Elements the Game Forum - Free Online Fantasy Card Game

Opponents, Strategy and Decks => Random, Normal and Elder => Topic started by: dawn to dusk on May 18, 2013, 09:48:34 am

Title: Old ai3 decks
Post by: dawn to dusk on May 18, 2013, 09:48:34 am
I've had a look around but I haven't been able to obtain pictures of the old ai3 decks. Can anyone get me a link or something please because I would like to know how hard/easy it was back then. Also, which one do you think was harder in general?
Title: Re: Old ai3 decks
Post by: Shantu on May 18, 2013, 09:30:23 pm
Mark of Air + Life + Light. 36 cards
A typical Firefly Queen deck.
Owl's Eye, Druidic Staff
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c4 5c5 5lb 5lb 5lb 5lf 5lf 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oh 5oi 5oj 5oj 5oj 5oj 5ol 5ol 8pr


Mark of Death + Darkness. 37 cards
Vampire Stiletto
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52g 52g 52g 52g 52g 52g 52h 52i 52i 52i 52k 52k 52k 52k 52l 52n 52n 52o 52p 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5un 5un 5un 5un 5uo 5up 5up 5uq 5ur 8pk


Mark of Water + Aether. 37 cards
Fractal deck. You would want the AI to fractal the squid or mind flayer.
NOTE: the number of creatures may be incorrect because Fractal makes it impossible to count them exactly.
Arctic Squid, Lobotomizer
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Deck import code : [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5i9 5ib 5id 5id 5id 5id 5id 5if 5if 5if 5ih 61o 61o 61o 61o 61o 61o 61o 61u 621 621 621 622 622 622 622 8pp


Mark of Light + Life + Air. 38 cards
Another Firefly Queen deck.
Morningstar, Miracle, Druidic Staff
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5bs 5bs 5bs 5bs 5bt 5bv 5bv 5c4 5c5 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lb 5lb 5ld 5lf 5lf 5lf 5lh 5li 5li 5li 5oc 5oc 5oc 5oc 5oj 5oj 5oj 8pq


Mark of Air + Light. 38 cards
Highly focused on diving monsters.
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Deck import code : [Select]
4t4 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5la 5lb 5lb 5lb 5lb 5ld 5le 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5oe 5oe 5oe 5of 5of 5og 5oh 5oh 5oj 5oj 8pr


Mark of Fire + Death + Darkness. 38 cards
A rather odd combination of fire and death.
Fahrenheit, Vampire Stiletto
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Deck import code : [Select]
52g 52g 52g 52h 52k 52k 52o 52o 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f1 5f2 5f3 5f3 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5f6 5f7 5uk 5uk 5uk 5um 5um 5un 5up 5uq 5ur 8po


Mark of Water + Death. 40 cards
Speed poison. Likely the most annoying AI3 deck ever.
Arsenic, Trident, Arctic Squid
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52h 52o 52o 52o 52o 52o 52o 52q 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5i5 5i5 5i6 5i7 5i7 5i8 5i8 5i8 5i9 5i9 5ia 5ib 5ic 8pp


Mark of Entropy + Darkness. 40 cards
Discord, Vampire Stiletto
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4vf 4vg 4vg 4vh 4vh 4vh 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vl 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5up 5ur 8pj


Mark of Gravity + Light. 40 cards
Titan, Morningstar
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Deck import code : [Select]
4t4 55k 55k 55k 55k 55k 55k 55k 55k 55l 55m 55m 55m 55n 55o 55p 55q 55q 55r 55r 55s 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5ld 5le 5le 5le 5le 5le 5le 5lf 5lf 5lf 5lh 8pl


Mark of Time. 40 cards
Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 5l9 5l9 5l9 5l9 5l9 5l9 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5ri 5ri 5ri 5ri 5rj 5rj 5rk 5rk 5rk 5rl 5rl 5rl 5rm 5rm 61p 61p 61p 61p 61p 61p 8ps


Mark of Time + Aether. 44 cards
Eternity
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Deck import code : [Select]
4t4 5l9 5l9 5l9 5l9 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5ri 5ri 5ri 5ri 5ri 5ri 5rj 5rj 5rk 5rk 5rk 5rl 5rm 5rn 5rn 5ro 61o 61o 61o 61o 61o 61o 61q 61q 61q 61r 61r 61r 61r 8ps


Mark of Earth + Time. 44 cards.
Modifed Shrieker rush.
Pulverizer, Pharaoh, Eternity
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58p 58p 58q 58q 58r 58s 58v 590 590 590 590 590 590 591 591 592 593 593 594 594 595 595 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5ro 5rs 8pm


Mark of Death + Fire. 45 cards
Fahrenheit
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52i 52i 52i 52k 52k 52k 52k 52k 52k 52n 52n 52p 52p 5f0 5f0 5f0 5f0 5f1 5f2 5f3 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 61p 61p 61p 61p 61p 61p 8pk


Mark of Life + Rainbow. 58 card
Pulverizer, Druidic Staff
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t4 4vh 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 55q 58q 58q 5bs 5bs 5bs 5bt 5bt 5bt 5bv 5bv 5c0 5c1 5c1 5c2 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c4 5c5 5f6 5l8 5l9 5lb 5lc 5lc 5lf 5rk 5um 5um 5un 61r 8pn


There may have been others before these, I don't remember and can't find them. These seem to be accurate though.
Title: Re: Old ai3 decks
Post by: dawn to dusk on May 18, 2013, 10:09:05 pm
Thanks :) with these, I would need to say that the current ai3 is harder than the previous one although, since I have only versed the new one, I can't say for sure.
Title: Re: Old ai3 decks
Post by: Higurashi on May 18, 2013, 11:48:25 pm
For reference, the current Elders: http://elementscommunity.org/wiki/Level_3

Elders were specifically updated to have more focused and consistent synergies, as well as slightly combating the trend of rushing them at the time. Zanz probably knew it wouldn't change the fact that rushing them is the most profitable strategy, but it does help rushes more to have a little bit of control. What he managed to do is create powerful, but slow decks. The old Elders were mostly just slow. Once the current ones get set up, the average unupped deck gets utterly steamrolled by them. The solution is to not give them the time to set up, but their defence became more multi-faceted and generally speaking more effective.

The FFQ deck is the most striking example. It went from the worst Elder to the best by trimming useless fat, adding the obvious 4 Hopes, an incredible 6 Bonds, a consistent 3 OE's and 3 Shockwaves to compensate for low speed of setup, and best of all its quanta became well balanced. It now gets fast :air and enough :life for a fast setup and the strongest setup of all Elders if you make the mistake of giving it the time. This is reflected by giving basically all decks the most losses during TTW testing. When I tested the Healbow a whole while back, it was the only Elder to give me any losses. 2 losses in 200 games.

The Monoaether Elder was just a matter of time, really. It is definitely the second best Elder, and Zanz knew it'd be a headache no matter how he did it. 5 Dims and 15 pillars in a 42-card deck is a generous way of giving new players a chance, but usually it will still just show them the power of Dims, Lobo, Mindgate, Phase Spiders and Phase Dragons.

Lightnings slow down the farmer if the Elder gets a low quanta draw and decimates the likes of non-Phoenix Immo decks, the addition of PU's to the Elders' decent speed makes racing against the Elder impossible if you're running a Golem or buff deck where one or two of your creatures are going to be super-powerful, and Silences sometimes just gives you the middle finger when you thought you'd win by Exploding that last Dim Shield or play your own defence against the immortal onslaught. All in all, unupped non-Pulvy users (because SoFo's do bow to Lobo/Lightnings a lot of the time) are lucky Zanz gave this Elder only 15 pillars and made the deck so big. With its tendency to low quanta draws and AI stupidity of not conserving quanta for Dims on occasion, it's a LOT less dangerous and annoying than it could be.

The rest of the Elders tend to have tons and tons of CC to combat mindless rushers. The two Elders that use Gravity as a major element are the exceptions (Pharaoh deck only splashes it); though the Earth/Gravity one has the potential for tons of CC with its Auburn Nymph, its defences are incredibly slow. This and the Gravity Elder with Sparks are the weakest ones. The Light/Time one, while it has annoying RT's, relies mostly on Sundials for defence. I'm pretty happy it doesn't have Eternities.. but it's actually the fastest Elder. I was kind of flabbergasted the first time it rushed me in 7 turns. I never thought I'd see the day that an Elder had 5 Pandemoniums though, honestly. I'm just glad Zanz wasn't mean enough to give it Bone Walls too.

The Rainbow Elder is kind of funny because it's like Rainbow Jr. with splashed denial. Lots of control, decent speed and a bit of drawing power. One useless Precog in a 40-card deck, but the combination of Squid, Toadie, Demon and Fog is the bane of many control-less rushes.

I've always liked talking about the AI. Used to write so much for the FG articles on the ol' Wiki :>
blarg: