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Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: assassim on August 13, 2010, 09:38:31 pm

Title: Karma - Quit hitting yourself (FG) v 1.25
Post by: assassim on August 13, 2010, 09:38:31 pm
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

THE FASTEST
MOST FUN
FG
DECK
EVER

...Wins on everything without permanent control
Kills FGs as fast as they would normally kill you :D


Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 749 74d 74d 778 778 778 778 778 778 77s 77s 7am 7ba 7ba 7ba 7ba 7t8 7t9 7tg 7tg 7th 80b 80h 80h 8pj


2x quantum tower  - Quanta generation mainly for shards
4x sog                     - Healing
6x supernova          - Main source of quanta generation
1x gravity shield      - Defense with earth nymph
2x gravity force        - Use on voodoo doll
6x stone tower        - Quanta for earth nymphs
2x earth nymph       - Used to CC enemy creatures and heal/grow voodoo dolls
1x feral bond           - FILLER CARD (add in anything of your choice that is not  :aether :darkness :earth :gravity)
1x improved dusk    - Stalling
1x improved steal    - Steal pesky weapons and other permanents
2x voodoo doll         - Main source of damage
1x nightmare          - Stalling, buys you a couple turns
1x twin universe     - HUGE burst damage to finish off gods
2x quintessence      - Used on nymphs or TUd creature

-Feral Bond can be subbed for anything you want :D

Methods of winning:
-G-pulled voodoo dolls buffed by nymphs (TU for a super fast finish)
-TU their biggest creature while stalling with nypmhs sogs and gravity shield
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Xelax on August 13, 2010, 09:55:56 pm
What's the 3rd ??? if there's only 2 voodoo dolls?
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: ddevans96 on August 13, 2010, 09:59:31 pm
What's the 3rd ??? if there's only 2 voodoo dolls?
Nightmare
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Xelax on August 13, 2010, 10:05:51 pm
What's the 3rd ??? if there's only 2 voodoo dolls?
Nightmare
Ah yeah, somehow I managed to miss that. I read the list twice looking for the other new card but still couldn't find it D:
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: MrSexington on August 13, 2010, 10:39:41 pm
Since there are only 5 creatures in the deck you should replace the Feral Bond with another SoG.

 :-X
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Krahhl on August 13, 2010, 11:19:12 pm
Genius.

With the earth nymphs, a voodoo doll can easily reach 100 max health quickly. However, because of gravity force, it may only be at 20. This means it has taken 80 damage, which your opponent has taken as well. That much is obvious.

The killer is the twin universe. When you TU a doll that's at 20 out of 100 health, your opponent takes that 80 damage AGAIN.

Dead.
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: sSethia on August 13, 2010, 11:42:29 pm
Yes, and I have the 2 :earth nymphs to build this!!
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Sewdri on August 14, 2010, 01:14:57 am
i love the deck but sometimes i don't get the voodoo doll... i would suggest tossing in a few more voodoo dolls if you want more consistency but that's just my opinion and don't use quintessence on your voodoo doll, then you can't use gravity pull on it (lol i learned that the hard way)
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: assassim on August 14, 2010, 03:01:25 am
i love the deck but sometimes i don't get the voodoo doll... i would suggest tossing in a few more voodoo dolls if you want more consistency but that's just my opinion and don't use quintessence on your voodoo doll, then you can't use gravity pull on it (lol i learned that the hard way)
Getting a voodoo doll early game is not neccecary (you could use them to draw out CCs) but if even if you get both in the last 10 cards, you should still be able to win (assuming with two quinted nymphs)
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Tuntor on August 14, 2010, 05:31:52 am
i love the look of this but don't have the nymphs or most of the upped cards...i wonder how this could be made unupped? Nymphs tears maybe?

How does rage work on VDs? Does it count as damage?

Hmmmm...need to play.
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: assassim on August 14, 2010, 06:05:03 am
i love the look of this but don't have the nymphs or most of the upped cards...i wonder how this could be made unupped? Nymphs tears maybe?

