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5i9 5ru 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 713 745 77a 7ae 7ae 7dm 7ee 7ee 7ee 7ee 7ju 7mu 7tf 80a 80a 80a 80a 8po
I will soon make a 50 games test run against AI4.
Idea is to go back a little in time to where you were able to play more than one SN without worrying. After the nerf many people used IM or Cremation to cast two SN in one turn.
This deck is meant to play as many as you have thunderbolts in your hand. With just 3 SN you'll be able to play all cards in the deck. The SoB provides a creature spam that should be able to overcome most AI4 decks in terms of speed and survive most of their CC (that's why I chose mostly creatures which need at least 2 SN, because they have higher HP, with few exceptions).
The deck isn't difficult to play as it is a rush. I personally wouldn't use SoB anymore as soon as you are in an HP (and) damage advantage over the AI, otherwise you might help it to catch up.
The rest of the Thunderbolts can be used as CC, which also is a bit provided by Maxwell.
Variations:
- 1 GoT +1 Turtle Shield -1 Ice Shield +1 Crawler (Ice Shield and Crawler are interchangeable)
-1 SN +1 SoB
-1 Frog +1 Epi (goes well with Charger)
And lots more. I mean, you know them. It's a PSN-Bow
Swap something for Vamp Dagger or Arsenic if you feel like having a weapon.
Feedback is appreciated
Edit:
P.S. According to simulations, in 1000 games 12.9% percent were without pends in starting hand. So you might want to add a 5th if you feel like that's too high.