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Nadrin

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Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg161096#msg161096
« Reply #12 on: September 19, 2010, 12:06:00 pm »
Not really, after testing it a bit, if the amethyst dragon came up early, it screwed up the whole game. I'll try a titan for whatever the grav drag was, and might throw in an antimatter or two.
Could you elaborate please?  Screwed up how?

EDIT:  I now realize the use of entropy quantum upsets the balance with Supernova.  Therefore Amethyst Dragon does not appear to be a good candidate.
This is exactly why I avoid using Werewolves in rainbow rush decks. It's annoying when they use up the Entropy quanta and make you wait another turn to play SN.
4 Entropy much? 1-2 Werewolves in a deck make it so that they are more likely to be drawn later. And a single werewolf might work in this deck, too....
2 things quick: This was supposed to be drags only. That was the idea. It's a fun deck, not serious, so lets not get too worried about it. I did put in an antimatter, and that helped against some decks (It works with a good draw and enough of a stall against FG's although not well) and an antimatter, I found, kept me alive against hard hitters with dragons.

Offline Captain Scibra

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Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg196259#msg196259
« Reply #13 on: November 08, 2010, 02:48:54 am »
 :) definitely fun.  Actually kicks ass as a delay/sudden-rush in pvp2 so there's lots of fun to go around.

Sorry about taking this seriously.  First ones faster for the hourglasses, and to make them more efficient it ought to have towers instead of pendulums.  Also, the dragons are better off unupgraded for earlier possible summoning, for by the time the extra damage from the upgrades  makes up the turn that the unupgrades would gain it'd be way over.  Plus it just makes it cheaper.  ;) again sorry for the seriousness
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The New Card Theory Thread

Offline Jangoo

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Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg201706#msg201706
« Reply #14 on: November 15, 2010, 03:14:41 pm »

2 things quick: This was supposed to be drags only. That was the idea. It's a fun deck, not serious, so lets not get too worried about it. I did put in an antimatter, and that helped against some decks (It works with a good draw and enough of a stall against FG's although not well) and an antimatter, I found, kept me alive against hard hitters with dragons.
Yeah really it's a theme thing ... you can't spoil a dragon-charge with weres or other lowly scum!

On a different note, a deck like this doesn't have to be a genuine "fun-only" deck.
I once made a 40 card spin-off of Puppys dragon-rainbow and it was working pretty well in the
PvP2 environment. Unfortunately, the deck has been lost along with my complete decklist a while
ago. Who knows though ... one of those days ...  ;D



Nadrin

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Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg201855#msg201855
« Reply #15 on: November 15, 2010, 09:31:17 pm »
:P

Hadn't thought about this in a while, but ya, it can be devastating. If anyone wants to try modding it for FG's, try. I did attempt to do so but the permanent control FG's were painful. Miracle= Pathetically easy as long as you have 10 cards left.

lehomard2

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Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg201888#msg201888
« Reply #16 on: November 15, 2010, 10:32:52 pm »
Here is the version i was using, back in a while in pvp 2, mainly for fun too

Code: [Select]
4vf 55s 5bt 5f2 5f6 5of 5rp 5rp 5rp 5rp 5rp 5rp 61r 61t 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 711 7gt 7qb 7qb 7t5
Why 31 cards ? i don't know. I'm not really sure about the purple dragon either but it seems ok. Precogs because i find those cool. Virtualy, the deck is a 23 card deck, and you can stall up to 6 turns with sundials, and 3 turns with the shield. By this time you should have earned enough cards and quanta to Two-shot kill your opponent, keeping the deflagration for second assault.

Hope it can give you some ideas of improvements :).

edit : this should be close to Puppy's dragon-rainbow you quoted in previous posts. Don't remember exactly.

Offline Jangoo

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Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg202230#msg202230
« Reply #17 on: November 16, 2010, 11:47:10 am »

Here is the version i was using, back in a while in pvp 2, mainly for fun too

Code: [Select]
4vf 55s 5bt 5f2 5f6 5of 5rp 5rp 5rp 5rp 5rp 5rp 61r 61t 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 711 7gt 7qb 7qb 7t5
Why 31 cards ? i don't know. I'm not really sure about the purple dragon either but it seems ok. Precogs because i find those cool. Virtualy, the deck is a 23 card deck, and you can stall up to 6 turns with sundials, and 3 turns with the shield. By this time you should have earned enough cards and quanta to Two-shot kill your opponent, keeping the deflagration for second assault.

Hope it can give you some ideas of improvements :).

edit : this should be close to Puppy's dragon-rainbow you quoted in previous posts. Don't remember exactly.
Yeah it is ... really close. The 40-card one I had made also featured sundials and a couple HGs
in place of a time-dragon as well as some SoGs.
I also had a purple dragon in there because you won't be playing your drags in the early game
anyways so entropy tends to be around in abundance later on.
I used 2 TUs to match the dragon costs of the other dragons ... also it is freaking hilarious when
you TU that freshly fielded Ruby-dragon hence ramping up your dmg to a 2TK already.  8)






Nadrin

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Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg202257#msg202257
« Reply #18 on: November 16, 2010, 12:56:42 pm »
Here is the version i was using, back in a while in pvp 2, mainly for fun too

Code: [Select]
4vf 55s 5bt 5f2 5f6 5of 5rp 5rp 5rp 5rp 5rp 5rp 61r 61t 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 711 7gt 7qb 7qb 7t5
Why 31 cards ? i don't know. I'm not really sure about the purple dragon either but it seems ok. Precogs because i find those cool. Virtualy, the deck is a 23 card deck, and you can stall up to 6 turns with sundials, and 3 turns with the shield. By this time you should have earned enough cards and quanta to Two-shot kill your opponent, keeping the deflagration for second assault.

Hope it can give you some ideas of improvements :).

edit : this should be close to Puppy's dragon-rainbow you quoted in previous posts. Don't remember exactly.
I don't know why on 31 cards, but remove a precog, it justs takes quanta since the deck is >30 :P

ragrock15

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Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg238000#msg238000
« Reply #19 on: January 01, 2011, 05:42:57 pm »
take out the sky dragon, and put in a sky blitz.

Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg238041#msg238041
« Reply #20 on: January 01, 2011, 06:18:48 pm »
take out sky dragon and massive dragon, add in two sky blitz
basalt dragon into a pulverizer, since u won't have anything else to spend earth and gravity quanta on

Nadrin

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Re: Moar Dragons https://elementscommunity.org/forum/index.php?topic=12719.msg281307#msg281307
« Reply #21 on: March 02, 2011, 12:40:42 am »
Link: Slightly different, newer version:  Chimera: Blitz!  (http://elementscommunity.org/forum/index.php/topic,21750.msg297556#msg297556)

 

blarg: