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After 150 games in AI4, it's 81-69 (54%) with an average TTW of 10.73. Despite the relatively low win rate, it's fast (for unupped/rareless AI4 at least). According to my current understanding of the drop rates, it gets approximately 1.25 upped cards an hour (plus a sizable amount of money from selling random unupped cards and the wins themselves).
Honestly, playing this deck feels pretty much like playing AI3, except every so often you get a free 1150 electrum in addition to the steady money from the games themselves. Games are quick and easy, and most of the time when it loses, it loses fast - its main vulnerability is when the AI4 pulls out a really fast rush.
Meganecro, but I am getting a bit annoyed to see this deck suggested again and again while I think it can be done better.
Harder, better, faster, stronger
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4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55t 590 590 590 590 590 590 5c1 5f6 5f6 5if 5lf 5og 5og 61q 61q 8pm
This deck sacrifices very little shieldbypass to be notably faster, while maintaining the controlpower compared to the deck in the op. Quick testing put me at 5-1 and ttw were 7,9,10,12,10 so that would translate to 9.6 ttw.