +5, Athletics

FEATS
Level 1: Implement Expertise (staff)

POWERS
Sorcerer at-will 1: Acid Orb
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Bedeviling Burst
Sorcerer daily 1: Dazzling Ray

ITEMS
Cloth Armor (Basic Clothing), Implement, Staff, Adventurer's Kit
====== Created Using Wizards of the Coast D&DI Character Builder ======
Background bonuses (Auspicious Birth, backstory coming), equipment and 22 point buy (I think justa was thinking of this when he said 20 point buy) should be confirmed by the DM.
« Last Edit: August 19, 2014, 12:41:33 am by Higurashi »
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Offline Naesala

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151038#msg1151038
« Reply #13 on: August 14, 2014, 09:23:51 pm »
Since burd is thinking about waiting for 5th edition to fully come out, and since people were talking about continuing to do oneshots to learn about roleplaying, I'm willing to host a Ironclaw oneshot sometime. Bug me in chat or pm if you're interested.
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Offline ARTHANASIOS

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151466#msg1151466
« Reply #14 on: August 16, 2014, 08:44:33 pm »
I would like to ask a few questions and suggest a few stuff:

* Are you going to run sessions on chat (real-time) or have each player post his/her move in a daily/weekly basis (possibly with a countdown timer)? In the 1st case the session is going to run quite smoothly but people have to be of the same timezone and have the same amount of free time (which is quite impossible) while in the 2nd case the session is going to run at a snail's pace.

* How many 4th edition books/stuff/rules/errata do you accept? What kind of house rules are you going to implement? According to my experience, it is better to have every player know the rules since the beginning in order to avoid future quarells and misunderstandings.

* Are you going to use battle grid? If yes, you may use the elemental icons ( :chroma :entropy :death :gravity :earth :life :fire :water :light :air :time :darkness :aether :underworld :rainbow :electrum) to represent the tileset (1 icon= 5x5 ft. grid square) and facial expressions (  :) ;) :D ;D >:( :( :o 8) ?_? ::) :P :-[ :-X :-\ :-* :'( ) to represent characters, NPC and monsters. However, it is possible to run the game without battle grid, though it would be better to avoid a lot of tactical (pull/push/slide) Encounter Powers & Daily Powers.

* What is going to happen if a player doesn't show up in the chatroom or don't his/her character action at the appropriate topic within the turn's deadline? Are you going to run that character by yourself for this turn or for the whole encounter, using every single item and Encounter/Daily Power and Utility Power at your disposal? Are you going to drop him/her, though this may kill the rest of the party? After all, combat encounters are designed according to the level of the current party by taking into account every single party member and one member less may cause lots of problems, especially if one of the 4 roles remain unclaimed [4 roles= Defender, Leader, Striker, Controller]). Are you going to have this character act like being "Dominated" by the player's party (a.k.a. one basic attack at the nearest enemy but no any powers). Are you going to have the character take a "Full Defence" action or just staying idle? Finally, what if the character actually dies during the absence of his/her owner?

* Are you going to use an online Random Number Generator (e.g. Random.org) to calculate the dice results? Are you going to actually calculate everything by tossing around your d20 dice-set that sits near your monitor and informs us after that?

* What kind of freedom your players are going to have? Are you going to run a sandbox campaign (go everywhere you go, do whatever you wish, but you also take full responsibility of the consequences), a run-by-the-nose campaign (the king sends you there to do that, you are Lawful Good so you have to obey, you complete the mission, then the mayor sends you to another mission, once again you have to obey and go to the 2nd mission, you complete the 2nd mission, then the king sends you somewhere else, repeat, repeat, repeat...), anything between (a run-by-the-nose system where you have some serious choices to do or a sandbox where you can move around only a very small area, like a city or a village).

In order to have a faster running/more enjoyable experience, I suggest you should use plenty of Minions. Sure, when you gather with your pals around a table to roll some dice and having fun, minions go out too fast to be really enjoyable, but since we are going to play online and the faster a combat goes the less people become bored I think tons of Minions is a must-have. A Standard monster or max two (or an Elite monster in the rare case) with a fair number of minions of the same level is probably the best. Better leave Solos for the very rare occasion (I think they are going to need tons of time to go down during an online session) and better have them underleveled in order to go down faster than normal.
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Offline Zawadx

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151537#msg1151537
« Reply #15 on: August 17, 2014, 12:58:29 am »
Really, really interested. I love DnD 4e and would love to be part of a full campaign. I've DMed for some cousins for a level 1-2 adventure, but they lost interest :/

I have 2.32 GB worth of PDFs of DnD 4e books, as a resource. This includes PHB 1-3, DMG 1-2, MM 1-3, the Arcane/Divine/Martial/Psionic/Primal Power supplements and the Rules Compendium. But I agree that PHB 3 is clunky. Maybe even exclude the Primal heroes?

There's also this website I found (http://roll20.net/) which can be used to organize tabletop games like this. I haven't really experienced it, so I can't say anything about how good it is. But worth checking out.

Also, dibs on Bard. We need a Leader in the group!
When you play the game of thrones, you win or you die. There is no middle ground.

Offline MyNameIsJoey

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151538#msg1151538
« Reply #16 on: August 17, 2014, 01:05:13 am »
I really really loved the first session. I'm a rogue , got a huge 300 exp, and eager to play some more
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Offline Drake_XIV

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151559#msg1151559
« Reply #17 on: August 17, 2014, 02:04:52 am »
Really, really interested. I love DnD 4e and would love to be part of a full campaign. I've DMed for some cousins for a level 1-2 adventure, but they lost interest :/

I have 2.32 GB worth of PDFs of DnD 4e books, as a resource. This includes PHB 1-3, DMG 1-2, MM 1-3, the Arcane/Divine/Martial/Psionic/Primal Power supplements and the Rules Compendium. But I agree that PHB 3 is clunky. Maybe even exclude the Primal heroes?

There's also this website I found (http://roll20.net/) which can be used to organize tabletop games like this. I haven't really experienced it, so I can't say anything about how good it is. But worth checking out.

Also, dibs on Bard. We need a Leader in the group!

I'm going to steal Roll20 to look at for some groups I know that are interested. It looks promising.

Offline Drake_XIV

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151585#msg1151585
« Reply #18 on: August 17, 2014, 06:08:39 am »
Time to come up with the most predictable backstory ever.

Offline Espithel

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151621#msg1151621
« Reply #19 on: August 17, 2014, 02:38:55 pm »
That first test run on Thursday was the first time I ever played D&D. It was just one battle, but between charging boomerangs and being a complete and utter asshole, with the most health and just teleporting around, it was so fun.
Yay, one of my childhood dreams is done (Even though I'm still a kid.)

Why haven't I said thank you yet!? Stupid ungrateful bastard I am, clearly. ;~;

Ah well, dibs on warlock. Espithel (Pronounced Es-Spy-Thel, not Es-Pee-Thel. YOU CAN PRONOUNCE IT >:U:<) is hungry for souls and revolution.
« Last Edit: August 17, 2014, 03:06:18 pm by Frozengaia »

Offline justaburdTopic starter

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151695#msg1151695
« Reply #20 on: August 17, 2014, 08:37:31 pm »
So I've had a chance to sort of get familiar with roll20, so we'll see how it works out.

And read my last post ya?

Also, here's the link for the campaign on roll20. It might be nice to read some of the handouts under journal.

Might be a good idea to be there a little early to get familiarized with stuff.
« Last Edit: August 17, 2014, 09:53:45 pm by justaburd »
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Offline Drake_XIV

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151699#msg1151699
« Reply #21 on: August 17, 2014, 08:45:34 pm »
I'm probably going to stream this attempt on Elements Radio just to work out some kinks on that end, too.

Also, do you want us to make new characters?

Offline justaburdTopic starter

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151705#msg1151705
« Reply #22 on: August 17, 2014, 09:28:19 pm »
old is fine, but if you didn't like your old one, you can make a new one.
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Offline justaburdTopic starter

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Re: D&D 4e http://elementscommunity.org/forum/index.php?topic=55420.msg1151735#msg1151735
« Reply #23 on: August 18, 2014, 01:44:44 am »
Ended. Hope everyone had fun. I think I should host this earlier or something.
« Last Edit: August 18, 2014, 06:13:51 am by justaburd »
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blarg: