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Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: Scaredgirl on December 26, 2009, 08:25:57 pm

Title: (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on December 26, 2009, 08:25:57 pm
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.



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My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.

With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.



This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.



Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

For your 7th upgrade you should definitely pick Fallen Elf as it gives you a lot more damage.

If you have any suggestion and comments, please let me know.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Celidion on December 26, 2009, 08:31:52 pm
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: kulssung on December 26, 2009, 09:19:47 pm
I accordance with the sundial nerfing, I pretty much ended up with a similar layout while trying to farm gods.

For mine, I resorted to using aether mark and more dim. shields to stall while I get my setup going. Surprisingly, it worked out pretty well and I won most of my games against the easy gods (fire queen, miracle, morte, incarnate) and only had trouble with the obvious hard ones (rainbow, seism, hermes).

kudos, SacredGirl
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on December 26, 2009, 09:22:00 pm
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?
The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.

While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Celidion on December 26, 2009, 09:30:11 pm
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?
The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.

While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
Kay, thanks for the answer.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Avenger on December 26, 2009, 10:15:34 pm
There is nothing that protects your druid. How do you survive attacks that are triggered by more than 2 critters?
A single blow of plague or RoF does it in. Even if it isn't targeted by single critter attacks.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Celidion on December 26, 2009, 10:18:32 pm
There is nothing that protects your druid. How do you survive attacks that are triggered by more than 2 critters?
A single blow of plague or RoF does it in. Even if it isn't targeted by single critter attacks.
Eternity to solve Plague and for RoF, you should first use 3 skeletons or less favorably queen + 2 fireflies to drag out all damaging spells god have.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on December 26, 2009, 10:25:06 pm
There is nothing that protects your druid. How do you survive attacks that are triggered by more than 2 critters?
A single blow of plague or RoF does it in. Even if it isn't targeted by single critter attacks.
Eternity to solve Plague and for RoF, you should first use 3 skeletons or less favorably queen + 2 fireflies to drag out all damaging spells god have.
What he said.

Many difficult or even impossible looking situations can be dealt simply with clever strategy. And even if the Druid dies, it's not an automatic loss. But it will make the match last longer that's for sure.

I can list many situations where this deck will lose for certain, but there's nothing you can do about it really. No matter what cards you take and how you play, you will lose some of the matches.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Shyna on December 26, 2009, 10:36:30 pm
So I was using a modified version of your 54 card rainbow, when I saw this post, and decided to try it out. Didn't play that much with it, about 10 matches, but what I noticed is that I really felt the lack of novas.

In some games, I just had to discard for 2-3 turns in the beginning, because no towers came up, or anything I could use. This happened twice even.
Then in other matches, all I was drawing was towers, which didnt really help either.

Because of no nova's, it doesn't have the speed a fast rainbow has, but because of the relative small deck size, you only have a few of the key cards, which isnt enough to delay the match until you get things rolling, or give you that twist you need (bonewall + firestorm for ex., since you only have 1 of these).

I think I am sticking with the 54 cards version for now, until I get the gold to start playing an entropy rainbow.

P.S. I had more than half of the deck upgraded, and was only using 3 hourglasses and 39 cards.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on December 26, 2009, 10:53:15 pm
So I was using a modified version of your 54 card rainbow, when I saw this post, and decided to try it out. Didn't play that much with it, about 10 matches, but what I noticed is that I really felt the lack of novas.

In some games, I just had to discard for 2-3 turns in the beginning, because no towers came up, or anything I could use. This happened twice even.
Then in other matches, all I was drawing was towers, which didnt really help either.

Because of no nova's, it doesn't have the speed a fast rainbow has, but because of the relative small deck size, you only have a few of the key cards, which isnt enough to delay the match until you get things rolling, or give you that twist you need (bonewall + firestorm for ex., since you only have 1 of these).

I think I am sticking with the 54 cards version for now, until I get the gold to start playing an entropy rainbow.

P.S. I had more than half of the deck upgraded, and was only using 3 hourglasses and 39 cards.
Did you have Novas or Supernovas? Having Supernovas really help because they give that reliable 2 quantum per element. With fully upgraded deck I would definitely take Supernovas as they are one of the best cards a rainbow deck can have. Novas on the other hand are not that great because they only give you 1 quantum per element, which is the reason why I didn't take them in this deck. I actually had Novas at first but after some testing I decided that this deck performs better without them. I could be wrong though...
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Shyna on December 26, 2009, 11:09:33 pm
Did you have Novas or Supernovas? Having Supernovas really help because they give that reliable 2 quantum per element. With fully upgraded deck I would definitely take Supernovas as they are one of the best cards a rainbow deck can have. Novas on the other hand are not that great because they only give you 1 quantum per element, which is the reason why I didn't take them in this deck. I actually had Novas at first but after some testing I decided that this deck performs better without them. I could be wrong though...
I am using novas now with my 54 card deck, Im saving gold to upgrade them, so I can make an entropy rainbow.
I didnt use any tho, when playing with the deck you posted here.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on December 27, 2009, 03:49:31 am
Ha. Good thing I upgraded my Hourglasses first. I only have four upgraded Hourglasses, but the deck should do fine, right?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on December 27, 2009, 08:52:55 am
Ha. Good thing I upgraded my Hourglasses first. I only have four upgraded Hourglasses, but the deck should do fine, right?
You might have some difficulties without upgraded Otyughs but I think at least easier Gods shouldn't be a problem.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Flobs on December 27, 2009, 07:25:53 pm
this deck also works very well if u don't upgrade a single card

tyvm  i'm finally able to kill FG's although i've just started playing 2 days ago :D
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Richie on December 28, 2009, 01:16:21 pm
What should I upgrade next? I've already gotten elite queen, electrum hourglasses, feral bond, elite otyugh, graveyard & fallen druid. I want to maximize my winning chances against gods. :D
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: AiBerry on December 28, 2009, 11:22:42 pm
Perhaps it would be good to aid Quinnessence? (sp?) Or whatever the aether Q card is that grants immortality?

I'm using this deck mostly upgraded (I used your Ultimate deck before the nerf, ScaredGirl, to get those upgrades, thank you a ton for that deck!! ) and added 2 Quinnessence, Lava Golem, and Pulverizer(u). Maybe it's because I have so many upgrades, but I've only found Quinnessence useless on the easiest gods, and even then its nice to know your creatures are safe (in case your druid gives Miracle a photon with devour costing 2 light O_O). For all of the harder gods with creature control (Obliterator and Rainbow's Gravity Pulls, Scorpio's Congeal, Fire Queen and Rainbow's Eagle Eyes etc.) Quinessence on an Oty saves my butt. On an FFQ to spam fireflies to draw out congeals/gravitypulls/lightnings/eagleeyes/etc. is also very useful.

EDIT: Took out Lava Golem, since with protected Eternity you don't need it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Cisco on December 29, 2009, 09:21:30 pm
Well I traded My 6 sd for 4 Dims and am at about 60% with a 40card deck. Thats putting it extremely low as I have not done any stats. It is all upgraded though.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Auhm on December 30, 2009, 11:39:53 pm
In regards to Eternity; I can either win it in T50 or if I'm lucky -- slot it from AI3?
I had made a poor 500 point choice. Clarify if there's another way, or if I can't win it from Level 3 at all.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: antara on December 31, 2009, 07:11:56 am
ya i added quints to this deck as well, and doing a lot better ( currently only have upgraded druid) having not to worry about my druid and fairy queen is a huge help, allowing me to win more often then i normly do lol.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Delreich on December 31, 2009, 09:41:58 pm
In regards to Eternity; I can either win it in T50 or if I'm lucky -- slot it from AI3?
I had made a poor 500 point choice. Clarify if there's another way, or if I can't win it from Level 3 at all.
You can win it from one of the time mark AI3s, I think it's the 44 card one. It's a 1 in 400 or so chance, per spin, if I recall correctly.
You can also win one from AI1, should you tire of AI3. You have about 1 in 1500 chance (iirc) for any given card except shards. Only one spin per game though.
I suspect you could also win one from AI5, from Temp<something> or <something>ur.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on January 01, 2010, 01:06:16 am
Perhaps it would be good to aid Quinnessence? (sp?) Or whatever the aether Q card is that grants immortality?
I haven't had time to test Quintessense but I'm sure it would be very effective against the tougher Gods who have creature control.


In regards to Eternity; I can either win it in T50 or if I'm lucky -- slot it from AI3?
I had made a poor 500 point choice. Clarify if there's another way, or if I can't win it from Level 3 at all.
Here are your two best chances for getting an Eternity:

1. Go fight top 50 and find a rare card farm deck, a deck with tons of rare cards (mostly weapons) that some nice player put there to help others. Then just keep grinding that (or those) decks and quiting ever time you face a "real" deck.

2. Reset your account and start from scratch. Yep, it sucks to lose all your money and score but at least you will get that Eternity.


Also keep in mind that not having an Eternity is not the end of the world. You can also play this deck with other weapons, like Pulverizer, Eagle's Eye or Lobotomizer. Just remember that if you use a non-Eternity weapon, you also have to take about 10-12 more cards (try to take a little bit of everything while keeping quantum usage as balanced as possible). This is to prevent you fom decking out.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: RedRevive on January 01, 2010, 10:21:35 pm
I switched out one sundial for a quintessence and I can say that it's a significant advantage to this deck.  Being able to play your Otyugh out without fear of EE or Gravity Pull is a huge advantage, and can quickly turn the game in your favor. 

Great work SG!  This deck holds its own against the new gods: Destiny, Divine Glory, and Ferox, quite well (Obliterator is just not happening for me haha). 
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: antara on January 02, 2010, 08:10:26 pm
myself i run 3, so i can have it on my druid/ oty and my fairy queen $ if i get thsoe 3 up with that on i dont lose :P
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: assassim on January 03, 2010, 07:33:45 pm
I found that this deck works better with 3 novas, 1 forest spirit or arctic squid (to make use of the water quantums), a pulvy, a improved miracle(helps you last a lot longer against poisen gods), and maybe a mindflayer (maybe thats just me but i find that it helps against scorpio/morte/gravi a lot if this gets played early)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BadWolfskin on January 03, 2010, 08:09:50 pm
Hi - I am new here, just playing for some days. I have done excessive reading and played your "old" ultimate deck, following your strategy guide to make tons of money. Obviously the sundial nerf made it a pain in the a$$ to farm FG with it. I managed to get a few wins in, but it takes a huge amount of time.
Now I stumbled across this thread (not enough reading yet) and immediately tried it out.
Wow - that's a pretty good setup. I just added a quintessence and it works wonders protecting that druid or the oty. Actually I am thinking to add a second one. A working and untouchable druid plus oty is needed in order to succeed. Just one good draw for a god with creature-killer cards and your time has been wasted. I am unsure about the 4 hourglasses and am tempted to cut one until I can upgrade them. There is just not enough time quantum early enough, and against most gods you need to start the sundials after the fifth or sixth turn latest.

Well, anyways - thank you Scaredgirl for your relentless effort to help newbies! It is appreciated.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Celidion on January 05, 2010, 04:20:50 am
You beat Divine Glory with this deck... I'm going to make it, even if I lose some winning %, Divine Glory seems impossible unless you get a perfect draw to me.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: stinky472 on January 05, 2010, 10:04:17 pm
Hi Scaredgirl, thanks for posting your deck! I'm new here on the forum but been playing for quite a while on kong. I've been thinking, what if instead of dimensional shield, you used gravity shield combined with enchant artifact?

Here's what I'm thinking: the shield blocks damage from any creature with over 5 hp. Your elite otyugh already starts with 5 hp so if it can get to 6 hp, it can devour anything that is capable of doing damage. Add the new quintessence enchantment to the otyugh and you've got an otyugh capable of devouring any creature capable of doing damage and a shield capable of blocking anything that can't be devoured yet.

By then, you've already shut down the god and only need to mainly be able to sustain the damage from his weapon. With your empathic bonds and firefly queen that shouldn't be too difficult.

Any thoughts would be appreciated.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: AiBerry on January 06, 2010, 06:53:19 am
Hi Scaredgirl, thanks for posting your deck! I'm new here on the forum but been playing for quite a while on kong. I've been thinking, what if instead of dimensional shield, you used gravity shield combined with enchant artifact?

Here's what I'm thinking: the shield blocks damage from any creature with over 5 hp. Your elite otyugh already starts with 5 hp so if it can get to 6 hp, it can devour anything that is capable of doing damage. Add the new quintessence enchantment to the otyugh and you've got an otyugh capable of devouring any creature capable of doing damage and a shield capable of blocking anything that can't be devoured yet.

By then, you've already shut down the god and only need to mainly be able to sustain the damage from his weapon. With your empathic bonds and firefly queen that shouldn't be too difficult.

Any thoughts would be appreciated.
1. Momentum. Gemini's dragons will still get to you, and so will Graviton's firemasters. :(
2. Rushing small creatures. The gravity shield won't protect you against Ferox's hoard or Fire Queen's fireflies or Scorpio's Puffer Fish (venom = OUCH). It's usually hard for me to get an Otyugh and a Quintessence out fast enough to deal with small creatures so quickly.

I'd stick with phase shield and bone wall. LOVE BONE WALL. Save the enchant artifact for your Eternity because decking out sucks. :(
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: DaMisa on January 06, 2010, 06:17:07 pm
Hi Im relatively new and up till now i played shield/phasedragon aether deck, that I managed to get fully upgraded by farming the
two gods that it could kill (Incarnate and destiny)

I sold part of my old deck to get started with your deck but It doesnt yeald better success, although it is much more fun.

At first i made mistakes regularly losing good battles (this deck being much more complex) but its getting better. But i am still able to defeat only handfull of gods. Miracle, Incarna and ferox are quite simple, I lose sometimes with a bad hand though. I managed to defeat scorpio, hermes, morte on occasion but only with very good draw. The others seem still invincible to me. Basicaly i dont really know how to deal with gods with good permanent controll. I tried to read your tactics in the old god killer deck thread but it didnt really help. Yes and i added few supernovas and a quintessence.

I am not complaining. I can do almost as good as with the old deck and it is more fun. If somebody could give me few tilps against the other gods i would greatly appreciate it, because people here seem to be able to kill all, or allmost all gods with this deck with a moderately good draw.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: stinky472 on January 07, 2010, 03:15:23 am
1. Momentum. Gemini's dragons will still get to you, and so will Graviton's firemasters. :(
2. Rushing small creatures. The gravity shield won't protect you against Ferox's hoard or Fire Queen's fireflies or Scorpio's Puffer Fish (venom = OUCH). It's usually hard for me to get an Otyugh and a Quintessence out fast enough to deal with small creatures so quickly.

I'd stick with phase shield and bone wall. LOVE BONE WALL. Save the enchant artifact for your Eternity because decking out sucks. :(
Ah yes, I've been trying out this deck for a while but have added a few quintessence cards to it and I have my hourglasses and otyugh upgraded so far and am winning about 30% of the time. Pretty low but maybe my strategy needs work. I've found it close to impossible to beat Divine Glory with this deck unless I'm missing something major since Otyughs are pretty much useless except to gobble fireflies and regenerate bone wall/replace with skeletons but it's so hard to get an ffq and bonewall and otyugh out fast enough.

The main trouble I'm having is with quantums. It's hard to get 6 aether quantums to put up that dimensional shield or the 7 death to put up bonewall. When I can get an otyugh and ffq out along with bone yard and empathic bond, I've won the game every time. But getting to that point is usually tough and it's because of quantums mostly.

I'm tempted to create a deck that consists mostly of shields and things that will just help keep me alive longer since when I get that ffq/otyugh/boneyard/bonewall/empathic bond combo going, it's no problem but I just have to stay alive long enough to draw those cards and get the quantums necessary to play them.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: stinky472 on January 07, 2010, 03:53:01 am
I've also been thinking about throwing in some reverse time cards into the mix with this deck. I find eternity to be a lifesaver but since I only have one, it can be pretty tough to draw early on. I've discovered it can even be used to save my own creatures in addition to avoiding decking out as mentioned. If I couldn't get quintessence on my elite otyughs or ffq or fallen druid but play one of them anyway out of desperation and they get damaged or poisoned, I can still use eternity's rewind skill to put them back into my deck fully healed.

They might also help for sustenance. I can buy myself time by putting my opponent's creatures back into his deck and really this deck seems to be all about survival in the beginning (just surviving long enough to get the ffq/otyugh/fallen druid combo out there).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: bongoz on January 07, 2010, 06:21:37 pm
hi i am new here :D i have made the The ultimate False God killing deck the Non-upgraded version and not had too much luck yet but now that Sundial only gives you 1 card i want to make this deck but i don't see a deck pic so i don't know how to make it and what is in it :'(


thanks.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: diviad on January 07, 2010, 06:22:22 pm
There is no deck in this thread?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Delreich on January 07, 2010, 06:37:23 pm
There is no deck in this thread?
There's an image attached to the first post. If that's not visible for you, it's:
15 quantum pillar
boneyard
bone wall
enchant artifact
2 empathic bond
rain of fire
firefly queen
eternity
6 sundial
2 steal
2 dimensional shield
fallen druid (upped fallen elf)
2 elite otyugh (upped otyugh)
4 electrum hourglass (upped golden hourglass)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BadWolfskin on January 07, 2010, 10:24:19 pm
It is only visible the moment you register and log on then.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: bongoz on January 07, 2010, 11:05:43 pm
i see it now  ;) one more thing if i don't have Eternity what should i do?
 ???
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Wolfunit on January 08, 2010, 01:07:24 am
Farm till you get one btw get the other cards that you need and put them together,ok bongoz
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: DaMisa on January 09, 2010, 10:24:20 pm
Woow i must take back my previous post. I eventually stopped making mistakes so much, I tweaked it with three supernovas and two Quintessences and started recording statistics.

In 100 false god challenges have won 35 times 30 being elemental masteries, won 16 cards, and defeated every god except Divine Glory, Obliterator and Rainbow. And I did not even try much to defeat them, I also most of the time didnt play with Graviton and hermes (All of the encounters are recorded in the statistic though). I totaly own fire queen and chaos lord.

I eventually added more cards, I think one more pillar one more hourglass, dissipation field which is surprisingly useful even though it doesnt much go with the logic of the deck. Now i am trying out to add one miracle and i am not really sure about it yet, although it did save my neck a few times. I even won my first and only game with that new God Elidnis. Seism isnt really that hard either. If anyone has any idea how to beat The three gods mentioned earlier with this deck i would be glad.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Alexfrog on January 15, 2010, 11:44:04 pm
Scaredgirl, thank you very much for posting this decklist/strategy.

I started playing a couple weeks ago and tried several decks (Gravity with earth or fire, Firefly Queen/Empathic Bond, Mono-Aether), and they all beat level 3, did poorly against top50 or level 5 (~25-33% win), and couldnt beat the false gods.  Very difficult to get any upgrades that way.

I put together a version of this deck (all unupgraded), and started beating some of the false gods right away.  (Some destroy me, but enough are winnable to make it worth it, which should be the goal at first).

I dont have eternity so I am playing 15 more cards.  (I really need to get an eternity!)


Here are my thoughts for new players on what to upgrade first:

The #1 card to upgrade first should be Otyugh. He can kill a lot more when he starts at 5 than 3, allowing him to grow bigger. 

I actually started out by upgrading 4 Otyughs.  For a 55 card deck without Eternity, creature control is the #1 issue.  For a 40 card deck with Eternity, I would go with the standard 2 Otyughs.  (Thats 3 good creature control cards in 40 cards, 4 in 54).

The second card I upgraded was actually Supernova.  My biggest problem with this deck is speed.  I have the answers in my hand but no quantums to cast them. Dying with dissipation shield in hand, or bonewall + rain of fire, is very annoying.  So is not being able to play Oteugh soon enough to get it going.    QUantum Pillars/Towers arent all that reliable at giving you the right quantums for your answer in the early game.  Sometimes youll get the wrong ones.  With Supernova, all you need is 2 chaos, and then you get +2 of everything. 

I was using Novas in my 55 card version, and upgraded them next.  I found this speedup even more important than upgrading Hourglasses!  (Note: Upgraded hourglass might be more important for those with Eternity, however!). 

After Supernovas, the next step will be upgrading Hourglasses and Quantum Pillars, again you are goign for speed.  This deck, unupgraded, is pretty slow to get going.  Drawing supernovas early feels pretty key.


As to the cards to include, what are all of your thoughts on this?
Here are my thoughts:
Definitely 1 Boneyard, 1-2 Bonewall.  Bonewall is the most reliable shield and is amazing lategame.  It cant be stolen or removed.  I have had the AI use pulverizer to destroy one bonewall piece every turn, while ignoring my weapon and empathic bonds!  I use 2 Bonewall in my larger version. 
Boneyward is involved in your kill combo, and generates skeletons for you to mutate. 
1-2 Fallen Elf.  Fallen elf plays good defense as well as upgrading your skeletons and fireflies.  He is critical to the versatility of the deck.  I actually like unupgraded Fallen Elf early on (especially in the unupgraded version), as you can kill and downgrade enemy creatures.  I use two in my large version.
0 Maxwell's Demon.  The problem creatures are generally the ones that Otyugh cant kill, which are the high toughness ones.  Generally I found that Maxwell's demon felt inferior to either Fallen Elf or Otyugh.
0 Mind Flayer.  I found Mind Flayer to be worse than Otyugh/Fallen Elf.  He is cheaper, but he doesnt deal with as many problems.  If I had the water weapon that lobotimizes, I would definitely pick that over Mind Flayer.
1-2 Firefly Queen.  I use two in my large version, to go with two Fallen Elves.  This helps me to get them both earlier and begin mutating. 
1-2 Empathic Bond.  I use 2 in my large version. This gives you some chance against poison, and it results in Elemental Mastery cash bonus. 
1-2 Rain of Fire.  I have been using 2 but maybe it should be 1?  Against several of the Gods, drawing this in time is key to winning, such as Ferrox and Fire Queen.
6 Sundial.  Duh!
2-3 Steal.  I use 3 in my large version, its a key card for taking shields and weapons.  2 works as well, but it means you have to be more careful about how you spend them.  I actually beat rainbow by stealing his first two hourglasses! 
2-3 Dimensional Shield. 
4 Hourglass. 

Enchant Artifact:  I have not been using them (and automatically lose to Seism, clearly).  My thought is that if I included 1-2, they might help against Seism but would they do much of anything against most gods?  With my unupgraded deck, I would rather reliably beat some of the gods, than weaken myself against those to try to have a chance against Seism.

Am I being foolish here?  Will I really kill Seism very much if I put these in?  He seems almost impossible for the slow, unupgraded deck. 

Transcendance:  Would this help the deck?  While it seems like it would be great on an Otyugh, I also feel that I cant afford the Aether cost.  One struggle early on is often to survive until I have 6 aether quantums to play DImensional Shield!  I dont want to spend 4 on this.

Purify:  Against the two poison matchups, I'm not sure that this would really save me.  They tend to keep on piling up the poison forever.  Generally you either get your skeleton/firefly generation up in time, with empathic bonds, and live, or you

Weapons: Eternity is definitely the best. Other than that, Pulverizer is good (I use it to deny shields/weapons, and do things like kill all of Miracle's white towers to prevent the second miracle).  The water/lobotomizer, and air/Eagle eye are also good choices as they deal with creatures.


A couple other cards I have conseider but do not currently use are:
Some sort of Otyugh pump spell (Heavy Armor).  However this doesnt help against peopel who rewind your Otyugh.
Some sort of targetted creature removal, such as Rage Potion or Lightning.  These can bring a big creature down to Otyugh-eatable size, team up with Rain of Fire to kill something, etc.  However I think an Otyugh/Otyugh pump, or another Fallen Elf would be better.


I would start over and take eternity if I didnt have 10 upgraded cards already, it seems critical.  I need to find the best way to grind this thing.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: stinky472 on January 16, 2010, 09:07:46 am
Enchant Artifact:  I have not been using them (and automatically lose to Seism, clearly).  My thought is that if I included 1-2, they might help against Seism but would they do much of anything against most gods?  With my unupgraded deck, I would rather reliably beat some of the gods, than weaken myself against those to try to have a chance against Seism.

Am I being foolish here?  Will I really kill Seism very much if I put these in?  He seems almost impossible for the slow, unupgraded deck. 
I've beat seism only two times with a slightly modified variant of this deck and both times included drawing enchant artifact early and using it on my pillars rather than eternity. When he can't destroy your pillars, he's not a tough god. One time he freaked me out by getting a pulverizer out but then I saw that he had no gravity to use it! I only have one enchant artifact, but having been considering a second one against not just seism but also rainbow, obliterator, and dg who like to explode/steal your stuff.

Purify:  Against the two poison matchups, I'm not sure that this would really save me.  They tend to keep on piling up the poison forever.  Generally you either get your skeleton/firefly generation up in time, with empathic bonds, and live, or you
Purify is a tough one since only Morte and Scorpio use poison. It's awfully useful against those gods, but being a card lacking generality and hence just taking up space and reducing odds of drawing other critical cards against the rest, I've chosen not to include it. Still it is so helpful against poison gods, especially Scorpio - difficult choice.

A couple other cards I have conseider but do not currently use are:
Some sort of Otyugh pump spell (Heavy Armor).  However this doesnt help against peopel who rewind your Otyugh.
Some sort of targetted creature removal, such as Rage Potion or Lightning.  These can bring a big creature down to Otyugh-eatable size, team up with Rain of Fire to kill something, etc.  However I think an Otyugh/Otyugh pump, or another Fallen Elf would be better.
For me I think quintessence is essential to my deck. I have 3 in there even though I have two elite otyughs, 1 fallen druid, and 1 ffq. The ffq always gets quintessence along with 1 otyugh, and I decide based on the game whether I need the fallen druid or the other otyugh to be protected (often it just depends on which comes first, but sometimes I need to devour more enemies like against incarnate if I was slow playing these and he got a lot of skeletons that I have to clean up).

As for boosts, I would rather use damage to get enemies to a size my otyugh can eat rather than boost my otyugh since something to damage creatures could also kill creatures without the otyugh and hence buy you a little more time. For that reason I have an eagle's eye in my deck which has saved my life a few times. Sometimes I'm considering including a fallen elf in my deck (I have a fallen druid) just because the former has a decent chance to turn the creature into an abomination (which isn't so bad) or kill the creature. With fallen druid you always get a mutant so using this on enemy creatures in hopes of being able to eat it with otyugh is risky (quite often the result was immaterial or had really high health and something horrible like a cheap steal or destroy or poison).

I've also been thinking of throwing in a good, persistent shield like jade shield or permafrost shield. I managed to get a couple of SOGs which are really useful given they take only 2 random quantums to buy me a little of the extra time which this deck really tends to need and being able to reduce damage early on for cheap would really help against gods like fire queen and ferox who tend to have a lot of low damage creatures unlike obliterator/seism (shriekers) or miracle (blessed dragons) until I can draw or get enough quantums to play phase shield or get enough creature control to get a bonewall that won't be shattered quickly.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Seamless13 on January 17, 2010, 05:11:26 am
Im new and saw this thread.I used the old 54 card version of this deck.I still use it as I prefer it to the smaller deck.I also added a couple cards.Aflatoxin on a skeleton if kept alive can fill your field.Remember using the old one it had owls eye.Some people complained about Malignant cells being hard to control.But using them with oty and bonewall is brilliant.Using your owls eye to kill them to make room for your other monsters such as fallen druid and using mutate on them.Once one dies eating another with oty will let boneyard fill that space.Infact with upgraded boneyard with elite skeletons makes the deck better and its much easier to use un upgraded.Because it has plate armor a none upgraded oty can be much more effective.I dont think the other new cards help out to much except maybe Lucifierin because you will have skeletons.But thats on you.Anyone else have success with that slight change to the old deck?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Alexfrog on January 18, 2010, 01:55:43 am
I added quintessence and they seem critical.  They save you in many situations where it keeps your Otyugh alive.

I got an Eternity and its very useful, I still find that I like the ~54 card version better than 40, even with Eternity.  Lets me have 2 of certain things so that I can use one early and not worry if it gets removed.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Zac33333 on January 19, 2010, 12:15:35 am
Would this work fully NONupgraded for us poor noobs? And would miracle be a good addition?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Seamless13 on January 19, 2010, 06:54:54 am
Would this work fully NONupgraded for us poor noobs? And would miracle be a good addition?
Well seeing as how there isnt much in the deck thatuses light quanta Im assuming miracle would be an amazing addition. ^^
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on January 19, 2010, 08:44:51 am
Would this work fully NONupgraded for us poor noobs? And would miracle be a good addition?
Well seeing as how there isnt much in the deck thatuses light quanta Im assuming miracle would be an amazing addition. ^^
Sundials use some and non-upgraded Miracle costs 12 (or 15). You will probably be dead a long time before you can use it.

I haven't had time to test this deck with new cards. Only one I have tested it with was Quintessence and yes, it's a must-have card on this deck (like someone suggested earlier on this thread). I suggest everyone to try it out.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kamietsu on January 19, 2010, 08:54:35 am
I found miracle to be a great addition when i used this deck. Yeah, it will take awhile to gather the quanta, but it can really be the different between a flat out loss and a win.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on January 19, 2010, 11:02:20 am
I found miracle to be a great addition when i used this deck. Yeah, it will take awhile to gather the quanta, but it can really be the different between a flat out loss and a win.
Non-upgraded deck? Without Supernovas?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Alexfrog on January 19, 2010, 05:50:07 pm
On Miracle: I added (Improved) Miracle once I finally got one, but by then I had some upgraded towers and 4 supernovas.  I find that it contributes to more frequent elemental masteries in your wins, and it has won me a couple games against the poison gods, giving me a few more turns to get enough skeletons/fireflies that feral bond can heal me more than the poison.

Quintessence definitely upped my win rate.  Against certain gods you just cant keep an Otyugh around without it, but with it you shut them down.  For example: Fire Queen, Incarnate, both poison FGs.  All of these have small creatures that you need to eat, but would kill, shrink, lobotomize, or freeze your Otyugh.  I am debating 2 vs 3 quintessences for my large (55 card) version.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: national_killer on January 20, 2010, 06:52:26 am
i would like  to say that protecting an oty, the queen, and the fallen druid. i find it helpful when i use bone wall and queen to improve the creatures. i hope it helped =)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ramones on January 23, 2010, 11:00:09 pm
I've tried so many times this deck and it DOES NOT work.

There is more False Gods than the ones you'd put in the stategy guide. Ferox, Eldini (?) and Divine Glory aren't there.

Sorry SG, this deck fails so much that I can't even look this cards again.

To farm False Gods, you MUST have upgraded card and a great strategy. In other post, someone post the deck of Hermes (false god) and, im my opinion, it is THE BEST deck in all game. My objective is to do a deck just like that.



Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on January 23, 2010, 11:24:23 pm
I've tried so many times this deck and it DOES NOT work.

There is more False Gods than the ones you'd put in the stategy guide. Ferox, Eldini (?) and Divine Glory aren't there.

Sorry SG, this deck fails so much that I can't even look this cards again.

To farm False Gods, you MUST have upgraded card and a great strategy. In other post, someone post the deck of Hermes (false god) and, im my opinion, it is THE BEST deck in all game. My objective is to do a deck just like that.
I've heard this "does not work" many many times with my old deck and now this new one as well. :)

The fact is that all these popular decks you see on this forum and in wiki were designed by veteran players and they do work. They problem is not the deck, it's the player.

These rainbow decks are not easy to play because you really need to know what to do in every single situation. If you just keep clicking cards without really understanding your opponent, you will lose most of the time. If you are looking for that non-upgraded deck that wins 90%+ of times against False Gods, I can save you some time and tell you that it doesn't exist.

It's pretty funny how you tell me that this deck doesn't work :) If you think that I just made up this deck in my mind without testing it first you are wrong. I always test my decks before posting them. Maybe this deck didn't work for you, but it sure did work for me.

Instead of coming to these forums all frustrated and angry, I suggest you go practice some more. Or maybe read some more tutorials? When you have the skill, False Gods will fall.

Oh and the reason those new False Gods aren't in the strategy guide is that they were not in the game when I wrote that guide.. what.. 4 months ago?

So your plan is to copy the deck of Hermes and use that against all False Gods? In that case I have to say good luck because you are going to need it. :)

When you find that perfect deck with I-win buttons, please post in on this forum.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ivalmian on January 24, 2010, 12:24:09 am
I've tried so many times this deck and it DOES NOT work.

There is more False Gods than the ones you'd put in the stategy guide. Ferox, Eldini (?) and Divine Glory aren't there.

Sorry SG, this deck fails so much that I can't even look this cards again.

To farm False Gods, you MUST have upgraded card and a great strategy. In other post, someone post the deck of Hermes (false god) and, im my opinion, it is THE BEST deck in all game. My objective is to do a deck just like that.
I've heard this "does not work" many many times with my old deck and now this new one as well. :)

The fact is that all these popular decks you see on this forum and in wiki were designed by veteran players and they do work. They problem is not the deck, it's the player.

These rainbow decks are not easy to play because you really need to know what to do in every single situation. If you just keep clicking cards without really understanding your opponent, you will lose most of the time. If you are looking for that non-upgraded deck that wins 90%+ of times against False Gods, I can save you some time and tell you that it doesn't exist.

It's pretty funny how you tell me that this deck doesn't work :) If you think that I just made up this deck in my mind without testing it first you are wrong. I always test my decks before posting them. Maybe this deck didn't work for you, but it sure did work for me.

Instead of coming to these forums all frustrated and angry, I suggest you go practice some more. Or maybe read some more tutorials? When you have the skill, False Gods will fall.

Oh and the reason those new False Gods aren't in the strategy guide is that they were not in the game when I wrote that guide.. what.. 4 months ago?

So your plan is to copy the deck of Hermes and use that against all False Gods? In that case I have to say good luck because you are going to need it. :)

When you find that perfect deck with I-win buttons, please post in on this forum.
Rofl..

but with all seriousness, sg is right... fighting FGs, especially now that they are smarter, requires thought.. you can't brute force win, and with sundials nerfed, even simply delaying the god is difficult..

I haven't used this deck, but I have used SGs other decks (which some people claim don't work), and they certainly worked for me!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ramones on January 24, 2010, 10:04:54 pm
Okay, I understand your point here. But, somehow, the False Gods are now so much hard to beat than this deck are not effective anymore. I'm not saying here that you fail making this deck. I've been playing Elements just about 3 months (after Kongregate, I admit) and in a short period of time a great number of modifications takes place and improved the game for better.  And, as Ivalmian said, the false gods are "smarter" now, so maybe I have tried the deck in wrong time. Certainly, my opinion here will not interfere at all, since I'm a "newbie" here (hahaha).

Hey SG you are a really great forum administrator, so please forgive me if I appears to be "all frustrated and angry" posting. I'm not even like this.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on January 24, 2010, 11:13:38 pm
Okay, I understand your point here. But, somehow, the False Gods are now so much hard to beat than this deck are not effective anymore. I'm not saying here that you fail making this deck. I've been playing Elements just about 3 months (after Kongregate, I admit) and in a short period of time a great number of modifications takes place and improved the game for better.  And, as Ivalmian said, the false gods are "smarter" now, so maybe I have tried the deck in wrong time. Certainly, my opinion here will not interfere at all, since I'm a "newbie" here (hahaha).

Hey SG you are a really great forum administrator, so please forgive me if I appears to be "all frustrated and angry" posting. I'm not even like this.
No worries, I'm not going to ban you.  8)

To tell you the truth, all my time goes to this forum moderating and other projects I'm working on. I only took one day vacation to make this deck and posted it on the same day, December 26th.

Since then I don't think I've logged in once so I have no idea how much AI has improved. But I do know that on December 26th this deck did work although it was really frustrating at times when I got totally owned by False Gods. That Sundial nerf was a big blow to decks like this one.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ramones on January 25, 2010, 12:33:52 am
Oh yes, the Sundial nerf was a big change. In other hand, the release of Quintessence card was good surprise. I think the way to build a good strategy now have to balance the potions and shields modifications (fire buckler, in example). But this is a discussion to other post.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: czah on February 01, 2010, 05:55:28 pm
What if we don't have eternity?  What's the best choice here.  Same setup, except add enough to make it a 50card deck?  Hope to steal eternity? =o
 If it's best to not use this deck until we get an eternity, then is one of the grind decks in your "introduction" thread the best way to do so?  My rainbow poison does real well against everything but level 5 and FG...but takes awhile to win....would like a fast winning deck, but one that can still play t50 every once in awhile.

My upgrades right now is one HourGlass, and Pulverizer.  Don't have any shards, or miracles...which is kinda weird considering im 2500 score.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on February 02, 2010, 04:41:11 pm
What if we don't have eternity?  What's the best choice here.  Same setup, except add enough to make it a 50card deck?  Hope to steal eternity? =o
 If it's best to not use this deck until we get an eternity, then is one of the grind decks in your "introduction" thread the best way to do so?  My rainbow poison does real well against everything but level 5 and FG...but takes awhile to win....would like a fast winning deck, but one that can still play t50 every once in awhile.

My upgrades right now is one HourGlass, and Pulverizer.  Don't have any shards, or miracles...which is kinda weird considering im 2500 score.
Pulverizer is also a good choice. But like you said, you need a bigger deck for that. Something like 50-53 is probably optimal when playing with non-upgraded cards. Just expect to get more bad draws like with all 50+ decks.

Also pack a couple of Quintessence.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: czah on February 02, 2010, 08:44:50 pm
What if we don't have eternity?  What's the best choice here.  Same setup, except add enough to make it a 50card deck?  Hope to steal eternity? =o
 If it's best to not use this deck until we get an eternity, then is one of the grind decks in your "introduction" thread the best way to do so?  My rainbow poison does real well against everything but level 5 and FG...but takes awhile to win....would like a fast winning deck, but one that can still play t50 every once in awhile.

My upgrades right now is one HourGlass, and Pulverizer.  Don't have any shards, or miracles...which is kinda weird considering im 2500 score.
Pulverizer is also a good choice. But like you said, you need a bigger deck for that. Something like 50-53 is probably optimal when playing with non-upgraded cards. Just expect to get more bad draws like with all 50+ decks.

Also pack a couple of Quintessence.
Ya, here's my current setup.  Just upgraded a shard & Oty.  About 80% win vs t50, 99% vs level 3, and 50% vs level 5.  Maybe 20% vs FG.  What should i upgrade next?  Another oty, or hourglass?  Or maybe a nova?
Any suggestion until I can get eternity is much appreciated.

(http://img94.imageshack.us/img94/1134/decksf.jpg)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: kilava on February 06, 2010, 04:50:15 pm
First of all I would like to thank you Scaredgirl for posting these decks, since it really help people like me who just started.

Can you post a image on the 40 card deck with eternity? (I can see "cheap_anti-False_God.JPG, 54.87 kB, 490x351" but if I download the image I just get a distorted image.

/Kilava
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on February 06, 2010, 04:58:05 pm
First of all I would like to thank you Scaredgirl for posting these decks, since it really help people like me who just started.

Can you post a image on the 40 card deck with eternity? (I can see "cheap_anti-False_God.JPG, 54.87 kB, 490x351" but if I download the image I just get a distorted image.

/Kilava
Yes, old attachments are still broken.

I added the image.on the original post. You might want to replace one Dimensional Shiled with Quintessence.

Good luck.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Evermore on February 14, 2010, 09:38:01 pm
Great deck, have had much success so far with only the 7 upgraded cards.  Win percentage somewhere around 75% so far, with a small sample size.

If you get the enchant artifact early against Seism with this deck, it is absolute easymode =0  I had previously got pwnt by this guy a lot so this is a welcome change

On a related note, I want to thank SG for the work he(she?) does on this forum for helping newer players.  <3 <3 <3

Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: SushiP on February 15, 2010, 02:01:18 pm
First of all I'd like to thank Scaredgirl for providing this deck (and others) and helping out newbs like me in the process. I built this deck (no upgraded cards yet) and it seems like it will be completely ineffective against False Gods until I get some cards upgraded. 1500 gold for each upgrade seems like a huge cost and will take days of grinding Level 3s to obtain. Am I missing something? Should I be able to win against False Gods occasionally without any upgraded cards?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Evermore on February 15, 2010, 02:28:46 pm
You will win occasionally against false gods without any upgrades.  Personally though, I grinded lvl 5s (half blood) and some T50 (for rares) until I had my hourglasses and otyughs upgraded.  Once you get your tactics down it will go fast and you will be grinding the FGs in no time.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: SushiP on February 15, 2010, 02:36:58 pm
I can win against the Top 50 using a non-upgraded deck?! Count me in. :D Thanks for the tips.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Clathius on February 15, 2010, 02:59:13 pm
Well, you will note that the "nonupgraded" deck has 6 upgrades with a 7th optional.   

The whole point of this deck is locking down the opposing deck using several combos.   There is only 1-2 of most cards in this deck.    The way you get the card you need is to draw multiple cards a round using the hourglasses.   Upgraded hourglasses use :time for each draw vs  :time :time for the unupgraded.   This may seem subtile, but early in the game you will be starved for  :time.

You need the Oty's upgraded because they go from 0/3 to 0/5.   An 0/3 Oty can only eat a creature that is x/2 or less while the 0/5 version can eat an x/4 or less.   In order for this deck to work, you NEED to be eating the opposing creatures.   And don't be shy about eating your own skeletons or fireflies if you need to in order to make him stronger so that he can eat a particular enemy creature.   

I originally played this deck without the druid (using an elf instead - the druid is the upgraded elf).  I can tell you flat out the druid makes a world of difference.   The difference is the elf turns a creature usually into one of those 5/5 with no skills and sometimes kills the target.  The druid always turns the target into a creature with a skill.   So it turns your skeletons or fireflies into otys, or something with steal, destroy, etc...etc.   This may seem subtile but it is huge and dramatic speeds up your games.

I followed up these upgrades by upgrading the shields and bone walls since it reduces casting cost and again that has helped the deck.   

I am by no means an expert.   I just happen to build and start upgrading this deck this week so I wanted to pass along how important those first key upgrades really are.   

I also recommend you read up on the various gods.  It helps 1000% to know what the god is going to do.  For example, for some gods you want to steal their weapons or their graveyard.    You need to know this so you don't waste your steals.

All this being said, I don't think I'd bother playing this deck until I had the 7 upgrades.  Each loss is going to cost you 30 + the time you spent losing.   I personally found that I could gain faster money using a shieker/graboid deck against the AI3.   It is unglamorous but efficient.   If you focus on moving quickly, you can easily make 600 per hour not including the money you make from cards.   2 hours of grinding will easily net you 1 upgraded card.   
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Laxaria on February 16, 2010, 03:53:21 am
I second above poster's sentiments. Electrum Hourglasses and Fallen Druid should be your main priorities. Sure, Oty's are nice too, but the druid makes just that huge a difference when fighting against False Gods where you can win. Once u can stall until you get a good combination of cards running, the Druid really makes your win faster and less unpredictable.

JUST REMEMBER TO REWRITE WITH ETERNITY!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: joostyjuice on February 19, 2010, 08:40:21 pm
I've collected all the cards for this deck and am wondering if it's a good idea to switch marks and start grinding AI3 to get the money for the upgrades before I take on the FGs or if I should stick with my speed poison (12xDeath Pillars, 6x bone wall, 6x chryasus, 6x poison) deck to farm it? 
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on February 19, 2010, 09:53:51 pm
Try playing against AI5 with Scaredgirl's deck. You'll get some practice on how to use it, and your rewards are greater if you play against AI5 as well -- you could get your hands on some particularly nice upgraded cards, which you could sell to upgrade the deck if you don't need the card.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Fan of Rainbows on February 21, 2010, 01:34:31 pm
I have gotten the 7 cards I need upgraded according to SG, what order should I upgrade cards now? Or if I should not upgrade cards, what should I do next?

Thank you to any replies
Fan of Rainbows
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Reasoner on February 22, 2010, 02:15:48 am
i really like this deck, im going to make it, maybe add another phase shield or 2.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Clathius on February 22, 2010, 01:32:02 pm
I have been using a modified version of this deck and upgrading it.  I have ~33 upgraded cards.   This is what I would do based on what I have noticed does and does not offer an impact after upgrading the card.

-Drop 2 dials for 1 more quintessence and 1 more bone wall.   Immortal oty is KEY for this deck so you need 1 more quint in order to assure you get it early.   Never ever ever use your first quint on anything but the Oty.  I also dropped protect artifact and added 1 more dimensional shield.   This shield is uber (3 free turns).  Protect artifact is only useful against 2-3 FG that I found I could not beat anyway because they start too fast and this deck, unupgraded, is too slow.   I'll add a protect artifact back in once I have fully upgraded. 
-Upgrade the key 7.
-Upgrade 2 Nova to Supernova and replace 2 Quantum Pillars with these.   The impact of an early game Supernova is huge.
-Upgrade all of your cards that are key to generating the lock down which have their casting cost reduced by the upgrade:  Dimensional Shield, Bone Wall, Eternity, Quintessence, Empathic Bond
-Upgrade your offense:  Firefly Queen,  Boneyard (optional:  The casting cost goes UP but now you get 2/2 skeletons)
-Upgrade your Pillars
-Upgrade the cheap casting cost cards:  Steal, Protect Artifact, Sundials

A lot of players recommended upgrading pillars first.  I did this. I upgraded 6.   It does not help at all.   Think about it.    If your first 6 "lands" are towers you get 18 RANDOM quantum.    However, if you draw a Supernova, thats 24 quantum, 2 for each and this is from just a single upgraded card.   In the same line of thought, if you reduce the casting cost of your shield it is easier to bring out.   I'll pick a guarenteed quantum savings vs 3 random quantum any day.   The first will will always help you.   The latter might help and odds are it won't.   

If you play this deck a bit you will realize that  :time :aether :death  :life and  :gravity are the key quantums.   The upgrades that will help you most are ones that either generate these quantums or reduce cost of casting cards from those quantums.

BTW...I've been playing 2 weeks now and have 33 upgrades.    It is not so hard to build an upgraded deck.   







Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on February 23, 2010, 06:39:47 am
Can't wait to finish this deck, I already have 3 upgraded cards (4 more to go). I've sold everything (including nynphes) except my half-blood farming deck and what I have of this deck.

Thnks in advance
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: macgawel on February 23, 2010, 11:46:54 am
Protect artifact is only useful against 2-3 FG that I found I could not beat anyway because they start too fast and this deck, unupgraded, is too slow.
Protect Artefact really helps protect  your Eternity.
And eternity is really helpful. It protect you from decking out, keep growth and mutated creatures away, and protect your creatures vs impairing effects, so I'll keep it.
-Upgrade the key 7.
-Upgrade 2 Nova to Supernova and replace 2 Quantum Pillars with these.   The impact of an early game Supernova is huge.
-Upgrade all of your cards that are key to generating the lock down which have their casting cost reduced by the upgrade:  Dimensional Shield, Bone Wall, Eternity, Quintessence, Empathic Bond
-Upgrade your offense:  Firefly Queen,  Boneyard (optional:  The casting cost goes UP but now you get 2/2 skeletons)
-Upgrade your Pillars
-Upgrade the cheap casting cost cards:  Steal, Protect Artifact, Sundials
- I'm not sure about the "key 7" : you can play unupp'ed Oty quickly, and so begin to eat ennemy creatures quickly. So perhaps it's not a good idea to up them ?
- Upgrading the "lock cards" (bonewall excepted) results in 1 less quantum, upgrading pillars in 3 more.
- I don't think FQ is a priority. The fireflies are here only to feed Oty and Fallen Druid, and I don't really need fire quanta.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: xdude on February 24, 2010, 05:23:53 pm
Protect artifact is only useful against 2-3 FG that I found I could not beat anyway because they start too fast and this deck, unupgraded, is too slow.
Protect Artefact really helps protect  your Eternity.
And eternity is really helpful. It protect you from decking out, keep growth and mutated creatures away, and protect your creatures vs impairing effects, so I'll keep it.
-Upgrade the key 7.
-Upgrade 2 Nova to Supernova and replace 2 Quantum Pillars with these.   The impact of an early game Supernova is huge.
-Upgrade all of your cards that are key to generating the lock down which have their casting cost reduced by the upgrade:  Dimensional Shield, Bone Wall, Eternity, Quintessence, Empathic Bond
-Upgrade your offense:  Firefly Queen,  Boneyard (optional:  The casting cost goes UP but now you get 2/2 skeletons)
-Upgrade your Pillars
-Upgrade the cheap casting cost cards:  Steal, Protect Artifact, Sundials
- I'm not sure about the "key 7" : you can play unupp'ed Oty quickly, and so begin to eat ennemy creatures quickly. So perhaps it's not a good idea to up them ?
- Upgrading the "lock cards" (bonewall excepted) results in 1 less quantum, upgrading pillars in 3 more.
- I don't think FQ is a priority. The fireflies are here only to feed Oty and Fallen Druid, and I don't really need fire quanta.
What? Are you even thinking that unupped Oty's are better? They're so small unupped that you will almost NEED to eat 1-2 skeletons or fireflies.
Yes, upgrading the lock cards is 1 quanta less and the pillars 3 more quanta, but the card is 1 less in a SPECIFIC element, where 1 quanta might make the difference, not in a random element (i.e.: FB's are cheaper than EB's, meaning you save 1 very important life quanta)



Can't wait to finish this deck, I already have 3 upgraded cards (4 more to go). I've sold everything (including nynphes) except my half-blood farming deck and what I have of this deck.

Thnks in advance
Meh, never sell Nymphs...
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on February 25, 2010, 01:29:05 am
Meh, never sell Nymphs...
thats the most ridiculous thing in the world, if a card has no use for yo then whats the point in keeping it? I have quite a few nymphs, and the only reason I havent sold them yet is because I havent decided whether ill be able to use it or not.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: icybraker on February 25, 2010, 01:35:14 am
You never know whether you will use Nymphs in the future. As a rule, you shouldn't sell cards unless you need to or already have too many of them; when constructing other and possibly better decks, you may regret it.

Additionally, nymphs are RARE. Part of the appeal of the game is collecting rare cards.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Jumbalumba on February 25, 2010, 02:25:35 am
Meh, never sell Nymphs...
thats the most ridiculous thing in the world, if a card has no use for yo then whats the point in keeping it? I have quite a few nymphs, and the only reason I havent sold them yet is because I havent decided whether ill be able to use it or not.
No, it does not have no use. It may have no use currently. I envisage, and I'm sure many others do too, that the future will be dominated by Nymphs. Nymphs will become invaluable. You only have to look at it in terms of how to get Nymphs. I believe you need on average 12 days of visiting the Oracle to obtain 1 Nymph. So if you consider an extra 75.7 (909/12) electrum a day worth it for losing a card that you cannot be guaranteed to get then sure, go for it. I myself know that I can just work harder to get the cards that I can buy from the Bazaar or upgrade cards. 75.75 electrum is what? 2-4 extra fights against Level 3 a day?

I will never sell cards that I have no control in obtaining (unless I get more than I can ever put in a deck).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: icybraker on February 25, 2010, 02:35:59 am
Thanks for saying what I said in much clearer and strong-sounding terms, Jumba. That's exactly what I mean. :)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on February 25, 2010, 03:01:19 am
Except just becase somethings rare, it doesnt mean its good. Some games, especially card games, have cards purely for their rarity. None of the nymphs have seemed all that good. If they were easy to get (with a few exceptions like the gravity nymph), they really wouldnt be in anyones deck. People wouldnt really care that there were a set of nymphs, just like no one really cares about the set of dragons each element has. I mean, the ONLY reason people are making a big deal abuot the nymphs is because of their rarity.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on February 26, 2010, 07:57:58 pm
I've been trying out this deck. Have not upgraded all cards yet (only 4) but I'm trying to get the hang of it before I mess with the FG, so I've tried it at L3, T50 and even half-bloods and it works pretty well... So I've been thinking on selling my aether Half-blood farming deck, to move on to this one and try it in half bloods until i can upgrade more cards to get it to fals gods... what modifications do you recommend to use it as a Half blood farmer deck?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on February 26, 2010, 08:50:06 pm
I've been trying out this deck. Have not upgraded all cards yet (only 4) but I'm trying to get the hang of it before I mess with the FG, so I've tried it at L3, T50 and even half-bloods and it works pretty well... So I've been thinking on selling my aether Half-blood farming deck, to move on to this one and try it in half bloods until i can upgrade more cards to get it to fals gods... what modifications do you recommend to use it as a Half blood farmer deck?
Half-Bloods are totally different animals.

Problem with this deck against AI5 is probably the fact that it has too much defense. AI5's are noobs which are easy to take down so you don't need that much defense.

If I had to use this against AI5, I would probably do some drastic changes, taking out some of the defense and taking more damage instead. It would probably work without a single Sundial but it's really difficult to say anything without testing it first.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on February 26, 2010, 09:34:36 pm
It works pretty well... the defense from shields and healing from the bonds gets me most masteries so more money and more drops...

I did however remove all the sundials and went with more damage. I'm looking for something to make my creatures and weapons inmortal but yeah i've moved to this deck for the meantime...
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: TheNemesis on February 27, 2010, 08:06:01 am
Need help...
First, as everyone suggested, I used 2 Quint.
Second, should I up my 4th golden tower into Electrum first or the Otuyghs first?
Third, I am considering a Reflective shield (I'm poor, no money for Mirror) against Octane. Recommend?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on February 27, 2010, 01:38:23 pm
Need help...
First, as everyone suggested, I used 2 Quint.
Second, should I up my 4th golden tower into Electrum first or the Otuyghs first?
Third, I am considering a Reflective shield (I'm poor, no money for Mirror) against Octane. Recommend?
reflective shield have limited use. Although I have thought about adding this several times. It would be good against octane, and against the fire queen. But the fire queen is weak enough that it wouldnt be necessary. I dont know if it reflects poison, but if it did it would be wonderful. I do think that it would end up being a good idea myself, cause I think its uses would go beyond octane. And I would upgrade the golden tower first, just because The oys are more useful the sooner you get them,  so if you get them fast it wont be AS necessary to have it upgraded (although it would still be good to get them upgraded asap after the hourglass).

Thats my 2 cents worth.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: xdude on February 27, 2010, 01:43:48 pm
actually reflective shield is also great against hermes. And it doesn't reflect poison.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: TheNemesis on February 27, 2010, 11:53:51 pm
I know. I have been quite successful now, thank you, and I have gotten the 7 'basic' upgrades as well as 2 SoG (got 2 shards from 1 t50 battle long time ago :) )
Now what to upgrade next? Pillars?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: icybraker on February 28, 2010, 12:00:43 am
After you've upgraded your Novas, Hourglasses, Otyughs, and Fallen Elves, go for your pillars, yes.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: TheNemesis on February 28, 2010, 03:23:37 am
should upgrade nova first? Then should change the mark to Entropy?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on February 28, 2010, 02:15:16 pm
do NOT change your mark to entropy, keep it time ALWAYS, this deck will fail if its not.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: icybraker on February 28, 2010, 02:33:54 pm
Well, this deck doesn't even HAVE any Supernovas :P Which is why it's Time mark. If you want to go with a standard rainbow, Entropy mark is the way to go; just drop an Hourglass or two from your lineup.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on February 28, 2010, 11:08:05 pm
But scaredgirl mentioned that supernova would be a good addition, and the only reason she doesnt have it included is because this deck is meant to be unupgraded and novas unupgraded arent useful here
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: icybraker on February 28, 2010, 11:15:27 pm
Exactly.

Most upgraded rainbow decks nowadays are similar to the one Scaredgirl has here, except all the Sundials are replaced by Supernovas (and Pulverizers / Permafrosts / Shards are included).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on March 01, 2010, 02:36:56 am
I've moved on to the False Gods, just won my first fight, elemental mastery, got 120 coins and one upped card :D so I'm starting to up my other cards. I'm gonna go with Puppy Chow's deck... following Essence uber thread. they're a lot of common cards so i can up cards on this deck that I'll later use on the other deck, like queen, steal and pillars.

PuppyChow's deck: http://elementscommunity.org/forum/index.php/topic,1748.0.html
Essence uber therad: http://elementscommunity.org/forum/index.php/topic,3155.0.html

Is there any other nice rainbow decks with good or higher winning % that use this cards?

thx.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on March 01, 2010, 01:39:41 pm
I've moved on to the False Gods, just won my first fight, elemental mastery, got 120 coins and one upped card :D so I'm starting to up my other cards. I'm gonna go with Puppy Chow's deck... following Essence uber thread. they're a lot of common cards so i can up cards on this deck that I'll later use on the other deck, like queen, steal and pillars.

PuppyChow's deck: http://elementscommunity.org/forum/index.php/topic,1748.0.html
Essence uber therad: http://elementscommunity.org/forum/index.php/topic,3155.0.html

Is there any other nice rainbow decks with good or higher winning % that use this cards?

thx.
The 3 most popular Rainbow decks currently are probably PuppyChow's Entropy Rainbow, Scaredgirl's Time Rainbow, and ivalmian's Time Rainbow.

Scaredgirl's Time Rainbow: http://elementscommunity.org/forum/index.php/topic,1615.0.html
ivalmian's Time Rainbow: http://elementscommunity.org/forum/index.php/topic,2156.0.html

jmizzle7 might have something else in the works, but it's supposedly similar to PuppyChow's version.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Clathius on March 01, 2010, 01:48:59 pm
The Puppy version of the rainbow is an Entropy-based rainbow which, REQUIRES 4 shards of gratitude to work.   It has less defense and thus needs more healing to balance this out.  If you read that thread, this is fully discussed. 

A very good upgraded Time-based rainbow can be found here:
http://elementscommunity.org/forum/index.php/topic,2156.0.html

It does not require shards and is very similar to the SG unupgraded.   It is very easy to transition from the SG deck to upgraded Time-based deck.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on March 01, 2010, 02:44:27 pm
hmm.. I really should make an upgraded version of this deck as well. And also write my suggestions on what the best order of upgrading is as I've received tons of questions about it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: mogv on March 02, 2010, 01:14:53 am
Hey, just started using this deck recently and it has given me much more success than any other of my custom made rainbow decks, however I've been wondering if there are any tweaks I can make to it if ALL my cards are unupgraded. Good job on the wonderful deck.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on March 02, 2010, 02:22:33 am
hmm.. I really should ...  write my suggestions on what the best order of upgrading is as I've received tons of questions about it.
This is exactly what I was thinking. This decks pwns, the fights I've lost are due to bad luck(draw) or mistakes in my part, but I feel I have a chance to defeat any god, I've found like 5 uped cards allready in like 10 fights, winning most of them. I have enough money to up 5 more cards but don't know what to up...

Clathius made a nice list, and I'm also trying to up cards ill need in my full up deck later on, but I would like to see your opinion, so if you could put an order on the first 10 cards to up after the 7 you mentioned it would really help at least till we get the hang of what to lvl

thx again for this deck, its fun effective and challenges you to put attention and think preemptively .
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Marcows on March 02, 2010, 12:06:39 pm
Hi, I've just started using that deck (2oty,4hourglasses,1elf - upgraded).
One of the best trouble is IMO the lack of quantum pillar.

Most of my loses come from the lack of quantum (moreover some enemy loves to steal or destroy my pillars while a devourer steal the crumbs...).

Maybe I'm not really skilled but 50% time I loses against FG and mostly for that reason...

So...what about raise quantum pillars numbers ?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on March 02, 2010, 12:30:30 pm
Hi, I've just started using that deck (2oty,4hourglasses,1elf - upgraded).
One of the best trouble is IMO the lack of quantum pillar.

Most of my loses come from the lack of quantum (moreover some enemy loves to steal or destroy my pillars while a devourer steal the crumbs...).

Maybe I'm not really skilled but 50% time I loses against FG and mostly for that reason...

So...what about raise quantum pillars numbers ?
15 Quantum Pillars are just right for the deck -- are you using Protect Artifact to its full potential?

Protect Artifact should generally be used on your Eternity, unless the False God only has only pillar control (Seism), in which it should go on your Quantum Pillar stack. You may want to add a second Protect Artifact so that you can protect both.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Marcows on March 02, 2010, 01:59:17 pm
Hi, I've just started using that deck (2oty,4hourglasses,1elf - upgraded).
One of the best trouble is IMO the lack of quantum pillar.

Most of my loses come from the lack of quantum (moreover some enemy loves to steal or destroy my pillars while a devourer steal the crumbs...).

Maybe I'm not really skilled but 50% time I loses against FG and mostly for that reason...

So...what about raise quantum pillars numbers ?
15 Quantum Pillars are just right for the deck -- are you using Protect Artifact to its full potential?

Protect Artifact should generally be used on your Eternity, unless the False God only has only pillar control (Seism), in which it should go on your Quantum Pillar stack. You may want to add a second Protect Artifact so that you can protect both.
It could be an idea but enemy will probably get rid of my pilars before I reach enough quanta to play protect artifact or before I get protect artifact....

P.S. yes, i usually wait for both protect artifact and eternity to play them together (without that combination...I'll lose 100% of times xD)


P.P.S. update: 7/10 match against FG are loses.......most of times not enough pillars/quanta, few of them unlucky with other cards (too late).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 02, 2010, 02:28:24 pm
Youll have that sometimes. The bad thing about quantum towers is that it puts more of the game up to luck. Ive waited 5 turns before to get the 1 extra quantum i needed for bone wall with 5 towers out, and by then it was too late. As you play more im guessing itll even out. Ive been using this deck, and Im fairly certain I got the strategy of it down, but i still have trouble because of luck issues. Its something youll learn to live with. Even though it is really annoying lol
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Marcows on March 02, 2010, 05:05:28 pm
I've tested this deck a bit more and....well, it seems to work really fine against 2 or 3 FG (miracle, fire queen....); thanks to luck against other ones (like graviton) and doesn't work against the other (seism and most of the fastest one's).

P.S. What about adding some supernova's ?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: mogv on March 02, 2010, 07:20:35 pm
I've tested this deck a bit more and....well, it seems to work really fine against 2 or 3 FG (miracle, fire queen....); thanks to luck against other ones (like graviton) and doesn't work against the other (seism and most of the fastest one's).

P.S. What about adding some supernova's ?
The whole purpose of this deck is so it can be the most unupgraded as it can while maintaining a good win %.  Adding supernovas just defeats the whole purpose of this deck
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Silence_011010701 on March 02, 2010, 10:59:01 pm
I'm just trying this out, I only have 2 upgraded Otyughs and 1 upgraded Hourglass so far. After some quite fun level 3 / pvp fights, I went ahead and tried out my first (not just with this deck, first ever) fight against a false god. Elemental mastery win.

(http://i49.tinypic.com/2aiewia.jpg)

Just love the playstyle of this deck, it can get down to 10 cards left without anything having actually happened and then you get a full offensive going. Not quite what happened in the fight above, but yeh.


Edit: Well the win/loss ratio actually seems quite bad but what can you do with a budget deck! After a bunch of losses I managed to beat Miracle with 100-0 too, just before I ran out of cards. Used like five bloody miracles. Here's another screenshot because having no creature slots available makes me happy.

(http://i49.tinypic.com/2rg2b5x.jpg)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Marcows on March 03, 2010, 06:07:00 am
Miracle, like other FG, is really easy to beat.

Take eternity as weapon and use it with protect artifact.
You'll never deck out (unless eternity is your deck's last card).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Silence_011010701 on March 03, 2010, 11:30:12 am
Miracle, like other FG, is really easy to beat.

Take eternity as weapon and use it with protect artifact.
You'll never deck out (unless eternity is your deck's last card).
Yeh I know I should get Eternity, but I haven't been able to stumble upon it yet. Is there a way to pick a new weapon after having already picked my first, then?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 03, 2010, 01:09:11 pm
Not really, Id start fighting the t 50, cause thats your best chance at winning an eternity.

(insert the oh so redundent "ask nicely in chat, and one of them may set up an eternity farming deck for you" here)

On a side note, would an eagles eye be a good addition to this deck? I recently recieved one (upgraded) but I havent added it yet, due to the fact that I dont want t mess with perfection, and this deck has a very balanced quantum usage.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: iddypiper on March 04, 2010, 03:59:53 pm
anyone has any tips on what to do to move towards this deck when I
1: don't have eternity
2: dont have any upgrades

it's a bit of a problem as this deck is already considered a bit of a farming deck
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 04, 2010, 04:30:43 pm
anyone has any tips on what to do to move towards this deck when I
1: don't have eternity
2: dont have any upgrades

it's a bit of a problem as this deck is already considered a bit of a farming deck
I started off with this deck without any upgrades. However, if you need eternity, heres my sugggestion. Make Either a shrieker/graboid or a monoaether Rush deck. I prefer the shrieker deck myself. Then all you have to do is start farmin the t50 until you get eternity (may take a while) and then from there I would start on the fgs and work on your upgrades from there. Just sell the upgraded cards you win until you can upgrade your cards.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on March 04, 2010, 07:32:06 pm
I have a few shards i could up to Shards of Gratitude, I also want to add another nova (have 1 already on deck) what do you recommend i add first? or is the SoG not useful on this deck? Have not seen anyone recommend this card before...
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Mrd3ath on March 05, 2010, 12:44:09 am
Hey wat exactly is the strategy
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on March 05, 2010, 01:11:49 am
Hey wat exactly is the strategy
You depend on oty to eliminate enemies, boneyard to give you skelletons and/or queen to give you fireflyes for your druid to transform to big mutatants for damage, sundial acts both as a shield and as an extra card, bonewall you use until you can keep killing enemies so the +2 walls per kill is bigger than the # of damages you receive, dimensional shield and steals (use for weapons and shields 90% of the time) help you stall till you get your game up, bond gives you life and weapon helps you dont deck out. Try the deck at lvl 5 its really easy and youll win most matches, until you get the hang of it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: bigbadbanana on March 05, 2010, 02:20:48 am
Just wondering Scaredgirl, what is your percentage tested against ALL the gods including the "new" ones ( Octane, Obliterator, Dark Matter, etc.)? ::) 
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on March 05, 2010, 05:52:36 am
Just wondering Scaredgirl, what is your percentage tested against ALL the gods including the "new" ones ( Octane, Obliterator, Dark Matter, etc.)? ::)
I know you asked her... but I hope my experience helps... Obviously it all depends on the god, here are my thoughts on each one I've fought:

Chaos Lord:  Medium dificulty, win most battles.

Dark Matter: Hard Don't remember ever beating him, his black holes are just to much for our pillars... need more quantum with this one.

Destiny: Don't recall fighting this one yet.

Divine Glory: Impossible to beat IMO with this deck... his swords and control cards are hard...

Elidnis: Easy, has some congeals but I've never lost to him.

Ferox: The easiest of all in my opinion. Never lost to him and dont see how he could win ;)

Firefly Queen: Easy God but can beat you. If you get a bad draw you could end up getting beaten, other than that, I've won most fights..

Gemini: Haven't fought him.

Graviton: Haven't foiught him.

Hermes: Won once, lucky draw vs unlucky draw of him and bad AI, but other than that a really hard god.

Incarnate: Easy, but only fought him once.

Miracle: Long but easy battle, only lost once due to bad draw.

Morte: Medium difficulty but beatable...

Obliterator: Impossible in my opinion although I've read  you can beat him with this deck somewhere in the forums...

Paradox: Haven't played him much but beat him twice.. (i think)

Rainbow: Hard MoFo, unbeatable in my opinion.

Scorpio: Dont remember this guy.

Seism: Hard, need more quantum, I've lasted long battles with him and I know it can be beat but you need a lot of luck and play your pillars one buy one due to his control cards...

So, other than the gods I consider unbeatable with this deck you have I would say a 75-90% chance of beating the easy/medium gods, depending on your strategy and draws.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Marcows on March 05, 2010, 08:50:08 am
Seism: never beat (destroy all pillars)
Scorpio: beaten only once (fast poison)
Graviton: it depends only on your luck...if you get early the right card, you could win.

P.S. IMO only 5-6 FG could be smashed (one or two only with lot of luck)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 05, 2010, 01:11:50 pm
Here is my strategy.

This is a general strategy, not specific to all gods (like seism where it would obviously change)

1)Play All quantum towers as fast as you can,
2)Only use sundials once you geet to about half HP.
3)Steal the opponents shield, or weapon if its good. Only steal weapon if eternity is not out.
4)Electrum hourglasses are good. If you have an hourglass out, and 3 time quantum, and an hourglass in your hand, play the hourglass. Its worth getting to draw 2 cards next time instead of 1 card now.
5)Dimensional shield before bone wall if possible. If its a single Enemy, Bone wall is better. Lots of enemies, use dimensional shield.
6)Best combo this deck has is waiting for your opponent to get a lot of small 3 or less hp out, having a bone wall and a boneyard on the field, and then using rain of fire to get a large army and massive shield.
I like putting up my bonewall while my oty is on the field, and using sundials to stall so they cant attack, but I can have my oty eat at the monsters increasing the size of the bone wall.
7)Your fallen elf/druid has 2 uses. 1 is to mutate your skeletons to make them more powerful. The other use though, is to mutate your opponents monsters to make them weaker so that your oty can eat them.
8)Firefly queen. Here is what I normally do with it. Make a firefly, eat with oty, then mutate the skelly that comes from your boneyard with it with the fallen elf. If you dont have boneyard, and your opponent doesnt have any monsters your oty can eat, then I would go on ahead and eat the fireflies with oty until he gets about 10 hp that way if your opponent does play a monster, your oty should be able to eat it regardless. And then mutate all the fireflies you get.
9) ONE OF THE MOST IMPORTANT THINGS! Try to play eternity with protect artifact. Do NOT remove eternity from the field after you have played it. When you are down to your final card in your deck, use eternity to rewind one of your monsters so that you can draw it the next turn, play it, then rewind it again. Oherwise you will deck out and loose.
A little side note for a use of eternity, If you find yourself with a ton of time quantum for some wierd reason, I like using eternity to rewind the fgs monster each turn. I do this because that makes the fg essentially only picking up 1 card a turn, which greatly handicaps them. Idk who else likes doing that, but I enjoy it quite a bit.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on March 05, 2010, 07:30:48 pm
A little side note for a use of eternity, If you find yourself with a ton of time quantum for some wierd reason, I like using eternity to rewind the fgs monster each turn. I do this because that makes the fg essentially only picking up 1 card a turn, which greatly handicaps them. Idk who else likes doing that, but I enjoy it quite a bit.
I used to do this but then I realized FG pick up more than 1 card per turn... (or that's what I thought) I think I saw that on a FG with no hourglasses or sundials or any item that allowed him to pick an extra card.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 06, 2010, 02:32:46 am
A little side note for a use of eternity, If you find yourself with a ton of time quantum for some wierd reason, I like using eternity to rewind the fgs monster each turn. I do this because that makes the fg essentially only picking up 1 card a turn, which greatly handicaps them. Idk who else likes doing that, but I enjoy it quite a bit.
I used to do this but then I realized FG pick up more than 1 card per turn... (or that's what I thought) I think I saw that on a FG with no hourglasses or sundials or any item that allowed him to pick an extra card.
yeah, thats one of the powerful things about them, and why they can have such a big deck, but if you reduce them to only picking up one a turn, then they cant take advantage of thier huge deck.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: MrBlonde on March 06, 2010, 09:50:18 am
I'd like to expand on Castroviz's FG list (my thoughts in bold). I personally don't use this deck but have played a lot of FG games.

Just wondering Scaredgirl, what is your percentage tested against ALL the gods including the "new" ones ( Octane, Obliterator, Dark Matter, etc.)? ::)
I know you asked her... but I hope my experience helps... Obviously it all depends on the god, here are my thoughts on each one I've fought:

Chaos Lord:  Medium dificulty, win most battles.Kind of a mixed bag depending on his mutations but yeah i would consider him a medium FG. Don't forget he has some steals in his deck

Dark Matter: Hard Don't remember ever beating him, his black holes are just to much for our pillars... need more quantum with this one. Terrible FG for a rainbow, you won't win many against him

Destiny: Don't recall fighting this one yet. One of the easiest if not the easiest FG. Has rewinds and Eternity so be aggressive with your draws since he will always rewind you back.

Divine Glory: Impossible to beat IMO with this deck... his swords and control cards are hard...Not impossible just very improbable. What makes him harder is all the miracles he packs. Pretty much need him to only draw 3 Glory's all game or manage to build up your bone wall and constantly feed it.

Elidnis: Easy, has some congeals but I've never lost to him. Not too tough but has a lot of creatures and if he quints a forest spectre round 1 or 2 the going can get tough. Also late game he will have a ton of bonds

Ferox: The easiest of all in my opinion. Never lost to him and dont see how he could win ;) An easy FG that has no control but he can rush pretty quick so if you don't get any quick shielding this game can end quickly.

Firefly Queen: Easy God but can beat you. If you get a bad draw you could end up getting beaten, other than that, I've won most fights..Pretty much agree with this assessment. Also watch out for his fire lance. Watch your HP and how much fire quanta he has

Gemini: Haven't fought him. An easy FG but will get out momentumed phase spiders and dragons which can be a pain. He does pack 6-7 TU's though so be careful mutating your creatures and try to get rid of the dragons ASAP. Having 6-7 dragons on the table is not fun

Graviton: Haven't foiught him. Very tough. You need to find your rain of fire moderately early. Even if you get your Oty out early quinted he can't eat anything. Also has Gravity pull so you have to quint him. One way around it is if you have your Eternity out and a sundial you can throw out your FQ and your Oty. The FG will target your FQ and unload all his gravity pulls on him. With your sundial out the FQ won't die and you can rewind her next turn. Just try to get your Oty quinted ASAP because he will eventually find more

Hermes: Won once, lucky draw vs unlucky draw of him and bad AI, but other than that a really hard god. Hard FG. Pretty much need an early quinted oty. Sometimes you can get lucky and all he plays are fire spectres for a while so you can get your oty out later. With him WATCH his fire quanta. You can think the game is won but he can nuke you and kill you in one turn. He can throw 6 fire lances at you at once and if he has over 60 Fire quanta adios.

Incarnate: Easy, but only fought him once. Easy FG, has very limited creature control, lots of boneyards but you should be able to handle him with your bonewall and fire shield.

Miracle: Long but easy battle, only lost once due to bad draw. One of the easier FG's. Sometimes will get too many dragons out really early to stop though

Morte: Medium difficulty but beatable... Medium FG but can be a pain. He seems to always draw an early Arsenic vs me for some reason. Also has a bunch of plagues and 4 boneyards.

Obliterator: Impossible in my opinion although I've read  you can beat him with this deck somewhere in the forums...Tough FG. Gotta steal his Pulvy. If you don't and his Pulvy is out and stays out you're finished

Paradox: Haven't played him much but beat him twice.. (i think) Pretty easy FG. Has no control at all. Rain of fire and bonewall will eat him up. Although he sometimes will get out of control early and you will find yourself against a Ray of light or Deja Vu at  11/11 TU'd 4-5 times within the first 7-8 rounds.

Rainbow: Hard MoFo, unbeatable in my opinion. Not unbeatable but really need to get lucky. Easier then Dark Matter and Divine Glory but that's not saying much

Scorpio: Dont remember this guy. I consider him a medium FG now BUT with my old deck that was similar to this one he was really hard. Has lots of poison and will throw out puffer fish, phsylia's and ulithirads. This deck doesn't have too much shielding so i'm guessing this would be a very tough FG. Also has an arsenic so pray it doesn't come out early

Seism: Hard, need more quantum, I've lasted long battles with him and I know it can be beat but you need a lot of luck and play your pillars one buy one due to his control cards...Hard FG but at least he can't use his Pulvy. Steal his Diamond Shield if you can

Octane: with this deck i would consider this an almost impossible win. His gases and his eagle eyes will kill you in short order.

So, other than the gods I consider unbeatable with this deck you have I would say a 75-90% chance of beating the easy/medium gods, depending on your strategy and draws. I think your estimates are a bit high here. I by no means am a good player but i've played many FG games and have tracked most of them and i run a fully upped deck. 
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: iddypiper on March 06, 2010, 01:53:28 pm
Just wondering; is anyone still using this variant and finding it effective against FGs?
I'm currently running a 31-card variant,  a tighter and less defensie deck- kills fast dies fast sort of thing, without the hourglasses etc.
Here's how it is:

5 quantum pillar
6 quantum tower
2 boneyard
1 bone wall and 1 upgraded bone wall
2 empathic bond
2 RoF
eternity
6 sundails
2 steal
fallen druid, elite oty

Is SG's variant more successful? Im deciding whether to start upgrading hourglasses, which is partly why I ask
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 06, 2010, 02:22:33 pm
I havent tested that one, but by looking at the cards, Id say that sgs is more successful. Heres why.
You will need 2 otys. If something happens to your 1, then you are in big trouble. 2 rofs is a little overkill, as you usually need it a little earlier in the game, and that 7 quantum is a pain to get for it. 14, even worse. I would also switch out the un upped bone wall for a dimensional shield. If you need 2 bonewalls to protect yourself, then youre in trouble, and the 2nd one is probably getting destroyed immidiatly. Whereas the dimensional shield will give you 3 turns of protection regardless. Its also my opinion that 2 boneyards (althouh I have tried with that, and found it nice) isnt really neccesssary and will make litttle to no difference in the long run (I also found myself having to choose which card to discard, and making the choice to discard the bone wall. Thats my opinion though, Like I said, its all theory and not much else.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Tiedemanns on March 06, 2010, 08:27:44 pm
Hello, and thank you for sharing your work! ;)

I'm quite new in this game, and I've been spending my time top50 farming untill now. I've realized that top50 doesn't provide nearly as much money as a FG grinder deck would, so I've decided to try out yours :)

My question is; Seeing I've been top50 grinding for a while do I have a lot of rares/weapons. Would there be any way of effectively using additional rares in this deck, and which could that be?

Thank you in advace!

Edit: Oh, and was hoping my lazyness could be fed :$ Anyone got a quick estimation on how much this deck costs? Quickly scimmed through the topic, but didn't see any calculations. Yes, I'll calculate it myself if people think I'm being TOO lazy now :P
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Delreich on March 06, 2010, 10:14:43 pm
7 upgrades are 10500 electrum, the cards should be about 2000. You'll probably want a buffer of 1000 or so as well, as you'll probably lose several games before you get the hang of things.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kiros on March 06, 2010, 11:24:25 pm
Chaos Lord  0-1
Dark Matter 0-1
Destiny 0-2
Incarnate 0-1
Miracle 0-1
Obliterator 0-1
Octane 0-1
Rainbow 0-1
Seism 0-1
Total    0-10

 :'(
games are very consistent, all so far lost within 10 turns and had not enough mana to play anything for first 7 or so turns
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 07, 2010, 12:09:05 am
Chaos Lord  0-1 His deck is sorta random. I usually average 33% wins against him
Dark Matter 0-1 if he doesnt get his quantum controls fast, i can win, but he usually does, dont expect this to change much
Destiny 0-2 youve either had bad luck, or ive had good luck. I usually avg about 50% wins against him
Incarnate 0-1 one of the easier ones. I usually avg about 75% against him. This number will get better
Miracle 0-1 the first 2-3 times, he pwnd me, and I thought everyone was crazy. The Next 10 times I realized how easy he was. Bad draws are a pain against miracle
Obliterator 0-1 0-100000 (not literally, but you get the point
Octane 0-1 (see obliterator)
Rainbow 0-1 see obliterator, multiply by 10000 although I did have a close game.... once....
Seism 0-1 Eh, ive had a lot of close calls, but they were all losses. I could probably pull one off
Total    0-10

 :'(
games are very consistent, all so far lost within 10 turns and had not enough mana to play anything for first 7 or so turns
I quoted your rates on what ive experienced. You havent faced firequeen or ferox, the 2 easier ones with this deck. I usually win against them/
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kiros on March 07, 2010, 12:28:25 am
i think i will have to go back to farming t50 for a while longer
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 07, 2010, 01:05:20 am
Thats what I usually do, until I get more cards upgraded, Ive got all the recommended upgrades, a supernova, and 3 towers upgraded. Im gonna keep workin on the towers then try my luck again. I go back and forth between the 2/
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kiros on March 07, 2010, 07:05:38 am
i have some miracles and un-upgraded shards, good idea to use them(after upgrading shards) in the deck or no?. if so, replacing what?

side note, is there anywhere that lists what each card upgrades to?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: mogv on March 07, 2010, 07:32:09 am
i have some miracles and un-upgraded shards, good idea to use them(after upgrading shards) in the deck or no?. if so, replacing what?

side note, is there anywhere that lists what each card upgrades to?
You can just go to upgrade card in the quest menu and go over each card.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 07, 2010, 12:36:32 pm
i have some miracles and un-upgraded shards, good idea to use them(after upgrading shards) in the deck or no?. if so, replacing what?

side note, is there anywhere that lists what each card upgrades to?
You can just go to upgrade card in the quest menu and go over each card.
Miracles arent good for this, shards would be. Miracles arent, cause if you need it, youre probably already doomed. And you can also go to

http://elementsthegame.wikia.com/wiki/List_of_Upgraded_Cards
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Rahlious on March 07, 2010, 10:46:39 pm
Chaos Lord  0-1 His deck is sorta random. I usually average 33% wins against him
Dark Matter 0-1 if he doesnt get his quantum controls fast, i can win, but he usually does, dont expect this to change much
Destiny 0-2 youve either had bad luck, or ive had good luck. I usually avg about 50% wins against him
Incarnate 0-1 one of the easier ones. I usually avg about 75% against him. This number will get better
Miracle 0-1 the first 2-3 times, he pwnd me, and I thought everyone was crazy. The Next 10 times I realized how easy he was. Bad draws are a pain against miracle
Obliterator 0-1 0-100000 (not literally, but you get the point
Octane 0-1 (see obliterator)
Rainbow 0-1 see obliterator, multiply by 10000 although I did have a close game.... once....
Seism 0-1 Eh, ive had a lot of close calls, but they were all losses. I could probably pull one off
Total    0-10

 :'(
games are very consistent, all so far lost within 10 turns and had not enough mana to play anything for first 7 or so turns
I quoted your rates on what ive experienced. You havent faced firequeen or ferox, the 2 easier ones with this deck. I usually win against them/

Yeah, it gets much better once you get comfortable with the deck and the False Gods. 

This is a pretty good deck for being almost none upgradded.  I would replace one steal with a Quintessence.  On most False Gods, the first creature placed on the board needs to be protected or it is more or less dead.  Ideally, you want to get a protected Otyugh on the board ASAP to slow down the False Gods creature spam.  With only one Quintessence in a 40 card deck, it is unlikely to get a Quint early in the game.   
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kiros on March 07, 2010, 11:05:59 pm
as far as ive seen there isnt anything to get used to, i sit there for at least 5 turns pressing space and playing illars if i get them and cant do anything else
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on March 07, 2010, 11:30:41 pm
Chaos Lord  0-1 His deck is sorta random. I usually average 33% wins against him
Dark Matter 0-1 if he doesnt get his quantum controls fast, i can win, but he usually does, dont expect this to change much
Destiny 0-2 youve either had bad luck, or ive had good luck. I usually avg about 50% wins against him
Incarnate 0-1 one of the easier ones. I usually avg about 75% against him. This number will get better
Miracle 0-1 the first 2-3 times, he pwnd me, and I thought everyone was crazy. The Next 10 times I realized how easy he was. Bad draws are a pain against miracle
Obliterator 0-1 0-100000 (not literally, but you get the point
Octane 0-1 (see obliterator)
Rainbow 0-1 see obliterator, multiply by 10000 although I did have a close game.... once....
Seism 0-1 Eh, ive had a lot of close calls, but they were all losses. I could probably pull one off
Total    0-10

 :'(
games are very consistent, all so far lost within 10 turns and had not enough mana to play anything for first 7 or so turns
I quoted your rates on what ive experienced. You havent faced firequeen or ferox, the 2 easier ones with this deck. I usually win against them/

Yeah, it gets much better once you get comfortable with the deck and the False Gods. 

This is a pretty good deck for being almost none upgradded.  I would replace one steal with a Quintessence.  On most False Gods, the first creature placed on the board needs to be protected or it is more or less dead.  Ideally, you want to get a protected Otyugh on the board ASAP to slow down the False Gods creature spam.  With only one Quintessence in a 40 card deck, it is unlikely to get a Quint early in the game.
That's what I would do too, but I'm too lazy to change the image.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: DaElf on March 08, 2010, 01:51:42 am
I'm finding this a great deck, I'm currently -2 Sundials and +1 Quint, +1 Miracle, +4 Quantum Pillars (as I found I wasn't getting enough quantums to get going) with 1 Hourglass, 2 Otyughs and an Elf upped and am winning about 50% of the time against the easier FGs, I expect I would be doing alot better with this desck if I knew the FGs better but as this has been my first evening FG farming, I'd say it wasn't bad :)

The Miracle has saved my butt several times allowing me to win from a slow start, and I'd rather have it than a stealable/explodable shard :)

As to the Steal/Quint issue, I'm finding that I often need both Steals.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 08, 2010, 02:23:24 am
Chaos Lord  0-1 His deck is sorta random. I usually average 33% wins against him
Dark Matter 0-1 if he doesnt get his quantum controls fast, i can win, but he usually does, dont expect this to change much
Destiny 0-2 youve either had bad luck, or ive had good luck. I usually avg about 50% wins against him
Incarnate 0-1 one of the easier ones. I usually avg about 75% against him. This number will get better
Miracle 0-1 the first 2-3 times, he pwnd me, and I thought everyone was crazy. The Next 10 times I realized how easy he was. Bad draws are a pain against miracle
Obliterator 0-1 0-100000 (not literally, but you get the point
Octane 0-1 (see obliterator)
Rainbow 0-1 see obliterator, multiply by 10000 although I did have a close game.... once....
Seism 0-1 Eh, ive had a lot of close calls, but they were all losses. I could probably pull one off
Total    0-10

 :'(
games are very consistent, all so far lost within 10 turns and had not enough mana to play anything for first 7 or so turns
I quoted your rates on what ive experienced. You havent faced firequeen or ferox, the 2 easier ones with this deck. I usually win against them/

Yeah, it gets much better once you get comfortable with the deck and the False Gods. 

This is a pretty good deck for being almost none upgradded.  I would replace one steal with a Quintessence.  On most False Gods, the first creature placed on the board needs to be protected or it is more or less dead.  Ideally, you want to get a protected Otyugh on the board ASAP to slow down the False Gods creature spam.  With only one Quintessence in a 40 card deck, it is unlikely to get a Quint early in the game.
That's what I would do too, but I'm too lazy to change the image.
I have both steals, but I added a turqouise nymph :D, and an eagles eye to help out with creature control. The eagles eye is a great addition to the deck, and when Im sure the opponent cant suddenly destroy my nymph when I play it, I use it, make it immortal the next turn, and start spammin immortality on all my other creatures.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: iddypiper on March 08, 2010, 01:32:44 pm
This deck has been pretty enjoyable to play. Now that I've got a few upgraded cards Im winning a whole lot more, but still hit and miss with most of the tougher FGs.
Im thinking of improving the deck further though while not upgrading too much, saving up to try the entropy rainbow deck.
That said, what should I upgrade or switch up next?

I've been thinking of adding one more quintessence but keeping the 2 steals
and maybe an extra enchant artifact
Im not sure how this will affect the tower/pillar dynamic though.
And, I've got a feral bond sitting around and i dont know whether to use or sell it.

lastly, im not sure if this is the correct place to post this, but its the best place i though of:)

Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Karilyn on March 09, 2010, 07:18:30 pm
Jeeze I'm starting to get frustrated.  I'm fairly new, but I managed to build the deck on the front page, with the 4 hourglasses and 2 otyugh upgraded.  I've managed to lose around 150 times against the False Gods, and win about 5 times.

Now, I'm pretty sure it's not the fault of the deck, so much as my abysmally bad luck.

I've lost every single match I did today...

Scorpio
Divine Glory
Chaos Lord (To be fair, I should have won this one.  But I accidently clicked on one of my hourglasses on the turn I would have won and decked myself :P )
Divine Glory
Morte
Obliterator
Divine Glory
Graviton
Rainbow
Divine Glory

With the exception of Chaos Lord, I just got stomped all day, most of the matches not having time to get out a single monster, or if I did manage to get out a monster, seeing it destroyed.

In those 150 matches... I've beaten Fire Queen 2 out of the 3 times I saw her; third time she killed me before I got a monster out.  And I beat Hermes once; dumb luck only, because he went the entire fight without summoning a single monster somehow, until after I was completely set up.

I'm getting tired of fighting False Gods that seem to be completely unbeatable.  Divine Glory kills me in 4-5 turns no matter what I do, and Scorpio is pretty much the same way.

EDIT:  Okay seriously.  This getting Divine Glory every other match is starting to get not very funny.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: castroviz on March 09, 2010, 10:09:51 pm
Karilyn.. this will happen often I remember winning my first like 10 matches then losing the next 20... this weekend I lost almost all my matches but before that I hardly lost nad today I've only lost once in like 8 matches... But this deck can't beat all the FG, not even mine (that has like half of my decked upgraded).

I do have a question that frustrates me...

What's the strategy with scorpio?

 he can't be that hard... there has something I can do with my deck to beat him, he always poisons me soooo fast... I'm screwed by the time I'm all setup (my towers and supernovas help me setup faster and still)....
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Deep6er on March 10, 2010, 12:11:07 am
What to do against Scorpio?

Well I beat him twice today (out of 2 games :P) WITHOUT Purify, but one time I have been really lucky. But the other was a clear win for me.
Strategy I followed: KILL all his creatures that can poison you INSTANTLY! You can counter the poision from the spell "Deadly Poison" with some creatues and a bond out, but don't let Pufferfish & Co. hit you - that's a guaranteed lose.


In general:

I feel that this deck has its "pet" FGs which are:

Destiny
Miracle
Chaos Lord (yes, I'm serious)
Gemini
Paradox (Permafrost Shield is a beating against them! =])

These can be beaten at a little bit higher than the normal rate.

Absolute killers for this deck are:

Seism
Obliterator
Hermes
Dark Matter (I HATE those damn Black Holes!!!111eleven)

So all in all: everything too fast (heavy damage in short time) or too disrupting (quantum denial) is poison for this deck.

And I really want to fit in that 2nd Phase Shield which I replaced with Permafrost Shield (dangerous, I know, but the given variety [and the abilitiy to autokill Paradox] make up for this).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Sastrugi on March 10, 2010, 02:55:24 am
Absolute killers for this deck are:

Seism
Obliterator
Hermes
Dark Matter (I HATE those damn Black Holes!!!111eleven)
I've beaten Seism twice with this deck, and they weren't difficult fights. I even forgot about Quicksand the first time and lost all my starting pillars.  :))

The key is drawing Enchant Artifact early. Seism has no other permanent control, and his creature control is weak. Just protect your pillar stack as soon as you can, quint your Oty so it doesn't get reset, and munch his Shriekers when they pop up. 

You'll still get crushed if you can't protect your pillars soon enough, but this matchup is far from an automatic loss.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Richy_Rich on March 10, 2010, 04:06:37 am
From my experience the match does seem like an auto-loss if you can't get out an enchant artifact in the first few turns. Once he gets shriekers and burrows them there's not much you can do =/

I know some people posted before asking for which cards to upgrade once they have the base 7 done, but I wanted to know if there's another deck that I should go for. I have looked around and seen some different deck archetypes, like Puppychow's, or the nymphomania deck (which looks kinda fun), but I wanted outside opinions before I started upgrading cards.

Should I expect to be heading in the direction of rainbow?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 10, 2010, 03:05:29 pm
From my experience the match does seem like an auto-loss if you can't get out an enchant artifact in the first few turns. Once he gets shriekers and burrows them there's not much you can do =/

I know some people posted before asking for which cards to upgrade once they have the base 7 done, but I wanted to know if there's another deck that I should go for. I have looked around and seen some different deck archetypes, like Puppychow's, or the nymphomania deck (which looks kinda fun), but I wanted outside opinions before I started upgrading cards.

Should I expect to be heading in the direction of rainbow?
Probably, that seems to be the magority of God killers, I would upgrade your towers first thing, because it makes a big difference in the game. If you are planning on keeping with the rainbow decks, that would be the way to go anyway, that way you are sure not to upgrade any cards you wont be using later.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: got a wish on March 11, 2010, 07:53:52 pm
thanks scaredgirl i use this deck now  ;)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: AiBerry on March 11, 2010, 08:06:08 pm
I agree with BluePriest that the towers are the way to go, especially if you plan to play rainbow decks for a while yet. The extra quantum is love <3

Scaredgirl wrote an order for her old ultimate deck which can be found here: http://elementscommunity.org/forum/index.php/topic,132.0.html
I'm sure the gist of it is about the same for this new deck.

Following that advice, I'd suggest to upgrade half your pillars to towers (maybe 2/3 ) to keep two piles against Seism, though with EA this may not be necessary. It depends on what you feel like doing. Then upgrade the Oty's, making them a real force to be reckoned with. I'm not sure what else is in this deck right now, though, cause I can't display the pic and don't feel like fighting for it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Jack D. on March 11, 2010, 10:19:40 pm
Thanks for this deck by the way.  It's a decent way to get started with FG and level5 grinding.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 12, 2010, 12:01:53 am
I agree with BluePriest that the towers are the way to go, especially if you plan to play rainbow decks for a while yet. The extra quantum is love <3

Scaredgirl wrote an order for her old ultimate deck which can be found here: http://elementscommunity.org/forum/index.php/topic,132.0.html
I'm sure the gist of it is about the same for this new deck.

Following that advice, I'd suggest to upgrade half your pillars to towers (maybe 2/3 ) to keep two piles against Seism, though with EA this may not be necessary. It depends on what you feel like doing. Then upgrade the Oty's, making them a real force to be reckoned with. I'm not sure what else is in this deck right now, though, cause I can't display the pic and don't feel like fighting for it.
I would actually keep the, all towers and when you fight seism just put up one a turn, that way he watses his earthquake on a single pillar, thats just imo though,
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kiros on March 13, 2010, 09:04:11 am
I still lose every game before i can play any card because not enough mana, 20 out of 20 losses now even against the easiest ones. after playing the sundials, i sit there with fallen elf, firefly queen, oty and a quint for 4 turns waiting for mana and then fg has 4 or 5 monsters and taken 2/3 of my hp

/throws arms in the air in defeat
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on March 13, 2010, 11:07:26 am
I still lose every game before i can play any card because not enough mana, 20 out of 20 losses now even against the easiest ones. after playing the sundials, i sit there with fallen elf, firefly queen, oty and a quint for 4 turns waiting for mana and then fg has 4 or 5 monsters and taken 2/3 of my hp

/throws arms in the air in defeat
I'm guessing the mistake you are doing is that you play the Sundials early in the game as soon as you draw them. If you do it that way, the stasis only blocks little damage and later when the FG has 50+ damage on the table, you don't have any Sundials.

You should try a strategy where you save all the Sundials until you would die the next turn, then chain all the Sundials, hopefully getting something that will turn the tables. This strategy prolongs your death, therefore lets you draw more cards and collect more quantum before defeat.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Hong Kong Villian on March 14, 2010, 04:24:15 am
I still lose every game before i can play any card because not enough mana, 20 out of 20 losses now even against the easiest ones. after playing the sundials, i sit there with fallen elf, firefly queen, oty and a quint for 4 turns waiting for mana and then fg has 4 or 5 monsters and taken 2/3 of my hp

/throws arms in the air in defeat
i have generally the same kind of problem, not enough quotas and too many cards.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: megaddar on March 14, 2010, 05:17:01 am
ok so i recently built this deck according to spec, i also replaced one of the steals with a quint.
having won a couple feral bonds i put those in instead, and i also recently won 2 supernovas.
my question is, where should i put the supernovas? should i add them on top to make a 42 card deck?
or take out 2 pillars to keep the deck streamlined?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Alyzia on March 14, 2010, 02:43:59 pm
I had a similar decision to face megaddar cause I also had 2 supernovas which I wanted to use to boost my resources. I replaced two pillars by the supers (reasoning that I'd have too many cards focused on quanta if I just added the supers) and my experience has been very positive with that.

I'm not so professional as to be able to give you exact statistics though.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 14, 2010, 02:47:11 pm
I would just add them in myself, i have a supernova, and I just added it in on top of everything. Then I also have 2 sogs, and a turquoise nymph, my deck is now about 43-44 cards, and it is still workin like a charm (although I havent decided whether im going to keep the sogs in or not) If I remove the pillars, then I often find myself not having the quantaa early on for the things that require a larger amount of quanta.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: vaen on March 15, 2010, 04:02:11 am
So I made this deck, went through a couple of matches, etc. I got the oty's, hourglasses, and the elf upgraded, and I want to know what to try upping next to improve the deck. I was thinking of adding in a supernova, or two, or just upping some of the towers after I grind a bit. Any suggestions?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 15, 2010, 01:50:04 pm
A supernova would be a good addition to the deck, althougb I would personally upgrade the towers first. Once you get them all upgraded youll notice a big difference in how you fare against the gods. You might want to upgrade maybe 1-2 supernovas and put them in, but dont go for all 6, not until the towers are upped.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Powerfrog on March 17, 2010, 06:06:35 pm
I have bought this deck fully un-upgraded and now have enough money for 1 upgrade (2 if i sell some unused cards)... But i'd like to go straight onto FG killing. You recommend hourglasses as the first upgrades, but i don't see why. The oty or druid seem like a much more useful starting upgrade, but you're the expert. What do you think i should do?  ???

Quick Edit: I have 2 miracles. I saw that this deck doesn't use any light quanta, but has fireflies that generate it (if only for 1 turn before mutated) and a ton of quantum pillars... Should i replace something for them, or just have a 41-42 card deck?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Lex on March 17, 2010, 06:38:15 pm
i don't see why. The oty or druid seem like a much more useful starting upgrade
Answer is very simple: as in every "bigger" deck you need strong draw power and unupgraded hourglasses eat more crucial time quanta. TBH I, myself, did not start trying this deck before I had all seven recommended upgrades.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 18, 2010, 12:08:29 pm
i don't see why. The oty or druid seem like a much more useful starting upgrade
Answer is very simple: as in every "bigger" deck you need strong draw power and unupgraded hourglasses eat more crucial time quanta. TBH I, myself, did not start trying this deck before I had all seven recommended upgrades.
Exactly Right, I can tell you from experience since I started the deck with no upgrades, that it works a LOT better when you get the hourglasses upgraded. The instant I got 1 of them upped, I regretted every time I had to put down an unupped one and waste that precious time quanta


Quick Edit: I have 2 miracles. I saw that this deck doesn't use any light quanta, but has fireflies that generate it (if only for 1 turn before mutated) and a ton of quantum pillars... Should i replace something for them, or just have a 41-42 card deck?
I personally dont see much use for them in this deck, and heres why. Early in the game, you wont have enough light quanta in case you get a big rush that you cant hold back, and 90% of the time, if the battle lasts long enough for you to play this card, then you wont need it because you will already have the feral bonds, huge skelly army (healing you like crazy) and complete control of the battle. I just think it would get in the way the 90% of the time, more than it helps the 10% of the time youre able to use AND need it. Thats just imp though, ScaredGirls the master, so she might disagree (if so, go with what she said =D)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: mogv on March 19, 2010, 12:29:34 am
Quick Edit: I have 2 miracles. I saw that this deck doesn't use any light quanta, but has fireflies that generate it (if only for 1 turn before mutated) and a ton of quantum pillars... Should i replace something for them, or just have a 41-42 card deck?
I personally dont see much use for them in this deck, and heres why. Early in the game, you wont have enough light quanta in case you get a big rush that you cant hold back, and 90% of the time, if the battle lasts long enough for you to play this card, then you wont need it because you will already have the feral bonds, huge skelly army (healing you like crazy) and complete control of the battle. I just think it would get in the way the 90% of the time, more than it helps the 10% of the time youre able to use AND need it. Thats just imp though, ScaredGirls the master, so she might disagree (if so, go with what she said =D)

I actually use 1 upgraded miracle and my deck and it works wonders. Sometimes you do have the opponent beat but you dont have enough time to heal to a mastery or maybe your start with alot of pillars and permanents and that miracle saves you some time. It is actually pretty rare that the miracle costs me games I find.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: tylaris on March 19, 2010, 08:24:53 am
I just lost against level 1 with this deck. Even with about 5 upgraded cards.

Firefly Queen and Fallen Elf were among the last 5 cards that i drew so i couldn't deal enough damage the rounds before to kill my opponent.
Then i drew Eternity as the very last card, so i couldn't use its ability and decked out the next round.
Thats what i call a bad beat...
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: bigbadbanana on March 19, 2010, 05:56:40 pm
I just lost against level 1 with this deck. Even with about 5 upgraded cards.

Firefly Queen and Fallen Elf were among the last 5 cards that i drew so i couldn't deal enough damage the rounds before to kill my opponent.
Then i drew Eternity as the very last card, so i couldn't use its ability and decked out the next round.
Thats what i call a bad beat...
How do you deck out against a level one?!!!! Even if I got extremely bad draws i still couldn't think of a way how. Didn't you have bonewalls, boneyards, and quintessenced otyughs?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kazia0002 on March 19, 2010, 07:00:03 pm
thank you very much Scaredgirl for presenting your deck. It helps me a lot. I win bout 60% battles against fire queen and others, but i've yet to defeat hermes and seism. It usually kills me before i have a chance to do anything.
I added 1 more quantum pillar and quintessence to the deck, what do u guys think bout it? And which cards to upgrade first?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: bigbadbanana on March 19, 2010, 08:47:05 pm
thank you very much Scaredgirl for presenting your deck. It helps me a lot. I win bout 60% battles against fire queen and others, but i've yet to defeat hermes and seism. It usually kills me before i have a chance to do anything.
I added 1 more quantum pillar and quintessence to the deck, what do u guys think bout it? And which cards to upgrade first?
Scaredgirl already said what cards to upgrade first, Hourglasses, Otyughs, Fallen Druids. Don't add another quantum pillar into the deck, the nonupgraded rainbow already has enough. If you want to add in that quintessence, take out a steal.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: tylaris on March 20, 2010, 11:01:37 am
I just lost against level 1 with this deck. Even with about 5 upgraded cards.

Firefly Queen and Fallen Elf were among the last 5 cards that i drew so i couldn't deal enough damage the rounds before to kill my opponent.
Then i drew Eternity as the very last card, so i couldn't use its ability and decked out the next round.
Thats what i call a bad beat...
How do you deck out against a level one?!!!! Even if I got extremely bad draws i still couldn't think of a way how. Didn't you have bonewalls, boneyards, and quintessenced otyughs?
as i said Firefly Queen and Fallen Elf were among the last few Cards, so i could't deal much damage.
and otyughs don't deal enough damage to finisk the opponent when you can't feed them because the opponent doesn't play any monsters.
worst case scenario but possible.

and its crucial to get a nice first hand and good draws the first few rounds to defeat fake gods...
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kazia0002 on March 21, 2010, 04:40:29 pm
I already upgraded the cards ScaredGirl told to upgrade, I wonder what to upgrade NEXT. Why take out Steal? It proves to be extremely useful. And I started upgrading quintessences and dimensional shield they use way too much Aether without upgrade. :(
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: bigbadbanana on March 21, 2010, 05:27:56 pm
I already upgraded the cards ScaredGirl told to upgrade, I wonder what to upgrade NEXT. Why take out Steal? It proves to be extremely useful. And I started upgrading quintessences and dimensional shield they use way too much Aether without upgrade. :(
I said to take out steal to add in a quintessence. You want to keep the deck as slim as possible. Next, upgrade your quantum pillars, towers are definitely worth it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: petercat on March 21, 2010, 06:32:23 pm
Today I won another eternity, is it a good idea to add it? or shouldn't I do that?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kazia0002 on March 21, 2010, 06:36:05 pm
I was wondering... Is there a possibility to stop this annoying spell, Unstable Gas? Is there a shiled or sth? Cause I keep losing to the fake god with it, before I have any chance to react...  :(
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: icybraker on March 21, 2010, 06:38:14 pm
Reflective Shield and Emerald Shield both reflect spells like Unstable Gas.

You can also Steal, Deflagrate, Destroy, or Pulverize it.

Other than that, you can out-heal it (4 Shards of Gratitude and you can resist all individual Unstable Gas attacks) or just kill the opponent faster than he can kill you.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on March 22, 2010, 12:33:48 am
Alright, so during version 1.21 Eternity's cost will be increased. Will this or any of the other debuffs affect the false god killing decks?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: 2 Sexy on March 23, 2010, 07:11:41 am
I don't recommend trying this deck without upgrades against false gods. I just tried it and lost almost all my electrum and now i'm stuck with this deck. I don't recommend rainbow decks until you get some upgrades
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Frz on March 23, 2010, 08:05:11 am
I don't recommend trying this deck without upgrades against false gods. I just tried it and lost most of my electrums without any wins.
I do recommend it. Playing the deck unupgraded has a slightly lower win percentage but it's still the fastest way to gain money in this game (you easily get 2 or 3 upgraded cards within an hour).
Make sure to upgrade Otyugh as it's the largest boost the deck can get.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: 2 Sexy on March 23, 2010, 08:11:18 am
I don't recommend trying this deck without upgrades against false gods. I just tried it and lost most of my electrums without any wins.
I do recommend it. Playing the deck unupgraded has a slightly lower win percentage but it's still the fastest way to gain money in this game (you easily get 2 or 3 upgraded cards within an hour).
Make sure to upgrade Otyugh as it's the largest boost the deck can get.
yeah i agree about upgrading otyughs
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: 2 Sexy on March 23, 2010, 08:15:10 am
Scaregirl I had faith in you! LOL!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Zeru on March 23, 2010, 02:40:11 pm
You people probably should start thinking about smaller decks. Increasing the hourglass cost is probably the most painful change for this and any other big deck.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Letter_K on March 26, 2010, 05:29:43 am
Hmm, just wondering but would taking out Quintessence and putting in Anubis be a nicer addition?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: bigbadbanana on March 26, 2010, 11:57:48 am
Hmm, just wondering but would taking out Quintessence and putting in Anubis be a nicer addition?
No, because Anubis costs 8 :time, which is already in heavy use because of sundials, hourglasses, and eternity. Plus, you don't need to quint much, mainly just your EQ, otyugh, and fallen druid
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Letter_K on March 26, 2010, 07:54:33 pm
Hmm, just wondering but would taking out Quintessence and putting in Anubis be a nicer addition?
No, because Anubis costs 8 :time, which is already in heavy use because of sundials, hourglasses, and eternity. Plus, you don't need to quint much, mainly just your EQ, otyugh, and fallen druid
=) Oh okay! Thanks Bigbadbanana! I was just wondering. True, only need to quint EQ, oty, and fallen druid.

Also, would it be alright to just not have fallen druid in if it's not upped?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: darkfrogger on March 26, 2010, 11:18:23 pm
yeah if it isnt upped try replacing him with critter control. something like an arctic octopus or a purple nymph would be great. other examples include ulitharids, maxwells demons, or an extra otyugh. you could replace mr druid with an antimatter too.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Mashimaro on March 27, 2010, 12:13:43 am
adding a purify and improved miracle to this deck helped me alot  :D but its very good for farming FGs, just a few gods you simply need some luck with the draws to beat.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: askuriel on March 28, 2010, 11:02:45 pm
I've played 100 games using exactly the same cards in the OP, except that I started with 13 upgraded cards:
3x Quantum Tower,
1x Fallen Druid,
2x Elite Otyugh,
1x Feral Bond,
1x Elite Queen,
4x Electrum Hourglass,
1x Improved Steal,
and picked up more upgrades along the way (mainly Quantum Towers)

I actually started Half-Blood/FG grinding with a totally unupgraded version of this deck two days ago, but didn't track statistics then.

I've won 45% of my games with the following breakdown

GamesWinLose%
Incarnate550100
Destiny550100
Paradox220100
Gemini110100
Miracle54180
Fire Queen96367
Elidnis85363
Chaos Lord106460
Ferox42250
Morte21150
Seism94544
Scorpio72529
Hermes51420
Rainbow101910
Obliterator2020
Octane3030
Graviton3030
Dark Matter3030
Divine Glory7070
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Alphyn on March 29, 2010, 09:31:32 am
Any Ideas on adjusting the deck to make it work better after 1.21 patch?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 29, 2010, 12:34:14 pm
the deck sill works fine after the patch. The minor nerfs to some cards arent enoug to make a difference. You just need 1 more quanta in certain situations, not enough to drastically effect this deck.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jtsarnak on March 29, 2010, 01:31:11 pm
I've built this deck and like some others posting on this thread, have had very little success with it.  I have the 4 upgraded hourglasses, nothing else.  I understand Oty's are next, but I was hoping to get a couple wins to facilitate their upping.  Sadly I have yet to win.

I will give the deck the benefit of the doubt and assume I don't really understand how to play it yet.  However, with a single qunit, I'm not sure how this deck can win against any FG with creature control.

If I'm not mistaken, the importance of Fire Queen is that she produces enough critters to actually do the damage necessary to win.  And the importance of Oty is that he is your critter control.

Assuming you draw the quint before you die outright (which seems to be a big assumption), you get to protect one.  To me, this either means you get run over because your Oty died or you get run over because you can't win quick enough when you FQ dies.

Fire Queen snipers the crap out of me, Obliterator used gravity pulls on everything, the Entropy God used mutations on them so they were no longer useful.

I know the nymph deck (the other option I was considering) is very biased towards certain gods, but I'm finding this deck is as well.  I have no doubt upgraded rainbow is the most consistent, but at this point most FGs seem auto-losses with only hourglasses upgraded.

I really need some advice before I throw this thing in the garbage and start all over again (or quit outright at this point).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Krzysiek K. on March 29, 2010, 02:24:30 pm
Quote
However, with a single qunit, I'm not sure how this deck can win against any FG with creature control.
As it was said several times in this thread: take out one Steal, add one Quintessence. You can usually get away with single Steal and when you stumble upon a situation where you need more than one, even two won't suffice (Graveyard/Feral Bond/annoying shields spam). On the other hand, you usually can use Quint the turn you can cast it.

From my (very little) experience: first Quint goes on Oty (main early creature control), second goes on Fallen Elf/Druid (main damage dealer). If you have Elf/Druid on table constantly providing some nasty abilities on your side, you can safely bring out Firefly Queen and second Oty (if it wasn't used up in early emergency), because AI will usually focus on other creatures.

Quote
but at this point most FGs seem auto-losses with only hourglasses upgraded
Don't expect extreme success with unupgraded version of this deck. Actually, the fun starts after you have upgraded key 7 cards (Hourglasses, Otys and Druid), so you can get your cards up fast enough, Otys are actually able to eat something annoying and Druid provides useful creatures on a more consistent rate.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on March 29, 2010, 03:10:14 pm
PYeah, the firefly Queen especially is easier once you get the Oty upped. Heres the strategy you need. Be sure you wait til about 50 health before playing sundials. Dont play your bonewall until necessary. The Firestorm is your best friend. Once FFQ has about 4 Queens out, she will be making tons of fireflys. But use sundials to stop them from damaging you until she gets either a near full board, or you cant stop them anymore. After that, what you need to do is play your bone yard, then Rain fo fire them, and you have a near instant win as your boneyard will get about 60  bones stacked on it. Steal her eagles eye if possible, and use it to kill her queeens as well. You will have much better success once the oty is upgraded because a fingle fire storm will allow you to  eat them, which is a big difference.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Krzysiek K. on March 29, 2010, 04:05:14 pm
Quote
After that, what you need to do is play your bone yard, then Rain fo fire them, and you have a near instant win as your boneyard will get about 60  bones stacked on it. Steal her eagles eye if possible, and use it to kill her queeens as well.
I guess you meant Bone Wall (although having Boneyard at the moment of massive firefly destruction is also very desired).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: 2 Sexy on March 30, 2010, 06:40:30 am
I'm using the deck with upgraded ot, druid, and hourglasses, plus an extra supernova and quintessance.

It wins about 2 out of 7 times, which is not too bad. Would it help if a lot if I upgrade the rest of the cards?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: massentropy on March 30, 2010, 12:22:25 pm
i'd like to reiterate what a few others have said. i just started this game a couple days ago and decided to go from fire to this deck so i can try the FG. i farmed it and tried completely non upgraded. although it was tough i've been able to kill and have that fund my upgrades. so it *IS* possible. the deck plays VERY defensively before you get stuff upgraded though.  i've had several hour long fights, especially against miracle.

the keys are basically what a few others have said, dont play your defense cards (sundial and dimentional shield) until you absolutely have to.  just sit back until you get the key cards in your hand.  set up a card draw generator to help you find them. for instance, if the FG has any creature control at all (most do) don't play your Otyugh until you can hit it with a Quin at the same time. don't play your eternity until you have an enchant to go with it. if you lose them you are pretty much done for. save RoF for once you set up your boneyard and MAYBE even your shield if it looks like you can create a stasis after you cast it. if you play your bone shield too early you may not be able to protect yourself later.

using this strategy i've been able to hold my own against most of them.  so far i've got 2x Otyugh and 3x hourglasses upgraded and i've got the easy ones (ferox, miracle, incarnate, fire queen) on farm status. just dont let the losses get to you. you WILL lose a lot and there will also be a huge learning curve for this kind of deck. there are a lot of possible combos in it and it takes awhile to learn the synergy how it all meshes together.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Alphyn on March 31, 2010, 12:53:14 pm
Just defeated my first FG with elemental mastery! 4 HG, FFQ and 1 oty upped. Thanks to Scaredgirl and everybody who shared tactical advice!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ahniwa on March 31, 2010, 08:07:32 pm
Finished like these are why I love this deck. I'm playing a slightly modded version (threw in a Phoenix for fun and to draw enemy fire). Wish it was faster, but it gets results!

(http://www.screenshotdumpster.com/m7Gbd56342/ElementsScreen_thumb.jpg) (http://www.screenshotdumpster.com/view/m7Gbd56342/ElementsScreen)

Note I hadn't even decked out yet, or had to play my Eternity!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: coinich on April 01, 2010, 06:14:03 pm
How much does this deck cost to assemble, assuming you already have the upgraded cards?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: sinez on April 01, 2010, 08:55:25 pm
thanx for the great idea, im now working on just BUILDING this deck (still short one steal) but i alwase enjoy testing new decks, i might just spend spring break testin decks for ppl, not shure, i could though (if u pm me, ill see what i can do, and if i find a way to effectivly test decks, ill start responding to said pms with results, if its rly good i miight ask if i could just post it so people can see ur uber strategy, but right now im working on just beng able to test it, gtg find the full capibilities of the trainere) anyway right now im still waiting for info on the idea of making a full list of the decks of half bloods and false gods, not there yet though. again, THNX!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: monkeytc on April 02, 2010, 05:50:49 pm
i have been using this for the last few weeks. first unupgraded, then almost fully. i tossed in a few fractals and a pulverizer upped and so far so good. thanks again!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Rastafla on April 02, 2010, 09:17:48 pm
The only reason this deck works is that "you" as a player is very versatile and can adapt to most situations.

This deck also requires an understanding of how each of the False Gods behave and what stuff they have. I still go to the old wiki alot to check out what cards the enemy has, most often to just look at the numbers of control cards the enemy have and count from memory how many he have used.

I started using this deck when the suggested number of cards were 53+ had to trim it down to 40-45 to make it work "well". This was after sundial nerf. I started to play in late February.

This deck can win with mutants/fireflies/skeletons/enemy deck out/enemy discard/single superfed oty/any combination of those etc etc. After a while you get a feel for which stuff works better against which FG.

Training vs Half bloods i dont recommend at all, it will soften you up and just make real FGs feel harder than they are.

My win% were 63 before electrum/eternity nerf and after its still above 60 (61-62%). Rainbow/Hermes are the only ones that got significantly harder because of the mass explosions/steals. DG and Dark Matter are basically the same, it relies on them having bad hands and you getting the right cardorder.

I claim that his deck mostly upped have 99.99% win against Ferox/Destiny/Paradox*, 95% Miracle/FireQueen/Incarnate/Gemini* around 75-60% against ChaosLord/Morte/Elidnis/Scorpio
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 02, 2010, 09:30:54 pm
You really need to update this deck to include Fractal.  Personally, I took out 1 hourglass and added in 1 Fractal.  I've also done some other small changes as well, I think I run 2 Quintessence.  Fractal is a game winner most of the time for me, either I fractal my fallen eld/druid, or one of the enemies small creatures so I can play them all that same turn.  It makes the deck much more effective as far as I can tell.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Urthor on April 03, 2010, 01:18:32 am
My suggestion is that you add another two dimension shields to three.  This decks start up is its real breaking point and getting enough towers and hourglasses on the field takes a lot of time.  In almost all my games I get to the point where I need eternity and the shields are needed to survive until bonewall gets going
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Sastrugi on April 03, 2010, 03:43:50 am
My suggestion is that you add another two dimension shields to three.  This decks start up is its real breaking point and getting enough towers and hourglasses on the field takes a lot of time.  In almost all my games I get to the point where I need eternity and the shields are needed to survive until bonewall gets going
Actually, my experience has been the opposite. A few Sundials are usually all I need to stall with until I can get a quinted Oty out and have Bonewall and/or Firestorm in my hand and ready to go. I have needed Dimensional Shield to deal with the occasional bad starting hand, but if one can't save me it's because I'm too far behind for anything to help.

It could be because I have a few extra cards upgraded (Firestorm, Bonewall, 2 Quints) but I suspect your timing is off somehow. Dimensional Shields are expensive and adding more of them would make it harder to get the cards you really need.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 03, 2010, 05:07:04 am
I run a little different build and I just tested it out in a 90 minute False God grind: Here is how it played out.

My Deck:
16 Quantum Pillars
1 Fallen Elf
1 Boneyard
1 BoneWall
1 Enchant Artifact
1 Rain of Fire
1 Golden Hourglass (gonna upgrade it now)
1 Eternity
6 Sundials
1 Steal
1 Dimensional Shield
2 Quintessence
1 Fractal
2 Elite Otyugh
2 Feral Bond
1 Elite Queen
1 Electrum Hourglass   

I'm going to work on the build a bit now and try again, but here is how I did in a 25 game run.

1051 starting electrum
Game  1: Disrius WIN
Game  2: Destiny WIN Electrum Hourglass, Supernova
Game  3: Fire Queen *WIN
Game  4: Scorpio LOSS (Very fast death)
Game  5: Incarnate WIN
Game  6: Morte LOSS (Close game)
Game  7: Divine Glory Loss (Eternity was last card in deck, would have won)
Game  8: Morte *WIN Improved Plague
Game  9: Morte LOSS (Close game)
Game 10: Gemini LOSS (Only 3 Pillars all game)
Game 11: Morte LOSS (He was pissed about that loss... destroyed me.)
Game 12: Ferox LOSS (Didn't get quanta for dimensional shield 2 turns in a row)
Game 13: Dark Matter LOSS (Gravity Nymph zapped my quanta)
Game 14: Chaos Lord LOSS (destroyed sundials and shield)
Game 15: Obliterator LOSS (pulveriser destroyed sundials and shields)
Game 16: Gemini LOSS (no sundails or shields drawn)
Game 17: Rainbow LOSS (destroyed/stole everything)
Game 18: Octane LOSS (started with 1 pillar he destroyed)
Game 19: Elidnis LOSS (Eternity was last card in deck... again... would have won)
Game 20: Morte LOSS (Close game)
Game 21: Octane LOSS (Complete destruction)
Game 22: Hermes LOSS (Complete destruction)
Game 23: Divine Glory LOSS (not enough quanta for dimensional shield)
Game 24: Gemini WIN (Close, had to fractal his antlion) Unstoppable
Game 25: Dark Matter LOSS (Gravity Nymph again)
*Win at full life.
Ending Electrum 962

962 - 1051 = 89 Electrum lost

Electrum Hourglass- 1160 value
Supernova-1158 value
Improved Plague-1158 value
Unstoppable-1157 value

6 Wins
19 Losses

Net gain = 4633 Electrum in 90 minutes

As you can see, I managed a 24% win ratio and still came out up 4633 electrum.  So yes, this deck can't win all the time, and a few upgrades will help it quite a lot and it may need some retooling a bit.  I hope this helps give you an idea of how well you can expect your version of the deck to do.

Peace,
Jallen
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Alphyn on April 04, 2010, 04:36:36 pm
I should say, replacing a hourglass with a fractal and a steal with a quint works. I lose only when i draw few towers in the beginning.

A drawback is that you have to free your hand before using fractal, which means sometimes using 4 sundials in 1 turn, but it is usually worth it, especially late in the game when you have a lot of quanta.

Fractal + Quint in action:
(http://img707.imageshack.us/img707/8755/lolwhutn.th.jpg)   (http://img707.imageshack.us/i/lolwhutn.jpg/) (http://img522.imageshack.us/img522/7569/fractal2.th.jpg) (http://img522.imageshack.us/i/fractal2.jpg/)
_ _ _ Lots of FFQ _ _ _ _ _ _ No FFQ at all ))
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 05, 2010, 02:23:57 am
(http://meowsquish.webs.com/junk/rainbow2.GIF)Quantum Pillar x15
Fallen Elf
Boneyard
Bone Wall
Enchant Artifact
Rain of Fire
Eternity
Sundial x6
Dimensional Shield
Fractal x2
Supernova
Elite Otyugh
Graviton Firemaster
Feral Bond x2
Eagle's Eye
Electrum Hourglass x3
Mark of Time
You'll notice that I replaced the Firefly queen with a sniper rifle.  Since I only run one otyugh, I needed more creature control, and with the fractals, the queen isn't necessary.  Quint always goes on the Otyugh unless it's an emergency, one Fractal hits the Fire Master and the other hits the Fallen Elf, unless the enemy has better creature options in play already.  It is very heavy on aether, but I haven't found that to be a problem much yet, since quint is the only one I ever need to play early.  I'm thinking about trying to incorporate Aflatoxin into the build, but it is too cost prohibitive because of the high cost of the bonewall...  If they were both upgraded, then it might be a good fit, but I'm not sure.  A second boneyard might be just as effective...  The loss of the Firefly queen means I have to mutate other mutants or the elves themselves when I run out of skellies, but a second boneyard might fix that, with otyugh eating mutants that become 2 skellies that become 2 mutants...

I wish I could find a spot for my shards, but in order to do so I would have to run more than 40 cards, and I haven't been able to find a good mix that works well for a larger deck size.

I would also like to find a way for Anubis to work in this deck, but I can't spare that much time quanta to run him instead of the quint.

Anyway, here is how this deck performed:

start 250 electrum
Game 1: Scorpio LOSS
Game 2: Rainbow LOSS
Game 3: Miracle LOSS
Game 4: Destiny LOSS
Game 5: Octane LOSS
Game 6: Rainbow WIN (decked him out, he stole all my hourglasses)
Game 7: Gemini LOSS
Game 8: Chaos Lord LOSS
Game 9: Chaos Lord WIN Chaos Power
Game 10: Graviton LOSS
Game 11: Fire Queen WIN
Game 12: Rainbow LOSS
Game 13: Paradox WIN Ray of Light
Game 14: Graviton LOSS
Game 15: Rainbow LOSS
Game 16: Destiny LOSS
Game 17: Divine Glory LOSS
Game 18: Ferox WIN
Game 19: Elidnis WIN
Game 20: Rainbow LOSS
Game 21: Chaos Lord WIN
Game 22: Seism LOSS
Game 23: Fire Queen WIN
Game 24: Obliterator LOSS
Game 25: Fire Queen WIN
Finish with 879 electrum

9 Won
16 Lost

Electrum Won: 629
Chaos Power: 1157 value
Ray of Light: 1156 value
Total Profit: 2942 electrum

Win Percentage: %36

I'm not exactly sure what I can do to improve upon this right now.  I'm not even sure which cards to upgrade...  I have the most trouble with Obliterator, Rainbow, Seism, Octane, and Hermes.  Fire Queen is by far the easiest to beat, she's pretty much a card farm at this point unless I get unlucky.  My single win against Rainbow was a fluke, I got the perfect card order and was able to survive until he decked out, he stole all my hourglasses and was drawing cards like crazy, but he couldn't deal with 9 Fire Masters and 8 Fallen Elves,  I would have out-damaged him if he hadn't drawn out anyway, but it was a very close battle, because he was dealing more damage than I could heal each turn after eventually bashing through my bonewall.

At any rate, Scaredgirl's rainbow deck is effective and highly customizable. 

Peace,
Jallen
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Urthor on April 05, 2010, 04:00:17 am
My suggestion is that you add another two dimension shields to three.  This decks start up is its real breaking point and getting enough towers and hourglasses on the field takes a lot of time.  In almost all my games I get to the point where I need eternity and the shields are needed to survive until bonewall gets going
Actually, my experience has been the opposite. A few Sundials are usually all I need to stall with until I can get a quinted Oty out and have Bonewall and/or Firestorm in my hand and ready to go. I have needed Dimensional Shield to deal with the occasional bad starting hand, but if one can't save me it's because I'm too far behind for anything to help.

It could be because I have a few extra cards upgraded (Firestorm, Bonewall, 2 Quints) but I suspect your timing is off somehow. Dimensional Shields are expensive and adding more of them would make it harder to get the cards you really need.
hmm thanks for the feedback, it might just be I try against gods that are too hard a lot of the time than needing the shields but I'll try removing them
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Hobnob5000 on April 05, 2010, 05:51:33 pm
I'm not sure what it is, but all of a sudden your deck seems to have failed on me. I was doing fine, averaging about 50% win with it, thinking it was amazing, and then I started losing. Everything. Even against easy gods (Lost to Incarnate twice, FQ twice, Ferox once.) They got so much out before I even got quanta. Have the god's cards been buffed or something, or am I just getting REEAALLY unlucky?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Patrick on April 05, 2010, 06:06:56 pm
if i have to can i switch the fallen druid 4 a green nymph?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Obscured on April 05, 2010, 06:29:43 pm
I'm not sure what it is, but all of a sudden your deck seems to have failed on me. I was doing fine, averaging about 50% win with it, thinking it was amazing, and then I started losing. Everything. Even against easy gods (Lost to Incarnate twice, FQ twice, Ferox once.) They got so much out before I even got quanta. Have the god's cards been buffed or something, or am I just getting REEAALLY unlucky?
I just got enough the deck together and enough coin to afford experimenting with it against False Gods and was experiencing something similar. Losing my first 10 games or so against against: Paradox once, Rainbow twice, Seism three times, Ferox twice, Elidnis twice. A good few losses I just didn't even get set up due to lack of quanta.

I mostly chalk this up to a combo of inexperience with the odd really poor draw. At any rate I just got my first win, against Divine Glory. So I'm rather happy. I think what did it in the end was getting one mutant with steal and one with destroy to completely drain his quanta preventing him to save himself with Improved Miracles. Sometimes you need that little bit of luck. Heh...
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Hobnob5000 on April 05, 2010, 08:24:31 pm
I'm not sure what it is, but all of a sudden your deck seems to have failed on me. I was doing fine, averaging about 50% win with it, thinking it was amazing, and then I started losing. Everything. Even against easy gods (Lost to Incarnate twice, FQ twice, Ferox once.) They got so much out before I even got quanta. Have the god's cards been buffed or something, or am I just getting REEAALLY unlucky?
I just got enough the deck together and enough coin to afford experimenting with it against False Gods and was experiencing something similar. Losing my first 10 games or so against against: Paradox once, Rainbow twice, Seism three times, Ferox twice, Elidnis twice. A good few losses I just didn't even get set up due to lack of quanta.

I mostly chalk this up to a combo of inexperience with the odd really poor draw. At any rate I just got my first win, against Divine Glory. So I'm rather happy. I think what did it in the end was getting one mutant with steal and one with destroy to completely drain his quanta preventing him to save himself with Improved Miracles. Sometimes you need that little bit of luck. Heh...
Divine glory? Nice work.

I think the main problem with me is that I often get only two pillars or sometimes less in my starting hand. This means I have some major quantum issues. I once had a game where 6th turn in, and still no pillars had turned up.

I managed to beat Morte with it just now, so I'm pretty happy. didn't win a card though... :(
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 06, 2010, 01:31:40 am
(http://meowsquish.webs.com/junk/rainbowv3.GIF)

Electrum Start 1347
Game 1: Rainbow LOSS
Game 2: Scorpio LOSS
Game 3: Fire Queen WIN
Game 4: Miracle LOSS
Game 5: Chaos Lord LOSS
Game 6: Scorpio LOSS
Game 7: Destiny WIN
Game 8: Incarnate WIN
Game 9: Chaos Lord LOSS
Game 10: Chaos Lord WIN
Game 11: Elidnis LOSS
Game 12: Destiny LOSS
Game 13: Chaos Lord LOSS
Game 14: Graviton LOSS
Game 15: Fire Queen LOSS
Game 16: Hermes LOSS
Game 17: Seism LOSS
Game 18: Fire Queen WIN
Game 19: Miracle LOSS
Game 20: Hermes LOSS
Game 21: Rainbow LOSS
Game 22: Morte LOSS
Game 23: Dark Matter LOSS
Game 24: Hermes LOSS
Game 25: Rainbow LOSS
Electrum End 1279

5 Wins
20 losses
20% Win Ratio
Net Electrum Loss of 68.

Bad luck with spins made this run unprofitable.  This was probably the unluckiest run so far, many game I lost simply because of luck, but I think that this build is less effective overall than the previous versions that I have tried.   I'm going to switch back to 2 Oty's and make a few other changes and try again.

Peace,
Jallen
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 06, 2010, 04:00:06 am
Yeah, for unupped decks FG farming is heavily luck-dependent. It's simply depressing to face Graviton who drops an Elite Otyugh in the second turn.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 06, 2010, 05:22:58 am
(http://meowsquish.webs.com/junk/rainbowv4.GIF)

Electrum Start: 1279
Game 1: Chaos Lord WIN Unstoppable
Game 2: Divine Glory WIN Morning Glory x2
Game 3: Morte LOSS
Game 4: Ferox WIN Jade Dragon, Epinephrine
Game 5: Rainbow LOSS (Close game, wow)
Game 6: Elidnis WIN (He got me down to 1 on the last turn, can't get closer than that.)
Game 7: Scorpio LOSS
Game 8: Obliterator LOSS
Game 9: Scorpio LOSS
Game 10: Fire Queen LOSS (didn't get the right quantums)
Game 11: Incarnate LOSS (Decked out, stupid mistake, not sure if I would have won anyway)
Game 12: Fire Queen LOSS (too many pillars to start, no hourglass)
Game 13: Gemini LOSS
Game 14: Obliterator WIN
Game 15: Dark Matter LOSS
Game 16: Scorpio LOSS
Game 17: Hermes LOSS
Game 18: Gemini WIN
Game 19: Destiny LOSS
Game 20: Incarnate LOSS
Game 21: Seism LOSS
Game 22: Dark Matter LOSS
Game 23: Chaos Lord WIN Screenshot: http://meowsquish.webs.com/junk/favoritegame.GIF (http://meowsquish.webs.com/junk/favoritegame.GIF)
Game 24: Elidnis WIN
Game 25: Destiny WIN
Electrum Finish 1715

9 Wins
16 Losses
Win Percentage: 36%
436 Electrum Gained
Unstoppable 1157 Electrum Value
Morning Glory 1301
Morning Glory 1301
Jade Dragon 1168
Epinephrine 1159
Total Profit: 6522 Electrum

This is probably the most effective build that I've tried so far.  You'll notice the following differences from ScaredGirl's build:

1 Quantum Pillar has been replaced by 1 Supernova
Fallen Elf instead of Fallen Druid (I find myself using my druid on my enemies often, so I like the non-upgraded version)
Elite Queen (I won the upgraded version a long time ago, so I use it for beefy fire-flies)
1 Steal has been replaced with a second Quint (Actually, this is recommended by ScaredGirl, she just hasn't changed the image.)
The other Steal has been replaced by fractal.

I haven't run into any scenarios where the steal would have won me a game yet.  I'm sure there will be a few times when I wish I had it, but so far I'm happy without it.  The versatility of fractal is amazing.  It has won me games many times.  I've used it on enemy Ray of Light to get a quick army to heal me, I've used it on every one of the creatures I run, it just depends on the situation who I choose.  Basically, any early creatures I receive quint, and the 3rd creature will get fractaled, however I don't fractal the queen often.  I did it once in a match as a 'hail mary' pass but ended up loosing anyway a few turns later.  If I get the queen late in the game, then I often fractal the fireflies if I have enough quanta to drop most of them.  Skeletons are also nice, because I can always drop all of them in one turn.

This run was very productive, and this version is very close to ScaredGirl's design.  If you can manage to build this deck, then after playing 100 or so false gods, you should end up with over 10000 electrum unless you are very unlucky.

Keep in mind that playing this deck requires a LOT of thinking.  Most of my wins would have been losses if I had not correctly guessed what cards I would draw into and what my opponent would do.  I don't play any card unless I would lose without it, or if I can make it invincible, but there have been a few games where I had to play the elf and oty in the same turn without quint.  I knew that one of them would get hosed, but if just one of them survived, I would be able to mutate/eat a key creature in my enemies arsenal.  Other games I have actually played 2 sundials in 1 turn because I knew that one would be destroyed.  That is how this deck becomes effective.  If you are having trouble winning at least 5 games out of 25, then you are most likely not making the right choices in key parts of the game.  I have a few rules that I try to go by...

1) Play at least 1 hourglass before I ever play a sundial.
2) Never play boneyard first, save the quanta for bonewall, you'll need it.
3) The first 2 creatures you play should get Quint unless circumstances force you to play one without it.
4) When faced with the option of dimshield or sundial, use the sundials.  Use dimshield only when you don't draw into a sundial.
5) The Oty with quint needs to eat every turn if possible, so don't play the second oty unless you have excess grav quanta or really need him in the battle.
6) Keep track of your green quanta, if you haven't played both bonds, then don't go crazy with fireflies, you'll need the green to drop the bonds later.
7) Don't be afraid to enchant artifact your pillars against some gods, specifically, Siesm.  Also, I've had positive results when enchant artifact is played on an hourglass against FGs that run perm destruction, but you have to win before you run out of cards, or pray they don't destroy eternity.


Peace,
Jallen

Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 06, 2010, 09:37:28 am
This will be my final post like this in this thread.  I believe that I have fully documented the proof that this deck(Edit: By This deck, I mean Scaredgirl's general deck design, not any of the decks with my own personal modifications) is a GREAT deck for newbies to use to earn funds for upgrading cards.  I, as a newbie, took this deck with zero upgraded cards and farmed FGs, upgrading cards as I was able.  All I did was listen to the advice on this thread and it worked.

(http://meowsquish.webs.com/junk/rainbowv5.GIF)

Electrum Start: 355
Game 1: Octane LOSS
Game 2: Paradox WIN
Game 3: Gemini LOSS
Game 4: Fire Queen WIN
Game 5: Obliterator LOSS
Game 6: Chaos Lord WIN Ray of Light
Game 7: Paradox LOSS
Game 8: Ferox WIN
Game 9: Dark Matter LOSS (gravity nymph early, ragequit)
Game 10: Gemini WIN Phase Shield
(Note: Phase Shield was added to replace non-upgraded version after this)
Game 11: Morte WIN
Game 12: Fire Queen LOSS :(
Game 13: Ferox LOSS
Game 14: Rainbow LOSS
Game 15: Elidnis LOSS (6 Imortal 10 power guys, he out-damaged my healing.)
Game 16: Fire Queen WIN (PWNED)
Game 17: Miracle LOSS (1 pillar to start)
Game 18: Fire Queen WIN (PWNED 11 cards left in deck, 4 sundials unused in hand) Elite Queen
Game 19: Rainbow LOSS (Rage quit turn 3, bad starting hand)
Game 20: Divine Glory LOSS
Game 21: Paradox WIN
Game 22: Fire Queen WIN Fire Lance
Game 23: Octane LOSS
Game 24: Miracle WIN
Game 25: Fire Queen WIN Elite Queen, Fire Lance
Ending Electrum 1267

12 Wins
13 Losses
Win Ratio 48%
Electrum won: 912
Ray of Light 1156
Phase Shield 1161
Elite Queen 1163
Fire Lance 1157
Elite Queen 1163
Fire Lance 1157
Total Electrum Earned: 7869

As you can see, the win ratio increased significantly with only 4 pillars upgraded to towers.  I was unsure of how the 3 extra random quantum would help, but many people said that upgrading the pillars was a good idea, so I did, and I am glad that I did. 

I will leave you with this advice when playing this deck type: check the wiki entry about the false god that you are against.  Several of them have no creature control, several of them have no permanent control, and a few have neither.  If that is the case, then you can safely drop your creatures/perms without worrying about quint/enchant artifact.  I stomped some that I had been having trouble against in the past, because I was stupidly holding my creatures waiting for quint when I didn't have to.  Lesson learned.

Thank you SO much ScaredGirl for giving us noobs a deck that gives us a chance to become UBER!  I am in your debt and I really and truely appreciate it. 

Let's all give ScaredGirl a round of applause,
Jallen
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on April 06, 2010, 12:05:41 pm
+Karma, Good Posts jallenw
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: loudog on April 06, 2010, 01:43:48 pm
This will be my final post like this in this thread.  I believe that I have fully documented the proof that this deck is a GREAT deck for newbies to use to earn funds for upgrading cards.  I, as a newbie, took this deck with zero upgraded cards and farmed FGs, upgrading cards as I was able.  All I did was listen to the advice on this thread and it worked.

Hey jallenw thanks for showing us some new variations but I just want to stress to everyone that your documentation has only proved that your scarred girl variation is as good if not a little worse than the original with as many cards as you have upgraded.

I noticed in your post a lot of losses against incarnate, morte, paradox, a few against fire queen, miracle, and no extra wins vs gods that the original scarred girl had trouble with.

A lot of people like myself have been working with scarred girls for months now and the most common problem I see with new people is they don't really understand how to play the scarred girl.  I recommend reading her strategy posts several times and even having them up while you play vs the gods as well as the wiki page like you recommended.

Of course variations like this that suit your play style better are always fun but adding a fractal just makes you rely way too much on aether and this deck already relies on aether with quintessence and phase shield.  I would say your variation actually hurts the steadiness of this deck a little.

I'm not trying to be rude I just wanted to post that this deck has been proved to already have a 50ish % winning ratio so making a deck that started with a 30% winning ration and then went up to barely 50% is not an improvement but you need to stick with whatever your play style can win with.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 06, 2010, 05:06:28 pm
Ummm... I think you missed the point...

I wasn't posting a variation.

I started out with a completely un-upgraded version with no changes.  It even had 2 steals.

Originally, I was just keeping the stats myself in a .txt file for every 25 games I played.  I did that only because it made it less painful when I lost several in a row, because I could always go back and look at how many games I had won and what cards I had gained. 

Then after reading all the replies here, especially the ones which claimed this deck was not a good build, I decided to share my experience.

In the end, I proved one thing:

A noob (myself) can get well over 10k electrum worth of cards in 100 games with Scaredgirl's deck design even though we lack the skill to play the deck 100% correctly every time, and even if we change a few cards for our own amusement.

I am still learning how to play this deck effectively, but while doing so I have been able to upgrade a large number of cards.  Another bonus is that this deck is very fun to play, and a noobie can add ANY card they want into it just for fun without hurting their chances to win too much.

I enjoy ccgs, played mtg back in the day, still got all my cards boxed up somewhere, but I have never been all that good at them.  My saving grace is that I don't mind losing.  I enjoy playing and collecting, but I lack the ability to design decks on my own for the most part.  I like random and fun cards, like fate egg, mutations, and nymph tears on q pillars.  I don't care if I win, so long as lots of crazy stuff goes down, but unlike mtg, I can't just buy fun cards.  In elements, I have to win in order to get cards, so, since I lack the talent to do so on my own, I found someone who knew what they were doing and copied them.

There was no skill required by me, and I take no credit for my newfound Uberness.    As I said in the previous post, Scaredgirl deserves a round of applause for designing this deck and making it available to us talentless noobs.  I am sure that this thread has changed the minds of many new players who would have otherwise grown tired of farming AI3 for 15 electrum at a time.

YAY ScaredGirl!
Jallen
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Ender241 on April 07, 2010, 08:44:35 am
So how powerful is SG's deck? At the moment i'm upgrading a few cards to get it then i will be done and can play it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Hobnob5000 on April 07, 2010, 11:20:03 am
So how powerful is SG's deck? At the moment i'm upgrading a few cards to get it then i will be done and can play it.
ScaredGirl's deck is VERY effective, assuming you get more than 2 pillars in your starting hand. If you don't, you are forced to discard useful cards, or play sundials early, whilst also suffering from quantum issues.
I would DEFINITELY pay for the upgrades, you will need them, especially the hourglasses and Otyughs. The Druid helps speed up slow games, but is non essential. I still recommend it however.

I find that if you have a Purple Nymph (as I do) this deck becomes much more effective. Rainbow is a piece of cake is you can antimatter a few high-power forest spectres. I imagine it would be a lot harder without it.

Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Ender241 on April 07, 2010, 02:13:36 pm
So how powerful is SG's deck? At the moment i'm upgrading a few cards to get it then i will be done and can play it.
ScaredGirl's deck is VERY effective, assuming you get more than 2 pillars in your starting hand. If you don't, you are forced to discard useful cards, or play sundials early, whilst also suffering from quantum issues.
I would DEFINITELY pay for the upgrades, you will need them, especially the hourglasses and Otyughs. The Druid helps speed up slow games, but is non essential. I still recommend it however.

I find that if you have a Purple Nymph (as I do) this deck becomes much more effective. Rainbow is a piece of cake is you can antimatter a few high-power forest spectres. I imagine it would be a lot harder without it.
Yeah, i'm getting them but i am getting REALLY BAD luck in the Ai5......seriously....i havent won a game for ages in it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Karilyn on April 07, 2010, 08:01:54 pm
I find that if you have a Purple Nymph (as I do) this deck becomes much more effective. Rainbow is a piece of cake is you can antimatter a few high-power forest spectres. I imagine it would be a lot harder without it.
I didn't even think to try a Purple Nymph.  But I *gasp* actually have one!

Doesn't the obscene cost to play the Purple Nymph and to use it's ability, lead it to being unplayable until long after you've gained control of the board?

EDIT:  I'm definitely frustrated, as I haven't had a single FG win after the last patch.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Levgre on April 07, 2010, 09:15:10 pm
I find that if you have a Purple Nymph (as I do) this deck becomes much more effective. Rainbow is a piece of cake is you can antimatter a few high-power forest spectres. I imagine it would be a lot harder without it.
I didn't even think to try a Purple Nymph.  But I *gasp* actually have one!

Doesn't the obscene cost to play the Purple Nymph and to use it's ability, lead it to being unplayable until long after you've gained control of the board?

EDIT:  I'm definitely frustrated, as I haven't had a single FG win after the last patch.
I'm not sure how many up'd cards you have, but you could try out the deck I made that's designed for use with 0-2 upgrades. (of course more upgrades would help, but I haven't designated a specific upgrade path).

http://elementscommunity.org/forum/index.php/topic,4912.0.html
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Hobnob5000 on April 07, 2010, 09:28:49 pm
The nymph is useful for midgame, when youre flowing steadily with quanta. I usually play it as soon as I can, and usually quint it. Its so useful against every god.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Karilyn on April 07, 2010, 10:18:36 pm
I'm not sure how many up'd cards you have, but you could try out the deck I made that's designed for use with 0-2 upgrades. (of course more upgrades would help, but I haven't designated a specific upgrade path).

http://elementscommunity.org/forum/index.php/topic,4912.0.html
About a quarter of the deck is upgraded for me.

The part that's frustrating me is that after this patch, I'm having a horrible loss streak even against gods that I used to have near 100% wins against; in large part due to nearly every card in this deck having it's cost increased.

I finally won a match with the help of my Purple Nymph.  It was an uh, interesting fight.

(http://img130.imageshack.us/img130/1830/antimatter.png)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Feor on April 07, 2010, 11:35:21 pm
I can't see the picture in the original post...Can someone reupload it or write down the cards ?
Thank you.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: icybraker on April 07, 2010, 11:37:59 pm
I can't see the picture in the original post...Can someone reupload it or write down the cards ?
Thank you.
The image was constructed from the deck image generator, which is currently not working. This can be because Scaredgirl disabled it for some reason, or because it crashed. Either way, it'll be back soon (hopefully, maybe).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 08, 2010, 01:12:12 am
(http://meowsquish.webs.com/junk/scaredgirl.GIF)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Feor on April 08, 2010, 08:06:31 am
Thank you !!
By the way, I finally gathered enough gold for my first upgrade and I want to try this deck. Should I upgrade an Otyugh or a Hourglass ?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on April 08, 2010, 02:25:00 pm
I would say hourglass, then oty, then hourglass hourglass oty hourglass. Thats imo though.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ufcfan on April 08, 2010, 04:00:42 pm
I keep trying slightly different versions of the original deck by adding some cards and always seem to end up going back the original number of cards.  I have added a few protect artifacts to deal with Hermes, Seism, etc, and it never seems to help anyway, so I end up taking them out after a few days.  I like the idea of using a fallen elf as big creature control, very good idea.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: supimrichard on April 08, 2010, 04:43:18 pm
I'm quite new to Elements and I gotta compliment you for your deck, Scaredgirl. It's really fun to play and the cards have great sinergies. There's only 1 card that I added: a second Quintessence to protect one of the Otyughs. I really think it helps the deck against the opponent creature control, but ofc I might just be too bad to manage playing without it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: DietSnapple135 on April 08, 2010, 04:47:46 pm
I'm quite new to Elements and I gotta compliment you for your deck, Scaredgirl. It's really fun to play and the cards have great sinergies. There's only 1 card that I added: a second Quintessence to protect one of the Otyughs. I really think it helps the deck against the opponent creature control, but ofc I might just be too bad to manage playing without it.
Very much agree'd. I often sport 2, or sometimes 3 quints in my rainbow decks. It's mostly out of a personal hate of stalling for the oty/quint combo or other. But very true, extra quints definitely have their uses.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Feor on April 08, 2010, 05:07:29 pm
I must be doing something wrong because I have trouble beating lvl 3s, let alone FGs...Hell, sometimes I even lose to lvl 2s. I really don't understand how you're supposed to play this deck. Like, I have no idea whatsoever. I run out of quanta all the time (Usually I can't play any card until the third or fourth turn, even if I get 4 pillars in the beginning), and I don't understand either how you're supposed to hurt the enemy. I also run out of cards very quickly, and since Eternity requires 3 quanta to reuse a creature and I'm short on quanta it doesn't really help me.
Any advice is appreciated. I know the questions are "noob" questions but I'm new to this game (started yesterday evening), and perhaps I'm just not very bright.
Thank you.

Edit : Alright played a little more, looks like I was just very unlucky. It's now lvl 5s that I have trouble against...Still nowhere near beating a false god :(
Edit 2: Apparently I just needed to get the hang of the deck, farming lvl 5s now, soon gonna try fgs.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: zebala on April 08, 2010, 10:56:00 pm
I just love the situations you can create with this deck, especially with graveyard+bonewall+rain of fire when the enemy has lots of creatures out. Mutations also keep the games interesting, if you can get fallen elf/druid out. I've been beating probably one third of the games I've played with almost the minimum upgrades. However, if you don't get enough pillars in the beginning and don't get wrong cards you're screwed. Quint is often missing, maybe I should add another one as some have pointed out..

Although this deck works very well it is very slow to get going, and after that the games take SO LONG! Especially against Miracle I honestly took out over 1000 hp. Also when me and the god both had like five feral bonds the game just kept going.

This can be frustrating if you lose a game after 30 min of playing or even if you win you can end up with 20 or so coins and no cards. Even so, I've made a lot more money than grinding lvl 3. Upgraded cards really speed it up. I'm starting to get hang of this deck but I often take very long to think the next moves. That's probably going to fix itself as I gain more experience.

Overall thanks again ScaredGirl for this incredible deck!

P.S I was pleasantly surprised that a fellow finn is moderating this forum :)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: HorooIchigo on April 08, 2010, 11:11:19 pm
Well, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.

1. I mean, what is the exact time to play sundials?
2. Is damage less important than not having light quanta to draw a card?
3. Should I always play oty with quint protection?
4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3?
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass

Or it's optimal to make some changes?  Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal?

I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 09, 2010, 02:45:28 am
Alright, some of my fellow noobs have asked about HOW this deck is supposed to operate.  Here you go.

I am using this deck:

(http://meowsquish.webs.com/junk/Scaredgirlbasic.GIF)

Notice that only the 4 hourglasses are upgraded.

And here is an animated tutorial on how it works.  Click the link and enjoy, its only about a 1 minute animation.

http://meowsquish.webs.com/junk/Scaredgirlgameanimation.gif (http://meowsquish.webs.com/junk/Scaredgirlgameanimation.gif)

So there you go.  Even with no upgrades except the hourglasses, I pwned Elidnis.  He's one of the easier FGs.  For the harder ones, you'll need more upgrades, but Elidnis, Firefly Queen, and some others should fall to this strategy.

Peace,
Jallen
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 09, 2010, 03:50:32 am
Right now, for this deck, I've got 4 Hourglasses, 2 Otyughs, and 1 Fallen Druid upped. What should I upgrade next?

I know that I have to start upgrading the pillars sooner or later, but it seemed to be such a tedious job to upgrade 15 pillars. Right now, I'm putting in a Permafrost Shield in the trainer (according to PuppyChow's deck) and see if it works.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on April 09, 2010, 03:51:39 am
Well, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.

1. I mean, what is the exact time to play sundials? if your opponent doesnt have any weapons, then when the next attack will kill you. If they do have weapons then so that you cna survive the weapon attack long enough to play all your sundials. Usually about 30 HP is the general time.
2. Is damage less important than not having light quanta to draw a card?Refer to my first post. As long as you wait long enough to play your sundials, you should have the quanta. If you dont have it, then you will have to play it anyways if you wait til you are about to die.
3. Should I always play oty with quint protection?Know your Gods.Taken from PuppyChows Deck
Chaos Lord: Control: Some steals, congeals, and improved mutations. Maxwell Demons aren't very dangerous.
Dark Matter: Control: Black Holes, Gravity Pull, Otyughs
Destiny: Control: Rewinds/Eternity
Divine Glory: Control: Lots of explosions.
Elidnis: Control: Congeal, Ulitharid
Ferox: Control: None
Firefly Queen: Control: Fire Lances, Eagle Eyes
Gemini: Control: Electrocutor
Graviton: Control: Gravity Pull, Explosions, Otyughs, Rain of Fire (only two)
Hermes: Control: Explosions, Fire Lances, Fire Storms
Incarnate: Control: Bloodsuckers, Retrovirii (Neither are very good creature control)
Miracle: Control: None
Morte: Control: Retrovirii, Plagues
Obliterator: Control: Gravity Pull and Pulverizor
Paradox: Control: None
Rainbow: Control: Congeal, Gravity Pull, Lightning, Eagle Eye, Explosions, Steals
Scorpio: Control: Congeal, Ulitharid, Arctic Octopi
Seism: Control: Rewind, Quicksand

If they can destroy it, then you may want to wait. Some Gods cant destroy it though.
.

4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3? 15 pillars is good. Otherwise you will have too many pillars, and not enough creatures. And yes, slowrolling as you put it, is good against seism.
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?you are right here. I would recommend adding a quint and removing a steal
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?only if that creature would kill you if you didnt play it sundial.
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?If you need healing, Id say a bond. If low on light quanta, and have sundials that could use a boost, then 1, and only 1 firefly, but generally I like mutating 1 of mine, or the opponents if my oty cant eat it. ITs usually a toss up between bond/mutate, I guess bond would normally be better though
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?Wait for the bone wall to be gone, then steal it. Permafrost is better, and if you had both in your hand I would reccomend perma, but since you already have the bonewall, itll block 11 full attacks.
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)Eh, it happens sometimes, but more pillars throws off the card balance
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass

Or it's optimal to make some changes?  Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal? makes a sorta big difference, mainly with the feral bond and steal though.

I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)I think it does fine against lvl 5s. IF you cant beat a lvl 5 with this deck, then you arent ready for the fgs. I would definitly practice on them until you feel more comfortable with the deck
Hope that helps.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 09, 2010, 04:19:24 am
My recommended Upgrade Order:

4 Hourglasses and 2 Otys (Any order you prefer is probably fine, but I recommend 2 HGs, 2 Otys, and 2HGs)

Fallen Elf (Optional: Some versions of this deck use the nonupgraded version for better utility against enemy creatures.  It's a toss up which is better.)

2 Supernovas, replace 2 pillars down to 13 (Optional, you could stick to 15 pillars if you want, but I liked what supernova did for my build)

4 to 8 Pillars (You will notice a marked difference with as few as 4 upgraded, it really helps speed up the deck)

(Edit: Fallen Elf moved up on the list.)

Rain of Fire and Bone Wall and Dim Shield (cheaper helps get it out when you need it)

Remaining Pillars

Quintessence

Steal

Boneyard (If you want bigger skellies, but the nonupgraded version costs less to put out, so it's up to you which you prefer.)

You will win upgraded Bonds from Elidnis and Elite Queen from Fire Queen, so don't bother upgrading those yourself.

Probably not a good idea to upgrade the sundials. 

No need to upgrade enchant artifact.

Eternity (Upgraded version isn't all that better than the regular version.)

I am not claiming that this is the best order to upgrade, I'm just saying that this seems to me to be the upgrade order that has given me the best results.

Peace,
Jallen

Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 09, 2010, 04:24:34 am
I have to disagree on the Fallen Elf part. Personally, I did 4 Hourglasses, then 1 Otyugh, then the Druid, then another Otyugh. The upgraded Druid is amazing, with 100% chance to produce uber mutants. Very often he produces very big creatures, and very often he produces creatures with extremely useful abilities. In some games, I couldn't have won without the Druid, because of its mutants with Destroy or Steal. IMO, the Druid should be one of the top priorities in the upgrading list.

Supernova? Is a single Supernova good? I'll have to experiment more in the trainer to see.

And to answer my own question, buying an Ice Shield, upgrade it, and put it into this deck is NOT a good idea. Too expensive, and doesn't make big enough of a difference to be worth it. In a relatively big deck, you won't draw the Permafrost Shield very often, so it's not very useful; but in smaller decks with Supernovae, it's more effective.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 09, 2010, 04:46:10 am
As I said, some people like the elf upgraded but some people prefer the unupgraded one because you can use it on your enemies more effectively.  He is a nice beatstick upgraded though and I prefer him that way.  You are probably correct, he probably needs to be moved before the pillars.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: wassd13 on April 09, 2010, 06:33:26 am
you know this deck might not work so well on false gods but it works well oon half bloods
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: zebala on April 09, 2010, 07:07:44 am
One question about this deck. Should you keep spamming haste until you have 1 card left and then just spam eternity to put a skeleton back, or stop drawing more cards at some point? The former seems to be good to getting all the cards you need, although running out of time quantum and decking out could be a problem if you don't stack it up a bit before. With 15 pillars in the pile it shouldn't be a problem, though, unless you have to use a lot of sundials and get unlucky with quantum towers.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 09, 2010, 07:14:14 am
Usually, when I survived long enough to have about 10 or less cards in my deck, I'd pretty much have already dominated the battle. At that point, usually I won't need to draw more cards anymore.

But yes, you can draw cards until you have 1 card left. Then you initiate the Eternity loop and keep yourself alive.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: zebala on April 09, 2010, 07:38:20 am
Unless eternity is the last card :D
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 09, 2010, 08:54:44 am
you have to keep an eye on your time quanta though, I stop drawing with 5 to 7 cards left unless I'm still digging for cards I need or have plenty of time quanta
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: HorooIchigo on April 09, 2010, 12:11:23 pm
Thanks BluePriest, that helped a lot. I was playing Sundials the moment I had light quanta to draw from them, so I kept running out of them. Then they would just kill me after I had no protection. Before I read your post I won once against Chaos Lord (and got a Supernova, yay!), but he had a bad draw, with very few creatures and 3 dissipation shields in hand before I could mutate a 7/11 destroy mutant and own him. So, Sundials are just for the last possible moment... I'm going to try it out!

Btw, with 2 quints, should I protect 1 oty and 1 queen, 2 oty, or 1 oty and 1 druid?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 09, 2010, 01:17:56 pm
1 oty and 1 druid is the most common for me, but it depends upon the situation.  I almost always want to quint an oty early.  The second quint goes on whoever needs it most depending upon what's going on, but I almost always try to oty/quint as my first creature
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on April 09, 2010, 01:29:07 pm
1 oty and 1 druid is the most common for me, but it depends upon the situation.  I almost always want to quint an oty early.  The second quint goes on whoever needs it most depending upon what's going on, but I almost always try to oty/quint as my first creature
Agreed. I usualy quint an oty, and a druid, then rely on the skellies made by the boneyard to be my mutations.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 09, 2010, 02:29:02 pm
Yeah, Elite Queen has 7hp, so she's safe from a lot more than the elf and after you get your first mutant the comp won't target her anyway, so all you have to worry about is firestorm or plague, and those don't kill her right away like they would the elf, so it makes sense that she can go without the quint most of the time.  I have used eternity to bounce a queen before she dies, draw with the hourglass, and replay her as a roundabout healing method.  that seems to be enough to keep her alive if I need her.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 09, 2010, 10:31:49 pm
Would throwing in anything of the water element any good, like permafrost shield or flooding?
Because I noticed this deck has nothing that uses water quanta...
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 10, 2010, 05:13:55 pm
Permafrost shield is the best water addition if you want to try that out.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ufcfan on April 10, 2010, 09:17:41 pm
I had never tried Permafrost until about a week ago, and now I can't believe I mined without it.  I have 2 of them in my deck and 1 bonewall, and it is working out great.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 11, 2010, 03:25:32 am
I had never tried Permafrost until about a week ago, and now I can't believe I mined without it.  I have 2 of them in my deck and 1 bonewall, and it is working out great.
I've tried Permafrost Shield for a couple of games. Didn't seem to make too much of a difference to me. Maybe I need to try for a few more games, but...

Permafrost Shield is very expensive, costs 7 :water. The unupgraded rainbow deck, without Supernovae, cannot gather a lot of quanta very quickly, so if you're unlucky it would be mid-game until you can play that shield, at which point, more often than not, you'd be dying. In Puppy's FG killer, the deck size is very small and it has 6 Supernovae, which means it can draw the Permafrost Shield fast and play it quickly, thus utilizing it effectively. But for a larger deck without Supernovae, you can't use the shield effectively, and more often than not it'd be dead weight.

But again, Bone Wall unupgraded costs 7 :death. Maybe I need to drop a few cards in my deck and put in the Permafrost, to see how it works out.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 11, 2010, 04:44:06 am
True, the permafrost shield is best after you have upgraded much of the deck, especially the pillars.  I wouldn't recommend it for the unupgraded version here, but once you have upgraded much of the deck, it is a fine addition to your arsenal.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Ender241 on April 11, 2010, 11:44:24 am
After looking for a good-shield to add onto my deck i think the fire shield is good because with the Otyugh's it makes it easier to eat them for the Otyughs.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Olidot on April 11, 2010, 02:32:14 pm
Really nice deck :) :)

But, I am not sure which card to upgrade first, usually I would upgrade an hourglass, but I also happen to have 2 unupped Blue Shards, so should I upgrade my Hourglass or Shard (And if Shard what should I take out to put it in?)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 11, 2010, 08:09:42 pm
After looking for a good-shield to add onto my deck i think the fire shield is good because with the Otyugh's it makes it easier to eat them for the Otyughs.
What if your opponent steals your fire shield?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 11, 2010, 09:01:56 pm
Really nice deck :) :)

But, I am not sure which card to upgrade first, usually I would upgrade an hourglass, but I also happen to have 2 unupped Blue Shards, so should I upgrade my Hourglass or Shard (And if Shard what should I take out to put it in?)
This has been discuss at length previously in this thread already, so it's probably easiest for you to read those.  I haven't yet been able to successfully incorporate my shards into my version of the deck, and the hourglass is #1 important, so upgrade the hourglasses first.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 11, 2010, 09:29:45 pm
Yes, upgrade ALL the Hourglasses first. That'll be LIFE-SAVING. The unupgraded Hourglass requires :time :time to draw a card, while the upgraded only requires :time. It makes an absolutely HUGE difference. Without the upgraded Hourglasses you have almost no chance against the FGs, so I highly recommend you to upgrade the Hourglasses first.
Then, upgrade an Otyugh. Then, a Fallen Elf. Then, another Otyugh.
After that I'm not so sure, but I've upped a Bone Wall to decrease the cost from 7 :death to 5 :death. Then I upped the two Dimensional Shields to reduce the cost. Personally I think defensive card cost reductions are very important, as it is likely that they'll save you in early game.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Brackets on April 12, 2010, 08:24:44 am
(First post, hi all!)

I've been playing this deck for a little while, so thought I'd chip in with a thought or two:

1) Before you use this against the FGs, play against lvl5's for a while. That'll help you build up the necessary cash and experience without costing you so much when you lose. I found that really helpful for getting the hang of the deck.

2) People complaining about losing: Check the advice at the bottom of p6 in this thread, that tells you which gods are beatable and which aren't. Don't worry about losing to the unbeatable gods. You have to remember that you're losing 30gp for each game you lose, but winning around 1500gp (on average) for every three that you win. So winning one game out of every fifteen you play is ok.

3) Finally, people are talking about minor variants on the original. Adding in a second quint seems essential.

I've also taken out both steals, and this doesn't seem to take anything away from the deck at all. What do you ever steal that makes such a big difference to the outcome of the game? (And remember that the Elf often gives similar powers through mutants with steal or destroy.)

I also took out an hourglass, and this seems to have been fine. I still normally get one early in the game, and between that and the sundials, I seem to draw enough (combined with the fact that I less frequently draw unwanted hourglasses/steals).

That left me with 38 cards, which has been my deck for a while. I'm going to start playing around with supernovas, but the 38 card variant seems to be slightly more streamlined than the original.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ufcfan on April 12, 2010, 12:56:42 pm
I had never tried Permafrost until about a week ago, and now I can't believe I mined without it.  I have 2 of them in my deck and 1 bonewall, and it is working out great.
I've tried Permafrost Shield for a couple of games. Didn't seem to make too much of a difference to me. Maybe I need to try for a few more games, but...

Permafrost Shield is very expensive, costs 7 :water. The unupgraded rainbow deck, without Supernovae, cannot gather a lot of quanta very quickly, so if you're unlucky it would be mid-game until you can play that shield, at which point, more often than not, you'd be dying.
I forgot to mention that my deck is fully upgraded, I should have made that distinction as many people are talking about a good starting unupped deck.  Sorry about that.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 13, 2010, 12:32:34 am
I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 13, 2010, 01:02:22 am
I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?
How do you usually lose?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ufcfan on April 13, 2010, 01:10:50 am
I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?
The deck itself is solid, it is your strategy or just bad luck in some games.  Keep playing the deck and you will start winning, it is guaranteed to work if you stick with it.  People have a bunch of minor variations posted in here, what exactly are you playing?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 13, 2010, 02:58:41 am
I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?
The deck itself is solid, it is your strategy or just bad luck in some games.  Keep playing the deck and you will start winning, it is guaranteed to work if you stick with it.  People have a bunch of minor variations posted in here, what exactly are you playing?
Exactly as Scaredgirl portrays it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 13, 2010, 03:05:01 am
I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?
How do you usually lose?
And sorry for double posting, but I never seem to draw either my FFQ, Otyugh or Fallen Elf and when I do, quintessence is never in the same hand.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: dimondghost on April 13, 2010, 07:19:19 am
Is this still useful with the latest patch or is there an updated version to this deck?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 13, 2010, 07:56:15 am
I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?
How do you usually lose?
And sorry for double posting, but I never seem to draw either my FFQ, Otyugh or Fallen Elf and when I do, quintessence is never in the same hand.
The deck should run at least 2 quints, not 1, Scaredgirl just hasn't updated the pic to include that change. 

Winning with this deck takes a little strategy, you can't just throw down whatever you happen to be able to cast.

Step 1: When you start the match, check the wiki entry for the false god that you are up against.  If they have creature control, don't drop your first creature without a quint.  If they have perm control, try to hold onto your perms until later in the game, and don't drop eternity without enchant artifact the same turn.  Against seism, drop only 1 pillar at a time and hope you draw enchant artifact to drop on your pillar stack.
Step 2: WAIT.  Don't drop anything unless you can make it invicible or you absolutely have to have it.  Let the fg beat you down to 40 or less life before you start a sundial lock.
Step 3: Use dim shield first if you can, try to have a quint oty out when you drop bonewall/rain of fire, then sundial lock while the oty eats.  this will build up the bone wall even more. 
Step 4: quinted fallen elf should be mutating skeletons or fireflies every turn
Step 5: use your mutated skellies/flies to destroy your opponent while hiding behind your bone wall and healing with the empathetic bonds.  Stop drawing cards with about 5 left so that you have the time quanta to enternity bounce skellies if you have to.
Step 6: Win

You'll win about 30% of your games with the deck unupgraded, as you upgrade more stuff, the win percentage will rise to above 50%.  Once you master the deck and know the different strategy for each fg your win percentage will climb to about 60%.  With the new updates and new false gods, I think about 65% is the best this deck can do even when it's fully upgraded, but thats a nice win ratio and will get you fat stacks of cash.

Peace,
Jallen

Edit: P.S.: You need 2 Rain of Fires in your deck against Osiris, Decay, and Eternal Phoenix.  You can beat them without the extra, but an extra Rof is very effective against them, and it also helps in other situations.  After you have upgraded much of the deck, adding in an extra Rof and a permafrost shield are two of the best ways to improve upon the UPGRADED version of this deck.  There is very little that can be done to improve upon the non-upgraded version.  Other cards that can help this deck would be miracle, antimatter, and possibly replacing 2 or 3 pillars with supernovas.  Again, these are just suggestions for possible improvements once you have upgraded the deck, they are not likely to help the non-upgraded version.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Obscured on April 13, 2010, 03:31:29 pm
So, I'm slowly starting to get used to playing this deck and my win% is starting to climb as a direct result. Now I'm faced with the intriguing prospect of what to upgrade first as I go along.

I play the original version posted by Scaredgirl, only with one steal replaced by a Quintessence. Over the course of playing thus far I've managed to win 1 Feral Bond, an Elite Queen and an upgraded Quint which I've simply added to the deck in place of one of their unupgraded counterparts. To this I've so far spent coin to upgrade three Quantum Pillars to Towers. Figuring they'd be useful to, not only in this deck but in many future ones.

Is upgrading pillars at this time a good idea? Or would I be better off upgrading crucial cards in the deck that lowers their casting value, making it easier to get them out when you really need them? I'm thinking of cards like Rain of Fire, Bone Wall, my second Empatic Bond, Quints and Dimensional Shield and so on. I suppose what it comes down to is if it's better to ensure a better overall Quanta production, or more targeted reductions in cost on certain crucial cards.

I've looked for it but I haven't found a suggested order in which to upgrade cards as you go along, beyond the initial 7 suggested before trying the deck at all.

Edit
For reference, this is the deck I'm using as of right now.

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5f8 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 6qq 6qq 6qq 6u6 74b 74b 7am 7n3 7q5 7q5 7q5 7q5 80h
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 13, 2010, 05:32:04 pm
If you have already upgraded all 4 hourglasses, then yes, pillars are a great investment.  You'll notice a marked increase in your win percentage with as few as 4 pillars upgraded, and having all of them upgraded does wonders.  However, the Oty's need to be upgraded as soon as possible as well, because the non-upgraded ones can eat a creature with 2 hp, while the upgraded one can eat a creature with 4 hp, therefor they are twice as powerful upgraded.  A possible route would be to upgrade a pillar every other upgrade.  And as you said, pillars are certain to be useful in any rainbow deck.

My suggested order:

4 Hourglasses
2 Otys
1 Fallen Elf
4 Pillars
2 Supernovas
4 Pillars
2 Quint
4 Pillars
Bone Wall
Dim Shield
remaining pillars
(Add-on cards such as Permafrost Shield, Improved Antimatter, Miracle, Nymphs, etc...)

I don't recommend upgrading the Bonds or the Elite Queen on your own, because you will probably win them from the easy FGs.

This is just my own recommendation, other upgrade orders might work better, but this seems like the best order.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 14, 2010, 12:27:13 am
Problem is I can't seem to draw my pillars, I'm constantly having to throw out my sundials to stop from discarding.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on April 14, 2010, 01:14:31 am
Problem is I can't seem to draw my pillars, I'm constantly having to throw out my sundials to stop from discarding.
Add one or two more pillars in then. Maybe you're just having very bad luck though.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 14, 2010, 01:15:54 am
That happens sometimes, it is important to know that against some gods there are cards that you will not need.  Here is a quick reference.

Discard Enchant Artifact when playing against: Dark Matter, Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Paradox, Scorpio,

Discard Quintessenece when playing against: Divine Glory, Ferox, Miracle, Paradox

Discard Rain of Fire when playing against: Divine Glory

I hope this helps.

Jallen

Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 15, 2010, 12:56:26 am
That happens sometimes, it is important to know that against some gods there are cards that you will not need.  Here is a quick reference.

Discard Enchant Artifact when playing against: Dark Matter, Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Paradox, Scorpio,

Discard Quintessenece when playing against: Divine Glory, Ferox, Miracle, Paradox

Discard Rain of Fire when playing against: Divine Glory

I hope this helps.

Jallen
I can only keep this in reference if oracle tells me who I'm going to face.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 15, 2010, 06:02:17 am
No, I mean, if you find that you have to discard early in the game because you haven't drawn pillars.  I don't mean remove them from the deck build before-hand.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 15, 2010, 11:33:20 pm
No, I mean, if you find that you have to discard early in the game because you haven't drawn pillars.  I don't mean remove them from the deck build before-hand.
But if the oracle tells us what's next, can we substitute a card for it?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 16, 2010, 03:05:01 am
No, I mean, if you find that you have to discard early in the game because you haven't drawn pillars.  I don't mean remove them from the deck build before-hand.
But if the oracle tells us what's next, can we substitute a card for it?
Of course you can. For example, if it tells you about Miracle, then take out the creature and permanent control protection cards. It might help to study the decks of the FGs a bit; you can find them on the Wiki. Study them, and know their strategies, strengths and weaknesses; that way you can customize your deck when forewarned by the Oracle.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 16, 2010, 04:06:11 am
My brother is using a mostly non-upgraded version of this deck and has been having trouble.  He told me that his win ratio is around 5% or less. So I decided to do a 25 game run with the completely non-upgraded version of this deck.

This is the deck that I used:

(http://meowsquish.webs.com/junk/basicdeck.GIF)

And here are my results:

Time started: 10:15 PM
Electrum Start: 1715
Game 01: Elidnis LOSS
Game 02: Obliterator LOSS
Game 03: Miracle LOSS
Game 04: Divine Glory LOSS
Game 05: Octane LOSS
Game 06: Hermes LOSS
Game 07: Hermes LOSS
Game 08: Incarnate LOSS
Game 09: Obliterator WIN
Game 10: Dream Catcher LOSS
Game 11: Fire Queen WIN Feral Bond
Game 12: Seism LOSS
Game 13: Divine Glory LOSS
Game 14: Obliterator LOSS
Game 15: Paradox WIN Elite Deja Vu x2
Game 16: Graviton LOSS
Game 17: Obliterator LOSS
Game 18: Eternal Phoenix wIN
Game 19: Miracle WIN
Game 20: Eternal Phoenix LOSS
Game 21: Elidnis LOSS (Eternity last card)
Game 22: Paradox WIN
Game 23: Scorpio LOSS
Game 24: Eternal Phoenix LOSS
Game 25: Incarnate (Eternity Last Card)
Electrum Finish: 1829
Time Finished: 11:50 PM

Wins: 6
Losses: 19
Win Ratio: 24%

Electrum Gained: 114
Feral Bond - 1161
Elite Deja Vu - 1157
Elite Deja vu - 1157
Total Profit: 3589
Time Spent: 1 Hour, 35 Minutes
Electrum Per Hour: 2,266

So there you go, bro.  Since you have a couple upgraded cards, you should be able to do better than that on average.  This was actually a bad run, because I got screwed with eternity as my last card twice.  It actually will only happen on average 1 out of 40 games, not 2 out of 25, so the win ration should actually average higher than 24%.

Peace,
Jallen
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Marvaddin on April 16, 2010, 06:26:29 am
Im using a variation of this deck.

Code: [Select]
52n 52r 592 5c6 5c6 5ia 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61t 621 621 622 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 74b 74b 77c 7do 7q5 7q5 7q5 7q5
After like 100 games, i probably won like 35-40. Pretty good, but I would like to increase it. The problem is, there are FG that seem simply impossible. For now:

Almost a win: Destiny, Ferox, Fire Queen, Incarnate, Miracle, Neptune, Paradox and Osiris (thanks to the Diamond Shield, I put it in fact to make easier to get some Pharaohs, and already got 2, yay!)

Have a chance: Chaos Lord, Decay, Elidnis, Morte, Scorpio (much better after I put that Purify in deck)

Encountered a few times, not really convinced about the results: Gemini, Graviton

Nearly impossible: Dark Matter (although I got an unexpected win),  Divine Glory, Dream Catcher, Eternal Phoenix, Hermes, Obliterator (also got a win against him), Octane, Rainbow, Seism

Strange element in the deck is the Fractal. I usually use it on Druid, instead of Quintessence. Many Druids = better chances to get a destroy mutant. Also have used in cheap creatures, like skeleton, to increase number of creatures and heal by bonds, Otyughs (seldom), and mutant nymphs, so I could get some useful normal nymphs, like entropy one and air one.

So what should I do to increase victory rate? Im usually in trouble when my hourglass is destroyed, so should I add 2 more EA? Add another fire storm? FFQ? I have air and fire nymphs, should I use? Pulverizer or Lobotomizer could help? And soo should add flying weapons? What are your suggestions?

Thanks.

Edit: adding deck image.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: salsaheaven on April 16, 2010, 05:49:17 pm
Another Firestorm and maybe a permfrost shield.

2 Firestorms help greatly against several gods, and sometimes a firestorm without the optional bonewall can make creatures devourable.

Enchant artifact greatly helps against octane, rainbow, obliterator, seism. but even with it, you have a low chance of winning. i just skip them anyway and built my deck to slaughter the easier gods even faster. ;-)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 16, 2010, 06:57:46 pm
Your deck is missing an FFQ. It's pretty important, really.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: zebala on April 18, 2010, 04:11:08 pm
How about adding a few SoGs in the deck? I have two shards and don't know if I should upgrade them. Would I need to take something out? 42 is a nice number, too, and I can't think of a situation where you wouldn't want a few.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Captaincatharsis on April 19, 2010, 03:47:08 pm
This looks great! I'm relatively new to the game, but already have a handful of the special weapons as well as 1803 for my score. I'm going to work towards getting this deck, as I know it's needed to start getting better stuff.

A couple things: whats the easiest way to get eternity?

Also, besides the reccomended elites, in what order would you upgrade cards?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 20, 2010, 12:18:42 am
How about adding a few SoGs in the deck? I have two shards and don't know if I should upgrade them. Would I need to take something out? 42 is a nice number, too, and I can't think of a situation where you wouldn't want a few.
They're easily summoned. Only a few quanta. Throw them in.
This looks great! I'm relatively new to the game, but already have a handful of the special weapons as well as 1803 for my score. I'm going to work towards getting this deck, as I know it's needed to start getting better stuff.

A couple things: whats the easiest way to get eternity?

Also, besides the reccomended elites, in what order would you upgrade cards?
Jallen has given a great instruction on that, probably the page before.
And Eternity can be received from the time/aether elder or from T50.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 20, 2010, 12:44:53 am
Quote
They're easily summoned. Only a few quanta. Throw them in.
I have tried, over and over and over to add SoG to my build, and it never increases the effectiveness no matter what I do. 

I have tried the following:

Adding in 3 to 6 SoG without removing cards - The extra cards increase bad draws and slow down the deck.
Adding in 3 to 6 SoG while removing cards - (All cards are necessary to the build, it always hurt more than it helped)
Remove 1 Bond and added in 1 to 2 SoG - Not enough life-gain in many situations.
Remove 2 Bonds and added in 2 to 4 SoG - Way to little lifegain.
Remove 1 Bond and added in 3 to 4 SoG - Extra cards increase bad draws and slow down the deck.
Adding in 1 SoG without removing cards - Most of the time you don't get it early and it's a useless card by the time you draw it.
Adding in 2 SoG without removing cards - Again, the second one you draw is often a useless card by then.

Adding in 2 SoG while removing 1 pillar - Probably the strategy that hurt the deck the least, but by that time I had upgraded pillars, so I don't know if it would work with non-upgraded pillars. 

Peace,
Jallen
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 20, 2010, 03:31:23 am
Quote
They're easily summoned. Only a few quanta. Throw them in.
I have tried, over and over and over to add SoG to my build, and it never increases the effectiveness no matter what I do. 

I have tried the following:

Adding in 3 to 6 SoG without removing cards - The extra cards increase bad draws and slow down the deck.
Adding in 3 to 6 SoG while removing cards - (All cards are necessary to the build, it always hurt more than it helped)
Remove 1 Bond and added in 1 to 2 SoG - Not enough life-gain in many situations.
Remove 2 Bonds and added in 2 to 4 SoG - Way to little lifegain.
Remove 1 Bond and added in 3 to 4 SoG - Extra cards increase bad draws and slow down the deck.
Adding in 1 SoG without removing cards - Most of the time you don't get it early and it's a useless card by the time you draw it.
Adding in 2 SoG without removing cards - Again, the second one you draw is often a useless card by then.

Adding in 2 SoG while removing 1 pillar - Probably the strategy that hurt the deck the least, but by that time I had upgraded pillars, so I don't know if it would work with non-upgraded pillars. 

Peace,
Jallen
I guess bond works much better.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on April 20, 2010, 05:30:02 am
This looks great! I'm relatively new to the game, but already have a handful of the special weapons as well as 1803 for my score. I'm going to work towards getting this deck, as I know it's needed to start getting better stuff.

A couple things: whats the easiest way to get eternity?

Also, besides the reccomended elites, in what order would you upgrade cards?
I'm not an expert (especially when it comes to FGs), but I have been playing this game for about a month or two now.

The easiest way to get eternity? Obviously, farming T50. This is where the AI uses the decks of the Top 50 players in elements against you. Some of them (the nice ones) post "rare farm decks" that usually have 18 pillars, 6 or Rare X, and 6 of Rare Y. In fact, just today, I won 2 eternities and an arctic squid from T50 in one game from a rare farm.

I would upgrade whatever SG said and then half of the pillars. This is so that it will be harder to destroy your pillars because they are in two separate piles (you'll see what I mean). In my opinion, I would upgrade Rain of Fire next, mainly because I despise the seven quanta it takes to play.

Hope that helped!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Snowstorm on April 21, 2010, 02:08:19 am
I would concur with leaving Shards out. I tried adding them also, but they just healed for less than the bonds in this deck. any time where a shard provides a net health bonus over a bond, you tend to lose anyway because you don't have the creatures out you need to lock down the end game.

Given that (for me so far at least) alot of the false gods are unbeatable with this deck, even so im making a net profit using it.

I'd also suggest that the first thing to upgrade would be the pillars.. it seems to have sped the deck up way more than improving anything else (after the hourglasses and otys ofc).
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 21, 2010, 04:34:05 am
Shards of Gratitude are best for Entropy rainbow decks with Supernovas, where the deck size is smaller. Those decks don't generate big swarms of creatures as fast or as many, so Shards help more than Bonds; but for a larger deck, Bonds are usually better.

Quote
I'd also suggest that the first thing to upgrade would be the pillars.. it seems to have sped the deck up way more than improving anything else (after the hourglasses and otys ofc).
I would recommend upgrading the Elf after the Hourglasses and Otyughs. The Druid can make many powerful mutants that will safe your life.

I dunno, 1 upgraded pillar doesn't seem much to me, whereas a Phase Shield with reduced cost would save my life...
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Drawckab on April 21, 2010, 09:40:12 pm
OH MY GOSH!!!   :o  I just got totally owned using this deck!

First of all, I love it.  Thanks Scaredgirl.  It's a great deck.  I've added two Quints so I can protect an Oty, the Queen, and my Druid.  One Quint just wasn't cutting it.  If I can get all three of those creatures out I've never lost a pvp battle.  I know you designed it to fight False Gods, but I really suck against False Gods.  Anyway, I'll start with a good story.

Earlier I was playing this guy who put a Malignant Cell on his side.  I had a quinted Oty, a quinted Druid, and an Empathic Bond.  My Oty was having a Malignant Cell feast, but he couldn't keep up.  His side was filling up with Cells fast.  Then I drew a Rain of Fire!  I almost played it, but I knew I had a Bone Wall in my deck and I could survive a couple more turns so I decided to wait.  It took a few turns and I almost died, but finally I drew the Bone Wall and used an Hourglass to draw again and got a Boneyard!  Victory!  I played the Bone Wall and the Boneyard first.  By this time I had another Empathic Bond so I played that too.  Now, this guy had been real cocky all game so before the Rain of Fire I told him "Game Over".  Then BAM!  I played the Rain of Fire and it was glorious!  :P His side was empty, my Bonewall was huge, and my Druid had plenty of skeletons to turn into nasty stuff.  I ended up winning with Elemental Mastery.  That was probably my most enjoyable game of Elements ever.

Then my bad game. :( I got owned by a mono fire deck.  I got onepillar on my first turn, another one on my fourth turn, and that was it.  By that time there were already 2 or 3 Ruby Dragons on the other side tearing me up.  Before I had enough quanta to do anything there were 4 or 5 Dragons on the table and I was dead.  :'(
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Snowstorm on April 22, 2010, 12:16:18 am
For me at least, I'v played in the region of 250 games now with this deck, about 10 games against each god roughly. Bearing in mind i learned the gods with these games, so there were quite a few mistakes leading to a loss that i wouldnt repeat now unless i was tired (decking myself at 0 cards for example, or like, not playing a creature without a quint against a deck that cant kill creatures).

Gods i believe are unbeatable:
chaos lord
dark matter
eternal pheonix
hermes
octane
osiris
rainbow
seism

now most of these destroy your pillars before you get started, or can just put out some xrazy damage to kill you before you can react.. so if i write these off i get:

occasionally beatable (good hand vs bad hand, for example):
decay
divine glory
dream catcer
graviton
morte
obliterator
scorpio

gods that you can get a good win % against:
destiny
elidnis
ferox
fire queen
gemini
incarnate
miracle
neptune

Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 22, 2010, 12:55:48 am
Gods i believe are unbeatable:
chaos lord
dark matter
eternal pheonix
hermes
octane
osiris
rainbow
seism

now most of these destroy your pillars before you get started, or can just put out some xrazy damage to kill you before you can react.. so if i write these off i get:

occasionally beatable (good hand vs bad hand, for example):
decay
divine glory
dream catcer
graviton
morte
obliterator
scorpio

gods that you can get a good win % against:
destiny
elidnis
ferox
fire queen
gemini
incarnate
miracle
neptune
I have beaten every False God at least once, even the new ones, with the exact build posted minus 1 steal plus one quintessence.   You are correct that many of the false gods present a challenge and are often a loss unless you get really lucky, but none of them are impossible to beat with this deck.  You will notice the win percentage increase substantially as you upgrade cards. 

I currently use a fully-upgraded version of this deck.  It has the most trouble against the following gods:
Rainbow (I can win if I get an enchant artifact on an hourglass early)
Octane (I need a very early quinted Elite Queen and  protect artifact empathetic bond to win against him)
Seism (Easy if I get protect artifact early and drop it on my pillar stack.  Hard if PA is farther down in the deck.)
Divine Glory (Again, I need an early queen and bond usually on this one)

I have a win percentage well above 50% for all the other FGs.  These 4 are the only ones, I think, that have a win percentage below 50%.  I only recently started keeping statistics, so this is just my impression from memory.  Once I get some solid numbers for each FG, I'll let you know.

Jallen
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 22, 2010, 01:31:24 am
Would nymphs do anything for this deck?
I currently have 2...I was lucky enough to pick up 2 that I find are pretty good.

I have :

Purple Nymph (4 entropy - Antimatter, 9 to summon)
Amber Nymph (3 gravity - Black Hole, 9 to summon)

Also, I wonder about the hourglasses.
Most of the time, the false god is to explode or steal your hourglasses the turn you play them. How do you get many cards drawn from them?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 22, 2010, 04:47:16 am
if I had a purple nymph, I'd squeeze it in, test it out
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: killsdazombies on April 22, 2010, 04:48:35 am
purple nymph owns in a rainbow deck, its easy to kill but awesome to use!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Snowstorm on April 23, 2010, 03:51:54 am
I have beaten every False God at least once, even the new ones, with the exact build posted minus 1 steal plus one quintessence.   You are correct that many of the false gods present a challenge and are often a loss unless you get really lucky, but none of them are impossible to beat with this deck.  You will notice the win percentage increase substantially as you upgrade cards. 

I currently use a fully-upgraded version of this deck.  It has the most trouble against the following gods:
Rainbow (I can win if I get an enchant artifact on an hourglass early)
Octane (I need a very early quinted Elite Queen and  protect artifact empathetic bond to win against him)
Seism (Easy if I get protect artifact early and drop it on my pillar stack.  Hard if PA is farther down in the deck.)
Divine Glory (Again, I need an early queen and bond usually on this one)

I have a win percentage well above 50% for all the other FGs.  These 4 are the only ones, I think, that have a win percentage below 50%.  I only recently started keeping statistics, so this is just my impression from memory.  Once I get some solid numbers for each FG, I'll let you know.

Jallen
Aye would be cool to see your stats. I don't quite see how you can get anywhere near a 50% win ratio against some of the gods, though. maybe i'm just unlucky, but i never even get close against some of them. This is what i got so far:

chaos lord: 0%
dark matter: 0%
decay: 23%
destiny: 54%
divine glory: 10%
dream catcher: 7%
elidnis: 33%
eternal phoenix: 0%
ferox: 27%
fire queen: 62%
gemini: 40%
graviton: 10%
hermes: 0%
incarnate: 41%
miracle: 60%
morte: 9%
neptune: 60%
obliterator: 9%
octane: 0%
osiris: 0%
paradox: 33%
rainbow: 0%
scorpio: 17%
seism: 0%

so like on the easier ones im getting above 50% slowly, but alot of them i must be doing something wrong lol :)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 23, 2010, 07:24:09 am
With this non-upgraded deck, I think that the only god you can even get close to 50% is Fire Queen. 

With the upgraded version that I run, I am currently in the process of tracking stats for that one, since I just recently upgraded the last card.  I'll let y'all know the stats once I've got 100 or so games done.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: killsdazombies on April 23, 2010, 11:08:56 am
With this non-upgraded deck, I think that the only god you can even get close to 50% is Fire Queen. 

With the upgraded version that I run, I am currently in the process of tracking stats for that one, since I just recently upgraded the last card.  I'll let y'all know the stats once I've got 100 or so games done.
and destiny, iv never lost to destiny.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 23, 2010, 03:07:01 pm
Sorry, but I'm not going to be tracking stats with my upgraded Scaredgirl variant.  I'm now using a rainbow deck of my own design for FG farming.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Paulussss on April 23, 2010, 05:10:22 pm
First of all I want to apologize if my English is unreadable or this if this is not the right topic for my post. I have some questions about the deck you posted here.

I tried this deck for a couple of days now but it doesn't work for me. I looked up a couple posts but I cannot find my answer really. When I try to kill False-Gods I mostly get owned without being able to do anything. I tried several things such as adding more pillars, adding nova's, removing pillars, removing boosts but nothing seemed to work. It was either a slow deck which got me nothing but pillars or a slow deck which gave me nothing but boosts and creatures.

This is how I use my deck, feel free to correct me at what I'm doing wrong.

- All the pillars I draw i play as soon as it is my turn.
- The first 3/4/5 rounds I play my sundials to get more cards. Also not receiving damage from my opponent.
- Then I play 1 or 2 hourglasses, depending on how much quanta/quantum I have.

When this all worked it goes fine but i think about 60~70% of my games fail with above strategy. I either have no quantum to play my hourglasses or sundials. Or I don't have enough pillars to get quantum.

I use the same deck you posted here but improved more cards. Also the time mark which it doesn't display.

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52r 592 5c6 5c6 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 61t 621 6qq 6qq 6u6 717 74b 74b 7do 7n3 7q5 7q5 7q5 7q5
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Gemelli on April 23, 2010, 05:21:12 pm
Hey, very belated "thank you" post to SG for posting this deck.  It's been really helpful in getting me oriented to playing against the higher-level AIs.

I'm currently using the following upgraded version of the deck:

(http://www.feesher.com/EatTheRainbow_v2.1.gif)

I found that adding a Butterfly Effect and an extra Quint was really what put me over the top.  The decks that had been giving me fits involved pesky permanents (firewalls, carapaces, etc.), and having the utility to decide early on if you want to quint a normal otyugh, or slap the butterfly on it first, has been really great.

The deck's EM win percentage against the L5s is really fantastic; something like 80% or thereabouts.  I'm only able to get a 25% win rate or so against the False Gods, but maybe I should just be happy with that and hush up about it :)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: zebala on April 23, 2010, 05:48:33 pm
Paulusssss:

The key to this deck really is to know when to play your sundials. Check out jallenw's excellent post on that on the previous page, but essentially you want to save them up for later/when you would die the next turn. Bear in mind, though, that if AI has a weapon you want to leave some HP room. Preferably you also would have a bonewall and an otyugh up for best effect.

Also, youre English is fine.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: jallenw on April 23, 2010, 05:50:30 pm
Paulussss:

Deck contruction advice:
Remove 1 Steal
Add 1 Quintessence
Remove the upgraded Graveyard.
Add the non-upgraded Boneyard. (The lower cost will make a difference for you.)
If you have 2 Supernovas, take out 2 pillars and add in 2 supernovas.

Strategy Advice:
Wait to use your sundials later.  Think of them as defense.  Normally you should be below 50 health before you start using them.

Win/Loss Percentage:
You will lose 60-70% of your games.  Don't worry about it.  30% win ratio against false gods is very good for a deck with so few upgrades. 

Upgrading:
Sell the cards that you win to upgrade more cards, and you will eventually notice that you win more often.
You should win Upgraded Empathetic Bonds from Fire Queen or Elidnis.
Upgrade the Bone Wall next.
Upgrade Pillars after that.

This should help,
Jallen



Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Paulussss on April 23, 2010, 06:09:45 pm
Paulussss:

............

This should help,
Jallen
Thanks I'm going to try that out now. Will report it back later!

Paulusssss:

Check out jallenw's excellent post on that on the previous page.

Also, youre English is fine.
Thanks =D have been improving it. Also will read his post.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 24, 2010, 02:22:06 am
If I decide to throw in the purple nymph, should I throw in an additional quintessence as well?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: killsdazombies on April 24, 2010, 02:23:56 am
If I decide to throw in the purple nymph, should I throw in an additional quintessence as well?
always nice to have 2-3 in a rainbow otyugh deck
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 24, 2010, 02:55:33 am
I have a Purple Nymph, but I only have 2 Quints in the deck. It seems to work fine.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 24, 2010, 08:46:05 pm
I have a Purple Nymph, but I only have 2 Quints in the deck. It seems to work fine.
Who would I quint?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Snowstorm on April 24, 2010, 09:11:45 pm
I have a Purple Nymph, but I only have 2 Quints in the deck. It seems to work fine.
Who would I quint?
iv tried running with 2 and running with 3.. i find that with 3, occasionally you just draw a few early and one of them sits idle for ages because you dont have the quanta or spent it on thedim shield. i find that with 2, i still get one early enough pretty much most of the time. By the time you drop a third creature you want a quint for, you usually start controlling the board and can soak up any damage that the third creature would have recieved with skeletons. This works pretty well with the queen/oty quinted, as soon as you start producing fireflies the computer tends to ignore the druid.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 24, 2010, 11:13:17 pm
Should I keep the deck size at 40?
If I want to throw something in, do I have to take something out?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 25, 2010, 02:35:35 am
I have a Purple Nymph, but I only have 2 Quints in the deck. It seems to work fine.
Who would I quint?
Generally I quint the Druid and Otyugh, but if your opponent has high-ATK creatures and you're low on HP, then you can quint the Nymph. It all depends on the situation you're in.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 26, 2010, 11:17:13 pm
Well, with the addition of purple nymph I have 43 cards in my deck.
When you throw in a card in, should you take a card out to balance 40?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: coRex on April 27, 2010, 06:55:16 am
Hi!

I like this deck really... but i have a big problem with it...
When i get all my essentiel cards out -> most time = win! What i want to say with this "i understand the tactic of this deck :)"

But the most time i get really really a slow start. To less pillars... I hardly can get out cards the most time :(
And i miss novas... I have read in this thread, that it would be a good idea, to add some upped novas... But what should i take out instead of these?

How about you guys?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Snowstorm on April 27, 2010, 10:34:43 pm
I'v tried novas and supernovas but for me i didn't feel like they sped the deck up. Upgrading the towers speeds it up loads, until then i guess you will just get spanked occasionally when your deck is asleep and being slow :p
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: driwee on April 28, 2010, 02:01:47 am
hi, im using this deck, and managed to upgrade the key cards (otys/druid/hourglasses), and now i have some electrum to spare..
what i am suposed to upgrade first? and last?
tks in advance.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 28, 2010, 04:03:22 am
hi, im using this deck, and managed to upgrade the key cards (otys/druid/hourglasses), and now i have some electrum to spare..
what i am suposed to upgrade first? and last?
tks in advance.
Some people will say upgrade the pillars, others will say get 2 Supernovas and replace 2 pillars with them, and honestly I don't know what's best. Personally, I upgraded the Bone Wall to reduce it from 7 :death to 5 :death, so it might save my life; then I upped the Dimensional Shields to reduce cost, and again life-saving. I know that upgrading pillars speeds this up, but to me 1 upped pillar doesn't help that much, so I upped other cards first because upgrading pillars seemed tedious.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: driwee on April 28, 2010, 01:20:33 pm
i did a mix of everything, and my uped cards so far..

2 pillars/druid/bonewall/graveyard/otys/elite queen/hourglasses/2 sundials/2 phase shields

whats next?

tks in advance.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 29, 2010, 01:48:49 am
Beat my first false god after 7 tries. (I used the same deck that Scaredgirl posted, except with one less hourglass and one more quintessence)

-Destiny (Loss, he managed to get a sky dragon and water nymph with fate egg and he made a purple nymph with supernova which ultimately killed me...)
-Obliterator (Quit)
-Ferox (Loss, Adrenalined Giant Frogs)
-Elidnis (Loss, halfway quit after he got out 3 empathies and a forest spectre which was already 7/7...)
-Scorpio (Quit...)
-Destiny (WIN! Elemental Mastery! Won Rewind and Chaos Power, should I sell? That would be 2000+$)

I had bad luck and for two I just quit...might've been a bad idea but meh.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on April 29, 2010, 03:02:07 am
Beat my first false god after 7 tries. (I used the same deck that Scaredgirl posted, except with one less hourglass and one more quintessence)
Congratulations!

In the beginning I was about 0-12 with false gods lol.

-Destiny (WIN! Elemental Mastery! Won Rewind and Chaos Power, should I sell? That would be 2000+$)
I would sell any upgraded card that I don't need and use the money to upgrade my other cards.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: sixzerotwo on April 29, 2010, 03:33:56 am
SilentShadow is having a little better luck than I am right now. After 15 agonizing battles I've only come out on top from 2. I almost had 3, but one managed to get a Morning Glory out and rob me :(
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 29, 2010, 04:03:50 am
i did a mix of everything, and my uped cards so far..

2 pillars/druid/bonewall/graveyard/otys/elite queen/hourglasses/2 sundials/2 phase shields

whats next?

tks in advance.
Don't upgrade Sundials. They're worse upgraded because they require :light :light to draw.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Snowstorm on April 29, 2010, 07:00:03 pm
i did a mix of everything, and my uped cards so far..

2 pillars/druid/bonewall/graveyard/otys/elite queen/hourglasses/2 sundials/2 phase shields

whats next?

tks in advance.
Don't upgrade Sundials. They're worse upgraded because they require :light :light to draw.
I'd attest to this. Also, it seems that with the cost being reduced to 0 to put them out, i found after upgrading a few i often started the game with some terrible hand, like 0 towers and 2 sundials. I'v been told this is due to the auto mulligan, but i don't know the specifics of it so i'm not 100% sure about that.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 30, 2010, 12:38:52 am
SilentShadow is having a little better luck than I am right now. After 15 agonizing battles I've only come out on top from 2. I almost had 3, but one managed to get a Morning Glory out and rob me :(
You wouldn't know.
If I had tried for a second win, I might not have done so well.

-Destiny (WIN! Elemental Mastery! Won Rewind and Chaos Power, should I sell? That would be 2000+$)
I would sell any upgraded card that I don't need and use the money to upgrade my other cards.
[/quote]

I'll sell the Chaos Power, but I'll never know if I need something.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on April 30, 2010, 03:24:19 am
For now, sell anything that you don't need in your rainbow deck. In that case, sell Rewind and Chaos Power, both of them. Do NOT hoard upped cards yet.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ninjak80 on April 30, 2010, 07:19:33 pm
Newbie here (playing three days), but very addicted...

I've built out Scaredgirl's deck at this point, with the exception that I still have one golden hourglass (3x electrum hourglass, 1x druid, and 2x elite otughy).  Great deck thus far, and I've beaten about 5 of the gods consistently.

Looking for some advice, since I've got about 2K currently and want to get the best bang for the buck:

What the best way to improve my FG farming?

Up the last hourglass?
Add an SoG?
Up something defensive?  (Bonewall, phase shields?)
Adding a super nova?

Thanks in advance for any advice!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: RageOfTheFallen on April 30, 2010, 08:24:09 pm
Ok, after long grinding for making this deck, I finally upgraded what was on that list. I tried few AI5 and from, hmmm, 5 or 6 matches I lost all of them. I am pretty much interested in farming AI5 or FGs but it seems I don't really know how to handle this deck.

I know teh strategy, but I always get crushed. Currently grinding with shrieker rush for upgrading pillars.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Drawckab on April 30, 2010, 08:35:08 pm
Hey, I've been playing for a while, but I'm not getting rich.  I want to get rich.

At first I built the mono dark deck in the Deckbuilding 101 thread.  It worked great, and I saved up enough to build Scaredgirl's deck, but I had to sell my dark cards to do it.  It works great, but I can't seem to win against the False God's.  I have to start the FG grinding with plenty of cash on hand to account for all the losses I suffer.  I eventually run out of money and have to go back to playing AI3, AI5, or pvp, which are all easy enough to win I suppose, but it's slow.  A speed deck grinding lvl 3 seems so much faster.

So I sold off the entire deck except Eternity and built another speed deck, this time a Shrieker rush.  I'm thinking of waiting until I can afford to build Scaredgirl's deck again without selling my speed deck, but that seems like it will take a long time.  Do most of you have enough cards to build multiple decks without selling anything?

Is that the way to go or should I sell my shrieker deck, rebuild Scaredgirl's deck, and just grind the painstakingly long AI3 and AI5 games to slowly upgrade the deck to improve my win percentage against the gods?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on April 30, 2010, 10:52:23 pm
Is that the way to go or should I sell my shrieker deck, rebuild Scaredgirl's deck, and just grind the painstakingly long AI3 and AI5 games to slowly upgrade the deck to improve my win percentage against the gods?
So you want to get rich huh?

Build a T50 Immolation deck and grind Top50. That'll really get you rich with all the rare farms out there.

After you get enough money to build SG NON-UPGRADED False God Rainbow, play a few AI5 games and just to get used to using the deck. Then, try FG's again. Also, when you switch from T50 to FGs, don't sell your cards so you can go back to T50 whenever you are low on electrum.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on April 30, 2010, 11:50:02 pm
Is it best to run 3 hourglasses with 2 steals or 4 hourglasses with 1 steal?
I find steals to be very useful permanents can be one of the most annoying cards.
I know mutations can have steal or destroy, but there's only chance you'll get those.

Also, what about against gods like hermes and divine glory who'll destroy your permanents the moment you set them?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: michael168 on May 01, 2010, 03:39:19 am
do i have to use an eternity? or is it possible to make the deck bigger and use a different weapon?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on May 01, 2010, 04:18:17 pm
Is it best to run 3 hourglasses with 2 steals or 4 hourglasses with 1 steal?
I find steals to be very useful permanents can be one of the most annoying cards.
I know mutations can have steal or destroy, but there's only chance you'll get those.

Also, what about against gods like hermes and divine glory who'll destroy your permanents the moment you set them?
Some gods I consider an auto-quit regardless of the deck. Even upped decks I usually just quit automatically on most of the ones you mentioned unless I get an amazing starting hand.

do i have to use an eternity? or is it possible to make the deck bigger and use a different weapon?
It wont work otherwise. Making the deck bigger will give you more bad draws. Its optomized so that you will be able to take advantage of the hourglasses, if you dont have an eternity, then just farm t50 until you get one.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: RageOfTheFallen on May 02, 2010, 02:22:10 pm
Ok, so I've been playing a bit with this deck and I won one AI5, water element. I have upgraded two additional towers to make it tiny easier but it seems I don't win in most of the battles. Is there any card I should add or different strategy?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on May 02, 2010, 07:48:55 pm
Well, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.

1. I mean, what is the exact time to play sundials? if your opponent doesnt have any weapons, then when the next attack will kill you. If they do have weapons then so that you cna survive the weapon attack long enough to play all your sundials. Usually about 30 HP is the general time.
2. Is damage less important than not having light quanta to draw a card?Refer to my first post. As long as you wait long enough to play your sundials, you should have the quanta. If you dont have it, then you will have to play it anyways if you wait til you are about to die.
3. Should I always play oty with quint protection?Know your Gods.Taken from PuppyChows Deck
Chaos Lord: Control: Some steals, congeals, and improved mutations. Maxwell Demons aren't very dangerous.
Dark Matter: Control: Black Holes, Gravity Pull, Otyughs
Destiny: Control: Rewinds/Eternity
Divine Glory: Control: Lots of explosions.
Elidnis: Control: Congeal, Ulitharid
Ferox: Control: None
Firefly Queen: Control: Fire Lances, Eagle Eyes
Gemini: Control: Electrocutor
Graviton: Control: Gravity Pull, Explosions, Otyughs, Rain of Fire (only two)
Hermes: Control: Explosions, Fire Lances, Fire Storms
Incarnate: Control: Bloodsuckers, Retrovirii (Neither are very good creature control)
Miracle: Control: None
Morte: Control: Retrovirii, Plagues
Obliterator: Control: Gravity Pull and Pulverizor
Paradox: Control: None
Rainbow: Control: Congeal, Gravity Pull, Lightning, Eagle Eye, Explosions, Steals
Scorpio: Control: Congeal, Ulitharid, Arctic Octopi
Seism: Control: Rewind, Quicksand

If they can destroy it, then you may want to wait. Some Gods cant destroy it though.
.

4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3? 15 pillars is good. Otherwise you will have too many pillars, and not enough creatures. And yes, slowrolling as you put it, is good against seism.
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?you are right here. I would recommend adding a quint and removing a steal
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?only if that creature would kill you if you didnt play it sundial.
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?If you need healing, Id say a bond. If low on light quanta, and have sundials that could use a boost, then 1, and only 1 firefly, but generally I like mutating 1 of mine, or the opponents if my oty cant eat it. ITs usually a toss up between bond/mutate, I guess bond would normally be better though
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?Wait for the bone wall to be gone, then steal it. Permafrost is better, and if you had both in your hand I would reccomend perma, but since you already have the bonewall, itll block 11 full attacks.
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)Eh, it happens sometimes, but more pillars throws off the card balance
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass

Or it's optimal to make some changes?  Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal? makes a sorta big difference, mainly with the feral bond and steal though.

I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)I think it does fine against lvl 5s. IF you cant beat a lvl 5 with this deck, then you arent ready for the fgs. I would definitly practice on them until you feel more comfortable with the deck
Hope that helps.
The bold is the strategy section and answers to the question of the person I quoted
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Shinigami679 on May 04, 2010, 03:16:42 pm
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?
The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.

While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
is it okay if we put a couple of shards in?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on May 04, 2010, 03:31:41 pm
Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?
The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.

While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
is it okay if we put a couple of shards in?
Yes. It is ok.
 they ARENT in because the point of this deck as to make an effective FG killer with the fewest amount of upgrades possible, which is why they arent shown.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: o0Dinasty0o on May 04, 2010, 06:01:11 pm
I just tried the deck in the first page of this thread ... I used the trainer.. Very good deck :D Gratz! :)
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on May 05, 2010, 02:32:17 am
Shards are less useful than empathic bonds in his deck.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on May 05, 2010, 02:37:01 am
But they are still useful, especially if you cant get  :life from the towers
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: ninjak80 on May 05, 2010, 02:41:50 pm
Just wanted to chime in that this deck has been fun thus far!  It's nice to be able to whomp on some FG's.  Thanks for the great deck idea ScaredGirl!

My win rate seems to be close to 25% of the time with upgrades to key 7, bonewall, steal, one feral bond, and nine towers.  Does that sound about right...?

I've begun to upgrade the pillars to towers, and am contemplating adding a shard for my next upgrade. 

On a side note, I just had the worst draw I've ever gotten before... first 15 cards had no towers or pillars.  Eternal Phoenix cleaned me out pretty easily, with my only resistance being two sundials.   :(  Guess it's the way the cookie crumbles sometimes!

Thanks for the great deck build!
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on May 06, 2010, 12:00:09 am
But they are still useful, especially if you cant get  :life from the towers
They're probably more useful in less monster-using FG killers.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on May 06, 2010, 12:09:16 am
They're probably more useful in less monster-using FG killers.
But they are still useful, especially if you cant get  :life from the towers
^
 I keep my response, because it goes along with the comment you made there as well. I know it is not the BEST choice. Feral bond is definitely the IDEA choice for this deck, however, sometimes you dont always have the luxury of the idea choice, especially since feral bonds cost was nerfed with the update.  Its a good backup plan that doesnt really hurt in any situation, and helps in next to all, even if it doesnt help as much as feral bond would.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on May 06, 2010, 01:00:05 am
If you looked a few pages back at Jallen's post about SoG's, than you will find that they create more bad draws than they are useful.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: BluePriest on May 06, 2010, 02:30:31 am
Ive read it, but I dont agree. Bonds ONLY WORK when you are getting a good start and when you can get creatures on the field. Its been a while since Ive played this deck, Ive recenetly been using yaladiles angel and Puppychows fg, thats when you realize the effectiveness of the SoG's. The usefulness is little noticed until you rely on them. I agree most people wont see much of a difference. However, I have tried adding it in myself, and seen a big difference in it. 2-3 seems to be good, as 1 is too little as he said, but 4 is overkill with the bonds.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: johannhowitzer on May 07, 2010, 02:45:54 am
First victory against Rainbow today, using this deck - though I did add an extra Quintessence (protect both oty and druid) and a second Eternity (lost a couple fights when Eternity was my last card!).  I did not get mastery, his insane amount of hourglasses kept throwing creatures at my bone wall and I ended up relying on empathy to survive.  Decked him out, otherwise I probably would have lost.  I'm a new player, maybe 3 weeks, and appreciate all the help.

I've got the deck about half upgraded:
Firestorm
Bone Wall+
one Feral Bond
all Hourglasses/Oty
both Quints
Phase Shield
both Steals
Druid
four Towers

Working on the towers right now.  One problem I often have is not enough pillars out early, and I end up wasting sundials at the start without light quanta, and having to discard.  This deck has a lot of medium-cost cards, so if it gets a slow start, it gets clogged fast.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: michael168 on May 08, 2010, 05:55:57 am
would it work if i added supernovas?
oh and would a pharoah make up for an otogy or however you spell it? thx
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Bloodshadow on May 08, 2010, 06:19:09 am
would it work if i added supernovas?
oh and would a pharoah make up for an otogy or however you spell it? thx
I guess it could work if you exchange a couple of pillars for Supernovas...

As for Pharaoh... Don't. Theoretically, Pharaoh could replace both FFQ and Otyugh; however, Pharaoh costs 9 :time, and this deck is already  :time-heavy. And it would take three Scarabs to reach the potential of one Otyugh, and FIVE Scarabs to reach the potential of Elite Otyugh. That would simply take too long, and waste too much quanta. I've thought about it, and it's much more efficient to just stick with Otyugh.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on May 09, 2010, 03:09:35 pm
Yeah definitely not Pharaoh.

I've been trying to get Pharaoh working in other decks but I have to say that the card pretty much sucks. There are much better ways of getting Scarabs, like Fractal for example. Pharaoh is just too slow.

In this particular deck Pharaoh would be a disaster just like Bloodshadow already explained. The key to every good rainbow deck is balanced quantum usage. Pharaoh uses the wrong element and tons of it.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Diadem on May 11, 2010, 01:48:14 pm
I've been trying out this deck for a while, and despite having very few upgrades I can beat most of the easier gods. Though it can be quite luck dependent with your draw order. Twice now I lost two sure wins because my eternity was at the very bottom (making you draw out). You have 8 shield cards (6x sundial, bone shield, phase shield). If you draw too few of them early on you're usually dead.

The quantum usage of this deck is not quite balanced though. There's nothing that uses water. And only one card that uses earth, for only 2. Darkness is hardly used either.

Of course you can't just add cards without ruining the balance. Still I keep trying to think of ways to balance its quantum usage more.

There just don't seem to be any useful water cards though. But maybe plate armor could be useful for your otys?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: name1op on May 12, 2010, 02:51:20 am
would i be ok to have 2 eternity and a flying weapon card?
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kazeshini on May 12, 2010, 12:35:33 pm
Hello,

I just started this game a few days ago and been hooked ever since.
I came across this thread after looking for an affordable starter deck and have
been having nice successes. Only made a small alteration, I took out the 2nd Otyugh
and 4th hourglass for 2 more quinteccense. Everyone of the 3 beasts are key
pieces of the final setup and I really don't wanna play anyone of them without a Quintessence
Once i've cleared the opponents army I usually end up:
make firefly > Otyugh devour > graveyard skeleton > mutate > 5/5(usually^^).
Also my favorite mutation by miles is any creature with steal as its ability,
you can just take everything away from your opponent.

There are 2 cards I really fear though, the Fireshield and the Carapace Shield,
I try to steal them as much as I can but this isnt always possible, and with a
quintessence on your creature you can't put it back in your deck to heal/remove
poinsons from it. Any tips vs those cards?

But awesome starter deck and very affordable.
So big thanks to you Scared girl.

-Kazeshini




Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Qohelet on May 12, 2010, 01:27:34 pm
There are 2 cards I really fear though, the Fireshield and the Carapace Shield,
I try to steal them as much as I can but this isnt always possible, and with a
quintessence on your creature you can't put it back in your deck to heal/remove
poinsons from it. Any tips vs those cards?
Unstoppable is one option, use it to most important creature. In my 30/40 card deck is usually 1 or 2 unstoppables to resolve problems with bonewall/fireshield/turtle shield/permafrost.
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: Kazeshini on May 12, 2010, 01:56:00 pm
There are 2 cards I really fear though, the Fireshield and the Carapace Shield,
I try to steal them as much as I can but this isnt always possible, and with a
quintessence on your creature you can't put it back in your deck to heal/remove
poinsons from it. Any tips vs those cards?
Unstoppable is one option, use it to most important creature. In my 30/40 card deck is usually 1 or 2 unstoppables to resolve problems with bonewall/fireshield/turtle shield/permafrost.
Thats a really cool card, hadn't seen it before.
Also things like bonewall/frostshield/anyothershield don't bother me so much,
they just postpone the opponents death.
For me the only thing which seems to put a stop to this decks domination in endgame is
those 2 shields taking out your Oty/Queen/druid regardless if they have quintessence.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Robotocracy on May 25, 2010, 08:11:43 pm
I've been using this deck, and although I've won against FGs with it multiple times, recently I'm on a constant losing streak.  It seems like by the time I have enough quanta to do anything, I'm already dead.  Am I doing something wrong?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on May 25, 2010, 08:38:58 pm
I've been using this deck, and although I've won against FGs with it multiple times, recently I'm on a constant losing streak.  It seems like by the time I have enough quanta to do anything, I'm already dead.  Am I doing something wrong?
Looks like the Gods are not favorable to you.

Usually in a situation like this I recommend the person to sacrifice a goat during full moon,  but if that is not possible, we need to think of something else.

Maybe you were just really unlucky and if you keep playing your luck will change?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: tinkady on May 29, 2010, 08:38:26 am
this deck is working great, just want some advice from scaredgirl/some other pro

im using the standard deck (first page minus steal plus quint) except that I took out enchant artifact and added a supernova, a miracle and an arctic octupus. these last two seem good because the deck doesnt use much quanta and no water quanta...thinking of selling the octopus tho because its good but not fantastic and i could use the cash. the miracle helps sometimes (esp. vs scorpio) but more often than not it just helps me get elemental mastery...how important is mastery in determining rewards? if its not much i think i'll take the miracle out. suggestions?

enchant artifact is useful against some, but those are already really hard in the first place and even with it i have a low percentage...i usually just skip the hard gods (seism, graviton, dark matter, obliterator, divine glory, dream catcher, any others that im forgetting)

right now i have upgraded hourglasses, otys, queen, druid, supernova, and three towers. im gonna get one more tower upgraded for now but then i dont know what to do...another supernova? or should i skip supernovas alltogether in this deck? suggestions?

also, as i start getting most of the deck done farther in the future, should i add/get rid of any cards to the upgraded deck? permafrost? another rain of fire? another quint? more supernovas? transition wholly to a supernova-based entropy rainbow? suggestions?

thanks for any advicee
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: erixe on May 29, 2010, 03:14:19 pm
Ive used this deck now and lost every single match to lvl 3 ai because of bad draws.Too many pillars no creatures. Too many creatures and other cards no pillars....
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: tinkady on May 30, 2010, 07:37:24 am
can somebody experienced answer my questions puleeese? :P
also i just won one of each shard...should i upgrade a shard of gratitude and put it in the deck? if i do that should i keep both feral bonds?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Ayabi on June 01, 2010, 07:26:44 pm
Hi there. :)

I'm new to this game, been playing for a few days using the shrieker rush deck to grind myself to a Rainbow deck.
It took a little while (still learning) but I finally got there. I upgraded my four Hourglasses, and I'm still trying to do my Otyugh.
The problem is, since I've switched to this deck, I've won 2 times and lost around 30 times. Now I understand I'm a new player, and it takes some time to get used to the deck...but I've read all threads regarding rainbow decks and FG grinding, and losing 28 times in a row made me wonder If there was something I didn't get. The way i'm playing is : Get out pillars as fast as possible, get the HG's out as soon as I can, use dimensional shield to get more time and the sundials as soon as I hit 50 HP. Use Otyugh for creature control with quintescence when I get him out, and Rain of Fire to kill "mobs" of creatures.
Still, I get my ass handed to me every single time...Rain of Fire never kills anything for me (against Osiris or Fire Queen), mostly against Osiris because of the HIGH def his scarabs get. Even when I get lucky draws, I'm getting killed. I tried to farm lvl 5 and 3's with it and still I get a smaller Win ratio than with Shrieker Rush. Any help please?  ???
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: johannhowitzer on June 01, 2010, 08:13:30 pm
Osiris will require copious luck with this deck.  Fire Queen shouldn't be that hard, but you need to time Bone Wall and Rain of Fire together for maximum effect.  Those Otyughs will make a much, MUCH bigger difference when upgraded.

Expect a fair amount of losses against FGs.  They're designed so that no one deck can take them all.  I used this deck for a while, and here's a run-down of my experience with each FG:

Chaos Lord - He mutates his own stuff, meaning you have to rely on a lot of luck.  Not too hard sometimes.
Dark Matter - Black Holes will shut you down fast and keep you there until dead.
Decay - Pray he gets a slow draw.  One Rain of Fire can't kill Pests, and he keeps Fractaling, so it'll require a full field with Bonds or an early boosted Bone Wall and he gets Eclipse late.  Even then, super-Siphons can still get you.
Destiny - Fate Eggs once again mean luck, though you can play Permanents without fear.  Not too hard.
Divine Glory - Very tough.  You need a great draw and a lot of stalling until you have your field set up.
Dream Catcher - Butterfly Effect usually comes early and kills all your Hourglasses and shields.  Very difficult.
Elidnis - Very doable, unless he quints a few spirits early.  Even then, Bone Wall could hold them off down the road.
Eternal Phoenix - Notoriously difficult, and maybe impossible with this deck.
Ferox - One of the easiest, play all your permanents and creatures without fear, and wait to use Rain of Fire until he's got a good number of small stuff out.
Fire Queen - You need a good start.  At least she doesn't Explode things.
Gemini - Can only lobotomize creatures, if she doesn't have a weapon out you don't need to quint your Oty.  Neat trick - a single gravity tower is a great target for Steal, it shuts down half the deck.
Graviton - I've not yet succeeded, very tough fight.
Hermes - He comes at you hard and fast, and even Bone Wall won't stop his Fire Lance from finishing you.
Incarnate - Not much of a threat if you play smart.  Steal his Graveyards as soon as you can.
Miracle - He can't destroy anything you play.  If you can survive his Dragons long enough to set up, you're golden.
Morte - Possible but far from easy.  If he gets Arsenic out you need to block or steal it fast, and hope you can get enough healing set up to counter the poison.
Neptune - Usually a breeze, the main threat is his dragons.  Permafrost Shield can also stall your Oty and let him whittle at your Bone Wall, but I've only had trouble a couple times.
Obliterator - I've never beaten him, and it would be very rare with this deck.
Octane - Gee, a reflective shield would be such a help here.  I guess it might be possible, you would need to play only pillars to draw out his explosions before laying down any hourglasses.  He has 4, I think.
Osiris - Nearly impossible to stem the tide of Scarabs once it gets going.  I almost made it once, a Permafrost Shield would really, really help.
Paradox - The worst he can do to you is copy your creatures.  If you get set up reasonably quickly, this impostor isn't hard at all.
Rainbow - Extremely unpredictable and dangerous, and can do almost anything.  I did manage to kill him once, but it was very close, right down to the wire.
Scorpio - Poisons you even faster than Morte, and is harder to shut down.  An amazing draw would be necessary to pump healing fast enough.
Seism - Your pillars die right away, crippling you beyond repair.  This guy really requires a pillarless deck.

Your most reliable kills will be Chaos Lord, Destiny, Elidnis, Ferox, Fire Queen, Incarnate, Miracle, Neptune, and Paradox.  Hope that helps!
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Ayabi on June 01, 2010, 08:21:33 pm
It does help a lot indeed ! Thanks for taking the time to answer !! :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: RavingRabbid on June 02, 2010, 11:31:21 am
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 55r 55r 58v 592 5c1 5c6 5c6 5f8 5oj 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 621
I'm using this variant. Is this good enough?

(I don't have any eternity)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on June 02, 2010, 11:40:54 am
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 55r 55r 58v 592 5c1 5c6 5c6 5f8 5oj 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 621
I'm using this variant. Is this good enough?

(I don't have any eternity)
If you don't have an Eternity, I recommend you take about 52-54 cards. Otherwise you will deck out way too often. Also stop drawing multiple cards as soon as you can.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Cronos988 on June 02, 2010, 07:01:08 pm
Just had my greatest battle with this deck. Almost managed to defeat obliterator.

I have added a Pulverizer, a dim Shield and took out a Feral bond (only have one :( ) and a hourglas. Managed to pulverize all of obliterators pulverizers and got him to a stall. But I had to use Miracle before I managed to get an oytugh high enough to eat dragons (mutated them till they were edible). After that I wasnt able to get enough creatures up to migitate the damage of that one burrowed shrieker with momentum. When I had 6 (which means that I could barely survive the shrieker), he played another shrieker and immediately casted unstoppable on it, which killed me. Would have taken me only 2 more turns to win.

Still, it was close. Other than that I have only managed to kill Ferox. It is really a matter of luck to get this deck going fast enough to kill. Most of the battles (against FGs) end before I can play 3 cards due to lack of Quantums.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: RavingRabbid on June 05, 2010, 02:28:27 pm
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 55r 55r 58v 590 592 5c1 5c6 5c6 5f8 5fa 5ib 5li 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5up 61t 61t 621 621 621 6u3 7n3 7q5This is proving to be good.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: 132jh on June 05, 2010, 03:06:15 pm
this deck is simply amazing! the only downside is i have to start all over to get the eternity
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Dm on June 06, 2010, 04:50:33 pm
this deck is simply amazing! the only downside is i have to start all over to get the eternity
That..
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: johannhowitzer on June 06, 2010, 11:13:02 pm
Quote
this deck is simply amazing! the only downside is i have to start all over to get the eternity
That, or you could farm T50 or AI3 until you get one.  Fight T50 in the morning and people usually have some farm decks up, you can get other rare cards this way too.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: nite on June 07, 2010, 06:25:28 pm
i have added a upgraded fire buckler, a second enchant artifact and a pulverizer. some other stuff to but these seem to come in handy a lot.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Rainmaker on June 07, 2010, 07:47:16 pm
I ve been using this deck for the last week.
I ve gotta say it works pretty great; obviously sometimes you just get a bad drawing fist 3 hands and there is nothing you can do about it. But apart from that, very consistent deck.

On the upgrade subject:
I had 3 elite oughtys from my first gravity deck (yeah, i started having a semi-fast build-up gravity deck, with mark of fire; 3 elite oughtys, 4 firegravitons, 2 sphire chargers, etc.

If i had to upgrade from zero this deck i would do:

1. Oughtys (at least get 2 upgraded):
I can't count the times they have saved my ass eating my enemy's creature

2. Hourglass.
The time quanta needed is huge; plus you get to draw a lot of cards, so i would recommend (in contradiction with SG) to get a 40~50 card deck. Sometimes you just don't get good cards.
Maybe when you have no upgraded card, you wan to add 1 time pillar (or 2).
Each eternity costs 6, and 3 the magic (always talking about unuped weaps)
Hourglass costs 4, and 2 the magic
sundial costs 1
You will have the feeling you are always running short on time quanta.

3. Fallen Druid
Makes a huge diferrence in long games, when you get to build up your army of only elite monsters

4. Buy novas (or if you have previuos) upgrade them to supernovas.
For each supernova you add, takeout a pillar.

5. Start adding some more shields.
I ve found very useful:
1 (more) phase shield
1 fire buckler
1 procrastination

6. If you got any good weapons, add them:
the most useful on this deck IMHO
owls eye (help getting skeletons)
pulverizer (helps against poison/shielding/destroyer enemys)
also remember to add some flying weapons. (1 for every 2 weapons of the same type)

7. If you get any miracle or improved miracle put it in.
When you get FFQ on the table, you wil start having a lot of light quanta, plus helps a lot getting the element mastery. If you upgrade to Elite.FFQ, maybe not such a good idea.

8. After this, upgrades could go on anything, maybe upgrade weapons, towers, shields. (in any given order)


My deck so far (Mark is time):

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 58v 58v 592 5c6 5c6 5f5 5f8 5li 5li 5oi 5oi 5oi 5ol 5rj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 61t 61t 621 621 6rm 6u3 6u3 6u3 6u6 74b 74b 7n3 7q5 7q5 7q5
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Firefoxx on June 07, 2010, 10:04:57 pm
Hello, so i started with this deck a couple of days ago and slowly upped a card after another and making some changes.
ATM my deck looks like this.
Code: [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u6 717 71b 74b 74b 7am 7dm 7do 7do 7k2 7n3 7n5 7q5 7q5 7q5 7q5 7q8 7t9 80d 80h 80hI actually tried Jmizzle's deck with entropy mark and supernovas with not so good results.

I took some stats for the last 55 games and achieved a win rate of 56 % with 26 EM 5 wins and 24 losses
Two things i like about this deck: the high EM rate and the fact that it can beat almost all the FG.
I still can't defeat Dark Matter, Divine Glory and Rainbow.

I'm hoping this will help new players improving their decks and maybe if you are interested i can bring more stats in the next days.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: VeXuS on June 09, 2010, 10:51:17 am
I was able to win most of my T50 and a good win % against AI5 after I upgraded more of SG's unupgraded but I think Ill add another quint and butterfly effect to do some destroying!
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Johnny COMBAT on June 16, 2010, 09:21:37 pm
which 2 monsters do you use the quintessences for?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: johannhowitzer on June 16, 2010, 09:29:30 pm
One Otyugh and your Fallen Druid.  This way you have a renewable source of super mutants that isn't easily dislodged, and a reliable source of creature control.

If you HAVE to, you can quint your Queen instead of the Druid.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Midknight226 on June 16, 2010, 10:27:12 pm
This is a really stupid question but where do you get a fallen druid. the only things i needs for this deck  left are a fallen druid and an eternity which i am working on now.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Retribution on June 16, 2010, 10:43:08 pm
This is a really stupid question but where do you get a fallen druid. the only things i needs for this deck  left are a fallen druid and an eternity which i am working on now.
Upgrade a fallen elf which you can obtain in the bazaar's entropy section.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Johnny COMBAT on June 17, 2010, 02:16:46 am
oh ok thanks
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: tristan on June 17, 2010, 05:17:16 pm
maybe it's just me. but i have upgraded all the pillers, the fallen elf, hourglasses, nearly everything and i still just loose. the false gods pin me down in 3- 5 turns. am i unlucky?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on June 17, 2010, 05:23:02 pm
maybe it's just me. but i have upgraded all the pillers, the fallen elf, hourglasses, nearly everything and i still just loose. the false gods pin me down in 3- 5 turns. am i unlucky?
Know when to play your sundials. For the initial rush, play your Sundials when your hp is about 40 or lower. Chain them together and at the same time, get your setup going. Lay down a bonewall, use rain of fire on his creatures, and put down a Quintessenced Otyugh to start eating.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Ge0metry v1.2 on June 22, 2010, 12:52:31 am
Currently using this variation of the deck (-1 Hourglass, +1 Quintessence).

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 592 5c6 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61t 621 621 621 6u6 71b 74b 74b 7am 7do 7n3 7q5 7q5 7t9
I'm trying to slowly transition into PuppyChow's deck, while getting upgrades, and I recently just upgraded 2 SoG's.

Should I simply add them in the deck? or,
Take out some cards, and add them in? If so, which ones? or,
Simply do not add them at all?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on June 22, 2010, 01:01:04 am
Currently using this variation of the deck (-1 Hourglass, +1 Quintessence).

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 592 5c6 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61t 621 621 621 6u6 71b 74b 74b 7am 7do 7n3 7q5 7q5 7t9
I'm trying to slowly transition into PuppyChow's deck, while getting upgrades, and I recently just upgraded 2 SoG's.

Should I simply add them in the deck? or,
Take out some cards, and add them in? If so, which ones? or,
Simply do not add them at all?
If there are only two, I would just add them in.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: elsfire on June 24, 2010, 02:46:03 pm
I must have the worst luck in this game.  :'( I have made these FG decks and all i do is get stomped everytime.  :-[  Even with upgrades .
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: xxxdeathxxx on June 24, 2010, 02:56:48 pm
I must have the worst luck in this game.  :'( I have made these FG decks and all i do is get stomped everytime.  :-[  Even with upgrades .
just try to fight them :) you'll kill them eventually :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: elsfire on June 24, 2010, 07:24:52 pm
lol true but i only have so much electrum i can waste . lost 15 straight . Alot of the time dead by the 5th-6th round never get past the 7th round.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: tinkady on June 24, 2010, 09:05:16 pm
lol true but i only have so much electrum i can waste . lost 15 straight . Alot of the time dead by the 5th-6th round never get past the 7th round.

thats why I recommend, before you start playing a lot of games with this deck, to make an AI3 or T50 rush deck (shrieker or golem rush is the best)
that way when you lose a bunch you can make up enough money to start playing again pretty quickly. once you start upgrading more cards and/or switch to a more effective upped deck (puppychow's rainbow or RoL/Hope...or something else) you won't need this, but its still nice to have.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on June 30, 2010, 07:54:28 pm
should i switch the 2 quint for a turquoise nimph?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: tinkady on June 30, 2010, 09:46:36 pm
should i switch the 2 quint for a turquoise nimph?
no. it'll get killed the second it gets out there unless you quint it, which defeats the whole purpose cause theres 2 cards anyways and inefficient. you only really need to quint 2 cards with this deck, you can add a third if you want (my entropy rainbow has 3, i might get rid of one)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on June 30, 2010, 09:49:45 pm
should i switch the 2 quint for a turquoise nimph?
no. it'll get killed the second it gets out there unless you quint it, which defeats the whole purpose cause theres 2 cards anyways and inefficient. you only really need to quint 2 cards with this deck, you can add a third if you want (my entropy rainbow has 3, i might get rid of one)
k, thanks :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: wespebbles1 on July 01, 2010, 12:21:58 am
nice deck i added a lava destroyer and i did pretty well it got to a 45-37 fighting miracle
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: wavedash on July 01, 2010, 03:48:11 am
I recently won an Elite Queen from a False God. I see no reason not to include it in my deck (I don't have any Miracles), and now I'm considering adding more Fire cards, in particular Deflags and Lava Golem. Any opinions or input?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Darer on July 01, 2010, 05:19:23 am
This has probally been mentioned before but adding a miracle is very very helpful...
 :)) I think I drawn a miracle at 1hp before...Than I won!  :))
I found a screenshot of it!


(http://imageplay.net/img/m7Gbd71769/Untitledhf.jpg) (http://imageplay.net/)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: guy_fawkes on July 01, 2010, 06:58:32 am
what a great L...

ABILITY!! :D
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on July 01, 2010, 03:02:27 pm
should i put in a miracle? firefly=bioluminecance
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: 1chase1997 on July 01, 2010, 09:34:49 pm
ive always loved this deck
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: bv23 on July 01, 2010, 09:47:09 pm
should i put in a miracle? firefly=bioluminecance
I guess you can put in a Miracle (I have an upped one running in this deck too), but keep in mind that once you upgrade your FQ you produce elte Fireflys and they produce  :fire and not  :light like the unupped FF would do.

That beeing said: I still think that running a Miracle is a good idea, it saved my a$$ plenty of times and certainly earned its place in my setup (as does Butterfly effect for that matter and permafrost shield, the later nearly locking down osiris and decay and helping a lot with some other gods like Scorpio [Toadfish cant apply posion any more])

I am running this Version of SG's deck, its completely upped wich allow for some more cards without to much of an impact to the decks performace, remember SG designed the deck to be nearly unupgraded. But it works like hell when upgrade, thats for sure.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u8 717 71b 74b 74b 77i 7am 7am 7do 7gp 7k2 7n3 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7t9 80d 80h 80h 80h 80h
compared to SGs deck in the first post of this topic it got:
+1 imp. miracle - saved my a$$ to often to not include it
+1 butterfly effect - very very handy - since  :entropy isnt used besides the druid you can fire that unused quantum at any permanent you can find. Pro-Tip: target the enemies permanents first  :P
+2 quitecence (one more for the butterfly guy and one more for actually havin at least 3 when they are needed :-) ) Most of the time I qiunt Oty/  FF / Druid / Butterfly guy. 3 would work also I guess, but i like 4 of em)

The upgraded Sundials are in testing phase, they dont go verry well with miracle since they use a lot of  :light - Still testing this.

unless you dont get a bad losing streak like I did these days, you should be fine.

And besides what anybody says: Yes upgrading the glases and the ceratures first is a good idea, but right after that I started upgrading pillars which makes a hell of diffrence, the decks start is much more smoother now.

hmm I got carried away while answering your question ... sry  ::)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Grantilis on July 01, 2010, 11:37:57 pm
I really like how this deck looks, much more efficient than the false god killer I have been using.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on July 02, 2010, 12:14:00 am
should i put in a miracle? firefly=bioluminecance
I guess you can put in a Miracle (I have an upped one running in this deck too), but keep in mind that once you upgrade your FQ you produce elte Fireflys and they produce  :fire and not  :light like the unupped FF would do.

That beeing said: I still think that running a Miracle is a good idea, it saved my a$$ plenty of times and certainly earned its place in my setup (as does Butterfly effect for that matter and permafrost shield, the later nearly locking down osiris and decay and helping a lot with some other gods like Scorpio [Toadfish cant apply posion any more])

I am running this Version of SG's deck, its completely upped wich allow for some more cards without to much of an impact to the decks performace, remember SG designed the deck to be nearly unupgraded. But it works like hell when upgrade, thats for sure.

-+- IMAGE -+-

compared to SGs deck in the first post of this topic it got:
+1 imp. miracle - saved my a$$ to often to not include it
+1 butterfly effect - very very handy - since  :entropy isnt used besides the druid you can fire that unused quantum at any permanent you can find. Pro-Tip: target the enemies permanents first  :P
+2 quitecence (one more for the butterfly guy and one more for actually havin at least 3 when they are needed :-) ) Most of the time I qiunt Oty/  FF / Druid / Butterfly guy. 3 would work also I guess, but i like 4 of em)

The upgraded Sundials are in testing phase, they dont go verry well with miracle since they use a lot of  :light - Still testing this.

unless you dont get a bad losing streak like I did these days, you should be fine.

And besides what anybody says: Yes upgrading the glases and the ceratures first is a good idea, but right after that I started upgrading pillars which makes a hell of diffrence, the decks start is much more smoother now.

hmm I got carried away while answering your question ... sry  ::)
so... thats a yes right?

i might add another quint so as to quint one more of my important creatures, otyugh, fallen druid, FFQ. maybe another protect artifact, to protect my eternity.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: wavedash on July 02, 2010, 03:46:24 pm
Today I made the mistake of not Quinting my FFQ, and Quinting my Druid and two Otys instead.

I decked out Neptune. Didn't have any Steals for his Permafrost, and he Shockwaved everything I had to death. It took forever, he had amassed 500 Quanta by the time I finished him off.

As such, I'm considering adding a Butterfly Effect and another Quint as suggested by bv23. I'm afraid it might be a bit bloated, though.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: bv23 on July 03, 2010, 07:52:54 am
so... thats a yes right?

i might add another quint so as to quint one more of my important creatures, otyugh, fallen druid, FFQ. maybe another protect artifact, to protect my eternity.
in your case I would say thats a yes :-)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on July 04, 2010, 12:23:59 am
so... thats a yes right?

i might add another quint so as to quint one more of my important creatures, otyugh, fallen druid, FFQ. maybe another protect artifact, to protect my eternity.
in your case I would say thats a yes :-)
but should i switch a electrum hourglass for it?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: bv23 on July 04, 2010, 06:53:40 am
in SGs original version are 4 hourglases, i guess taking one out in a 40 to 45 card deck will get you killed as many times as the miracle will safe you in return, so no I wouldnt take out an hourglas, add the miracle instead and play with an unupped queen till you got enough towers upgraded
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Darer on July 04, 2010, 10:49:04 pm
in SGs original version are 4 hourglases, i guess taking one out in a 40 to 45 card deck will get you killed as many times as the miracle will safe you in return, so no I wouldnt take out an hourglas, add the miracle instead and play with an unupped queen till you got enough towers upgraded
Hm...using unupped pillars doesn't supply enough time quanta to play 4 glasses quickly...I myself rarely am able to play the 3rd upped glass nvm the 4th.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on July 06, 2010, 01:44:24 am
the deck im using now:

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 592 5c6 5c6 5f8 5li 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 74b 7q5 7q5 7q5
all i have been doing is grinding AI5, gonna battle a FG and ill let u know how it works.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: mrkeki on July 09, 2010, 12:39:03 am
i have some shards (all three kinds) and was wondering how/if i should add them.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: foyra on July 09, 2010, 02:24:28 am
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 592 5c6 5c6 5f8 5li 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6qq 6u3 6u3 6u6 71b 74b 74b 7n3 7q5 7q5 7q5 7q5 7q8Heres the version i've been using, EM's AI5 easily, and has EMed several of the Gods.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: The Raven on July 10, 2010, 05:14:17 pm
Can someone tell me how much money i need to complete this deck?
Assuming i already have Eternity and Fallen Druid.

I ask because i have 7 upgraded cards in my deck and i was wondering if i should sell them
and buy this or keep going...
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on July 11, 2010, 12:06:56 am
Can someone tell me how much money i need to complete this deck?
Assuming i already have Eternity and Fallen Druid.

I ask because i have 7 upgraded cards in my deck and i was wondering if i should sell them
and buy this or keep going...
it depends on if it can farm FG's with a good %

1. if you dont even DREAM of beating a FG than YES
2. if you only SOMETIMES beat them than YES
3. if you USUALLY beat them than MAYBE
4. if you beat them 80% or more, than NO

this is just my advice, hope it helps :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kitty45 on July 11, 2010, 01:54:11 pm
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.


My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
 
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.


This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.

Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.


Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

If you have any suggestion and comments, please let me know.


Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
i cant find a non upgraded card in the bazzar
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kitty45 on July 11, 2010, 01:57:56 pm
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.


My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
 
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.


This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.

Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.


Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

If you have any suggestion and comments, please let me know.


Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
i cant find a non upgraded card in the bazzar
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.


My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
 
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.


This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.

Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.


Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

If you have any suggestion and comments, please let me know.


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i cant find a non upgraded card in the bazzar
eternity
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: miniwally on July 11, 2010, 07:35:28 pm
Don't need to quote it all. They're rares get them from top50 or people/Ai who are using them.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: wavedash on July 11, 2010, 11:01:16 pm
For fuck's sake, that quote took up half the page, an unneeded double-post, and answered by introductory guides and stickies. Ugh.

Has anyone tested this deck against Half-Bloods? Is it more profitable?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: DRROXO on July 14, 2010, 05:42:29 am
ive played this and it helped me more with an anubis and another bone wall and a deflag
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: RockTheHouse777 on July 16, 2010, 03:21:55 am
I'd just like to chime in that this deck has worked amazingly for me. I have had a couple times where Eternity ends up on the bottom of the deck, but it's never really seemed worth it to put in a second copy.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: nilsieboy on July 19, 2010, 08:17:08 am
realy awesome deck,i started with this to :P (now i use the one from amilir)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: chadsky on July 21, 2010, 04:44:16 pm
I use this deck with slight differences. All my Qts are upped. I have an Elite Queen-These are the left over cards I had. I have used this deck against lvl5 FG 160 times. I have won 90, lost 70. I have 39 EMs. At first I thought this deck was a joke-took me a while to figure out a  good strategy. I also have a red nymph thrown in with one less hourglass.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on July 22, 2010, 02:54:10 pm
how well does this deck fare against lv5?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kobisjeruk on July 22, 2010, 04:49:59 pm
most of the decks build to go against FGs does a whole lot better against L5/HBs
this deck is great against L5
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on July 22, 2010, 05:36:14 pm
awesome! unfortunately i havent been having such good luck against them :(. only won 2 and lost 3
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: mrkeki on July 22, 2010, 07:12:54 pm
I win almost every game against lvl 5s with less upgrades.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: nilsieboy on July 23, 2010, 02:03:49 pm
i'd add some new stragety tips,great deck
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: LootPinata on July 23, 2010, 02:32:11 pm
The strategy is actually pretty similar for a lot of the FGs.

- Get a Quint'd Otyugh and Quint'd Druid in play as fast as possible for creature control.
- If you can wait, play the Boneyard and Bone Wall before Rain of Fire, to give both a nice boost.
- Use the Dimensional Shield and Sundials to stall until you're set up.
- Use Eternity to prevent from decking out.

I always found I was stuck with a handful of Sundials and Hourglasses, so I took out one of each and put in a Miracle and 3rd Quintessence for the FFQ, and it helps a lot. It takes time to set up, so the big threats are any gods that can put out lots of big creatures quickly (Divine Glory, Eternal Phoenix, Osiris, anyone who tends to use Fractal) or who can cut off your quanta supply (Dark Matter, Decay, Seism). Once the lock is in, this deck is hard to beat; I've actually decked out Rainbow using it. The deck is focused on surviving long enough to get a very specific combo out, so if you keep that in mind, the strategy will come to you.

Useful cards:
- Thorn Carapace or Fire Shield, against Divine Glory
- Purify, against Scorpio and Morte
- Reflecting or Jade Shield, against Octane
- Dissipation Field (upped), against anyone. In the late game when you have quanta to spare, I think this may even be better than Bone Wall.

Chaos Lord, Destiny, Elidnis, Ferox, Fire Queen, Incarnate, Miracle, Neptune and Paradox are all pretty simple, as long as you don't get a spectacularly bad draw.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on July 23, 2010, 04:40:30 pm
The strategy is actually pretty similar for a lot of the FGs.

- Get a Quint'd Otyugh and Quint'd Druid in play as fast as possible for creature control.
- If you can wait, play the Boneyard and Bone Wall before Rain of Fire, to give both a nice boost.
- Use the Dimensional Shield and Sundials to stall until you're set up.
- Use Eternity to prevent from decking out.

I always found I was stuck with a handful of Sundials and Hourglasses, so I took out one of each and put in a Miracle and 3rd Quintessence for the FFQ, and it helps a lot. It takes time to set up, so the big threats are any gods that can put out lots of big creatures quickly (Divine Glory, Eternal Phoenix, Osiris, anyone who tends to use Fractal) or who can cut off your quanta supply (Dark Matter, Decay, Seism). Once the lock is in, this deck is hard to beat; I've actually decked out Rainbow using it. The deck is focused on surviving long enough to get a very specific combo out, so if you keep that in mind, the strategy will come to you.

Useful cards:
- Thorn Carapace or Fire Shield, against Divine Glory
- Purify, against Scorpio and Morte
- Reflecting or Jade Shield, against Octane
- Dissipation Field (upped), against anyone. In the late game when you have quanta to spare, I think this may even be better than Bone Wall.

Chaos Lord, Destiny, Elidnis, Ferox, Fire Queen, Incarnate, Miracle, Neptune and Paradox are all pretty simple, as long as you don't get a spectacularly bad draw.
sweet :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Seiya on July 25, 2010, 12:34:22 am
And for those of us (me) who don't have the skill for that, we can just farm Half-Bloods for EM victories.   :P
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ellak96 on July 31, 2010, 04:16:39 pm
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This is the one I am running. Any ideas for improvements?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: lawlmaster09 on July 31, 2010, 04:21:28 pm
SG should make a new strategy tips thing for this deck because of the new gods.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on July 31, 2010, 04:22:15 pm
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This is the one I am running. Any ideas for improvements?
I would remove a momentum, mind flayer, a pulverizer, and a flying weapon. Then I would add in a butterfly effect for your second Otyugh.

This way you can have:
Creature Control - Quintessenced Otyugh
Permanent Control - Quintessenced Butterfly Effect'd Otyugh
Damage - Quintessenced Fallen Druid OR Quintessenced Firefly Queen.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ellak96 on July 31, 2010, 04:37:26 pm
Dude, it worked so much better. it EM'd neptune. Thanks a Lot!!!!
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: johannhowitzer on August 01, 2010, 06:42:11 am
Quote
Then I would add in a butterfly effect for your second Otyugh.
Ooooooooh.  I need to do that to my entropybow - makes use of the mark well, and more renewable than Pulvy, though I'll keep the Pulvy in since it doesn't need to be quinted.

It's also not mutually exclusive with the ubiquitous Eternity!
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: bakanek0 on August 02, 2010, 06:43:43 pm
is the original posted deck still viable as of 1.24? or do i need to make some changes for it to work?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Seiya on August 04, 2010, 03:21:45 am
What are your thoughts on this build?  I subtracted an Hourglass, and I added a Butterfly Effect for an Otyugh, a Quintessence for that Otyugh, and Miracle to boost EM prospects.

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Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on August 04, 2010, 07:10:28 am
What are your thoughts on this build?  I subtracted an Hourglass, and I added a Butterfly Effect for an Otyugh, a Quintessence for that Otyugh, and Miracle to boost EM prospects.

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Since you have that Butterfly Effect, you can remove the Steal.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Seiya on August 04, 2010, 05:00:20 pm
Sounds good to me.  Thanks.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: azen186 on August 05, 2010, 04:33:00 am
hi everyone,

i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).

unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.

any tips on how i could win? is this deck outdated? are there deck modifications i can make?

i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: thraexis11 on August 05, 2010, 06:31:12 am
hi everyone,

i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).

unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.

any tips on how i could win? is this deck outdated? are there deck modifications i can make?

i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
I had same problem, the deck just doesn´t work too good with only 7-8 upgrades - it wins every 1-2/10 i would say which isn´t too bad with unupgraded cards.
I upgraded it fully and then win ratio increased- it was decent deck for me but I was still losing lots of games , and the deck is quite slow - so I wasn´t really too happy about it.
Then I tried CC why bother deck, and I have to say it is much better  and faster  , it is probably the best deck for farming FG-s at the moment- the problem is that it doesn´t work if it is not fully upgraded.
So my advice is : play this deck until you get electrum for fully upgrade of CC why bother deck and then switch to it- you will start to earn tons of cards and electrum with it once its fully upgraded. Oh yes and upgrade the pillars first- they speed up the deck significantly.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on August 05, 2010, 06:49:35 am
hi everyone,

i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).

unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.

any tips on how i could win? is this deck outdated? are there deck modifications i can make?

i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
Ok. There are a lot of different things you need to know when playing this deck. I don't want to sound like an expert, but here it goes.

First off, play your pillars obviously, except for when you're facing Seism, where you put down one pillar at a time unless you have your Enchant Artifact.

Next, play your permanents and creatures (WITH QUINTESSENCE!!). Don't start chaining your sundials yet. Let the False God hit you down to about 30-40 hp.

Now you start chaining your Sundials. Put down 1 every turn and make sure to use its ability (hasten). You should also put down the Dimensional Shield if you draw it.

While you're chaining those dials, put down your bonewall and boneyard and use your Quintessenced Otyugh to eat up creatures and build it up. Hopefully, you'll have an army of skeletons and a Bonewall with a lot of charges by the time you're out of Sundials. Also, if you draw Rain of Fire, use it to get big creatures down to Devourable range and to kill the little ones.

Now, you should be healing back the some hp with your Empathetic Bonds. Keep eating creatures to try to keep the bonewall up.

You should have an Otyugh, Fallen Druid, and Firefly Queen out by now. When you're going to deck out rewind skeletons with an Enchanted Eternity. Use the Firefly Queen to make Fireflies, eat them with your Otyugh (to grow it), and when it turns into a skeleton because of the boneyard, use your Fallen Druid and mutate it into a big monster.


That's about it. Hope I helped, and good luck.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: azen186 on August 05, 2010, 07:26:30 am
hi everyone,

i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).

unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.

any tips on how i could win? is this deck outdated? are there deck modifications i can make?

i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
Ok. There are a lot of different things you need to know when playing this deck. I don't want to sound like an expert, but here it goes.

First off, play your pillars obviously, except for when you're facing Seism, where you put down one pillar at a time unless you have your Enchant Artifact.

Next, play your permanents and creatures (WITH QUINTESSENCE!!). Don't start chaining your sundials yet. Let the False God hit you down to about 30-40 hp.

Now you start chaining your Sundials. Put down 1 every turn and make sure to use its ability (hasten). You should also put down the Dimensional Shield if you draw it.

While you're chaining those dials, put down your bonewall and boneyard and use your Quintessenced Otyugh to eat up creatures and build it up. Hopefully, you'll have an army of skeletons and a Bonewall with a lot of charges by the time you're out of Sundials. Also, if you draw Rain of Fire, use it to get big creatures down to Devourable range and to kill the little ones.

Now, you should be healing back the some hp with your Empathetic Bonds. Keep eating creatures to try to keep the bonewall up.

You should have an Otyugh, Fallen Druid, and Firefly Queen out by now. When you're going to deck out rewind skeletons with an Enchanted Eternity. Use the Firefly Queen to make Fireflies, eat them with your Otyugh (to grow it), and when it turns into a skeleton because of the boneyard, use your Fallen Druid and mutate it into a big monster.


That's about it. Hope I helped, and good luck.
thank you!!! that was very, very helpful. i had always had a bad habit of playing sundials too early, this is certainly some which i would like to try. i'll give the deck another shot with this in mind. :D

oh, and i also forgot to add this in my last post. is it often that you guys get the wrong amounts of quanta because the pillars generate random quanta? this has happened to me before, and it only makes things worse that a fairly large number of cards in the deck are expensive to cast.

hi everyone,

i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).

unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.

any tips on how i could win? is this deck outdated? are there deck modifications i can make?

i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
I had same problem, the deck just doesn´t work too good with only 7-8 upgrades - it wins every 1-2/10 i would say which isn´t too bad with unupgraded cards.
I upgraded it fully and then win ratio increased- it was decent deck for me but I was still losing lots of games , and the deck is quite slow - so I wasn´t really too happy about it.
Then I tried CC why bother deck, and I have to say it is much better  and faster  , it is probably the best deck for farming FG-s at the moment- the problem is that it doesn´t work if it is not fully upgraded.
So my advice is : play this deck until you get electrum for fully upgrade of CC why bother deck and then switch to it- you will start to earn tons of cards and electrum with it once its fully upgraded. Oh yes and upgrade the pillars first- they speed up the deck significantly.
hmm.... perhaps you're right.

what do you recommend, then? should i keep grinding top50s until i have enough upgrades? (i certainly don't look forward to that). :[

i would actually be very, very happy with a 1-2/10 win ratio... i've played like 15 games with all loses. they were pretty bad loses too. usually the deck runs out of gas quickly - if only sundial weren't nerfed! sigh...

thank you everyone for your help! i am very, very grateful :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: thraexis11 on August 05, 2010, 08:25:33 am



Actually I never had enough quanta with this deck ( before i upgraded pillars) and that was the reason that I added 1-2 more pillars to the original deck and it started to work much better. Later on, when you upgrade pillars you should probably remove those extra pillars, but until then you should probably know what works best for you.
Oh and about grinding top 50- I think it is much better to farm lvl 3 if you are going for electrum only- it is much faster and easier. top 50 farm is mainly to get rare cards that you can´t win in any other way.
But I think the best way to get rich faster would be to upgrade as much cards as you can and start winning some FG battles- upgrade hourglasses, and otys first , and then you should probably go for all pillars- you will see a big difference with your quanta pool and the deck will work much better.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: azen186 on August 05, 2010, 04:26:35 pm
ok, fair enough. i'll do that, thanks! :]

i had actually already upgraded otoyghs, hourglasses, and a fallen elf as suggested in the original post. so pillars are next? i can live with that.

hm... i have heard that grinding level 3s is a better way to rack up electrum. but i used to grind top50s so that i could sell rare cards that i accumulated for a lot of electrum at once. is this still not as fast as grinding level 3s?

i may revert to another deck, continue to gain electrum until i can upgrade many more cards, and go for the false gods. although this will take a very long time. :[

thank you!
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kobisjeruk on August 06, 2010, 11:36:20 am
@azen186
if you have a good deck vs T50, it is way better to grind T50 instead of AI3
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: azen186 on August 06, 2010, 04:39:56 pm
hi everyone,

i just wanted to say that this deck has actually been working VERY well for me now, i wanted to thank sSethia in particular! i was playing the deck wrong the entire time. now i'm winning consistently and i've upgraded seven additional cards in the deck - and there's even more to come, hopefully.

i also want to say that the deck is a lot of fun to pilot. the strategy is so awesome, kudos to scaredgirl for thinking up of it!

so yeah, thanks! things are looking better. :D
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ellak96 on August 07, 2010, 07:01:06 pm
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How about this one? any tips or deck critiques?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: sSethia on August 07, 2010, 07:35:36 pm
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How about this one? any tips or deck critiques?
You have too much :aether usage. Remove at least 1 quintessence. Also, you need the Sundials. It's hard to win without them as you need to stall to build up your bonewall.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ellak96 on August 07, 2010, 10:29:29 pm
how many sundials?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: wavedash on August 07, 2010, 10:49:06 pm
I'd suggest 6.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: agdhar on August 09, 2010, 03:19:04 pm
1st off I would like to thank you SG, for this wonderful deck.
I got started with FG killing, with Fire Lance sudden killer (work with no ungrade) (http://elementscommunity.org/forum/index.php/topic,6758.msg79435.html#msg79435) .A really good deck which works with no upgrades and without eternity.After some fg wins i got a eternity.After which i started using SG rainbow deck ,which gave better win rate against fg than previous deck.And now i am on my way to make better decks which have higher win %.

My tweaks with this deck:
1)from my experience i found out,I wind up with too many hourglasses with apparently no quanta or no use.So i took out 1 hourglass.
2)Against Fg with CC,i find having 3 quintessence really helps a lot .so i added a quintessence
3)For me, quanta was always a problem with this deck in getting me started so initially i added 2 quantum pillars and grinded FG with 42 cards deck.after i upgraded my quantum pillars to towers i took out 1 pillar out.so i use 9 towers and 7 pillars at the moment.
4)I found out FG like Incarnate which have low attack creatures and are easy most of the time,can overwhelm you if your draw is unlucky.So adding a Diamond shield can save you from being overwhelmed.
It also helps against Orisis ,whose creatures attack even though low will kill you before you have enough defense out.Pharaohs have only 3 attack and diamond shield prevents 3 attack.do the math.
Advantage of having this card is it uses  :earth,which practically is useless quanta in this deck.so imagine a situation where you have excess of :earth and phase shield how you will be thinking if i had shield which uses earth.
Ofcourse it depends on luck of draw.I just hope my luck favours me :)

My tweaked deck of Sg's rainbow deck:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 592 5rp 5rp 5rp 5rp 5rp 5rp 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 717 71b 74b 74b 77c 7am 7am 7do 7n3 7q5 7q5 7q5 7q8 7t9 80d 80h 80h
Note:most of my cards are upgraded than shown in the original deck in 1st post,but upgrades are mostly to give me a slight edge and ,also because i am trying to build another deck.

Edit:A tip i would like to share:If you have eternity and fallen elf/driaid in your play,you can mutate opponent creature and rewind it.Helps when u fight a dio/trio FG and the mutated creature is neither of those elements.that way u can prevent FG from playing a card.

Edit2 :For people like me with little experience and few upgraded cards,imo its better to skip some Fg's like Dream catcher, Dark Matter, Eternal pheonix, Hermes,Octane, Rainbow, Seism,Scorpio.Saves you from frustration and time.

Fg which u can finish with EM or atleast a win(Most of the time):
Chaos Lord:one of my favorite FG with this deck..always EM
Decay:you need a Oty  or driaid with quintessence to take care of pests otherwise quit.
Destiny:bit tricky depends on who gets eternity and/or hourglass 1st
Divine glory:hard (if u can manage to steal his burning tower or his draw is bad wrt Burning pillars)
Elidnis:almost always EM
Ferox:almost always EM
Gemini:almost always a EM
Fire queen:tricky but beatable
Graviton:hard
Incarnate:EM dont accept anything less
Miracle:If you manage to kill it ,most likely you will have EM
Morte:Hard luck dependent
Neptune:easy,almost always EM
Obliterator:If you can manage to steal his Pulverizer ,otherwise quit
Osiris:easy if you get Diamond shield out quickly
Paradox:easy..aim for EM

Edit 3:Just wanted to show,how Diamond shield won me a game,where i lost hope.
i lost one oty and fallen driad before i could use quintessence ,and lost eternity before i could get protect artifact out.
(http://img23.imageshack.us/img23/6293/decayfg.jpg)



Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: agdhar on August 09, 2010, 03:53:42 pm
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vo 52n 52r 52r 55r 55r 592 5c6 5c6 5f8 5li 5oj 5rl 5ro 61t 61t 621 621 621 621 6u6 7q5 7q5




How about this one? any tips or deck critiques?
w.r.t Butterfly effect in your deck,on what creature you plan to play it on.
That deck has 4 creatures each with their own skills .
In most cases, by the time you will play that card on a skeleton there will be two possibilities a)either your are totally secure in which case you dont really need it. b)you are making a desperate attempt to save your game by using that card on one of the 4 creatures in your deck in which case ,its already too late to destroy permanents to save game.
So i think that card which is dependent on another card Boneyard isn't much useful.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Chaosnake on August 10, 2010, 07:21:19 am
I'm new on these forums, and pretty new to this game, however, I used to play several CCG games competitively.  Anyways, Here's what I'm running now:
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 61t 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 74b 74b 7do 7n3 7q5 7q5 7q5 80h
I've tested many many variations of the deck, and so far have found that 40 cards is the perfect number.  Any less and I don't have enough answers in my deck, any more and it becomes far too inconsistent.  The deck as is, beats certain Fake Gods very reliably, and others stands no chance against.
Here's my current Win-Loss records with this version of the deck:
Chaos Lord 1-0
Destiny 1-1 (the loss was caused by the first fate egg turning into Black Hole nymph....)
Divine Glory 0-1 (almost had it)
Dream Catcher 0-1 (didn't have a chance)
Ferox 1-0 (probably one of the easiest FGs)
Graviton 0-2 (didn't have a chance, momentum kills me)
Incarnate 1-0 (very easy)
Miracle 2-2 (the 2 losses are from insane amount of light producing photons, and giant dragons on the 2nd-3rd turn)
Obliterator 0-3 (almost had it once, but the other 2 games I was obliterated, how do I get so unlucky to play against it 3 times)
Paradox 0-1 (almost had it, until he used Multiple Parallel Universes on my 26/26 Mutated dragon, which he then killed me when I was at full health with no shield/sundial for 1 turn.)
Rainbow 1-2 (the losses came from him just being insanely fast)
Scorpio 0-1 (Had no chance)
Seism 0-1 (almost started to get him locked down, but he killed me before I could)
7 Wins
13 Losses
35% win percentage

My question is, what do I upgrade next?  And are Shards of Gratitude worth the add??
Here's what I know works, but chose not to have in:
Miracle- Yes, it can save me 1 out of every 20 games, yes it increases the amount of EMs I get, but most of my wins are already EMs without it.  So I took it out for a 2nd steal.
4th Hourglass- Yes, draw is good, but sometimes I would get too many of these (my deck is only 40 cards, and Time quanta is used a lot already), so I took it out for a 2nd Quintessence which I found helpful in many games.
That's the only real variations I would reccomend is -1 Quintessence, -1 Steal, +1 Miracle, +1 Hourglass.

Here's what I've already tried and tested (at least 20 games) and found doesn't work as well:
Butterfly Effect- it's not a good card, Steal works better in the early game, in the late game, I can control the board until my Fallen Druid mutates a destroyer.
more than 1 Dimensional Shield- Was good, but overall wasn't worth it, too much Aether quanta already with 2 Quintessence and the 1 Dimensional Shield, plus I have Bonewall and the Steals which usually steal shields.
Pulverizer- pretty much the same reasoning as Butterfly Effect, was okay, but not great, also takes up the Eternity weapon slot.
Flying Weapon- When i used Pulverizer, I also tried Flying Weapon so I could essentially have 2 weapons out, wasn't worth it at all.
Mindflayer- Worked okay, but generally was easily killed off quick, and took up deck space, and again, Aether Quanta is already too high at 1 D Shield and 2 Quintessence.
Graboid/Forest Spirit/Lava Golem- In the end, wasn't worth it, this deck isn't a speed deck, no need to add speed to it, it's a control deck, and that's all it has room for really.
Supernova/Nova- Quantum pillars were better in their place in most cases.
Owl's Eye- same reasoning as Pulverizer.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: cookiepirate on August 10, 2010, 07:06:20 pm
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vo 52n 52r 52r 55r 55r 592 5c6 5c6 5f8 5li 5oj 5rl 5ro 61t 61t 621 621 621 621 6u6 7q5 7q5




How about this one? any tips or deck critiques?
w.r.t Butterfly effect in your deck,on what creature you plan to play it on.
That deck has 4 creatures each with their own skills .
In most cases, by the time you will play that card on a skeleton there will be two possibilities a)either your are totally secure in which case you dont really need it. b)you are making a desperate attempt to save your game by using that card on one of the 4 creatures in your deck in which case ,its already too late to destroy permanents to save game.
So i think that card which is dependent on another card Boneyard isn't much useful.
butterfly effect is for the second oty i believe, if no more otys, then skeleton
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Mantriel on August 11, 2010, 12:30:02 am
I just wanted to thank you, this is a great thread, great deck. :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on August 14, 2010, 06:19:00 pm
I replaced upgraded Fallen Druid with unupped Fallen Elf so that I can get this deck in the "Non-Upgraded" section of the Deck Archive where this belongs.

I recommend everyone to upgrade Fallen Elf first.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kobisjeruk on August 14, 2010, 07:19:49 pm
I replaced upgraded Fallen Druid with unupped Fallen Elf so that I can get this deck in the "Non-Upgraded" section of the Deck Archive where this belongs.
cheater!
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Kyo1995 on August 14, 2010, 08:01:32 pm
Well, I liked your deck very much, but I have some SoGs here in my storage.. if I put them, will the deck have a better winning chance? Should I replace any card with it? I am looking forward getting a reply soon. Thanks.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Scaredgirl on August 15, 2010, 06:33:51 pm
I replaced upgraded Fallen Druid with unupped Fallen Elf so that I can get this deck in the "Non-Upgraded" section of the Deck Archive where this belongs.
cheater!
Yes, but only 50% cheater because I did have "minimum of 6-7 upped cards" in the original post. :)


Well, I liked your deck very much, but I have some SoGs here in my storage.. if I put them, will the deck have a better winning chance? Should I replace any card with it? I am looking forward getting a reply soon. Thanks.
I personally wouldn't take SoG's, especially now that they got nerfed, but you should try them. Maybe they will work for you.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Ifailgood on August 15, 2010, 10:04:54 pm
I am using this deck with almost the exact cards, but I replaced Bonds with 4 SoG and they work great in the early game when you haven't got an army of skeles yet.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Kyo1995 on August 17, 2010, 08:55:56 pm
OKAY. My last card was Eternity, so I decked out against an easy fake god, which I was almost killing (Chaos Lord).

Now I can say I entered the list of the most ridiculous deaths of Elements.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: The Emperor on August 18, 2010, 03:34:24 pm
Hi, here are some questions about this deck and topic

1 I've only been playing this game for about a week now; I know there are some cards that were added only very recently (like the pendula). Is it correct to state that this deck wasn't designed to take advantage of these cards yet?  (I'm not sure if it would change anything anyway.)

2 And what's a decent winning-% with this deck?
I achieve 18 % (20 wins in 115 games and counting), with gods often beating me to pulp before I even blink my eyes, even though they seem 'possible' with a bit luck next to a few gods that are possible without any bad luck (eg incarnate).

Details:
God   win-loss ( EM , cards won)
Chaos Lord 1-3  (1,0)
Dark Matter 0-3  (0,0)
Decay 1-1  (0,0)
Destiny 1-0  (0,1)
Divine Glory 0-4  (0,0)
Dream Catcher 0-4  (0,0)
Elidnis 0-10  (0,0)
Eternal Phoenix 1-4  (1,1)
Ferox 0-2  (0,0)
Fire Queen 2-5  (2,1)
Gemini 1-4  (1,0)
Graviton 0-8  (0,0)
Hermes 0-1  (0,0)
Incarnate 6-2  (5,3)
Miracle 0-3  (0,0)
Morte 0-3  (0,0)
Neptune 4-1  (4,1)
Obliterator 0-9  (0,0)
Octane 0-6  (0,0)
Osiris 0-3  (0,0)
Paradox 3-4  (2,1)
Rainbow 0-5  (0,0)
Scorpio 0-5  (0,0)
Seism 0-5 (0,0)
Total: 20-95 (16,8)
20 wins and 8 cards out of 115 games ...

3 This topic is full of slight and more serious adaptations of the original deck; has anyone taken the effort of compiling a list and rigorously testing them in say 100 games or something? 
Or maybe it's considered 'not worth the effort', this deck being some transient phase in order to obtain a fully upped deck?


Tnx  :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Kyo1995 on August 19, 2010, 10:27:57 pm
Bro, I think you should just pay more attention to what you're doing, because without ANY card upped I get at least 30% winning rate (now that I upped some of them it is even bigger). My tip is: You're doing something wrong, but it's hard to tell you what it is. Good luck finding out! :P
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: The Emperor on August 20, 2010, 10:27:48 am
Have you actually been keeping statistics over quite a few games to confirm that 30% win rate?

Because your win rate may seem higher than it actually is. Also results may be incorrect because you faced the same god multiple times and didn't take that into account.


Here's a write-up of a typical game vs Hermes

[100-200]
4 x quantum pillar, empathic bond, Hourglass, sundial
(Me) using pillars
(H) using 3 fire towers


[100-200]
empathic bond, hourglass, sundial, Qpillar
(Me) using pillar
(H) add 3 more burning towers


[100-200]
2 x Sundial, Hourglass, Empathic bond
(Me) Doing nothing. (Saving sundial until there's damage on table)
(H) Launching Fire Spectre (2|3)

[98-200]
Empathic bond, Hourglass, 2 x sundial, graveyard
(Me) put up hourglass
(H) ablaze fire spectre, put up another one

[92-200]
EB, 2 x Sundial, Graveyard, Qpillar, Otyugh
(Me) put up pillar, saving otyugh until quint arrives
(H) add towers, ablaze spectres

[82-200]
EB, 2 x Sundial, Graveyard, Otyugh, quint, sundial
(Me) Put up quinted otyugh, saving other cards
(H) triple Fire lance , burning tower

[32-200]
EB, 2 x sundial, graveyard, sundial, Rain of Fire, quint
(Me) Swallowing biggest spectre, put up graveyard, emphatic bond
(H) Destroys emphatic bond, hourglass, adds another fire lance

[13-200]
 3 x sundial, Rain of Fire, quint, druid
(Me) swallow second spectre, Hermes has no creatures left
(H) Rage elixir kills my skeleton

[13-200]
3 x sundial, RoF, quint, druid, pillar
(Me) put up pillar
(H) fire lance. I loose.

Maybe I should have used the sundials sooner, saving more hp to endure the fire lances. Easy to say in retrospect, but he could have been hitting me with 3 crimson dragons the moment I ran out of sundials just as well.
[edit]

I've changed my play-style during the first few turns, from "trying not to get killed" to "try to draw as many cards as possible" and upgraded quite a few cards. Then I did another 100 battles and won 27 (24% if corrected to give all gods equal weight). Better than 17 but still not "at least 30%".
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kevinlaid1 on August 22, 2010, 12:27:06 pm
does this still work?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Ifailgood on August 22, 2010, 07:24:22 pm
does this still work?
Obviously, there aren't any reasons why it shouldn't work.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: The Emperor on August 22, 2010, 11:08:51 pm
In my experience it's a great deck vs some gods but you don't stand a chance against others.

I skip the battle unless it's one of Chaos Lord, Decay, Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Neptune & Paradox.
I've beaten some of the others, but only with a ton of luck. (Eg, Eternal Phoenix setting up her first pillar at turn 6)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: hermantheowl on August 23, 2010, 02:21:58 am
same, except morte instead of decay. It gets enouhg masteries that you can get a way with facing only 10 gods.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: icer816 on August 25, 2010, 08:02:13 pm
can we see your 53 card deck Scaredgirl
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ishu_bagaria on August 30, 2010, 04:41:32 pm
can we see your 53 card deck Scaredgirl
I think this is the deck:
http://elementscommunity.org/forum/index.php/topic,182.0.html
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: darksamurai on September 04, 2010, 03:06:20 pm
What winning % has this deck to the false gods on 1.25.2? It can defeat everyone of them or you have to skip some too?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ishu_bagaria on September 12, 2010, 12:27:11 am
This deck was working swell this those voodoo dolls came out. In one match, the AI cast pandemonium and his voodoo doll froze which consequently froze my enchanted eternity and I lost due to decking out. Similar things have happened to me everytime where there is a voodoo doll where either my eternity freezes or it get stuck for a few turns, etc. and I lose due to decking out.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: primarycolors on September 13, 2010, 07:17:05 pm
This deck was working swell this those voodoo dolls came out. In one match, the AI cast pandemonium and his voodoo doll froze which consequently froze my enchanted eternity and I lost due to decking out. Similar things have happened to me everytime where there is a voodoo doll where either my eternity freezes or it get stuck for a few turns, etc. and I lose due to decking out.
    The one time I ran into Pande/Voodoo against an AI, it wouldn't cast the Pande it had in hand (I saw from Precog) when I only had quinted creatures on the board. Does anyone know if I just got lucky, or if that's the way the AI is programmed?

Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: tinkady on September 15, 2010, 02:25:20 am
well of course it wouldnt shoot out a pand without anything to target
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: geekz_always_win on September 15, 2010, 03:24:25 am
I'm using this deck exactly, (except I have 5 SoGs and 3 Electrum HG) and I have to say it works fine. But I would like to say, that I am getting better results with HB than with FG. HB is almost a guaranteed mastery, only about 1 of out of every 4 has been a mastery, when I win. Also, when I lost, it's usually because I was too slow and had some bad draws and had to discard some cards. I really think you need to +1 steal, +1  quintessence.

There are probably more ways to make it better, but those are gaping holes (perhaps Owl's Eye +Flying Weapon?). Always keep a steal on hand, should be another tip of advice, as I narrowly won a game because my eternity got stolen, and luckily, steal was my 3rd to last card. If I had used it, I would have been dead.

One Quint for Oty, and one Quint for FFQ/Elf? That's a bit iffy. I think 3 quintessences to protect all three cards is the best.

I am ALWAYS running out of :time, it's super annoying too. :'( Can we like get x3 marks like the FG?

Just my two cents.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kobisjeruk on September 15, 2010, 05:23:00 am
@geekz
there are two things you need to remember while playing with this deck,

1) this deck was first made months ago, quite a few updates ago...meaning some cards might see changes, as with FGs AI
2) this deck gives newbies fighting chance against FGs with not many rares/upgraded cards, low win % comes with the territory
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Panurge on September 15, 2010, 11:25:20 pm
srsly this deck sucks.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ddevans96 on September 15, 2010, 11:38:25 pm
srsly this deck sucks.
This deck is VERY old, and is not good in the present environment. However, when it was posted it was one of the best decks in the game. Watch your words more carefully, that was a very rude comment on your part.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: 2004030 on September 28, 2010, 12:34:14 pm
I got eternity as the last card again and again...
bad luck...
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Corupt on October 06, 2010, 02:48:49 am
Is it unusualy if i lose 75% of the games?
i have all but one of the upgrades on the electrum hourglass, and 2 elite otyughs aloing with everything else. I always seem to lose
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Mastermind79 on October 06, 2010, 03:14:06 am
This deck is pretty outdated now with the new gods, maybe you could try Rol/Hope or CC, Why Bother? Those decks aren't great unupgraded, but as long as you have Shards of Gratitude, the CC Why Bother should work out. It did for me,but I've never tried ROLHope.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Corupt on October 06, 2010, 10:55:46 pm
I checked out the CC deck, and is the rate of winning the un upgraded version or the upgraded? cause 63% would be low with everything upgraded? yeah.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on October 07, 2010, 03:29:46 am
Is it unusualy if i lose 75% of the games?
i have all but one of the upgrades on the electrum hourglass, and 2 elite otyughs aloing with everything else. I always seem to lose
A 25% win rate with this deck sounds about right....

Your win rate really depends on your playstyle, your luck, and your deck. For this particular deck, if you aren't making sure that you have your Oty/Bone Wall/Boneyard/mutant engine going quickly, you're going to get rushed by the FGs. Checking to see what types of control elements your opponent has is also crucial.

You should be working towards something like Can Haz Moar Drawz (http://elementscommunity.org/forum/index.php/topic,11062.0.html) (an updated Time mark Rainbow), CC Why Bother (http://elementscommunity.org/forum/index.php/topic,9545.html) (a low creature control Entropy mark Rainbow), or Puppychow's Entropy mark Rainbow (http://elementscommunity.org/forum/index.php/topic,1748.0.html).

I checked out the CC deck, and is the rate of winning the un upgraded version or the upgraded? cause 63% would be low with everything upgraded? yeah.
The statistics are for the fully upgraded version of CC Why Bother. A 63% win rate is exceptionally high, and is generally only achievable by those who know the deck inside and out, and can figure out the optimal play for each situation (i.e. the creator of the deck).
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: theloconate on October 15, 2010, 02:30:35 am
gahhh. im stupid. I chose arsenic instead of eternity, is it an essential part of this deck. If so how can i get it?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on October 15, 2010, 02:56:56 am
gahhh. im stupid. I chose arsenic instead of eternity, is it an essential part of this deck. If so how can i get it?
Yes, the Eternity is quite important to this deck -- it allows you to avoid decking out.

Try playing Top 50 for a bit. Someone might be kind enough to put up an Eternity farm if you ask nicely in Chat (http://elementschat.co.cc/chat.php) or in the Top 50 rare farm thread / spreadsheet (http://elementscommunity.org/forum/index.php/topic,8041.0.html).
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Doichimaru on October 15, 2010, 06:33:35 am
i luv this deck a lot, thx ScaredGirl. However, I wanted more creatures 2 b protected, so i switched out one of the quints 4 an anubis, and the results r awesome! especially when the anubis is in the opening hand, and i get to play it really quickly. once again, thx and much kudos 2 u.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: loran on October 16, 2010, 08:00:16 pm
Hello !

I've played with your deck, there is good and strong strategys inside.
My results are :
Top50 : bad
Level5 : Good
Gods : not so good

The deck is sometime very very slow at beggining (in many games, I discarded somes cards, but sometime, even, I comed back and win).
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Doichimaru on October 18, 2010, 04:05:20 am
Hello !

I've played with your deck, there is good and strong strategys inside.
My results are :
Top50 : bad
Level5 : Good
Gods : not so good

The deck is sometime very very slow at beggining (in many games, I discarded somes cards, but sometime, even, I comed back and win).
I hope you know that this is intended for use against FG's right? Anyway you must know that in the beginning, this deck is going to be completely unupped (if you are a new player), and when you face FG's w/ this deck, there will be a lot of losses. However, you will get a few wins, and maybe a few upped cards. Sell the cards, upgrade the cards that SG recommends, rinse and repeat. Trust me loran, it will work.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ropo on October 19, 2010, 04:25:35 pm
is this deck any good after the updates and all?
should i just sell my cards and try out some of the newer FG decks? Here is all my cards, I only like 200 or so coins so what should i do?
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 534 592 5c6 5c6 5f8 5ib 5ib 5io 5oj 5ol 5ol 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5ur 61t 61t 61u 621 621 621 621 6u6 74b 74b 7q5 7q5 7q5
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Doichimaru on October 20, 2010, 10:12:40 pm
is this deck any good after the updates and all?
should i just sell my cards and try out some of the newer FG decks? Here is all my cards, I only like 200 or so coins so what should i do?
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 534 592 5c6 5c6 5f8 5ib 5ib 5io 5oj 5ol 5ol 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5ur 61t 61t 61u 621 621 621 621 6u6 74b 74b 7q5 7q5 7q5
well here's the thing ropo, if u r getting results w/ that deck, and you like it, then proceed as usual. However, if this isn't quite your type of deck, then maybe you should try something new. Just get a feel for what works best for you, and go along w/ that.

Edit: Now that's outta the way... I just want 2 ask: did any1 do QI on this deck?! if so, please message me w/ the results.  :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheOnlyNewb on October 28, 2010, 07:40:24 pm
This is a good winrate? you gotta be kidding me. i haven't won a single match due to bad draws and quanta depravement.  >:(
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheCrazyMango on October 28, 2010, 07:59:29 pm
i use a mostly unupped modified rol/hope for fg farming. i throw in a miracle, morning glory, and 4 sogs(thats all the sogs i have). the only thing you need to up are the rols and up all of them
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheOnlyNewb on October 30, 2010, 10:24:03 pm
how did you even get that far with a light deck? :)) i tried that but completely unupped and with luciferin. unreliable, plus i dont have much monies to upgrade the photons
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blues on October 31, 2010, 07:30:13 pm
Do I really need 4 Hourgalasses?
2 Quintessence are not enough, I need 4 or my cards don't survive.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ddevans96 on October 31, 2010, 07:32:09 pm
how did you even get that far with a light deck? :)) i tried that but completely unupped and with luciferin. unreliable, plus i dont have much monies to upgrade the photons
It's not very good with luciferin and unupped photons.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheCrazyMango on October 31, 2010, 07:42:09 pm
you HAVE to up the photons to rols. otherwise the deck fails
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: jumpoffduck on October 31, 2010, 08:03:25 pm
how did you even get that far with a light deck? :)) i tried that but completely unupped and with luciferin. unreliable, plus i dont have much monies to upgrade the photons
"Your upgraded deck fails, because I tried it unupped and I lost to lots of FGs." What?

Do I really need 4 Hourgalasses?
2 Quintessence are not enough, I need 4 or my cards don't survive.
1 quint for oty, another for druid. What do you need to quint?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blues on October 31, 2010, 10:01:20 pm
1 quint for oty, another for druid. What do you need to quint?
Filrefy-Queen, the other Oty.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ddevans96 on October 31, 2010, 10:10:39 pm
1 quint for oty, another for druid. What do you need to quint?
Filrefy-Queen, the other Oty.
You don't need a quint for every creature :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: accerat on November 01, 2010, 12:44:13 am
I modified the deck a bit... I'm an amateur at this game though so I'm not sure how good it is. It doesn't seem to work too badly but I'm sure it could be MUCH better - if anyone has advice (what to upgrade next, what I should put in/take out or upgrade then put in) I'd greatly appreciate it  ;D

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 5c6 5f6 5f8 5oj 5ol 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 61t 61t 621 621 621 623 6rn 6u6 74b 74b 77d 7am 7n2 7q5 7q5 7q5 7q5
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: jumpoffduck on November 01, 2010, 03:05:42 am
1 quint for oty, another for druid. What do you need to quint?
Filrefy-Queen, the other Oty.
What ddevans said. The other Oty is mostly there for redundancy, since you'll want an early Oty against most gods. The FFQ... is useful to quint instead of your druid 1. if you, for some reason, don't draw your druid and need damage or 2. you're facing an opponent with TU (since TUed mutants = bad news)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blues on November 04, 2010, 01:07:21 am
Has someone an idea how to beat Eternal Pheonix, Divine Glory, Seism, Osiris and Scorpio?
Eternal Phoenix spawns his Phoenixes so qickly that I cannot bild up a proper defence - same with Osiris and the Scorpions.
Divine Glory makes my Otys useless, Seism destroys my pillars & shields, and Scorpio uses so much poison that I would need to have a stack of purifiy to counter.
Any tactic ideas?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: LongDono on November 04, 2010, 01:26:21 am
I have beaten  eternal pheonix with my rainbow, though I need to edit my post to reflect my current build. Only 5 upgrades. I basically have an Aether rainbow, once I get 6 Aether quanta I win, though Pheonix can destroy it if you get a little lucky and wait for it to waste some explosions then you have a chance.
I still have a losing record against him though.
I auto-quit against the gods like Divine Glory, Seism, Osiris and Scorpio. I would need a whole different rainbow to win against them.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: BC on November 04, 2010, 01:30:11 am
I have beaten  eternal pheonix with my rainbow, though I need to edit my post to reflect my current build. Only 5 upgrades. I basically have an Aether rainbow, once I get 6 Aether quanta I win, though Pheonix can destroy it if you get a little lucky and wait for it to waste some explosions then you have a chance.
I still have a losing record against him though.
I auto-quit against the gods like Divine Glory, Seism, Osiris and Scorpio. I would need a whole different rainbow to win against them.
EP and Seism are still hard with fully upgraded timebow (very luck dependent), but I don't know why you are losing to Osiris. add 1 grav shield, and stall with phase shields until you draw that one.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: LongDono on November 04, 2010, 02:50:33 am
because scarabs eat everything and  my rainbow cant get anything out fast enough to win.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: live-on.no-evil on November 05, 2010, 08:41:42 am
this deck has no protect artifact against earthquake and destroy.
it also relies on the boneyard + bonewall + rain of fire combo. to feed the otyughs..
i think this deck needs a photon or any no-to cast creature..

still a great deck.

i saw my friend defeat some false god with it except for seism, hermes, dark matter.

Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blues on November 06, 2010, 07:13:21 am
Can someone give me some hints on how to modify this deck to make it possible to win against the harder FGs?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: live-on.no-evil on November 06, 2010, 07:33:20 am
Can someone give me some hints on how to modify this deck to make it possible to win against the harder FGs?
no comment.
still a beginner to the game.
maybe seek help from the deck helpers or the admin herself. :))
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: agentflare on November 07, 2010, 01:32:46 pm
Can someone give me some hints on how to modify this deck to make it possible to win against the harder FGs?
There's no deck that can beat all FG with a good win%. Even all upped decks with a solid strategy and great quanta balance only have ~60% win rate. And what's hard to some decks will be easy against others.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blues on November 07, 2010, 07:30:03 pm
My version of the deck currently looks like this:
(Rewind is in deck because I had the bad luck of throwing Eternity as the last card - 3x.)

Code: [Select]
52n 592 592 5c4 5f8 5f8 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 71b 74b 74b 7am 7am 7n3 7q4 7q5 7q5 7q5 7q5 80d 80h 80h
I was farming FGs today and got Diamond Shield, should I add it to the deck?
Meanwhile I have 5 Supernova, should I replace some pillars with them?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: gord42 on November 09, 2010, 05:19:27 pm
...
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 74b 74b 7q5 7q5 7q5 7q5

With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

If you have any suggestion and comments, please let me know.
It's weird, I put this deck together in the Trainer and I with a little experience I had it running pretty well.  Now I've spent all my grinding money making it for real and I am failing hard.  I've played it 12 or 15 times now and and only won once and almost every other time I was knocked over like a grass hut in a hurricane.
Is there any significant difference between Trainer and Real that might cause this? 
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: LongDono on November 09, 2010, 05:36:14 pm
luck....
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kobisjeruk on November 09, 2010, 06:37:19 pm
It's weird, I put this deck together in the Trainer and I with a little experience I had it running pretty well.  Now I've spent all my grinding money making it for real and I am failing hard.  I've played it 12 or 15 times now and and only won once and almost every other time I was knocked over like a grass hut in a hurricane.
Is there any significant difference between Trainer and Real that might cause this?
i'm just gonna say what i've said to all those who faced the same 'problem'
trainer IS NOT a good place to test anti-FG decks
the AI there is whack
if you want good...reliable results, theres no way around it bub, fork the cash to test in actual game
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Cgnu02 on November 09, 2010, 07:58:46 pm
luck....
lol this deck will need it :P
Title: Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
Post by: puppy33333 on November 22, 2010, 02:41:48 am
Well, you will note that the "nonupgraded" deck has 6 upgrades with a 7th optional.   

The whole point of this deck is locking down the opposing deck using several combos.   There is only 1-2 of most cards in this deck.    The way you get the card you need is to draw multiple cards a round using the hourglasses.   Upgraded hourglasses use :time for each draw vs  :time :time for the unupgraded.   This may seem subtile, but early in the game you will be starved for  :time.

You need the Oty's upgraded because they go from 0/3 to 0/5.   An 0/3 Oty can only eat a creature that is x/2 or less while the 0/5 version can eat an x/4 or less.   In order for this deck to work, you NEED to be eating the opposing creatures.   And don't be shy about eating your own skeletons or fireflies if you need to in order to make him stronger so that he can eat a particular enemy creature.   

I originally played this deck without the druid (using an elf instead - the druid is the upgraded elf).  I can tell you flat out the druid makes a world of difference.   The difference is the elf turns a creature usually into one of those 5/5 with no skills and sometimes kills the target.  The druid always turns the target into a creature with a skill.   So it turns your skeletons or fireflies into otys, or something with steal, destroy, etc...etc.   This may seem subtile but it is huge and dramatic speeds up your games.

I followed up these upgrades by upgrading the shields and bone walls since it reduces casting cost and again that has helped the deck.   

I am by no means an expert.   I just happen to build and start upgrading this deck this week so I wanted to pass along how important those first key upgrades really are.   

I also recommend you read up on the various gods.  It helps 1000% to know what the god is going to do.  For example, for some gods you want to steal their weapons or their graveyard.    You need to know this so you don't waste your steals.

All this being said, I don't think I'd bother playing this deck until I had the 7 upgrades.  Each loss is going to cost you 30 + the time you spent losing.   I personally found that I could gain faster money using a shieker/graboid deck against the AI3.   It is unglamorous but efficient.   If you focus on moving quickly, you can easily make 600 per hour not including the money you make from cards.   2 hours of grinding will easily net you 1 upgraded card.
I think a few shards might work here
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheForbiddenOracle on November 26, 2010, 10:45:38 pm
Thank you so much for this deck. Ever since the shutdown of overpowered sundials i have been searching frantically for a new False God killer deck. I had no choice but to settle with the Rol/Hope deck, although slightly altered. Honestly I am very disappointed at the Rol/Hope deck because my winning percentage is far lower than my losing percentage. Again, thank you for this deck.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: iglidich on November 28, 2010, 12:06:33 am
i love this deck it has about a 51% win chance against the false gods and it beasts on the easy ones but stuggles against the harder ones but wins most of them and i dont use an etenrinty i use a pulverizer im gonna try it with an eternity though dont have one yet whats the best way to get them???
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on November 28, 2010, 03:41:57 pm
i love this deck it has about a 51% win chance against the false gods and it beasts on the easy ones but stuggles against the harder ones but wins most of them and i dont use an etenrinty i use a pulverizer im gonna try it with an eternity though dont have one yet whats the best way to get them???
Top 50.

Ask nicely in Chat or in the Farm Sighting thread (http://elementscommunity.org/forum/index.php/topic,8041.0.html), and someone might be kind enough to put up an Eternity farm for you.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: zzz123 on November 29, 2010, 02:48:52 am
huh...
10 games with a 50%-upgraded version of this.
0 wins.
in the first few turns either getting no Otys, or no pillars, or ...

chances of getting an Enchant Artifact in the first few rounds, when against those decks which actually need it, are very slim as well.

have had similar results for months, with a similar build i use for my own (4sa 4sa 4sa 4sa 4sa 52n 55r 55r 592 5c6 5c6 5f8 5ib 5ie 5if 5ol 5rp 5rp 5rp 621 622 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 71b 71b 74b 74b 74b 77d 77d 77g 7ak 7ds 7jq 7n3 7q5 7q5 7q5 7t9 7t9 7t9 80d 80d 80d 80h 80j)

either i've just been really really unlucky, or this setup is rather out of date...
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blues on November 29, 2010, 09:16:28 am
You are meant to drw Sundials and Hourglasses until you get the cards you need.
I have had EMs with this deck, it is very good.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: joaopcl on December 01, 2010, 01:52:17 pm
hi i'm new here and i was wondering where do you get 10K to up the deck??? cause i'm shure it ain't from AI3 can someone tell me where to get the money to build this deck???
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on December 01, 2010, 01:57:29 pm
hi i'm new here and i was wondering where do you get 10K to up the deck??? cause i'm shure it ain't from AI3 can someone tell me where to get the money to build this deck???
Either farm AI3 or Top50 until you get enough electrum. Really, it's not difficult.

Take a look at the Deck Archives for some sample unupgraded AI3 farming decks (http://elementscommunity.org/forum/index.php/topic,11029.0.html) and Top50 farming decks (http://elementscommunity.org/forum/index.php/topic,11026.0.html).
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: caleron0 on December 04, 2010, 01:20:25 am
it's so funny when you're totally owning and then the final card you draw is eternity lol..
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blues on December 04, 2010, 01:35:37 am
it's so funny when you're totally owning and then the final card you draw is eternity lol..
It's even more funny when you're totally owning and then you lose - because you can't get on what would have been the final attack because you deck-out.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: caleron0 on December 07, 2010, 09:31:27 pm
you don't need a queen when you got a boneyard..
i'd replace it with an extra otyugh
also an extra quint would make life alot easier
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: caleron0 on December 07, 2010, 10:09:35 pm
it's so funny when you're totally owning and then the final card you draw is eternity lol..
It's even more funny when you're totally owning and then you lose - because you can't get on what would have been the final attack because you deck-out.
that's what i mean.. when you deck out because you cant use eternity to prevent this
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: funplay on December 09, 2010, 03:52:33 pm
hi i'm new here and i was wondering where do you get 10K to up the deck??? cause i'm shure it ain't from AI3 can someone tell me where to get the money to build this deck???
u dont...i needs some learning how to use this deck properly. But once you are used to it, you can beat false gods even without upgrades...

this is my current version, added some more cards (addional fallen elf, dimensional shield, bone wall and firefly queen) especially miracle (was lucky to get 2 from farming :D) is a life saver...and yes, it needs some farming to even get the unupgraded version ;)

4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 4vm 52n 52r 52r 55r 55r 592 5c6 5c6 5f8 5li 5oj 5oj 5rl 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 61t 621 621 621 7q5

have around 40-50% wins, though it was mostly against easier false gods...but anyway: even 30% is much better and MUCH more fun as grinding AI3...I was already starting to complain!

@Scaredgirl: TYVM for this really cool setup!! It is a huge help!

edit: had a really good run while writing this...lost almost all follow up matches^^ anyway, the basic setup is good!
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: joaopcl on December 09, 2010, 06:55:52 pm
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 4vm 52n 52r 52r 55r 55r 592 5c6 5c6 5f8 5li 5oj 5oj 5rl 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 61t 621 621 621 7q5
what's the mark btw?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on December 09, 2010, 08:24:08 pm
what's the mark btw?
Looks like it's supposed to be :time to fuel Hourglasses and Eternity.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: funplay on December 11, 2010, 12:29:44 am
Sure its :time, as in the original...

Meanwhile I tried some minor changes, that work sometimes, but made the deck not really better:
adding 2-4 novas, removing 1-2 pillars -> did not really speed up the deck, they it saved my life twice
remove 1 quint, add 1 anubis  -> stronger in lategame, quinted anubis rocks, but more problems at the beginning
add 1 guardian angel, 1 butterfly effect, 1 additional pillar -> adds another strong control combo, but slows the deck down
add 1 mindgate -> really nice for lategame, but again slows down your deck...you dont want mindgame within the first 20 cards...but if you want to go to TOP50 farming, its the card id go for. espcially in mirror matches it was more then once the game winner for me...having that addional oty before my opponent draws it.

Right now, i went back closer to the original, as any changes endanger the deck to become less focussed and therefore slower...and you cant afford that!

I still stick to some changes:
1 less empathic bond, 1 additional miracle -> if 1 cant keep you alive, 2 wont do either most of the time. but a midgame miracle sometimes buys you enough time for your setup
1 additional dimensional shields -> for me an essintial part to keep you alive
some additional pillars -> i did more often having not enough quanta then having too much pillars

one last thing, i didnt read through all post, it has to be already mentioned:

upgrading the elf is for me not high priority...i will probably stick with the fallen elf for quite some time: i think elf is probably more flexible then druid...mutating nasty enemies into abominations or even killing them saved my life more than once, especially with an oty on the table

much higher on my upgrading list are the dimensional shields, as i did quite sometimes cause i lacked the one necessary aether...

if someone is interested, heres the code:
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 592 5c6 5f8 5li 5oj 5rl 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 61t 621 621 621 71b 74b 74b 7q5 7q5

(btw won the bone wall, but you could also do almost as well with unupgraded as i try to save it for endgame, after setup is done)


Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: joaopcl on December 11, 2010, 09:15:49 am
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 592 5c6 5f8 5li 5oj 5rl 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 61t 621 621 621 71b 74b 74b 7q5 7q5
you should've upgraded the elf. .. helps a lot
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Shrink on December 11, 2010, 01:31:23 pm
Will someone post a video using screen toaster or something so I can see how to approach a FG with this deck. I read through the other one but it doesn't seem like all of the strategies can be used with this non-upgraded deck
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheForbiddenOracle on December 11, 2010, 02:05:47 pm
Is it just me or is this deck a little outdated?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: funplay on December 11, 2010, 09:07:35 pm
Will someone post a video using screen toaster or something so I can see how to approach a FG with this deck. I read through the other one but it doesn't seem like all of the strategies can be used with this non-upgraded deck
1. Expect some serious losses ;)
2. Its all about timing and careful consideration, so u would probaly need lots of videos, as there are always conderations dependent on the FG u face...
3. cant make videos ;)
4. some off my guidelines (u might already know)

- check creature and other control cards of FG involved
    - are quints and enchant artifact really needed?
    - what are good targets for your steal? e.g. annoying stuff like permafrost shields, fireshields, pulverizer...i stole neptuns poseidon once (wanted to deny land destruction untill i realized he wont have earth quanta) and game took very long cause permafrost came on the table^^
- check the main focus of the FG deck - it determines how fast u have act
- try to get 1-3 hourglasses out as fast as possible as use them as often as possible,you can stop/slow down drawing a lot at around 15 cards unless u need something really urgently
- draw extra cards BEFORE u do the rest...e.g. have oty on the table, devour, draw boneyard/bonewall :(
- oty has high prority most of the time
- use bone wall carefully, i prefer dim shields and sundials at the beginning
- be patient...accept that u are going to take a lot damage at the beginning. most of the time i dont play sundials unless the dam will kill me within a few turns...BUT there are a lot exceptions
- keep in mind: using eternity on oppenents creatures will slow him down (one less new card to draw) and will remove any modifications...mutating enemies creatures might also work, removing annoying specials (like destroy) and using eternity after mutating may result in the creature never coming back, as enemy dont has the right quanta for it.
-sometimes it necessary take take risks...e.g. playing an unquainted oty against elidnis...if oty is then poisoned by eating a pufferfish or lobotomized u still can call him by eternity...

hope this helps a bit...if not: what are u looking for that u cant learn while doing AI3-5 tests or doing trainer fights?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: pkubighead on December 15, 2010, 02:24:21 am
I must say that this is a fantasy idea and combo. However, there is a fatal weakness in my opinion that in this combo we need 3~4 key cards to manage it,and the only way to get all of the cards is drawing,though maybe we could draw many cards in our turns. So,here is the problem. It's "drawing cards" but not "searching your library for the key card(s) and put it(them) on the top of your library". So, I think it's not a stable combo. It just deponds on whether we are lucky enough or not and it will take too many turns to manage the combo so that we can not have enough turns to make the combo work before we lose the game for no card left in the library in our drawing phase.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ayoth on December 15, 2010, 01:03:48 pm
Would it work better if I replaced 2-3 of the quantum pillars to time pillars and 1-2 quantum pillars to life pillars?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: funplay on December 15, 2010, 03:53:57 pm
I must say that this is a fantasy idea and combo. However, there is a fatal weakness in my opinion that in this combo we need 3~4 key cards to manage it,and the only way to get all of the cards is drawing,though maybe we could draw many cards in our turns. So,here is the problem. It's "drawing cards" but not "searching your library for the key card(s) and put it(them) on the top of your library". So, I think it's not a stable combo. It just deponds on whether we are lucky enough or not and it will take too many turns to manage the combo so that we can not have enough turns to make the combo work before we lose the game for no card left in the library in our drawing phase.
yor are partly right, to WIN you need to setup quite a 3-4 card combo...until then its just gaining creature control and staying alive...but thats the reason the deck contains 6 sundials, dimensional shields and hourglasses...i actually increased to the number of hourglasses to 5 in my most recent variant...its just as sacredgirl noted in the first post: if you cant draw additional cards, you are dead.

concerning decking out, your dead wrong: eternity pervents that. main idea of this deck.

Would it work better if I replaced 2-3 of the quantum pillars to time pillars and 1-2 quantum pillars to life pillars?
no it wouldnt --> slow down gaininge essential graviton mana (oty) and aether mana (shields an quint).

aether pendulums could an idea...but i think they wouldnt make a significant difference...

life qunta is not used by any other source in this deck AND if you play ffq early, the fly give you life quanta...there were some few games, were I had a miracle, but not the sufficient mana...but most of the time i had enough. miracle is in the deck for emergency rescue in midgame or easier EM.

I gave another variant a try, replacing the ffq with a pharaoh and adding a mindgate. for this variant i replaced 2 pillars with 3 aether pendelums...for me a single pharaoh didnt ever work good enough, to actually have scarabs eating sth and mindgate was nice, but only for 1 winning situation (copied an improved miracle exactly when i needed it). But in many games it was just a fun or useless card. but the aether pendulums were nice...until i lacked some graviton quanta in some games^^
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: funplay on December 15, 2010, 11:36:13 pm
Is it juts me or is this deck a little outdated?
which one? the original or my mod?

anyway: after another day, i have come to the conclusion that antimatter and fractal are really useful additions...AND that getting some SoGs is really high priority...they really make you live much longer!

final comment: the original deck by sacredgirl is really useful for starting god farming...gives you quite realiable wins against easier gods and some rare wins against average ones, if they got bad draw or you a good one...but from the experience i made, i would go up to 45 cards, adding 2 more dim shields, 2 aether pendulums and a miracle or an additional bone wall...you simply need that defense at the beginning.

Will stop to comment on this deck though cause got enough upgrades meanwhile that my actual false god farming deck has become more like the upgraded variants...
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheForbiddenOracle on December 16, 2010, 12:55:48 am
Is it juts me or is this deck a little outdated?
which one? the original or my mod?

anyway: after another day, i have come to the conclusion that antimatter and fractal are really useful additions...AND that getting some SoGs is really high priority...they really make you live much longer!

final comment: the original deck by sacredgirl is really useful for starting god farming...gives you quite realiable wins against easier gods and some rare wins against average ones, if they got bad draw or you a good one...but from the experience i made, i would go up to 45 cards, adding 2 more dim shields, 2 aether pendulums and a miracle or an additional bone wall...you simply need that defense at the beginning.

Will stop to comment on this deck though cause got enough upgrades meanwhile that my actual false god farming deck has become more like the upgraded variants...
The original
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: VayeDarkfire on December 16, 2010, 01:59:51 pm
@pkubighead:  In a sense you are correct.  HOWEVER you need to look at the fundamental mechanics of this game.  There are NO search cards.  There is only more draw power to get to what you need.  This is NOT Magic: The Gathering.  This is NOT Yu-Gi-Oh.  This is NOT (insert other card game here).  This is Elements. As such, we are limited by the games overall mechanics.  Survival against an opponent that basically cheats means having to match his draw power, slow down his assault, and dominate the board.  In almost every other game I have played I can cite hundreds of references where a solid control deck stopped every other deck built.  But yes, without search cards, it makes this combo limited.  If you want a simpler deck less reliant on luck, look up RoL/Hope.  If you want a tried and proven method by hundreds, designed by the forum moderator and played by thousands, feel free to build this one.  I know I did and am happy I spent the hard earned quantum.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: funplay on December 16, 2010, 11:14:55 pm
The original
why?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Rainmaker on December 19, 2010, 07:11:02 pm
Here is the updated version, soon to come is the God by God breakdown!
http://elementscommunity.org/forum/index.php/topic,17747.msg241474.html#msg241474
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kitty45 on December 21, 2010, 01:38:31 am
what if u ant get every cards?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Vipy5 on December 21, 2010, 07:37:58 am
Umm, I don't have eternity, should I find a different deck?
I've upgraded ffq, 7 quantam towers and added 1 bonewall 1 boneyard and one (upgraded) supernova, works OK but useless against half-bloods and gods
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Rainmaker on December 21, 2010, 03:13:31 pm
Umm, I don't have eternity, should I find a different deck?
I've upgraded ffq, 7 quantam towers and added 1 bonewall 1 boneyard and one (upgraded) supernova, works OK but useless against half-bloods and gods
Hmm, the upgrades are not the best.
The deck works better as you have more card upgraded.
Pillars are essential; you NEED the quanta. Every upgraded pillar gives you 3 instant quanta. This makes your deck MUCH faster as you need huge amount of quanta, if not you get your hand filled with useful cards but no quanta to use them. Worse is if you have to start discarding becuase your hand is full.

a) I recommend you look for another rainbow deck to use your upped cards
b) sell useless upped cards and buy another FG grinder.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Lluis83 on December 22, 2010, 06:12:01 am
Umm, I don't have eternity, should I find a different deck?
I've upgraded ffq, 7 quantam towers and added 1 bonewall 1 boneyard and one (upgraded) supernova, works OK but useless against half-bloods and gods

You have the Oty and hourglasses upped?

Againt some goods it is almost impossible, but against the easiest ones it should work, also against most of halfbloods. When I started playing I used this deck. Also is useful to add 2-3 time pillars until you have fully upped to speed card draw. If you have a upped pulverizer , it i also a good thing to add. With three quintaessences is easiest to play but with correct strategy with two is enought.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: amber0101 on January 05, 2011, 03:38:58 am
are their any updates to this deck for 1.26? i have this exact deck but it definately has changed
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Rodolfo on January 09, 2011, 02:18:50 am
I have 6000, so I can upgrade 4 cards, what do I do? I'm thinking about upgrading 3 hourglasses and 1 Otyugh.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: funplay on January 09, 2011, 10:21:14 am
I have 6000, so I can upgrade 4 cards, what do I do? I'm thinking about upgrading 3 hourglasses and 1 Otyugh.
1. If you really want to use this deck, id rather go with both Otys and 2 hourglass...its not THAT drastic if your draw rate is slowed a bit (though it hurts a lot)...but Oty being unable to eat sth. defintely sucked much more... for me least.

2. I started FG farming a while a go with this and it worked. But as I have now a bit broader card base, i gave RoL/Hope decks a try...and I think they might be better for starting FG farming...the only really big draw is, that you need that 6 upped cards (Ray of Lights) to make that deck work...

Anyway, good luck with your FG farming!  :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheForbiddenOracle on January 18, 2011, 11:49:55 pm
This is an excellent AI5 grinder. FG not as much anymore.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Vipy5 on January 20, 2011, 05:45:51 am
umm, would this deck work if you added miracle, but replaced eternity with electocuter (upgraded), and also upgraded 7 towers (pillars now), 1 supernova, and fallen elf?
I know it wouldn't work as well, but I'm fighting levels 5's hoping one will give me eternity in draw :\ wondering if I should us something else until.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Vipy5 on January 20, 2011, 05:54:31 am
umm, would this deck work if you added miracle, but replaced eternity with electocuter (upgraded), and also upgraded 7 towers (pillars now), 1 supernova, and fallen elf?
I know it wouldn't work as well, but I'm fighting levels 5's hoping one will give me eternity in draw :\ wondering if I should us something else until.
also, if I were to get 2 weapons, which 2 work best?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: funplay on January 20, 2011, 01:26:47 pm
umm, would this deck work if you added miracle, but replaced eternity with electocuter (upgraded), and also upgraded 7 towers (pillars now), 1 supernova, and fallen elf?
I know it wouldn't work as well, but I'm fighting levels 5's hoping one will give me eternity in draw :\ wondering if I should us something else until.
miracle is a common addition to decks like this...i you have one, put it in and watch if you are able to play it when really needed. For me, i came to the conclusion that
a) i had not enough light quanta when i really needed that miracle
b) could play miracle, but enemy had SO much damage out that it only gave me 1-2 additional turns
or mostly c) drew the miracle when it was useless

I removed miracle from most of my personal timebows, but it still is a very personal choice.

As you already know, without eternity this deck becomes much more vulnerable to deckouts...im not sure if i would even try. For an alternative, you might want to consider a RoL/Hope-deck?

Not sure what you mean the pillar/tower stuff...upping the pillars will definitely speed up the deck, Super nova is not needed, unless you switch to a mostly Super Nova powered version...upping the elf is definitely usefull, that quite high on the upgrade list (right after hourglasses and otyughs)

Hope this helps.  :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: tegorter on January 20, 2011, 07:24:47 pm
Do you maybe have suggestion for a good not-so-expensive RoL/Hope deck? Do you need shards for it?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: funplay on January 20, 2011, 07:49:49 pm
Do you maybe have suggestion for a good not-so-expensive RoL/Hope deck? Do you need shards for it?
I took this (http://elementscommunity.org/forum/index.php/topic,14533.0.html) build for starting...but you probably know it?
Dont expect wonders, though. But for starting farming FGs, i think its quite decent.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Izzythemachine on January 20, 2011, 07:50:19 pm
This isn't really the right place to post that kind of question, but I'll answer it anyways.

To build a RoL/Hope deck, you need to have at least the 6 RoL's upped. So you're looking at ~10,000 :electrum to build that deck. Also you need to have 3 lobotomizers (farm T50 to get them).

Here's a link: http://elementscommunity.org/forum/index.php/topic,6546.0.html

About the shards, if you want to take them, you can (they really help against the almost impossible poison fgs), but they slow the deck down, and lower your winning  % against the easier fgs.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: tegorter on January 22, 2011, 01:39:14 am
Thanks a lot guys, I'm still finding my way around here and I couldn't find the RoL-Hope deck everybody was talking about for the life of me.
I think I'll hold of the investment for a while (since it would mean selling all my cards) and tweak this deck (from this thread) a bit more, but I haven't had much luck so far.
Or should I switch because I'll make the money back anyway?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Izzythemachine on January 22, 2011, 06:34:12 am
Sorry for hijacking this thread, but anyways....

It really depends on your play style. Personally, Rainbow fg killers were just a little too crazy for me (and I rarely won with this deck), so I switched to Rol/Hope. Your style might be totally different, and then you should go with another deck. With the Rol/Hope deck, I was able to win a ton of cards to sell (I fully upped my deck in just a few days) and can now make any deck I want. So don't worry about the money investment; you will make the money back in no time. I wouldnt sell any nymphs or irreplaceable rares, but if you have some spare :electrum i would definitely recommend investing in a Rol/Hope deck!
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: rohlfo on January 23, 2011, 05:11:50 pm
For your 7th upgrade you should definitely pick Fallen Elf as it gives you a lot more damage.
I've always wondered about this...it seems many decks like this try to have it upgraded quickly, I quite like the unupped, since I use it offensively as well. Dragons/creatures with high HP or creatures with annoying/good abilities - bam, most likely a 5|5 which can be eaten (or at least not use ability whilst you wait for an Otyugh)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: tegorter on January 23, 2011, 06:38:51 pm
I used it offensively at least half of the time as well, also because I always saved a quint for it. One of my favorite weapons.

 I did, however, sell this deck and am now making a ton of money with RoL hope (thanks again, if only I could find that 3rd lobo).
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kitty45 on January 25, 2011, 09:16:52 pm
I am sorry, but this deck simply does not work very well in the current version.  I don't know if this was created on a previous version or not, however.

I've lost over 2k electrum and not a single win... and yes, I understand the strategy behind the deck, it's quite simple... Anyways, I should have made my own, which is nobody's fault but mine.  Time to start cannibalizing this to put together a basic Shrieker/Graboid deck, which is actually a lot more effective at farming False Gods, believe it or not.
next time look at date deck is posted if it is 1 moth or longer change that deck (not too much though )
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: JaguarLive on March 11, 2011, 04:16:00 pm
using the time weapon on skeletons only turns them into random creature so it would be best to use it on the fireflies you generate or something else
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ambyrjayde on March 14, 2011, 01:50:30 am
I don't know why but I have ah orrid win ratio on this deck I won much more on the RoL/Hope deck.
Maybe I'mjust not used to it or something.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheIdioticIdiot on March 14, 2011, 01:52:14 am
I don't know why but I have ah orrid win ratio on this deck I won much more on the RoL/Hope deck.
Maybe I'mjust not used to it or something.
this deck is pretty out-dated...
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheForbiddenOracle on March 14, 2011, 02:01:00 am
I don't know why but I have ah orrid win ratio on this deck I won much more on the RoL/Hope deck.
Maybe I'mjust not used to it or something.
this deck is pretty out-dated...
Outdated? Ancient seems more like it.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ambyrjayde on March 14, 2011, 02:16:14 am
I don't know why but I have ah orrid win ratio on this deck I won much more on the RoL/Hope deck.
Maybe I'mjust not used to it or something.
this deck is pretty out-dated...
Outdated? Ancient seems more like it.
oh I feel stupid then >.> Was looking for something interesting to play XD
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: JaguarLive on March 14, 2011, 12:22:38 pm
I use this deck....well i use it as a foundation (since i havent got eternity  :( ) but its ok, I'm slowly getting my cards upgraded....even if it is at a snail pace  :D
but sundials and hourglasses work fine  ;D
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ayoth on March 15, 2011, 01:50:23 pm
why is there no nightfall? Am I playing this wrongly?

My strategy consists of playing Oty's, quinting them, placing boneyards, and bonewall, then using RoF or mass devour (I just love that term "mass devour" lol :P), getting a whole bunch of skele's, then using Bonds to re-heal myself with the help of the dim shield/sundial :)

Nightfall would nearly double the usefulness of those skele's... and can be countered nevertheless with RoF. :( But it would work well against SOME FG's, right?

Also: I think you're a bit low on quanta generation but that's just me... My variation is +5 quanta pillar + Nightfall + 2 Fallen Elf :)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: omegareaper7 on March 15, 2011, 02:33:19 pm
because nightfall takes up card space, and skelys are for eating/mutating anyways.
5+ pillars isn't need, i used this at nearly 50 cards with only 15 and it did fine.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: kitty45 on March 15, 2011, 07:04:29 pm
How does this topic still get replays? it is a very OLD deck
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: JaguarLive on March 16, 2011, 09:56:08 am
coz people (like me) use it as a base, just remodified. I added in Anubis to help with invulnerability of creatures i want alive  :D
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: rohlfo on March 16, 2011, 10:15:14 am
coz people (like me) use it as a base, just remodified. I added in Anubis to help with invulnerability of creatures i want alive  :D
same here, is the generic base for a bow deck I guess. I've turned this into a 60 card EM deck (with 4 buffs to take HP over 100 for more  :electrum :) )
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: nautilus-inkpen on May 10, 2011, 06:07:58 pm
skeletons now turn into lovely random creatures! :D soo what would you suggest.. i'm trying from rags to riches in the tutorial page, grinding to make this deck.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: agentflare on May 11, 2011, 12:35:01 am
How does this topic still get replays? it is a very OLD deck
Please, this is a VERY old deck. Its win rate will not be near to the ones posted in the OP. Like kitty said, much better decks exist for FG farming for noobs, like Essence's 2 ups 2 rares deck, or CCYB unupped who are cheaper and have better win rates.

http://elementscommunity.org/forum/index.php/topic,5656.0.html -Essence's Essential Newbie FG farmer (costs only 4109  :electrum )
http://elementscommunity.org/forum/index.php/topic,23978.0.html -CCYB unupped (a remarkable 963 :electrum)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: etphonehome on May 28, 2011, 03:47:20 am
im using this deck against level 3s to 5s. I use other decks too mainly a time dragon rush deck but am currently grinding with this one. I have also tried the lvl 3 fire rush un upgraded deck. I like the control with this rainbow deck and if i win i often end up with full health. i added a purify to deal with poison and two also help be to finish on full health against poison decks. An upgraded elf is very useful I have upgraded about half the cards in this deck now making it more effective.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: wespebbles50 on July 01, 2011, 01:08:35 am
Good but with the new gods it's kinda bad rol hope would be better
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Thiefboy109 on July 10, 2011, 01:03:43 am
Good but with the new gods it's kinda bad rol hope would be better
This was made a long time ago, and RoL Hope is kinda bad unupped.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: wespebbles50 on July 10, 2011, 02:59:43 am
Good but with the new gods it's kinda bad rol hope would be better
This was made a long time ago, and RoL Hope is kinda bad unupped.
I know it was made a long time ago but i never said a nonupgraded rol
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Selvaria on July 10, 2011, 03:34:00 am
This deck is actually more fun to play than the average fg farmer, with slight modification (e.g. reduce the number of sundials, add sanc + shards) it can be quite effective. The core idea is good. I think it deserves some revival and more tweaking.

Not recommended for beginners because its quite complicated.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: fralarz on July 12, 2011, 12:31:50 am
Ive been trying this deck completely unupped against half bloods, instead of false gods. so far its been doing pretty good
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: russianspy1234 on July 14, 2011, 11:34:50 pm
Ive been trying this deck completely unupped against half bloods, instead of false gods. so far its been doing pretty good
I've been trying completely unupped against half bloods and haven't won at all.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: riraito on July 17, 2011, 08:56:51 am
So if this isn't the best FG killer anymore, what is?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: wespebbles50 on July 19, 2011, 04:48:28 pm
So if this isn't the best FG killer anymore, what is?
I would say CCYB I don't have the site but go to the search bar and type in CCYB and it will give you the deck and very very good stats
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: purewater156 on July 23, 2011, 02:16:33 pm
Thanks! I like it very much!
It seems that when I win, I could probably gain Mastery :) That's a good news for me. :))
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: UserClone on November 07, 2011, 02:29:25 am
How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.


If you have any suggestion and comments, please let me know.
Seems like a terrible suggestion, since the skeleton would just mutate into a random creature...
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ddevans96 on November 07, 2011, 02:31:02 am
That post was made LONG before the skeleton buff. Use timestamps please.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on November 07, 2011, 02:31:52 am
Seems like a terrible suggestion, since the skeleton would just mutate into a random creature...
This deck was made before Skeleton gained the Undead passive ability.

The deck is also super-outdated, and the thread should be left alone.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: russianspy1234 on November 07, 2011, 08:09:13 am
That post was made LONG before the skeleton buff. Use timestamps please.
not everyone has been around long enough to know that the skeleton has not always had the ability.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: UserClone on November 07, 2011, 11:18:03 pm
not everyone has been around long enough to know that the skeleton has not always had the ability.

This. Also, I was under the impression that it was okay to necro-post in a deck thread if you want to comment about that type of deck so that you aren't making multiple threads to address one type of deck. Either way, I apologize. I have only been around like a month, so my mistake, folks.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ddevans96 on November 07, 2011, 11:22:29 pm
not everyone has been around long enough to know that the skeleton has not always had the ability.
Hence why you use timestamps.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: UserClone on November 07, 2011, 11:33:53 pm
not everyone has been around long enough to know that the skeleton has not always had the ability.
Hence why you use timestamps.
Okay, not everyone knows that Skeleton EVER didn't have that ability. Like I said, I am new to the game and so I found the thing I quoted amusing. I ought to have known someone on the internet would get all butthurt over it. You were new to something too, once.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: willng3 on November 07, 2011, 11:57:16 pm
Chill, please.
Also, I was under the impression that it was okay to necro-post in a deck thread if you want to comment about that type of deck so that you aren't making multiple threads to address one type of deck. Either way, I apologize. I have only been around like a month, so my mistake, folks.
You just have to be very, very careful when necro-posting in topics to make sure that people don't jump down your throat if you make a mistake.  Of course, mistakes do happen, we are only human after all.

There is no rule forbidding posting constructive, coherent thoughts on threads of outdated decks; anyone who tells you differently is expressing an opinion and nothing more.

Follow the general guideline for necro-posting:  Don't revive old threads unless you have something constructive to add to it.  Check the timestamp of the first post; if something doesn't make sense (Skeletons not functioning right with Eternity, quanta cap forbidding Fire Bolts from dealing 200 damage, etc.) then that's a good sign that there's been a few changes to the way the game works since that point in time.  You can also check and see what changes are made during each patch here (http://elementscommunity.org/forum/index.php/board,49.0.html).  I would much rather see comments made about this deck here rather than starting a brand new thread for it every time.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ddevans96 on November 07, 2011, 11:57:37 pm
That second line was directly to russianspy, who acted more like I hadn't said anything about timestamps in the first place. I was hoping to convey that there are ways to check the validity of a comment that may have once been true, learn on your own, and avoid this conversation.

I will clarify mine and pika's statements. This deck was made many, many months and patches ago, in a totally different environment. It used to be one of the most effective FG decks in the game. Back then, skeletons were solely a vanilla creature and were the cheapest to use for rewinding.

Since then, many things have changed. Skeleton's undead ability is a fairly new addition, and as such it cannot be immediately rewinded. However, the phrase afters suggesting you can use another cheap creature is still valid. These days you would rewind a firefly or weak mutant.


Now, if you accuse me of getting butthurt, I would like to tell you something about me.

I've become a very blunt person on these forums, because I believe bluntness encourages people to look up things for themselves instead of begging for answers. I'm not saying you were at all, sometimes I come across as rude, and I never intend to. It's just the way I am.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: vidurkhanna on November 08, 2011, 06:17:52 am
i dont have an eternity yet!

wat changes would be necessary for the deck to work as good as it does without eternity?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ForgottenSoul21 on November 08, 2011, 08:50:31 am
i dont have an eternity yet!

wat changes would be necessary for the deck to work as good as it does without eternity?
this fg deck is outdated. please dont build it unless you really want to.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: russianspy1234 on November 08, 2011, 08:41:14 pm
That second line was directly to russianspy, who acted more like I hadn't said anything about timestamps in the first place. I was hoping to convey that there are ways to check the validity of a comment that may have once been true, learn on your own, and avoid this conversation.

I will clarify mine and pika's statements. This deck was made many, many months and patches ago, in a totally different environment. It used to be one of the most effective FG decks in the game. Back then, skeletons were solely a vanilla creature and were the cheapest to use for rewinding.

Since then, many things have changed. Skeleton's undead ability is a fairly new addition, and as such it cannot be immediately rewinded. However, the phrase afters suggesting you can use another cheap creature is still valid. These days you would rewind a firefly or weak mutant.


Now, if you accuse me of getting butthurt, I would like to tell you something about me.

I've become a very blunt person on these forums, because I believe bluntness encourages people to look up things for themselves instead of begging for answers. I'm not saying you were at all, sometimes I come across as rude, and I never intend to. It's just the way I am.
my point is that, the timestamp will not give any additional information to someone who is not aware that at some point in the past, skeleton rewound like any other creature.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: UserClone on November 10, 2011, 11:09:29 pm
Hey guys, just wanted to pop in to say sorry for the cranky post and thanks very much for the helpful info and link! Also, if anything, SG's new deck is still pretty amazing, and rewinding/Eternity-ing skeletons is, if anything, even better since that patch. Especially since you can always rewind the fireflies.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ninetyfools on November 11, 2011, 05:31:12 pm
Well, this deck still works with a few modifications.
AND its actually a fun deck.
Maybe Dim shields may be better than Sundials.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: russianspy1234 on November 11, 2011, 06:58:00 pm
Well, this deck still works with a few modifications.
AND its actually a fun deck.
Maybe Dim shields may be better than Sundials.
yeah trimming the sundials a little is probably a good idea, though i wouldnt get rid of more than two.  the deck is indeed incredibly fun and fairly efficient (i got my first FG victory with it) and that was before i upped the otyugos.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: alboboy4444 on November 24, 2011, 03:27:50 pm
i dont have eternity.. would that be a big problem?? if not, then what can i use instead?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: russianspy1234 on November 24, 2011, 03:55:11 pm
i dont have eternity.. would that be a big problem?? if not, then what can i use instead?
its a huge problem, this deck does not function without eternity.  In most situations, you will end up sitting behind a bonewall or healing and rewinding a firefly until you win.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Mallyce on November 24, 2011, 10:55:04 pm
Very usefull thread, thank you.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blah11996 on November 28, 2011, 07:06:40 pm
Would this deck still work today ?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: russianspy1234 on November 28, 2011, 07:31:12 pm
Would this deck still work today ?
yeah its a little more fragile than it used to be due to relying on fireflies for rewinding, but it still works pretty well.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blah11996 on November 28, 2011, 07:33:44 pm
Is it the best  semiupped deck out right now ?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: ralouf on November 28, 2011, 07:35:42 pm
No way too much outdated. check Flay'EM or voodoo unupped.

Still the best semi upped is obv RoL/hope
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blah11996 on November 28, 2011, 07:44:32 pm
I have been using the ray of light deck withput lobotimizers, and im starting to get sixk of it. I need a new deck that can do well in the arena and pvp and beat level 3 pretty much all the time
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: russianspy1234 on November 28, 2011, 08:02:54 pm
I have been using the ray of light deck withput lobotimizers, and im starting to get sixk of it. I need a new deck that can do well in the arena and pvp and beat level 3 pretty much all the time
i wouldnt use this against AI3... youll win most of the time sure, but it is far too slow, i use imorush against AI3 and can generally win a game every 1.5 mins whereas this takes 5-6.  here is the version ive been using for arena, has about 80% win rate vs silver:

by russianspy1234
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4th 4vm 52n 52r 592 5lm 5oj 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 621 6u3 74b 74b 7am 7am 7dm 7do 7k2 7q5 7q5 7q8 7t9 80d 80h 8ps


?=shard of serendipity which you dont really need but i just threw in cuz i had 1.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blah11996 on November 28, 2011, 08:14:03 pm
I dnt have miracle or eternity. And I can affprd to upgrade maybebe 6 ? Cards or 7
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: russianspy1234 on November 28, 2011, 08:20:12 pm
I dnt have miracle or eternity. And I can affprd to upgrade maybebe 6 ? Cards or 7
miracle isnt necessary, eternity definitely is.  you could probably do with just one, though if its the last card in your deck youre screwed.  aside from the otyugos, none of the other upgrades are really necessary, i started without them and swapped in upgraded cards as i won them.  supernova isnt necessary either, its good in crunch time though, if you dont have it replace it with a pillar rather than regular nova.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blah11996 on November 28, 2011, 08:30:09 pm
Where can I get my hands on eternity ? And is miracle replaceacle?  And if do or even if it it I can be replaced where can I get one.   In smaller words, where can I get miracle and eternity
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: russianspy1234 on November 28, 2011, 08:39:46 pm
Where can I get my hands on eternity ? And is miracle replaceacle?  And if do or even if it it I can be replaced where can I get one.   In smaller words, where can I get miracle and eternity
miracle you can get from FGs.  eternity is a bit tougher since i think only one has it so arena might be a better bet for that.  i got my first one because i chose it as my weapon for beating the quest.  maybe try grinding bronze with a nice immorush or mono darkness?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Blah11996 on November 29, 2011, 12:48:44 am
Ehh ok
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: UserClone on November 29, 2011, 01:55:17 am
Man, I wish I could get just one more Miracle. :P
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: joshiex29 on January 05, 2012, 02:59:10 am
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: TheIdioticIdiot on January 05, 2012, 03:00:23 am
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?


this deck was made wayyyy back in the day (like 1.23 or 1.24)
it's almost 1.30 now, so yes, it's because the deck is outdated
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Chapuz on January 05, 2012, 03:04:41 am
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?


this deck was made wayyyy back in the day (like 1.23 or 1.24)
it's almost 1.30 now, so yes, it's because the deck is outdated
With the upped Hourglasses, Otys and Elf, I recommend rainbow lovers to make a semi unupped Can Haz Moar Draws mod (there are many in the comments, for people without much imagination) and upgrade it little by little.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Aves on January 05, 2012, 03:14:41 am
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?


this deck was made wayyyy back in the day (like 1.23 or 1.24)
it's almost 1.30 now, so yes, it's because the deck is outdated
This was made shortly after the sundial nerf. 1.15, I think- I'm pretty sure this was made before the alchemy cards came out/came into popular usage. Noting SG's OP, 2009.

Edit: Wow. This was made when Stoneskin and alchemy came out.

...

How does this thread keep popping back up?
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: furballdn on January 05, 2012, 03:15:28 am
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?
1. yes, it's outdated, so not very effective.
2. It's a FG killer. Not meant to be used on AI3.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: joshiex29 on January 05, 2012, 08:10:40 am
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?
1. yes, it's outdated, so not very effective.
2. It's a FG killer. Not meant to be used on AI3.
oh thought so but still if it can beat FGs then it should beat AI3
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Absol on January 05, 2012, 10:30:07 am
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?
1. yes, it's outdated, so not very effective.
2. It's a FG killer. Not meant to be used on AI3.
oh thought so but still if it can beat FGs then it should beat AI3
Mmmnope.
1. You can't rush FGs. They are rigged. 200 HPs, triple marks, double draws. Defense or lose.
2. This deck is slow, as it is stall. Afainst FGs, it's of ideal speed, but it would clearly lose against faster decks.

AI3 is like sprint and FG is like marathon. So adjust your deck speed accordingly.
Note: this could work too against HBs.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: furballdn on January 06, 2012, 01:22:51 am
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?
1. yes, it's outdated, so not very effective.
2. It's a FG killer. Not meant to be used on AI3.
oh thought so but still if it can beat FGs then it should beat AI3
Nope. FG killers and AI3 decks have much different criteria. FG killers usually have certain cards made to counter specific FGs, and they usually start out with a much, much, slower start so they can build up enough power to take down an opponent with 200hp and 3 mark. If you try such slow strategies against AI3, you'll just find yourself rushed to death. Just use rush decks against AI3.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: joshiex29 on January 06, 2012, 08:39:39 pm
ok thanks a lot now i can work on my ultimate darkness deck
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Einstein Skw on January 23, 2012, 03:31:10 am
Hi!
Would it be so hard for somebody please update strategy guide to this very deck? Maybe I am being just inconvenient, but I really think this awesome post deserves to be fully up-to-date... ::)
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: pikachufan2164 on January 23, 2012, 03:37:08 am
Hi!
Would it be so hard for somebody please update strategy guide to this very deck? Maybe I am being just inconvenient, but I really think this awesome post deserves to be fully up-to-date... ::)
The deck itself is majorly outdated.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Aves on January 23, 2012, 03:42:28 am
Hi!
Would it be so hard for somebody please update strategy guide to this very deck? Maybe I am being just inconvenient, but I really think this awesome post deserves to be fully up-to-date... ::)
The strategy is the same (generally) as it has been. It is simply no longer a good choice as a FG-killer, considering that this was released  around 15 versions back- both new cards and new false gods have rendered this deck fun but obsolete.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: Einstein Skw on January 23, 2012, 07:13:35 pm
That is sad... Anyway, thanks for the reply.
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: moosemunch on June 09, 2012, 04:17:40 pm
What happens, if I put a mindgate or two in this?
Nah, it's probably a bad Idea
Title: Re: (almost) NON-UPGRADED False God Rainbow
Post by: bobknows on June 10, 2012, 03:59:17 am
I think a mindgate would stress aether too much.

Also, although this can no longer kill fgs, it still does decently in pvp and arena. I have played it in pvp with some minor chamges and it does pretty good.
blarg: russianspy1234