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Scaredgirl

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(almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14408#msg14408
« on: December 26, 2009, 08:25:57 pm »
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.



Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 74b 74b 7q5 7q5 7q5 7q5 8ps


My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.

With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.



This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.



Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html. I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

For your 7th upgrade you should definitely pick Fallen Elf as it gives you a lot more damage.

If you have any suggestion and comments, please let me know.
« Last Edit: June 01, 2012, 02:42:23 am by willng3 »

Celidion

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14413#msg14413
« Reply #1 on: December 26, 2009, 08:31:52 pm »
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?

kulssung

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14422#msg14422
« Reply #2 on: December 26, 2009, 09:19:47 pm »
I accordance with the sundial nerfing, I pretty much ended up with a similar layout while trying to farm gods.

For mine, I resorted to using aether mark and more dim. shields to stall while I get my setup going. Surprisingly, it worked out pretty well and I won most of my games against the easy gods (fire queen, miracle, morte, incarnate) and only had trouble with the obvious hard ones (rainbow, seism, hermes).

kudos, SacredGirl

Scaredgirl

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14423#msg14423
« Reply #3 on: December 26, 2009, 09:22:00 pm »
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?
The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.

While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.

Celidion

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14427#msg14427
« Reply #4 on: December 26, 2009, 09:30:11 pm »
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?
The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.

While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
Kay, thanks for the answer.

Offline Avenger

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14444#msg14444
« Reply #5 on: December 26, 2009, 10:15:34 pm »
There is nothing that protects your druid. How do you survive attacks that are triggered by more than 2 critters?
A single blow of plague or RoF does it in. Even if it isn't targeted by single critter attacks.

Celidion

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14445#msg14445
« Reply #6 on: December 26, 2009, 10:18:32 pm »
There is nothing that protects your druid. How do you survive attacks that are triggered by more than 2 critters?
A single blow of plague or RoF does it in. Even if it isn't targeted by single critter attacks.
Eternity to solve Plague and for RoF, you should first use 3 skeletons or less favorably queen + 2 fireflies to drag out all damaging spells god have.

Scaredgirl

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14448#msg14448
« Reply #7 on: December 26, 2009, 10:25:06 pm »
There is nothing that protects your druid. How do you survive attacks that are triggered by more than 2 critters?
A single blow of plague or RoF does it in. Even if it isn't targeted by single critter attacks.
Eternity to solve Plague and for RoF, you should first use 3 skeletons or less favorably queen + 2 fireflies to drag out all damaging spells god have.
What he said.

Many difficult or even impossible looking situations can be dealt simply with clever strategy. And even if the Druid dies, it's not an automatic loss. But it will make the match last longer that's for sure.

I can list many situations where this deck will lose for certain, but there's nothing you can do about it really. No matter what cards you take and how you play, you will lose some of the matches.

Shyna

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14450#msg14450
« Reply #8 on: December 26, 2009, 10:36:30 pm »
So I was using a modified version of your 54 card rainbow, when I saw this post, and decided to try it out. Didn't play that much with it, about 10 matches, but what I noticed is that I really felt the lack of novas.

In some games, I just had to discard for 2-3 turns in the beginning, because no towers came up, or anything I could use. This happened twice even.
Then in other matches, all I was drawing was towers, which didnt really help either.

Because of no nova's, it doesn't have the speed a fast rainbow has, but because of the relative small deck size, you only have a few of the key cards, which isnt enough to delay the match until you get things rolling, or give you that twist you need (bonewall + firestorm for ex., since you only have 1 of these).

I think I am sticking with the 54 cards version for now, until I get the gold to start playing an entropy rainbow.

P.S. I had more than half of the deck upgraded, and was only using 3 hourglasses and 39 cards.

Scaredgirl

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14454#msg14454
« Reply #9 on: December 26, 2009, 10:53:15 pm »
So I was using a modified version of your 54 card rainbow, when I saw this post, and decided to try it out. Didn't play that much with it, about 10 matches, but what I noticed is that I really felt the lack of novas.

In some games, I just had to discard for 2-3 turns in the beginning, because no towers came up, or anything I could use. This happened twice even.
Then in other matches, all I was drawing was towers, which didnt really help either.

Because of no nova's, it doesn't have the speed a fast rainbow has, but because of the relative small deck size, you only have a few of the key cards, which isnt enough to delay the match until you get things rolling, or give you that twist you need (bonewall + firestorm for ex., since you only have 1 of these).

I think I am sticking with the 54 cards version for now, until I get the gold to start playing an entropy rainbow.

P.S. I had more than half of the deck upgraded, and was only using 3 hourglasses and 39 cards.
Did you have Novas or Supernovas? Having Supernovas really help because they give that reliable 2 quantum per element. With fully upgraded deck I would definitely take Supernovas as they are one of the best cards a rainbow deck can have. Novas on the other hand are not that great because they only give you 1 quantum per element, which is the reason why I didn't take them in this deck. I actually had Novas at first but after some testing I decided that this deck performs better without them. I could be wrong though...

Shyna

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14458#msg14458
« Reply #10 on: December 26, 2009, 11:09:33 pm »
Did you have Novas or Supernovas? Having Supernovas really help because they give that reliable 2 quantum per element. With fully upgraded deck I would definitely take Supernovas as they are one of the best cards a rainbow deck can have. Novas on the other hand are not that great because they only give you 1 quantum per element, which is the reason why I didn't take them in this deck. I actually had Novas at first but after some testing I decided that this deck performs better without them. I could be wrong though...
I am using novas now with my 54 card deck, Im saving gold to upgrade them, so I can make an entropy rainbow.
I didnt use any tho, when playing with the deck you posted here.

Offline Bloodshadow

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Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg14502#msg14502
« Reply #11 on: December 27, 2009, 03:49:31 am »
Ha. Good thing I upgraded my Hourglasses first. I only have four upgraded Hourglasses, but the deck should do fine, right?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

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