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Rainbowz

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg139099#msg139099
« Reply #12 on: August 15, 2010, 11:29:49 am »
-1 Dusk Mantle +1 PermaFrost Shield, ;)

dzanis

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg139205#msg139205
« Reply #13 on: August 15, 2010, 04:37:24 pm »
I tried to work with Nymph Tears instead of nymphs, but has to wait too much for the Water element to accumulate :(

Can Earth nymphs be replaced with 6 BB?

Tuntor

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg139616#msg139616
« Reply #14 on: August 16, 2010, 04:47:25 am »
My spin on this has been to eliminate the nymphs and the upgrades as I don't have earthy ones. Basilisk bloods it is!
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4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 55t 595 595 595 595 595 595 5f6 5fb 5ia 5og 5v0 5v0 5v0 61r
In PVP this is a whole lot of fun, vulnerable mostly to Time mark (duh!) but faring well against almost all others. I have it set at 30 cards right now, but am considering upping it to 40 for tackling FGs better 9though it does surprisingly well against some. Definitely a deck worth exploring more!

relgar

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg139824#msg139824
« Reply #15 on: August 16, 2010, 01:38:34 pm »
I've been trying to come up with a good deck that uses voodoo without nymphs (as I do not have them) but I have found it hard. There are a few good synergies with voodoo dolls, as you know:

  • Rage Potion - Give +5 atk to your spare dolls while doing 5 dmg to the opponent
  • Holy Light - Instant 10 damage (if cast on dolls) OR 10 health
  • Twin Universe - Inflict however much damage the doll has sustained immediately
Aside from the required Gravity Pull and Basilisk Blood, I've found that it is very difficult to get enough cards for a pvp deck OR FG deck that performs well. The deck posted above has 3 creature cards. That's 1 in 10 cards. If you don't get it in your starting hand or in the next few draws you are toast! Also, momentum totally bypasses the doll, which makes things more difficult since momentumed scorpions seem to be all the rage these days.

It's a good card, but I think it needs too many other cards to make it work. Damn nymphs. :(

Tuntor

  • Guest
Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg140061#msg140061
« Reply #16 on: August 16, 2010, 08:43:13 pm »
While true that my version is creature light, it has a surprisingly high win percentage against PVP1 and AI3...reasonable against Top50 and against a couple of false gods (notable Miracle that seems to come up more often than not for me lately) it has won. That said, it's far from perfect...and the upgraded is infinitely better...but for being unupped this one plays hard and well.

Lordpants

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg141842#msg141842
« Reply #17 on: August 19, 2010, 06:43:29 am »
A protect Artifact could go along way in securing victory if you put it on your Gravity shield early and have the nymphs work creature control.

rockzo

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg164447#msg164447
« Reply #18 on: September 25, 2010, 02:49:47 am »
this probably wont work because of the lack of quantum but a fractal chimera combo on a voodoo doll is an option

kobisjeruk

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg164469#msg164469
« Reply #19 on: September 25, 2010, 04:03:07 am »
this probably wont work because of the lack of quantum but a fractal chimera combo on a voodoo doll is an option
have you even tried that? dont be lazy, test your idea before suggesting them

rockzo

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg164543#msg164543
« Reply #20 on: September 25, 2010, 06:54:22 am »
this probably wont work because of the lack of quantum but a fractal chimera combo on a voodoo doll is an option
have you even tried that? dont be lazy, test your idea before suggesting them
nvm doesn't work forgot dolls lose abilities when they turn into a chimera

frlaa

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg173990#msg173990
« Reply #21 on: October 10, 2010, 03:02:27 pm »
is it as good as ccyb?

Fallower

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Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg174357#msg174357
« Reply #22 on: October 11, 2010, 04:19:00 am »
Faster, but less wins.

Re: Karma - Quit hitting yourself (FG) v 1.25 http://elementscommunity.org/forum/index.php?topic=11228.msg174362#msg174362
« Reply #23 on: October 11, 2010, 04:35:00 am »
I wish i had the nymphs :(

 

anything
blarg: