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Elements Wiki / Re: Newbie Observations
« Last post by Higurashi on June 24, 2017, 10:03:38 PM »
Relic does the exact same thing (placeholder for Nymphs and Mark cards in victory spins).
2
Forum Games / Re: Pipeworks II - by CleanOnion
« Last post by Ryli on June 24, 2017, 09:35:11 PM »
Action 0: Take Gear, Explosive Bomb
Action 1: Ally Scientists
Action 2: Donate Narcotics, (Narcotics or Gear), Explosive Bomb
Action 3: Turn on Lights

2 and 3 can be switched if that's preferable.
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Elements Wiki / Re: Newbie Observations
« Last post by phoenix1211 on June 24, 2017, 09:23:38 PM »
There's also another interesting one I discovered only today: if you (try to) play Animate Weapon without a weapon equipped, you still use quanta each time you click the card. I can't think of another effect similar to this so this was really unusual to discover. Black Hole counter Kappa.
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Elements Wiki / Re: Newbie Observations
« Last post by Higurashi on June 24, 2017, 09:17:27 PM »
The thread I usually point new players to is this one: http://elementscommunity.org/forum/elements-articles/game-mechanics-(i-e-the-expanded-rules)/
There's also this one: http://elementscommunity.org/forum/tutorials/what-the-cards-don't-tell-you

There's a lot more than this to find out, but I consider it an important part of a player's journey to explore a game and grow due to their own efforts. That said, there are usually vets who will respond in chat. The wiki has been inactive for a long time because, while it's a bit easier to find info there, it doubles the amount of work for the poster of the info to have two places to update.

Shard of Focus (both forms): You can activate this card's skill, and then cancel the action and still get the HP bump (or the black hole if appropriate). This allows someone with this shard to continue to bolster the shard's HP even if there's no target one wishes to actually destroy. This is really useful information when using it with gravity pull, but it's not mentioned on the wiki page.

This is true of all activated abilities: they take away your quanta if applicable and apply instantly. Canceling does not revert anything, ever.

Dune scorpion: While the card reads that it adds poison damage to each attack, if it attacks a creature (as a result of gravity pull, for example), it will not poison that creature. This is at least true of when my shard of focus has had gravity pull on it and it has taken damage from the scorpion. This is also true of a scorpion and a forest scorpion I believe.

This is obvious to new and old alike since it doesn't hit the other player.

Sanctuary (both versions): If a sanctuary is present and it is the opposing player's turn, even if they destroy the sanctuary the effects remain in place until the end of that turn.

This was not originally the case, so a patch made the wiki article incomplete.

Yer gonna find a lot more in due time. Enjoy :>
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War / War #11 - Market Prices (EXPERIMENTAL)
« Last post by Zawadx on June 24, 2017, 09:07:36 PM »
An Experimental Market

Note: This are not the market prices for War #11, nor the main baseline for them.



https://docs.google.com/spreadsheets/d/1cJaVS0tnBCpq3vx2J_Q-Rnw2wlOOBxL1SLEhMgjNLeg/edit?usp=sharing



The main inspiration for this experiment was Serprex's vision of market as a 300 variable system to switch up the meta. I wanted to see if that can be applied to obtain a somewhat reasonable market which aims to balance everything, with a heavy hand. This will also serve to test how some prices might affect the final meta, and give a bound for how much subjective tweaking is needed compared to the objective algorithm.

Here I first decided a power tier for each card, in the 'Power Tier' tab. The expectation was 30 for worthless/vault fodder cards, 100 the cost of an average power level card from a proper vault and 170+ the really strong cards. This tries to judge each card's power individually, in the context of the elements where it usually appears in vaults. The actual experimental market takes these prices and tweaks them heavily, notably trying to buff weaker elements (Light, Life, to a lesser extent Death) and nerf the stronger ones (Air, Gravity, Darkness). There are also a few other tweaks such as decreasing the price of situational/counter cards and yes, setting Shard of Freedom to 500 (this hopes to address the meta issues SoFr might cause). Bold indicates cards where price has been tweaked.

Now the main thing about these prices is that they are an experiment. And to make the experiment successful, we need your help! If you want to help in the further development of war, you can build a vault following these market prices and pm it to The Warmasters. None of the information such as who sent in vaults or their contents will be disclosed to anyone, so your secrets are safe with us. Build vaults with a maximum point total of 26,000 points. And since it might affect your vault strategy, note that we will start at the full 6 salvage, 20 discards from round 1 and transmutations will be done based on market price of the card being transmuted into (1:1 for cards costing 60 or less, 1:2 for cards costing 70-150, 1:3 for cards higher than that and 1:4 for SoFree).

If you have the time, please help us out with your take on a vault. Here's to an amazing war!
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Platinum League Decks / Re: Manuel's Plat Decks
« Last post by Manuel on June 24, 2017, 08:58:51 PM »
Level
73
Health Points
153/185
Max Upgraded
30
Oracle Upgraded
4
Mark Multiplier
3X
Card(s) per Turn
2X
Deck Size
2X
Win:Loss
22:1
Electrum Earned
348
Rank
39
Rating
206
Age (days)
5
Thumbs Up?
7
Thumbs Down?
15

Hover over cards for details, click for permalink
Deck import code : [Select]
748 748 748 748 55o 568 5lk 5ls 5pa 5pa 744 752 752 75m 7jp 7jp 7jp 7jp 7ju 7ju 7k1 7k2 7k2 7la 7la 7la 7la 7la 7la 7mt 7mt 7mt 7mt 7mt 7nq 7nq 8pl




classic saturday night first loss
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Off-Topic Discussions / Re: The Official Member Pictures Thread
« Last post by Zyardran on June 24, 2017, 07:54:53 PM »
Art social day, woo!

1.Magical facepaint yay! My dad did it
2. It stormed halfway through, so we had to go home, some of the paint rubbed off
3. Dragons!

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Elements Wiki / Newbie Observations
« Last post by AlaGamer on June 24, 2017, 07:32:53 PM »
As a newbie (all terms are relative, but still) I have to say that I've made quite a few discoveries about some of the cards that frankly, it would have been really helpful for me to know much earlier on. Some of this was obvious to a person familiar with the game, but they came as a surprise to me, and were important enough that I began taking down notes about some of the cards.

When I went to look at the wiki pages for those cards, the information wasn't present, but the plugins were also too complicated (for me at least) to add notes to the bottom of the card pages.

It would be really helpful if someone could explain how to add some notes to the card pages. I'd be happy to add the information that I felt was important to know, but that was not overtly obvious to the card pages if I could figure out how to do it.

Some examples of the information I made note of are:

Shard of Focus (both forms): You can activate this card's skill, and then cancel the action and still get the HP bump (or the black hole if appropriate). This allows someone with this shard to continue to bolster the shard's HP even if there's no target one wishes to actually destroy. This is really useful information when using it with gravity pull, but it's not mentioned on the wiki page.

Dune scorpion: While the card reads that it adds poison damage to each attack, if it attacks a creature (as a result of gravity pull, for example), it will not poison that creature. This is at least true of when my shard of focus has had gravity pull on it and it has taken damage from the scorpion. This is also true of a scorpion and a forest scorpion I believe.

Sanctuary (both versions): If a sanctuary is present and it is the opposing player's turn, even if they destroy the sanctuary the effects remain in place until the end of that turn.

These are a few of the examples of information I found useful enough to notice and then jot down so I could remember them. I would have tried to add them to the wiki, but I honestly don't know how to edit the wiki because of the plugins.

If I shouldn't be adding those things, please let me know. If I should, please tell me how.

Thanks!
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Unupped attack decreased by one. Upped cost increased by 1.
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Very nice! A worthy champion for death.

One quibble I have is that it might be a little too expensive with the current stats, if we compare to other growth creatures in the game. Lava golem and forest spirit both use off-element costs and 1 :rainbow, while this is in-element and has the chance to add a poison stack as well, so the 'growth' can be modeled as a +3|+2. With an in-element growth the increased cost is justified somewhat, but then needing the creature to sacrifice slows this down by quite a bit even if we assume +3 (2ATK and 1 poison). Then again, I haven't really thought about the implications of auto-poison/infect on-death, so it may be fine as is.

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anything
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