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Offline Xenocidius

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Re: All AI2 Decks (new) https://elementscommunity.org/forum/index.php?topic=18000.msg508905#msg508905
« Reply #12 on: June 08, 2012, 06:11:12 am »
Half Bloods have a kind of rule to make a deck. Does AI1 has something like that too?
Yes.
Don't cry because it's over, smile because it happened.

Offline RavingRabbid

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Re: All AI2 Decks (new) https://elementscommunity.org/forum/index.php?topic=18000.msg508998#msg508998
« Reply #13 on: June 08, 2012, 01:55:16 pm »
Isn't this thread outdated as hell?
There are things worse than eating tuna directly from the tin

Offline majofaTopic starter

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Re: All AI2 Decks (new) https://elementscommunity.org/forum/index.php?topic=18000.msg509012#msg509012
« Reply #14 on: June 08, 2012, 02:27:15 pm »
Isn't this thread outdated as hell?
Not if all the decks are still the same.

Offline RavingRabbid

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Re: All AI2 Decks (new) https://elementscommunity.org/forum/index.php?topic=18000.msg509015#msg509015
« Reply #15 on: June 08, 2012, 02:28:29 pm »
Isn't this thread outdated as hell?
Not if all the decks are still the same.
Didn't AI2 change when AI3 changed?
Or was it so much ago?
There are things worse than eating tuna directly from the tin

Offline majofaTopic starter

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Re: All AI2 Decks (new) https://elementscommunity.org/forum/index.php?topic=18000.msg509017#msg509017
« Reply #16 on: June 08, 2012, 02:30:19 pm »
Isn't this thread outdated as hell?
Not if all the decks are still the same.
Didn't AI2 change when AI3 changed?
Or was it so much ago?
December 2010... for both....

Offline DigitalHero07

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Re: All AI2 Decks (new) https://elementscommunity.org/forum/index.php?topic=18000.msg509226#msg509226
« Reply #17 on: June 09, 2012, 12:18:19 am »
Half Bloods have a kind of rule to make a deck. Does AI1 has something like that too?
Yes.
Do you know how is the ''rule''?
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Offline Pyrodinium

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Re: All AI2 Decks (new) https://elementscommunity.org/forum/index.php?topic=18000.msg1085347#msg1085347
« Reply #18 on: July 07, 2013, 10:48:28 am »
The recent Thunderstorm buff made the Air AI2 a lot more deadly. Two Thunderstorms can wipe out cheap rush creatures such as shriekers and recluses.

Offline antiaverage

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Re: All AI2 Decks (new) https://elementscommunity.org/forum/index.php?topic=18000.msg1206212#msg1206212
« Reply #19 on: September 19, 2015, 11:37:47 am »
Not as much fun in the code for Level 2 as for Level 3, but I'll post the info anyway. These are the current decks, and as you can see by the code that selects which deck you'll play, there is nothing fancy going on here.

Game code:
Spoiler for Hidden:
deck51n = 37;
deck51 = "0027010001000100010001000100010601060106010501040107010701020102010201010103000200021000100010001001100210021001060006000600060106010604060606061001";
deck52n = 37;
deck52 = "0027000202000200020002000200020002010203020302030204020502060206020602070208020802080100010001000102010601060102010703000300030003060306030303020303";
deck54n = 37;
deck54 = "0028040004000400040004000400040104010402040204020403040404050405040500021200120012001201120212051203070007000700070207020703070407060401120108010801";
deck53n = 37;
deck53 = "0028030003000300030003000300030103010302030203030303030303040305030603060306040004000400040104010402040508000800080008040806080708070804080604020002";
deck55n = 37;
deck55 = "0027050005000500050005000500050105020502050305040505050605070506050505040503090009000900090109010902090509050300030003000306030603020303030100020902";
deck56n = 37;
deck56 = "0027060006000600060006000600060106010602060306030604060406040605060606060606060406011100110011001102110211031105110600020700070007000701070207020703";
deck57n = 37;
deck57 = "0027070007000700070007000700070107010702070207020703070307030704070407040705070607060500050005000504050605020503000210001000100010011002100410020504";
deck58n = 37;
deck58 = "0027080008000800080008000800080108010802080308030804080408050806080608070807080700020803120012001200120212031204120104000400040004010402040504011204";
deck59n = 37;
deck59 = "0027090009000900090009000900090109010902090209010903090409050905090500021200120012001201120212021203120503000300030003020306030603030303030112010905";
deck60n = 37;
deck60 = "0027100010001000100010001000100110011001100210021002100310041004100510021004100100020200020002000202020302040208020604000400040004010402040504050402";
deck61n = 37;
deck61 = "0027110011001100110011001100110111021102110211031103110411051105110611061105110311020800080008000801000208030804080608070700070007000702070307040706";
deck62n = 37;
deck62 = "0027120012001200120012001200120112011201120212021202120212031203120312041205120412030500050005000502050405050504050601000100010001060106010201010104";

// When you select Level 2
if (level == 2) {
    lost = lost + 1;
    addsco(-5);
}

// Generating the Level 2 deck
if (level == 2) {
    ran = 51 + Math.floor(Math.random() * 12);
    decken = eval("deck" + ran + "n");
    decke = eval("deck" + ran);
    pvpuser = "level 2";
}

// Winning against Level 2
if (level == 2) {
    gained = 5 + Math.floor(hp / 20);
    addele(5 + gained);
    fhc = fhc + 5 + gained;
    addwon(1);
    addsco(5 + gained);
    adjcha(2);
    lost = lost - 1;
    quest5 = 1;
    if (kong == 1) {
        kongregate.stats.submit("lvl2", 1);
    }
}
if (hp >= hpmax && level != "pvp" && level != -4) {
    addele(gained);
    fhc = fhc + gained;
    gained = gained * 2;
    addsco(5 * level);
    gratz.gotoAndPlay(2);
}
if (kong == 1 && score < 1000000) {
    kongregate.stats.submit("won", won);
    kongregate.stats.submit("score", score);
    kongregate.stats.submit("lost", lost);
}

Deck images:
Spoiler for Hidden:
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Deck import code : [Select]
4t3 4vc 4vc 4vc 4vc 4vc 4vc 4vi 4vi 4vi 4vh 4vg 4vj 4vj 4ve 4ve 4ve 4vd 4vf 4sa 4sa 5rg 5rg 5rg 5rh 5ri 5ri 5rh 5f0 5f0 5f0 5f1 5f1 5f4 5f6 5f6 5rh

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4t3 4sa 52g 52g 52g 52g 52g 52g 52h 52j 52j 52j 52k 52l 52m 52m 52m 52n 52o 52o 52o 4vc 4vc 4vc 4ve 4vi 4vi 4ve 4vj 55k 55k 55k 55q 55q 55n 55m 55n

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4t4 58o 58o 58o 58o 58o 58o 58p 58p 58q 58q 58q 58r 58s 58t 58t 58t 4sa 61o 61o 61o 61p 61q 61t 61r 5i4 5i4 5i4 5i6 5i6 5i7 5i8 5ia 58p 61p 5l9 5l9

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4t4 55k 55k 55k 55k 55k 55k 55l 55l 55m 55m 55n 55n 55n 55o 55p 55q 55q 55q 58o 58o 58o 58p 58p 58q 58t 5l8 5l8 5l8 5lc 5le 5lf 5lf 5lc 5le 58q 4sa

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4t3 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bv 5c0 5c1 5c2 5c3 5c2 5c1 5c0 5bv 5oc 5oc 5oc 5od 5od 5oe 5oh 5oh 55k 55k 55k 55q 55q 55m 55n 55l 4sa 5oe

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4t3 5f0 5f0 5f0 5f0 5f0 5f0 5f1 5f1 5f2 5f3 5f3 5f4 5f4 5f4 5f5 5f6 5f6 5f6 5f4 5f1 5uk 5uk 5uk 5um 5um 5un 5up 5uq 4sa 5i4 5i4 5i4 5i5 5i6 5i6 5i7

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4t3 5i4 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i6 5i6 5i6 5i7 5i7 5i7 5i8 5i8 5i8 5i9 5ia 5ia 5bs 5bs 5bs 5c0 5c2 5bu 5bv 4sa 5rg 5rg 5rg 5rh 5ri 5rk 5ri 5c0

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4t3 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5la 5lb 5lb 5lc 5lc 5ld 5le 5le 5lf 5lf 5lf 4sa 5lb 61o 61o 61o 61q 61r 61s 61p 58o 58o 58o 58p 58q 58t 58p 61s

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4t3 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5oe 5oe 5od 5of 5og 5oh 5oh 5oh 4sa 61o 61o 61o 61p 61q 61q 61r 61t 55k 55k 55k 55m 55q 55q 55n 55n 55l 61p 5oh

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4t3 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5ri 5ri 5ri 5rj 5rk 5rk 5rl 5ri 5rk 5rh 4sa 52g 52g 52g 52i 52j 52k 52o 52m 58o 58o 58o 58p 58q 58t 58t 58q

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4t3 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5um 5un 5un 5uo 5up 5up 5uq 5uq 5up 5un 5um 5l8 5l8 5l8 5l9 4sa 5lb 5lc 5le 5lf 5i4 5i4 5i4 5i6 5i7 5i8 5ia

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4t3 61o 61o 61o 61o 61o 61o 61p 61p 61p 61q 61q 61q 61q 61r 61r 61r 61s 61t 61s 61r 5bs 5bs 5bs 5bu 5c0 5c1 5c0 5c2 4vc 4vc 4vc 4vi 4vi 4ve 4vd 4vg

« Last Edit: September 19, 2015, 11:56:06 am by antiaverage »
Developer of http://dek.im - a Deck Image generator with rollover to view full cards, current to version 1.327

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