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Offline DevourerTopic starter

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Voodoo Golems [Shard Golem][Quintet][Fun] https://elementscommunity.org/forum/index.php?topic=57175.msg1172380#msg1172380
« on: December 21, 2014, 10:40:40 pm »
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The idea behind this deck is to create high-HP Shard Golems with Voodoo and then use Gravity Force to inflict damage. The Golems also usually have ~10-20 attack, which helps kill faster.

Card breakdown:
Shard of Integrity: Obvious reasons, there to create Golems.
Shard of Focus: These shards give the highest HP bonus to Golems, which you need for survivability.
Shard of Void: These are your kill condition- 2 or more SoV gives the ability voodoo, which means that all damage inflicted on the Golem deals damage to the enemy.
Shard of Bravery: For drawpower mainly, although they also give an attack bonus to a Golem which can be very useful.
Gravity Force: To use on high HP Golems with Voodoo.
Nova: For quanta to play turn 1 SoI and to play SoBs and GFs.
Mark of Earth: Helps to power any abilities the Shard Golem ends up with.
The Shard Golem often ends up with Vampire, Stone Form, Momentum, or Ablaze, all of which are very useful. Stone Form is very common and very helpful.

Strengths: Good against creature spam, because most of the attacks are blocked and also converted into damage. Also good against slow decks, because it can outrush them with the Golems, and good against CC heavy decks, because every attempt to kill the Golem is just more damage.
Weaknesses: Bad against soft CC, like antimatter, reverse time, and mutation. Its usually an instant loss if your golem gets reverse time'd or antimatter'd. It is also vulnerable to bad draws, because if your first golem doesn't have 2 SoVs, the GF is much less effective. Very high HP decks sometimes it simply isn't fast enough to deal with.

I tested this extensively in trainer, but didn't keep stats. I would say its good against AI3 at least and maybe AI4. Mainly its just fun to create what are essentially 20-50 HP Voodoo Dolls that also inflict high damage, and watch the AI kill itself.

I don't think that this has been posted already, but my search function is a bit weird on my computer and I can't be sure. Thoughts, opinions, and criticisms are welcome.
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Offline Chapuz

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Re: Voodoo Golems [Shard Golem][Quintet][Fun] https://elementscommunity.org/forum/index.php?topic=57175.msg1172385#msg1172385
« Reply #1 on: December 21, 2014, 11:02:41 pm »
Isn't a sham when the opponent kills a golem? I mean, yes, it ends dealing himself some damage, but you lose attack power!

What level does it work against?
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Offline DevourerTopic starter

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Re: Voodoo Golems [Shard Golem][Quintet][Fun] https://elementscommunity.org/forum/index.php?topic=57175.msg1172426#msg1172426
« Reply #2 on: December 22, 2014, 02:46:33 am »
No idea. Was going to do some more testing in the trainer later tonight.
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Offline dawn to dusk

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Re: Voodoo Golems [Shard Golem][Quintet][Fun] https://elementscommunity.org/forum/index.php?topic=57175.msg1172573#msg1172573
« Reply #3 on: December 23, 2014, 03:56:51 am »
how would switching mark to aether and using PU go in this deck? the damage would multiply efficiently enough

Offline DevourerTopic starter

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Re: Voodoo Golems [Shard Golem][Quintet][Fun] https://elementscommunity.org/forum/index.php?topic=57175.msg1172575#msg1172575
« Reply #4 on: December 23, 2014, 04:53:10 am »
how would switching mark to aether and using PU go in this deck? the damage would multiply efficiently enough
Passive Shard Golem skills are not transferred with Twin Universe. So TU on a Voodoo Golem inflicts no extra damage.
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Offline RulacMage11

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Re: Voodoo Golems [Shard Golem][Quintet][Fun] https://elementscommunity.org/forum/index.php?topic=57175.msg1172577#msg1172577
« Reply #5 on: December 23, 2014, 08:22:52 am »
how would switching mark to aether and using PU go in this deck? the damage would multiply efficiently enough
Passive Shard Golem skills are not transferred with Twin Universe. So TU on a Voodoo Golem inflicts no extra damage.

Voodoo on golems work the way same way as on dolls. The damage the golem takes from creatures with gp on him, will be dealt to the opponent when it is pu'd. Not to mention you have another 10-20 damage on the field anywho.
Edit: It doesn't work the same way. Just tried it in trainer. My apologies.
« Last Edit: December 23, 2014, 10:47:19 am by RulacMage11 »
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