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http://dek.im/d/zH6qqz571uz274bz177fz177i7aj7amz17doz17gqz17hi7k27n3z47q5z57q9z180h8ps
Hi, this is the first deck i post on this forum :P
This is a heavy control rainbow deck. I saw many versions of control rainbow but i didn't think i saw ones using SoSac.
So yes, when you use SoSac, you lose almost all of your quanta but it's not a real problem, it actually works quite well.
This is NOT intended for FG farming (i've had terrible results, about 20% winrate) because against FG it would need bone walls/phase shields whereas SoSac is intended for SoFree air rush and aether SoW decks, which go though shields.
However, in plat arena, i won 23 out of 42 (55% winrate), having 8 of them in EM (35% EM rate).
During these 42 games, my score increased by 11k and i got 11k electrum (not including the spins).
I didn't have time for more testing but that would be welcome !
The strategy is quite simple, begin your stall with sundials and SoSac, draw a lot with hourglasses and sundials, and wait for your lategame. However, you really have to pay attention to when you need to play sundial, SoSac, or not play them because this is very important not to die in early game.
It looks a bit like a modern version of Scaredgirl's Rainbow (which i love) even though many changes were made.
This may not be the best for electrum farming because this is, obviously, very slow. Your TTW is on average between 20 and 25 turns. But the winrate is very satisfying and it should be worth the cost in terms of score and rares farming. More importantly (maybe?) it's really fun to play ;D
Note : if you didn't win the game before, you may want to increase efficiency by skipping if you see that you didn't get a single hourglass by turn 4 or 5 because this is the cause of half of the defeats.
i did the same run while talking with u in the kong chat, and i get a 2-8 lol
unfortunaly is really inconsistent, 10 match doens't really show the deck potential (most decks have at least a 50 battles run), i would totally play more quint and remove the almost useless antimatter (ai know how to kill is own antimattered creatures)
sosac doesn't really make u win against wyrms, with almost no pc u can't steal sofree to eat creatures, your only hope is draw fire storm and pray that u have enough :fire quanta after u sosac.
instead of electrocutor i will go with at least 2 pulvy, u already have enough cc
(http://i.imgur.com/QJtGnIL.png)
this was funny
seeing Tyrranik using this deck in plat while streaming on twich:
- won first match
- won second match, special spin
- lost one match against a rush drawing only 2 pillars
- almost em first guy in plat (giordo94), sending him to 4° and giving the first place to higs (and getting 2400 electrums)
- get another win and another special spin
and i understand why it works
about the sinergy with sosac in a rainbow: if u are able to chain more than one sosac with enough pillars, it doesn't hurt so much losing all your quanta for 3 turns of "immortality". also u don't have to be scaried against decks with purify (like pdials), because the chance that the opponent will play purify on him or on a damaged creature are high.
similar to vdb or pdials, u need to understand the deck and make some practice: u put the healing before or after using sosac, when your opponent as so much creatures that the heal turned into damage doesn't make any difference, or to keep you alive while waiting otys.
(http://i.imgur.com/jbQYzam.png)
chained 3 sosacs, i wasted the quanta of 2 turns for 6 turns of healing, before that i protected myself with dials; beating free queens (without using the 2 fire storms) is pretty hard for a fat control deck (don't watch is only 72 hp, it doesn't make any difference with 3 glasses), and that match gived me the first special spin with this deck
btw, i'm using this version (yeah, i have only 14 upped pillars lol)
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4sa 4sa 4sa 4sa 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 71u 71u 71u 71u 71u 71u 74b 74b 74b 77f 77f 7aj 7aj 7aj 7am 7do 7do 7gq 7hi 7hi 7k2 7n3 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80h 80h 8ps
sose is terrible in this deck, u don't really have enough space for cards, drawing is more important than random cards.
not good as pdials, but is indeed viable and like the "old" rainbow mass mutant (http://elementscommunity.org/forum/rainbow-decks/rainbow-mass-mutant-(no-shards)/), as the answer to everything, u simply need to draw them
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 71u 71u 71u 71u 71u 71u 74b 74b 77f 77f 7aj 7am 7do 7do 7gq 7hi 7hi 7k2 7n3 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80h 80h 8ps
Try this more efficient version for more consistent wins.