Elements the Game Forum - Free Online Fantasy Card Game

Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: ColorlessGreen on June 23, 2013, 01:57:19 am

Title: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: ColorlessGreen on June 23, 2013, 01:57:19 am
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52t 55q 55q 590 590 590 590 590 5c7 5f6 5f6 5if 5if 5lm 5og 5og 61q 8pm


After 150 games in AI4, it's 81-69 (54%) with an average TTW of 10.73. Despite the relatively low win rate, it's fast (for unupped/rareless AI4 at least). According to my current understanding of the drop rates, it gets approximately 1.25 upped cards an hour (plus a sizable amount of money from selling random unupped cards and the wins themselves).

Honestly, playing this deck feels pretty much like playing AI3, except every so often you get a free 1150 electrum in addition to the steady money from the games themselves. Games are quick and easy, and most of the time when it loses, it loses fast - its main vulnerability is when the AI4 pulls out a really fast rush.
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: omegareaper7 on June 23, 2013, 08:09:30 pm
Perhaps a steal in place of a deflag and blessing in place of sanctuary? How do you think that would effect the deck?
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: ColorlessGreen on June 23, 2013, 08:56:21 pm
Perhaps a steal in place of a deflag and blessing in place of sanctuary? How do you think that would effect the deck?

Regarding deflag->steal: Currently, the deck uses four :darkness and six :fire. Switching to a steal is a possibility, but I'd probably want to switch at least one (if not both) of the lycans to something else to ease up on the dark quanta usage.

Regarding sanc->blessing: Sanctuary is actually a pretty ridiculously useful card in here. Approximately 1/6 of the AI4 decks can come with black hole, which would otherwise be a near auto-loss. Approximately 1/6 of the AI4 decks can also come with devs, which are nowhere near as crippling but still are quite annoying in the early game. I personally find those two protections to be of more use than an extra three damage. The healing has been a decisive factor in more than a few games, also, since the deck's main weakness right now is fast damage.
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: Aknelo on December 08, 2013, 09:50:18 am
I know this is an old thread, but I just wanted to say I've been having a lot of fun playing with this deck you created.  I've been using it to farm AI3's and trying it out against AI4's.

You're right, it does have a relatively low win rate, but I still think it's a good deck and a lot of fun to play with.  There's so much you can do with it if you are careful with your strategies.  You can almost never predict how the game is going to go when you first start, and this deck has such a potential to turn things around either way (losing to winning or vice versa).

Thanks for posting it!  :)
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: CrockettRocket on December 14, 2013, 12:31:39 am
reguarding the sanctuary vs blessing thing: 1  :light isnt too much when you have qt's as well :P sanct is much better for ai4s. The pvp servers are currently borking so I have been grinding ai4 a LOT as fast as possible. Ive found a lot of gravity users for ai4 use black hole. I definitly want sanctuary, and would be willing to go as far as including EA.
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: Vashieve on January 14, 2014, 03:08:30 pm
Heya ColourlessGreen. Thanks a lot for your deck. its helping me farm to build my own ^^.

I've been using it to farm AI4 following the Tutorial thread posted in the forums which recommend your deck.

What would you say to replacing Mummy with an Arsenic?

It makes the deck a little less vulnerable to creature control, and adds a bit of early damage before shields can get up, especially the poison.


An interesting thing to do with 3 Nova, 1 lightning, and 1 graboid. Is to all the novas, lightning the abnormality, and have a graboid out in turn 1, and get it to shieker by turn 2 for some quick damage :D.

First time I didnt know about the abnormality, I died a horrible death. lol
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: inthisroom on January 14, 2014, 03:16:21 pm
Hey. THanks a lot for your deck.

I've been using it to farm AI4 following the Tutorial thread posted in the forums which recommend your deck.

What would you say to replacing Mummy with an Arsenic?

It makes the deck a little less vulnerable to creature control, and adds a bit of early damage before shields can get up, especially the poison.

It would definitely be an option if you owned Arsenic, however, it wouldn't really fit the "rareless" theme.
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: ColorlessGreen on January 14, 2014, 04:14:23 pm
Hey. THanks a lot for your deck.

I've been using it to farm AI4 following the Tutorial thread posted in the forums which recommend your deck.

What would you say to replacing Mummy with an Arsenic?

It makes the deck a little less vulnerable to creature control, and adds a bit of early damage before shields can get up, especially the poison.

It would definitely be an option if you owned Arsenic, however, it wouldn't really fit the "rareless" theme.

Pretty much this. There is little to no reason not to swap out a mummy for an arsenic if you own one, I just didn't put it in the base deck in order to have the base deck accessible to anyone.
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: CrockettRocket on January 14, 2014, 04:16:19 pm
A mind flayer or the mummy vs a freeze? With qp's and novas you can power 2 mind flayers and a freeze. And easily power a freeze and 1 mind flayer.
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: ColorlessGreen on January 14, 2014, 04:20:56 pm
A mind flayer or the mummy vs a freeze? With qp's and novas you can power 2 mind flayers and a freeze. And easily power a freeze and 1 mind flayer.

I find mind flayer extremely useful, so drawing one more often than not is great. I also find mummy much more useful than an added freeze. AI4 isn't really great at getting many big creatures on the table, but frequently gets swarms of weak creatures with annoying abilities. However, there's loads of room for customization available, so if you find freeze works better for you than either of those options, give it a shot.
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: CrockettRocket on January 14, 2014, 07:48:30 pm
Yes, with so many cards coming into the game I find more and more total number of cards have abilities, weakening lucifrin, and strengthening mind  flayer+ lobo's effectivness against more and more decks. I love mind flayer, so personally (if I didnt have an upped deck thats the best tested ai4 killer thats been posted) I would take mummy out for freeze, mainly because its easier to get out.
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: 991woot119 on July 24, 2014, 12:12:37 pm
Is there something I'm missing with playing this deck? Because I win probably about 1/4 of my games in AI4 with this deck. I even frequently lose in AI2/3. It seems that I usually just don't have the resources/have too many resources for the deck to work well. On top of that the damage usually isn't enough to beat them before they bring out something bigger.

EDIT: I have continued using it for AI4 and it has gotten my score to an astonishing -158...

Has this deck been nerfed in a recent patch?
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: Higurashi on July 24, 2014, 05:47:59 pm
4 QP's+6 Novas has been proven to be a solid quanta base since the early days of this game. Adding another QP has in my experience shown you draw less Novas in fewer starting hands. The math of the mulligan would agree. That said, I've never had any problems with the 5+6 ratio, and I employ it in many 100% rushbows that I run for fun.

The deck has very limited control, so you have to know what to Deflag and Lightning. This is knowledge that's only possible to acquire through lots and lots of grinding. In other words, this is not a beginner-friendly deck.

In addition to that, I wouldn't say this deck has had sufficient amounts of testing to be very sure of its winrate. From experience I would definitely peg it above 40% though, and most likely close to, or a bit above, 50%.
Title: Re: HBGB, the Half-Blood Grabbow [AI4][unupped][rareless]
Post by: kaempfer13 on May 19, 2017, 11:20:44 pm
Meganecro, but I am getting a bit annoyed to see this deck suggested again and again while I think it can be done better.

Harder, better, faster, stronger
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55t 590 590 590 590 590 590 5c1 5f6 5f6 5if 5lf 5og 5og 61q 61q 8pm


This deck sacrifices very little shieldbypass to be notably faster, while maintaining the controlpower compared to the deck in the op. Quick testing put me at 5-1 and ttw were 7,9,10,12,10 so that would translate to 9.6 ttw.
blarg: