Is anyone else having real trouble against the new AI3 decks? I don't mean to whinge but the difficulty has ramped up considerably. I am not about to go back to AI2, and I know it's not that my deck is weak against particular elements. Nearly ALL of the new AI3 decks are particularly difficult to beat and when I do win I typically have only 25% of my life. I am pretty adaptable when it comes to updating my strategy but as it stands it is very clear that AI3 has really become hard to beat.yes, imho, they have become more focussed and therefore better...so you have adapt...its not really what i had in mind when voting for "better midgame content". Once you have a good deck to beat them, you will happy about the change as i have the feeling AI3 now offers better rewards as before.
Was that the intent of the AI3 change then, to make you have upped decks to be able to beat it? Ive only played a few games myself but the reward/risk ratio seems to be a bit high. If AI3 is still intended for farming then new players have little hope of that unless the roll percentage is upped in proportion.If you read my full post, you'll notice I say Un-upped shrieker rush still works. No-land stompy is a viable option as well. Mono-life adrena rush is also a decent deck to choose and go for. Upped decks always had a advantage for being upped and therefore faster. No, AI3 is still newbie friendly, just less newb friendly then it was.
Whoops, I was in a rush and didn't notice. Sorry. And what do you mean T50 will be gone?Was that the intent of the AI3 change then, to make you have upped decks to be able to beat it? Ive only played a few games myself but the reward/risk ratio seems to be a bit high. If AI3 is still intended for farming then new players have little hope of that unless the roll percentage is upped in proportion.If you read my full post, you'll notice I say Un-upped shrieker rush still works. No-land stompy is a viable option as well. Mono-life adrena rush is also a decent deck to choose and go for. Upped decks always had a advantage for being upped and therefore faster. No, AI3 is still newbie friendly, just less newb friendly then it was.
It was also a much needed update since they didn't use any of the new cards since Wings/Steam machine, and didn't use pendulums either. Most of them also give a neat chance for rares now that T50 will be gone later.
Whoops, I was in a rush and didn't notice. Sorry. And what do you mean T50 will be gone?Was that the intent of the AI3 change then, to make you have upped decks to be able to beat it? Ive only played a few games myself but the reward/risk ratio seems to be a bit high. If AI3 is still intended for farming then new players have little hope of that unless the roll percentage is upped in proportion.If you read my full post, you'll notice I say Un-upped shrieker rush still works. No-land stompy is a viable option as well. Mono-life adrena rush is also a decent deck to choose and go for. Upped decks always had a advantage for being upped and therefore faster. No, AI3 is still newbie friendly, just less newb friendly then it was.
It was also a much needed update since they didn't use any of the new cards since Wings/Steam machine, and didn't use pendulums either. Most of them also give a neat chance for rares now that T50 will be gone later.
Was that the intent of the AI3 change then, to make you have upped decks to be able to beat it? Ive only played a few games myself but the reward/risk ratio seems to be a bit high. If AI3 is still intended for farming then new players have little hope of that unless the roll percentage is upped in proportion.AI3 used to be steamrolled by any decently-made unupped deck. So yes, now you have some losses thrown in there, doesn't mean it's hopeless or you have to have an upped deck. By that logic, we should all quit farming FGs because even upped decks suffer losses often.
The difficulty was upped considerably, of course.Your last words...thats the key for me! Dont get me wrong: I personally have no problem with beating AI3 anytime, but i noticed the raise in difficulty...
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AI3 isn't to be fail decks, it's supposed to be harder.
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So no, it's still pretty easy and rushable with upped decks, but with un-upped, it becomes quite hard.
I just recorded the "Life Queen" (Life/Air duo) deck...if anyone of us had proposed a that much focussed deck, i would have "way too strong" for AI3...its pretty much the Fire Queen, but i think with Hope almost stronger^^ - not having a fast deck or not enough creature control - your dead.well it still is missing a false gods advantages at least
Just my 2 cents...
I just recorded the "Life Queen" (Life/Air duo) deck...if anyone of us had proposed a that much focussed deck, i would have "way too strong" for AI3...its pretty much the Fire Queen, but i think with Hope almost stronger^^ - not having a fast deck or not enough creature control - your dead.well it still is missing a false gods advantages at least
Just my 2 cents...
No, AI3 is still newbie friendly, just less newb friendly then it was.Sorry but Im not really sure about this, friend.
Fact is AI5 is still pretty useless as it is now because the mix of upped and un-upped + 200 hp make it a bad place to rush. Most Vets still stay in the AI3. And yes, I'm afraid that farming AI2 is the only viable way for newbies now. But they need the money, so if they just do smart decisions and go ahead and build decent decks, they can move ahead pretty fast. PVP is also a good way to win money even though it's slower.No, AI3 is still newbie friendly, just less newb friendly then it was.Sorry but Im not really sure about this, friend.
I also think AI3 is an environment for newbie players. Veterans play it because of easy fast wins and good money reward. Its more challenging now, the veterans may like it, but for newbie, it seems too hard. If newbies are supposed to fight AI2 instead, increase its gains. Fresh players need cards to start constructing decks, and AI2 is not the place, with 2 spins. If veterans are supposed to play AI5, increase its gains, and lets let AI3 for newbies.
The current AI isnt too strong. The old one was too weak. there wasnt even a point to fighting ai2 before. Now people will actually fight them.*sarcasm mode on* oh, great...doing around 5 fights for a card is SO much fun...oh, wait...i just discovered there is a forum...but i picked the wrong element...but i dont want to sell my precious cards to build a new deck...Oh well, its SO much fun that i have to do 500 fights with AI2 to get a new deck! *sarcasm mode off*
By selling old cards you get new ones and therefore proceed to AI3 to get the other cards. All done with some simple thinkin'.The current AI isnt too strong. The old one was too weak. there wasnt even a point to fighting ai2 before. Now people will actually fight them.*sarcasm mode on* oh, great...doing around 5 fights for a card is SO much fun...oh, wait...i just discovered there is a forum...but i picked the wrong element...but i dont want to sell my precious cards to build a new deck...Oh well, its SO much fun that i have to do 500 fights with AI2 to get a new deck! *sarcasm mode off*
No offence intended...but forcing newbs down to AI2? 10 electrum, 2 spins per win?
Could somebody PLEASE explain to me, why this game has to be that challenging for newbs?
I mean, this is about having FUN, enjoying the game, making progress at a moderate speed...or even faster at the beginning.
Im really seriously interested why some seem to think that grinding AI2 for common cards should be fun?
Why has there to be so much grinding anyway? Seriously, i dont understand it...
youre right. You DONT understand. All you had to do with ai3 before was rush rush rush and you would win. Thats not hard deck building. Thats not even fun. A game isnt fun if you just have to click everything in site and win. Thats monotonous.The current AI isnt too strong. The old one was too weak. there wasnt even a point to fighting ai2 before. Now people will actually fight them.*sarcasm mode on* oh, great...doing around 5 fights for a card is SO much fun...oh, wait...i just discovered there is a forum...but i picked the wrong element...but i dont want to sell my precious cards to build a new deck...Oh well, its SO much fun that i have to do 500 fights with AI2 to get a new deck! *sarcasm mode off*
No offence intended...but forcing newbs down to AI2? 10 electrum, 2 spins per win?
Could somebody PLEASE explain to me, why this game has to be that challenging for newbs?
I mean, this is about having FUN, enjoying the game, making progress at a moderate speed...or even faster at the beginning.
Im really seriously interested why some seem to think that grinding AI2 for common cards should be fun?
Why has there to be so much grinding anyway? Seriously, i dont understand it...
By selling old cards you get new ones and therefore proceed to AI3 to get the other cards. All done with some simple thinkin'.Your right...this can be done....easily...
youre right. You DONT understand. All you had to do with ai3 before was rush rush rush and you would win. Thats not hard deck building. Thats not even fun. A game isnt fun if you just have to click everything in site and win. Thats monotonous.i am completely with you, that simple "rush, rush, rush" is not fun...well, at least after some time.
A game is fun when there is a challenge. Or even without a challenge, a game is fun when you have to actually think. Refer to the new ttw study. Soon there will be unupped decks in there that work perfectly fine. The AI 3 were changed to be able to handle more things. They just require better deck building when facing them. If you dont want to think on how to design a deck then play ai2.
You seem to misunderstood me. I never said grinding is a good thing. I think just about everyone agrees grinding is NOT a good thing.Well, it really seems that actually we both can agree on the major aspects :D I marked two key sentences:
I am saying that you should have to think in the deckbuilding process to be able to beat the opponent that is 40% of the way through the games difficulty. 50% if you dont count the sporadicness of ai4s.
At the beginning of the game it is hard to get electrum to build a new deck. Many people restarted several times because they realized the mistakes they made and were actually in a better position when on a new account. Myself included.
However, as you get working, those hard to get :electrum become a lot easier to get. Then the only hard part is getting upped cards. I hardly ever actually faced ai3 because I went to FG grinding with an almost completely unupped deck the instant I had the electrum.Well, i did almost the same. While doing 500 pts quest, i realized, that i needed a deck that could beat AI3 quite reliable and that to afford the cards i wanted, i needed massive amounts of :electrum. So i took a break at that point, searched for the forum and this first led me to mono-shrieker, quickly followed by SGs Basic FG-Farming Bow :D I even started FG-farming with no upgrades, eventually won some ups and improved from there on...but i dont think that many players will do that?
If you want to try out all types of decks we have the trainer.Know about Trainer (though there should be a direct link!) and you are right. I could do this. But for me its still a much better feeling to "field test" my decks...unless they are really expensive or important (like testing decks for oracle prediction). You know, if my "baby" actually works, i want to have the spoils right away...;)
Thinking ahead is a good idea when selling cards. If you think you may be building a deck with that card in the near future, dont sell it. If its a card you know you are never going to use, then sell it. Its aa bad idea to sell every card you get to focus on your deck, because as you said, you have to create a completely new deck after that.Mostly agreed. Id even go one step further: Some day, im sure, i will want to compete in PvP more and also doing some Tournaments, maybe even trying to be recruited in a War? Of course, unupped stuff for quite some time ;)
Most games I know, offer a considerable time with easy to get and nice (but not OP) rewards...this phase is really much to short in elements, imho. I cant remember anymore, but i think the quest rewards didnt earn me enough money to setup a second, common card deck...which they should imo. Make the player fight the first quests with his original cards, but allow them an easy switch to the deck they want use for the next period of playing. For me, the current balancing system is not much new player friendly....This I completely agree with. Ive heard Zanz has been working on a quest system, but that was months ago.
On Your EndI believe you are looking at new players the wrong way. What you are talking about mainly applies to knew people that have been playing a little (a couple weeks to a month).
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ai1-More of a tutorial than a battle.
ai2-Able to beat with just about any deck.
ai3-Needs a well constructed deck.
ai5-Need partial ups for victory
ai6-Do not proceed without a lot of upped cards
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On the AI's End
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ai1-OHH! look at the pretty colors
ai2-Took "Deck-Building 101"
ai3-Took lessons with jmdt
ai5-Screw the rules, I have money
ai6-My power level is OVER 8000!!!
You know, WoW has been bleeding veterans profusely these days, thanks to the way they're dumbing down new content to satisfy new players. The playerbase benefits, and so does their revenue, but the game itself suffers. I personally quit because of this - I play games to be challenged strategically, and ever since Wrath came out, things have been way too easy. Cata was just more of the same.THIS!
There's a delicate balance here that I think Zanz is trying to strike - making the game approachable to new players while still giving enough challenge and interest to keep them. People are naturally going to disagree on where that balance lies.
All you had to do with ai3 before was rush rush rush and you would win. Thats not hard deck building. Thats not even fun. A game isnt fun if you just have to click everything in site and win. Thats monotonous.These AI3s are different how? In fact, rushing is even more important now, because these new ai3s have bunch of control cards.
Low player retention is killing them because, even more than, say, Dungeons and Dragons, Higher Ground takes a LONG time to learn to play well. It took me 2-3 years to even get a solid character build going and enter the final dungeons.
I believe you are looking at new players the wrong way. What you are talking about mainly applies to new people that have been playing a little (a couple weeks to a month).I have to agree to most of that, i only AI1&2 very few times. But not only because they werent a challenge for me, but mostly they offer practically no reward.
To someone who just started the game, they will see no problem with sticking with the ai2. It seems ridiculous to people from before the latest patch since they are use to fighting ai3, but to someone just starting, they will just think that they need to make better decks to face ai3. I have always thought it was too easy to progress from lvl 1-lvl3. It was almost as if lvl1 & 2 didnt exist. Now they will exist to the newer players. I think making players stay at lower difficulties is good because then they understand how the game works better.
Why Is there a Red Nymph in an Ai3 deck?Yeah they did. I saw a nymph in them occasionally. Mainly Gravity ones, but I occasionally saw a fire nymph as well.
Not that it'd matter, but AI5 doesn't have Nymphs(or at least pre patch), thus it makes little sense for AI3 to have one.
Wow...harder to learn than D&D? That's...that's incredible. :DDude... yeah. You have NO idea. They keep introducing new content, like WoW does, too. I beat the Nine Hells (Baator) a couple times, but then they introduced Elysium and Aboleths, and I was faced with a new wall of fresh learning curve. I ran both of the new runs and with my three or so years' experience in the game, I had no CLUE what was going on. Asmodeus, the final boss of Nessus, 9th layer of Hell, usually takes a good half hour just for the boss fight, I think I ran one that went 45 minutes, most of which was spent on the edge of our seats just trying to survive.
I just recorded the "Life Queen" (Life/Air duo) deck...if anyone of us had proposed a that much focussed deck, i would have "way too strong" for AI3...its pretty much the Fire Queen, but i think with Hope almost stronger^^ - not having a fast deck or not enough creature control - your dead.just saw the actual deck and i can tell you this is a pretty bad ffq deck
Just my 2 cents...
sure, it could of course be even more focussed/better...i was just surprised at that point to see that the new AI3 had some focussed decks.I just recorded the "Life Queen" (Life/Air duo) deck...if anyone of us had proposed a that much focussed deck, i would have "way too strong" for AI3...its pretty much the Fire Queen, but i think with Hope almost stronger^^ - not having a fast deck or not enough creature control - your dead.just saw the actual deck and i can tell you this is a pretty bad ffq deck
Just my 2 cents...
i mean its only life cards are life pendulums and empathetic bonds, that means it has no rustlers, heals or adrenaline, its definitely been made worse then they could have so don't panic about its difficulty
this is unrelated to the topic, but @patchx94, check out ur profile picture, and then look at mine...[offtopic] yeah, actually went like "omfg, now i have 200 posts and can put a .gif as my profile pic! ...now i remember there was this one guy with an ash turning into a phoenix turning into an ash...hm...."[/offtopic]
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It's creepy that we both have "China" as our country...this is unrelated to the topic, but @patchx94, check out ur profile picture, and then look at mine...[offtopic] yeah, actually went like "omfg, now i have 200 posts and can put a .gif as my profile pic! ...now i remember there was this one guy with an ash turning into a phoenix turning into an ash...hm...."[/offtopic]
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@HodariYeah, and using the oracle to know which one you'll be facing, you can get by with a fully unupped deck in many cases. But I would be very surprised if a new player just starting out was able to come up with either of those effectively, unless they did a lot of research on these forums first(in which case they'd probably also know about the decreased rewards once they did win and be able to make an intelligent decision about when it was time to give up those rewards and move on)
u can beat FGs very early on, not easily, but it's not that hard either
just get liquid antimatter
1) reward whores who just won't move on to FGs... (depend on what the reward is tho)Such as the entire T50? AI3 is currently the fastest source of score.
*Sigh* This is not the right place for decks you use. This is for discussing the AI3 AI's decks.
This is the deck I like to use for AI3, it's not the best, but it works for me.