How does rage work on VDs? Does it count as damage?

Hmmmm...need to play.
With the current deck you could sub in a nymphs tears in for a nymph (also take out a stone tower)

Rage is not that useful as your doll will be unable to attack although it does 6 damage (not a significant ammount)

Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: BloodlinE on August 14, 2010, 06:57:01 am
nice deck..
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Rainbowz on August 15, 2010, 11:29:49 am
-1 Dusk Mantle +1 PermaFrost Shield, ;)
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: dzanis on August 15, 2010, 04:37:24 pm
I tried to work with Nymph Tears instead of nymphs, but has to wait too much for the Water element to accumulate :(

Can Earth nymphs be replaced with 6 BB?
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Tuntor on August 16, 2010, 04:47:25 am
My spin on this has been to eliminate the nymphs and the upgrades as I don't have earthy ones. Basilisk bloods it is!
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 55t 595 595 595 595 595 595 5f6 5fb 5ia 5og 5v0 5v0 5v0 61r
In PVP this is a whole lot of fun, vulnerable mostly to Time mark (duh!) but faring well against almost all others. I have it set at 30 cards right now, but am considering upping it to 40 for tackling FGs better 9though it does surprisingly well against some. Definitely a deck worth exploring more!
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: relgar on August 16, 2010, 01:38:34 pm
I've been trying to come up with a good deck that uses voodoo without nymphs (as I do not have them) but I have found it hard. There are a few good synergies with voodoo dolls, as you know:

Aside from the required Gravity Pull and Basilisk Blood, I've found that it is very difficult to get enough cards for a pvp deck OR FG deck that performs well. The deck posted above has 3 creature cards. That's 1 in 10 cards. If you don't get it in your starting hand or in the next few draws you are toast! Also, momentum totally bypasses the doll, which makes things more difficult since momentumed scorpions seem to be all the rage these days.

It's a good card, but I think it needs too many other cards to make it work. Damn nymphs. :(
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Tuntor on August 16, 2010, 08:43:13 pm
While true that my version is creature light, it has a surprisingly high win percentage against PVP1 and AI3...reasonable against Top50 and against a couple of false gods (notable Miracle that seems to come up more often than not for me lately) it has won. That said, it's far from perfect...and the upgraded is infinitely better...but for being unupped this one plays hard and well.
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Lordpants on August 19, 2010, 06:43:29 am
A protect Artifact could go along way in securing victory if you put it on your Gravity shield early and have the nymphs work creature control.
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: rockzo on September 25, 2010, 02:49:47 am
this probably wont work because of the lack of quantum but a fractal chimera combo on a voodoo doll is an option
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: kobisjeruk on September 25, 2010, 04:03:07 am
this probably wont work because of the lack of quantum but a fractal chimera combo on a voodoo doll is an option
have you even tried that? dont be lazy, test your idea before suggesting them
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: rockzo on September 25, 2010, 06:54:22 am
this probably wont work because of the lack of quantum but a fractal chimera combo on a voodoo doll is an option
have you even tried that? dont be lazy, test your idea before suggesting them
nvm doesn't work forgot dolls lose abilities when they turn into a chimera
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: frlaa on October 10, 2010, 03:02:27 pm
is it as good as ccyb?
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Fallower on October 11, 2010, 04:19:00 am
Faster, but less wins.
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: 7_Deadly_Sins on October 11, 2010, 04:35:00 am
I wish i had the nymphs :(
Title: Re: Karma - Quit hitting yourself (FG) v 1.25
Post by: Captain Scibra on February 24, 2011, 10:33:58 pm
Well... I have one of them... perhaps I could sub in a Tear.  Though I should probably test it before i jump to actually making it.  I like the idea.

EDIT: It's funny because it can EM them, so long as the momentum ones are dealt with.
blarg: