After a short search (weirdly, search with cards codes didn't work for me), I just finded mostly some SN Pestbow, and one nova Pestbow with upped Sundials and SoBra.
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 715 7al 7hi 7hi 7hi 7q4 7q4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7td 7td 7td 7td 7th 7th 80a 80a 8pt
Explanation, card by card:
Nova: the only 0-card cost. You are assured to go with 1 in the starting hand, allowing to play a Pest in the second turn if starting first. Stats are superiors to get 2 Novas when starting second.
Skull Buckler: may be switched by a Fog Shield, but is superior vs some hard-decks to play against, see below. Rarely, it allows you to fill AI hand (with Nightmare) with Skelletons if it play
and not
Jade Staff: probably more interresting than Vamp Dagger, because the gain of life is assured (Vamp is sensible to shields), and also because
quantas are limited.
SoPa: 3 seems reasonable to get one enough early.
Rewind: CC. Is used also as an indirect quanta denial, since opponent will not draw a pillar/pendulum, and will pay 2 times the casting cost (if able!). Also cool with Nightmare.
Pest: Since the first is casted, others come. Don't forget to burrow them asap...
Steal: Mainly quanta denial. The first target is pendulums (giving you some
quantas), second is towers, and may be used in a more classical way. (Vs Ghostmare, steal the Time Towers. It delays the cast of Ghosts, and more, allow you later to cast them).
Vampire: Tempo when SoPa isn't there, and big healing when SoPa do the job.
Nightmare: To use wisely: I mean, you have to play it when you are sure than when you do, you will prevent for several rounds AI to draw 2 cards/turn. It's really an important part of the denial, healing a bit.
Thunderbolt: CC.
Poor match-ups:
1. SNBow rush. Denial is really innefective. An auto-loss.
2. Air rush. Stealing SoFree allow you to play CC, and also Skull Buckler will transform Damselflies into Skelletons (Quanta denial). Also, Vampires like SoFree.
3. Life rush. Here again, Skull Buckler > Fog Shield.
4. Sanctuaries. One is ok (Steal it!), but multiples (or a PA one) will ruin the deck.