Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.
Kay, thanks for the answer.Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.
While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
There is nothing that protects your druid. How do you survive attacks that are triggered by more than 2 critters?Eternity to solve Plague and for RoF, you should first use 3 skeletons or less favorably queen + 2 fireflies to drag out all damaging spells god have.
A single blow of plague or RoF does it in. Even if it isn't targeted by single critter attacks.
What he said.There is nothing that protects your druid. How do you survive attacks that are triggered by more than 2 critters?Eternity to solve Plague and for RoF, you should first use 3 skeletons or less favorably queen + 2 fireflies to drag out all damaging spells god have.
A single blow of plague or RoF does it in. Even if it isn't targeted by single critter attacks.
So I was using a modified version of your 54 card rainbow, when I saw this post, and decided to try it out. Didn't play that much with it, about 10 matches, but what I noticed is that I really felt the lack of novas.Did you have Novas or Supernovas? Having Supernovas really help because they give that reliable 2 quantum per element. With fully upgraded deck I would definitely take Supernovas as they are one of the best cards a rainbow deck can have. Novas on the other hand are not that great because they only give you 1 quantum per element, which is the reason why I didn't take them in this deck. I actually had Novas at first but after some testing I decided that this deck performs better without them. I could be wrong though...
In some games, I just had to discard for 2-3 turns in the beginning, because no towers came up, or anything I could use. This happened twice even.
Then in other matches, all I was drawing was towers, which didnt really help either.
Because of no nova's, it doesn't have the speed a fast rainbow has, but because of the relative small deck size, you only have a few of the key cards, which isnt enough to delay the match until you get things rolling, or give you that twist you need (bonewall + firestorm for ex., since you only have 1 of these).
I think I am sticking with the 54 cards version for now, until I get the gold to start playing an entropy rainbow.
P.S. I had more than half of the deck upgraded, and was only using 3 hourglasses and 39 cards.
Did you have Novas or Supernovas? Having Supernovas really help because they give that reliable 2 quantum per element. With fully upgraded deck I would definitely take Supernovas as they are one of the best cards a rainbow deck can have. Novas on the other hand are not that great because they only give you 1 quantum per element, which is the reason why I didn't take them in this deck. I actually had Novas at first but after some testing I decided that this deck performs better without them. I could be wrong though...I am using novas now with my 54 card deck, Im saving gold to upgrade them, so I can make an entropy rainbow.
Ha. Good thing I upgraded my Hourglasses first. I only have four upgraded Hourglasses, but the deck should do fine, right?You might have some difficulties without upgraded Otyughs but I think at least easier Gods shouldn't be a problem.
In regards to Eternity; I can either win it in T50 or if I'm lucky -- slot it from AI3?You can win it from one of the time mark AI3s, I think it's the 44 card one. It's a 1 in 400 or so chance, per spin, if I recall correctly.
I had made a poor 500 point choice. Clarify if there's another way, or if I can't win it from Level 3 at all.
Perhaps it would be good to aid Quinnessence? (sp?) Or whatever the aether Q card is that grants immortality?I haven't had time to test Quintessense but I'm sure it would be very effective against the tougher Gods who have creature control.
In regards to Eternity; I can either win it in T50 or if I'm lucky -- slot it from AI3?Here are your two best chances for getting an Eternity:
I had made a poor 500 point choice. Clarify if there's another way, or if I can't win it from Level 3 at all.
Hi Scaredgirl, thanks for posting your deck! I'm new here on the forum but been playing for quite a while on kong. I've been thinking, what if instead of dimensional shield, you used gravity shield combined with enchant artifact?1. Momentum. Gemini's dragons will still get to you, and so will Graviton's firemasters. :(
Here's what I'm thinking: the shield blocks damage from any creature with over 5 hp. Your elite otyugh already starts with 5 hp so if it can get to 6 hp, it can devour anything that is capable of doing damage. Add the new quintessence enchantment to the otyugh and you've got an otyugh capable of devouring any creature capable of doing damage and a shield capable of blocking anything that can't be devoured yet.
By then, you've already shut down the god and only need to mainly be able to sustain the damage from his weapon. With your empathic bonds and firefly queen that shouldn't be too difficult.
Any thoughts would be appreciated.
1. Momentum. Gemini's dragons will still get to you, and so will Graviton's firemasters. :(Ah yes, I've been trying out this deck for a while but have added a few quintessence cards to it and I have my hourglasses and otyugh upgraded so far and am winning about 30% of the time. Pretty low but maybe my strategy needs work. I've found it close to impossible to beat Divine Glory with this deck unless I'm missing something major since Otyughs are pretty much useless except to gobble fireflies and regenerate bone wall/replace with skeletons but it's so hard to get an ffq and bonewall and otyugh out fast enough.
2. Rushing small creatures. The gravity shield won't protect you against Ferox's hoard or Fire Queen's fireflies or Scorpio's Puffer Fish (venom = OUCH). It's usually hard for me to get an Otyugh and a Quintessence out fast enough to deal with small creatures so quickly.
I'd stick with phase shield and bone wall. LOVE BONE WALL. Save the enchant artifact for your Eternity because decking out sucks. :(
There is no deck in this thread?There's an image attached to the first post. If that's not visible for you, it's:
Enchant Artifact: I have not been using them (and automatically lose to Seism, clearly). My thought is that if I included 1-2, they might help against Seism but would they do much of anything against most gods? With my unupgraded deck, I would rather reliably beat some of the gods, than weaken myself against those to try to have a chance against Seism.I've beat seism only two times with a slightly modified variant of this deck and both times included drawing enchant artifact early and using it on my pillars rather than eternity. When he can't destroy your pillars, he's not a tough god. One time he freaked me out by getting a pulverizer out but then I saw that he had no gravity to use it! I only have one enchant artifact, but having been considering a second one against not just seism but also rainbow, obliterator, and dg who like to explode/steal your stuff.
Am I being foolish here? Will I really kill Seism very much if I put these in? He seems almost impossible for the slow, unupgraded deck.
Purify: Against the two poison matchups, I'm not sure that this would really save me. They tend to keep on piling up the poison forever. Generally you either get your skeleton/firefly generation up in time, with empathic bonds, and live, or youPurify is a tough one since only Morte and Scorpio use poison. It's awfully useful against those gods, but being a card lacking generality and hence just taking up space and reducing odds of drawing other critical cards against the rest, I've chosen not to include it. Still it is so helpful against poison gods, especially Scorpio - difficult choice.
A couple other cards I have conseider but do not currently use are:For me I think quintessence is essential to my deck. I have 3 in there even though I have two elite otyughs, 1 fallen druid, and 1 ffq. The ffq always gets quintessence along with 1 otyugh, and I decide based on the game whether I need the fallen druid or the other otyugh to be protected (often it just depends on which comes first, but sometimes I need to devour more enemies like against incarnate if I was slow playing these and he got a lot of skeletons that I have to clean up).
Some sort of Otyugh pump spell (Heavy Armor). However this doesnt help against peopel who rewind your Otyugh.
Some sort of targetted creature removal, such as Rage Potion or Lightning. These can bring a big creature down to Otyugh-eatable size, team up with Rain of Fire to kill something, etc. However I think an Otyugh/Otyugh pump, or another Fallen Elf would be better.
Would this work fully NONupgraded for us poor noobs? And would miracle be a good addition?Well seeing as how there isnt much in the deck thatuses light quanta Im assuming miracle would be an amazing addition. ^^
Sundials use some and non-upgraded Miracle costs 12 (or 15). You will probably be dead a long time before you can use it.Would this work fully NONupgraded for us poor noobs? And would miracle be a good addition?Well seeing as how there isnt much in the deck thatuses light quanta Im assuming miracle would be an amazing addition. ^^
I found miracle to be a great addition when i used this deck. Yeah, it will take awhile to gather the quanta, but it can really be the different between a flat out loss and a win.Non-upgraded deck? Without Supernovas?
I've tried so many times this deck and it DOES NOT work.I've heard this "does not work" many many times with my old deck and now this new one as well. :)
There is more False Gods than the ones you'd put in the stategy guide. Ferox, Eldini (?) and Divine Glory aren't there.
Sorry SG, this deck fails so much that I can't even look this cards again.
To farm False Gods, you MUST have upgraded card and a great strategy. In other post, someone post the deck of Hermes (false god) and, im my opinion, it is THE BEST deck in all game. My objective is to do a deck just like that.
Rofl..I've tried so many times this deck and it DOES NOT work.I've heard this "does not work" many many times with my old deck and now this new one as well. :)
There is more False Gods than the ones you'd put in the stategy guide. Ferox, Eldini (?) and Divine Glory aren't there.
Sorry SG, this deck fails so much that I can't even look this cards again.
To farm False Gods, you MUST have upgraded card and a great strategy. In other post, someone post the deck of Hermes (false god) and, im my opinion, it is THE BEST deck in all game. My objective is to do a deck just like that.
The fact is that all these popular decks you see on this forum and in wiki were designed by veteran players and they do work. They problem is not the deck, it's the player.
These rainbow decks are not easy to play because you really need to know what to do in every single situation. If you just keep clicking cards without really understanding your opponent, you will lose most of the time. If you are looking for that non-upgraded deck that wins 90%+ of times against False Gods, I can save you some time and tell you that it doesn't exist.
It's pretty funny how you tell me that this deck doesn't work :) If you think that I just made up this deck in my mind without testing it first you are wrong. I always test my decks before posting them. Maybe this deck didn't work for you, but it sure did work for me.
Instead of coming to these forums all frustrated and angry, I suggest you go practice some more. Or maybe read some more tutorials? When you have the skill, False Gods will fall.
Oh and the reason those new False Gods aren't in the strategy guide is that they were not in the game when I wrote that guide.. what.. 4 months ago?
So your plan is to copy the deck of Hermes and use that against all False Gods? In that case I have to say good luck because you are going to need it. :)
When you find that perfect deck with I-win buttons, please post in on this forum.
Okay, I understand your point here. But, somehow, the False Gods are now so much hard to beat than this deck are not effective anymore. I'm not saying here that you fail making this deck. I've been playing Elements just about 3 months (after Kongregate, I admit) and in a short period of time a great number of modifications takes place and improved the game for better. And, as Ivalmian said, the false gods are "smarter" now, so maybe I have tried the deck in wrong time. Certainly, my opinion here will not interfere at all, since I'm a "newbie" here (hahaha).No worries, I'm not going to ban you. 8)
Hey SG you are a really great forum administrator, so please forgive me if I appears to be "all frustrated and angry" posting. I'm not even like this.
What if we don't have eternity? What's the best choice here. Same setup, except add enough to make it a 50card deck? Hope to steal eternity? =oPulverizer is also a good choice. But like you said, you need a bigger deck for that. Something like 50-53 is probably optimal when playing with non-upgraded cards. Just expect to get more bad draws like with all 50+ decks.
If it's best to not use this deck until we get an eternity, then is one of the grind decks in your "introduction" thread the best way to do so? My rainbow poison does real well against everything but level 5 and FG...but takes awhile to win....would like a fast winning deck, but one that can still play t50 every once in awhile.
My upgrades right now is one HourGlass, and Pulverizer. Don't have any shards, or miracles...which is kinda weird considering im 2500 score.
Ya, here's my current setup. Just upgraded a shard & Oty. About 80% win vs t50, 99% vs level 3, and 50% vs level 5. Maybe 20% vs FG. What should i upgrade next? Another oty, or hourglass? Or maybe a nova?What if we don't have eternity? What's the best choice here. Same setup, except add enough to make it a 50card deck? Hope to steal eternity? =oPulverizer is also a good choice. But like you said, you need a bigger deck for that. Something like 50-53 is probably optimal when playing with non-upgraded cards. Just expect to get more bad draws like with all 50+ decks.
If it's best to not use this deck until we get an eternity, then is one of the grind decks in your "introduction" thread the best way to do so? My rainbow poison does real well against everything but level 5 and FG...but takes awhile to win....would like a fast winning deck, but one that can still play t50 every once in awhile.
My upgrades right now is one HourGlass, and Pulverizer. Don't have any shards, or miracles...which is kinda weird considering im 2500 score.
Also pack a couple of Quintessence.
First of all I would like to thank you Scaredgirl for posting these decks, since it really help people like me who just started.Yes, old attachments are still broken.
Can you post a image on the 40 card deck with eternity? (I can see "cheap_anti-False_God.JPG, 54.87 kB, 490x351" but if I download the image I just get a distorted image.
/Kilava
Protect artifact is only useful against 2-3 FG that I found I could not beat anyway because they start too fast and this deck, unupgraded, is too slow.Protect Artefact really helps protect your Eternity.
-Upgrade the key 7.- I'm not sure about the "key 7" : you can play unupp'ed Oty quickly, and so begin to eat ennemy creatures quickly. So perhaps it's not a good idea to up them ?
-Upgrade 2 Nova to Supernova and replace 2 Quantum Pillars with these. The impact of an early game Supernova is huge.
-Upgrade all of your cards that are key to generating the lock down which have their casting cost reduced by the upgrade: Dimensional Shield, Bone Wall, Eternity, Quintessence, Empathic Bond
-Upgrade your offense: Firefly Queen, Boneyard (optional: The casting cost goes UP but now you get 2/2 skeletons)
-Upgrade your Pillars
-Upgrade the cheap casting cost cards: Steal, Protect Artifact, Sundials
What? Are you even thinking that unupped Oty's are better? They're so small unupped that you will almost NEED to eat 1-2 skeletons or fireflies.Protect artifact is only useful against 2-3 FG that I found I could not beat anyway because they start too fast and this deck, unupgraded, is too slow.Protect Artefact really helps protect your Eternity.
And eternity is really helpful. It protect you from decking out, keep growth and mutated creatures away, and protect your creatures vs impairing effects, so I'll keep it.-Upgrade the key 7.- I'm not sure about the "key 7" : you can play unupp'ed Oty quickly, and so begin to eat ennemy creatures quickly. So perhaps it's not a good idea to up them ?
-Upgrade 2 Nova to Supernova and replace 2 Quantum Pillars with these. The impact of an early game Supernova is huge.
-Upgrade all of your cards that are key to generating the lock down which have their casting cost reduced by the upgrade: Dimensional Shield, Bone Wall, Eternity, Quintessence, Empathic Bond
-Upgrade your offense: Firefly Queen, Boneyard (optional: The casting cost goes UP but now you get 2/2 skeletons)
-Upgrade your Pillars
-Upgrade the cheap casting cost cards: Steal, Protect Artifact, Sundials
- Upgrading the "lock cards" (bonewall excepted) results in 1 less quantum, upgrading pillars in 3 more.
- I don't think FQ is a priority. The fireflies are here only to feed Oty and Fallen Druid, and I don't really need fire quanta.
Can't wait to finish this deck, I already have 3 upgraded cards (4 more to go). I've sold everything (including nynphes) except my half-blood farming deck and what I have of this deck.Meh, never sell Nymphs...
Thnks in advance
Meh, never sell Nymphs...thats the most ridiculous thing in the world, if a card has no use for yo then whats the point in keeping it? I have quite a few nymphs, and the only reason I havent sold them yet is because I havent decided whether ill be able to use it or not.
No, it does not have no use. It may have no use currently. I envisage, and I'm sure many others do too, that the future will be dominated by Nymphs. Nymphs will become invaluable. You only have to look at it in terms of how to get Nymphs. I believe you need on average 12 days of visiting the Oracle to obtain 1 Nymph. So if you consider an extra 75.7 (909/12) electrum a day worth it for losing a card that you cannot be guaranteed to get then sure, go for it. I myself know that I can just work harder to get the cards that I can buy from the Bazaar or upgrade cards. 75.75 electrum is what? 2-4 extra fights against Level 3 a day?Meh, never sell Nymphs...thats the most ridiculous thing in the world, if a card has no use for yo then whats the point in keeping it? I have quite a few nymphs, and the only reason I havent sold them yet is because I havent decided whether ill be able to use it or not.
I've been trying out this deck. Have not upgraded all cards yet (only 4) but I'm trying to get the hang of it before I mess with the FG, so I've tried it at L3, T50 and even half-bloods and it works pretty well... So I've been thinking on selling my aether Half-blood farming deck, to move on to this one and try it in half bloods until i can upgrade more cards to get it to fals gods... what modifications do you recommend to use it as a Half blood farmer deck?Half-Bloods are totally different animals.
Need help...reflective shield have limited use. Although I have thought about adding this several times. It would be good against octane, and against the fire queen. But the fire queen is weak enough that it wouldnt be necessary. I dont know if it reflects poison, but if it did it would be wonderful. I do think that it would end up being a good idea myself, cause I think its uses would go beyond octane. And I would upgrade the golden tower first, just because The oys are more useful the sooner you get them, so if you get them fast it wont be AS necessary to have it upgraded (although it would still be good to get them upgraded asap after the hourglass).
First, as everyone suggested, I used 2 Quint.
Second, should I up my 4th golden tower into Electrum first or the Otuyghs first?
Third, I am considering a Reflective shield (I'm poor, no money for Mirror) against Octane. Recommend?
I've moved on to the False Gods, just won my first fight, elemental mastery, got 120 coins and one upped card :D so I'm starting to up my other cards. I'm gonna go with Puppy Chow's deck... following Essence uber thread. they're a lot of common cards so i can up cards on this deck that I'll later use on the other deck, like queen, steal and pillars.The 3 most popular Rainbow decks currently are probably PuppyChow's Entropy Rainbow, Scaredgirl's Time Rainbow, and ivalmian's Time Rainbow.
PuppyChow's deck: http://elementscommunity.org/forum/index.php/topic,1748.0.html
Essence uber therad: http://elementscommunity.org/forum/index.php/topic,3155.0.html
Is there any other nice rainbow decks with good or higher winning % that use this cards?
thx.
hmm.. I really should ... write my suggestions on what the best order of upgrading is as I've received tons of questions about it.This is exactly what I was thinking. This decks pwns, the fights I've lost are due to bad luck(draw) or mistakes in my part, but I feel I have a chance to defeat any god, I've found like 5 uped cards allready in like 10 fights, winning most of them. I have enough money to up 5 more cards but don't know what to up...
Hi, I've just started using that deck (2oty,4hourglasses,1elf - upgraded).15 Quantum Pillars are just right for the deck -- are you using Protect Artifact to its full potential?
One of the best trouble is IMO the lack of quantum pillar.
Most of my loses come from the lack of quantum (moreover some enemy loves to steal or destroy my pillars while a devourer steal the crumbs...).
Maybe I'm not really skilled but 50% time I loses against FG and mostly for that reason...
So...what about raise quantum pillars numbers ?
It could be an idea but enemy will probably get rid of my pilars before I reach enough quanta to play protect artifact or before I get protect artifact....Hi, I've just started using that deck (2oty,4hourglasses,1elf - upgraded).15 Quantum Pillars are just right for the deck -- are you using Protect Artifact to its full potential?
One of the best trouble is IMO the lack of quantum pillar.
Most of my loses come from the lack of quantum (moreover some enemy loves to steal or destroy my pillars while a devourer steal the crumbs...).
Maybe I'm not really skilled but 50% time I loses against FG and mostly for that reason...
So...what about raise quantum pillars numbers ?
Protect Artifact should generally be used on your Eternity, unless the False God only has only pillar control (Seism), in which it should go on your Quantum Pillar stack. You may want to add a second Protect Artifact so that you can protect both.
I've tested this deck a bit more and....well, it seems to work really fine against 2 or 3 FG (miracle, fire queen....); thanks to luck against other ones (like graviton) and doesn't work against the other (seism and most of the fastest one's).The whole purpose of this deck is so it can be the most unupgraded as it can while maintaining a good win %. Adding supernovas just defeats the whole purpose of this deck
P.S. What about adding some supernova's ?
Miracle, like other FG, is really easy to beat.Yeh I know I should get Eternity, but I haven't been able to stumble upon it yet. Is there a way to pick a new weapon after having already picked my first, then?
Take eternity as weapon and use it with protect artifact.
You'll never deck out (unless eternity is your deck's last card).
anyone has any tips on what to do to move towards this deck when II started off with this deck without any upgrades. However, if you need eternity, heres my sugggestion. Make Either a shrieker/graboid or a monoaether Rush deck. I prefer the shrieker deck myself. Then all you have to do is start farmin the t50 until you get eternity (may take a while) and then from there I would start on the fgs and work on your upgrades from there. Just sell the upgraded cards you win until you can upgrade your cards.
1: don't have eternity
2: dont have any upgrades
it's a bit of a problem as this deck is already considered a bit of a farming deck
Hey wat exactly is the strategyYou depend on oty to eliminate enemies, boneyard to give you skelletons and/or queen to give you fireflyes for your druid to transform to big mutatants for damage, sundial acts both as a shield and as an extra card, bonewall you use until you can keep killing enemies so the +2 walls per kill is bigger than the # of damages you receive, dimensional shield and steals (use for weapons and shields 90% of the time) help you stall till you get your game up, bond gives you life and weapon helps you dont deck out. Try the deck at lvl 5 its really easy and youll win most matches, until you get the hang of it.
Just wondering Scaredgirl, what is your percentage tested against ALL the gods including the "new" ones ( Octane, Obliterator, Dark Matter, etc.)? ::)I know you asked her... but I hope my experience helps... Obviously it all depends on the god, here are my thoughts on each one I've fought:
A little side note for a use of eternity, If you find yourself with a ton of time quantum for some wierd reason, I like using eternity to rewind the fgs monster each turn. I do this because that makes the fg essentially only picking up 1 card a turn, which greatly handicaps them. Idk who else likes doing that, but I enjoy it quite a bit.I used to do this but then I realized FG pick up more than 1 card per turn... (or that's what I thought) I think I saw that on a FG with no hourglasses or sundials or any item that allowed him to pick an extra card.
yeah, thats one of the powerful things about them, and why they can have such a big deck, but if you reduce them to only picking up one a turn, then they cant take advantage of thier huge deck.A little side note for a use of eternity, If you find yourself with a ton of time quantum for some wierd reason, I like using eternity to rewind the fgs monster each turn. I do this because that makes the fg essentially only picking up 1 card a turn, which greatly handicaps them. Idk who else likes doing that, but I enjoy it quite a bit.I used to do this but then I realized FG pick up more than 1 card per turn... (or that's what I thought) I think I saw that on a FG with no hourglasses or sundials or any item that allowed him to pick an extra card.
Just wondering Scaredgirl, what is your percentage tested against ALL the gods including the "new" ones ( Octane, Obliterator, Dark Matter, etc.)? ::)I know you asked her... but I hope my experience helps... Obviously it all depends on the god, here are my thoughts on each one I've fought:
Chaos Lord: Medium dificulty, win most battles.Kind of a mixed bag depending on his mutations but yeah i would consider him a medium FG. Don't forget he has some steals in his deck
Dark Matter: Hard Don't remember ever beating him, his black holes are just to much for our pillars... need more quantum with this one. Terrible FG for a rainbow, you won't win many against him
Destiny: Don't recall fighting this one yet. One of the easiest if not the easiest FG. Has rewinds and Eternity so be aggressive with your draws since he will always rewind you back.
Divine Glory: Impossible to beat IMO with this deck... his swords and control cards are hard...Not impossible just very improbable. What makes him harder is all the miracles he packs. Pretty much need him to only draw 3 Glory's all game or manage to build up your bone wall and constantly feed it.
Elidnis: Easy, has some congeals but I've never lost to him. Not too tough but has a lot of creatures and if he quints a forest spectre round 1 or 2 the going can get tough. Also late game he will have a ton of bonds
Ferox: The easiest of all in my opinion. Never lost to him and dont see how he could win ;) An easy FG that has no control but he can rush pretty quick so if you don't get any quick shielding this game can end quickly.
Firefly Queen: Easy God but can beat you. If you get a bad draw you could end up getting beaten, other than that, I've won most fights..Pretty much agree with this assessment. Also watch out for his fire lance. Watch your HP and how much fire quanta he has
Gemini: Haven't fought him. An easy FG but will get out momentumed phase spiders and dragons which can be a pain. He does pack 6-7 TU's though so be careful mutating your creatures and try to get rid of the dragons ASAP. Having 6-7 dragons on the table is not fun
Graviton: Haven't foiught him. Very tough. You need to find your rain of fire moderately early. Even if you get your Oty out early quinted he can't eat anything. Also has Gravity pull so you have to quint him. One way around it is if you have your Eternity out and a sundial you can throw out your FQ and your Oty. The FG will target your FQ and unload all his gravity pulls on him. With your sundial out the FQ won't die and you can rewind her next turn. Just try to get your Oty quinted ASAP because he will eventually find more
Hermes: Won once, lucky draw vs unlucky draw of him and bad AI, but other than that a really hard god. Hard FG. Pretty much need an early quinted oty. Sometimes you can get lucky and all he plays are fire spectres for a while so you can get your oty out later. With him WATCH his fire quanta. You can think the game is won but he can nuke you and kill you in one turn. He can throw 6 fire lances at you at once and if he has over 60 Fire quanta adios.
Incarnate: Easy, but only fought him once. Easy FG, has very limited creature control, lots of boneyards but you should be able to handle him with your bonewall and fire shield.
Miracle: Long but easy battle, only lost once due to bad draw. One of the easier FG's. Sometimes will get too many dragons out really early to stop though
Morte: Medium difficulty but beatable... Medium FG but can be a pain. He seems to always draw an early Arsenic vs me for some reason. Also has a bunch of plagues and 4 boneyards.
Obliterator: Impossible in my opinion although I've read you can beat him with this deck somewhere in the forums...Tough FG. Gotta steal his Pulvy. If you don't and his Pulvy is out and stays out you're finished
Paradox: Haven't played him much but beat him twice.. (i think) Pretty easy FG. Has no control at all. Rain of fire and bonewall will eat him up. Although he sometimes will get out of control early and you will find yourself against a Ray of light or Deja Vu at 11/11 TU'd 4-5 times within the first 7-8 rounds.
Rainbow: Hard MoFo, unbeatable in my opinion. Not unbeatable but really need to get lucky. Easier then Dark Matter and Divine Glory but that's not saying much
Scorpio: Dont remember this guy. I consider him a medium FG now BUT with my old deck that was similar to this one he was really hard. Has lots of poison and will throw out puffer fish, phsylia's and ulithirads. This deck doesn't have too much shielding so i'm guessing this would be a very tough FG. Also has an arsenic so pray it doesn't come out early
Seism: Hard, need more quantum, I've lasted long battles with him and I know it can be beat but you need a lot of luck and play your pillars one buy one due to his control cards...Hard FG but at least he can't use his Pulvy. Steal his Diamond Shield if you can
Octane: with this deck i would consider this an almost impossible win. His gases and his eagle eyes will kill you in short order.
So, other than the gods I consider unbeatable with this deck you have I would say a 75-90% chance of beating the easy/medium gods, depending on your strategy and draws. I think your estimates are a bit high here. I by no means am a good player but i've played many FG games and have tracked most of them and i run a fully upped deck.
Chaos Lord 0-1 His deck is sorta random. I usually average 33% wins against himI quoted your rates on what ive experienced. You havent faced firequeen or ferox, the 2 easier ones with this deck. I usually win against them/
Dark Matter 0-1 if he doesnt get his quantum controls fast, i can win, but he usually does, dont expect this to change much
Destiny 0-2 youve either had bad luck, or ive had good luck. I usually avg about 50% wins against him
Incarnate 0-1 one of the easier ones. I usually avg about 75% against him. This number will get better
Miracle 0-1 the first 2-3 times, he pwnd me, and I thought everyone was crazy. The Next 10 times I realized how easy he was. Bad draws are a pain against miracle
Obliterator 0-1 0-100000 (not literally, but you get the point
Octane 0-1 (see obliterator)
Rainbow 0-1 see obliterator, multiply by 10000 although I did have a close game.... once....
Seism 0-1 Eh, ive had a lot of close calls, but they were all losses. I could probably pull one off
Total 0-10
:'(
games are very consistent, all so far lost within 10 turns and had not enough mana to play anything for first 7 or so turns
i have some miracles and un-upgraded shards, good idea to use them(after upgrading shards) in the deck or no?. if so, replacing what?You can just go to upgrade card in the quest menu and go over each card.
side note, is there anywhere that lists what each card upgrades to?
Miracles arent good for this, shards would be. Miracles arent, cause if you need it, youre probably already doomed. And you can also go toi have some miracles and un-upgraded shards, good idea to use them(after upgrading shards) in the deck or no?. if so, replacing what?You can just go to upgrade card in the quest menu and go over each card.
side note, is there anywhere that lists what each card upgrades to?
Chaos Lord 0-1 His deck is sorta random. I usually average 33% wins against himI quoted your rates on what ive experienced. You havent faced firequeen or ferox, the 2 easier ones with this deck. I usually win against them/
Dark Matter 0-1 if he doesnt get his quantum controls fast, i can win, but he usually does, dont expect this to change much
Destiny 0-2 youve either had bad luck, or ive had good luck. I usually avg about 50% wins against him
Incarnate 0-1 one of the easier ones. I usually avg about 75% against him. This number will get better
Miracle 0-1 the first 2-3 times, he pwnd me, and I thought everyone was crazy. The Next 10 times I realized how easy he was. Bad draws are a pain against miracle
Obliterator 0-1 0-100000 (not literally, but you get the point
Octane 0-1 (see obliterator)
Rainbow 0-1 see obliterator, multiply by 10000 although I did have a close game.... once....
Seism 0-1 Eh, ive had a lot of close calls, but they were all losses. I could probably pull one off
Total 0-10
:'(
games are very consistent, all so far lost within 10 turns and had not enough mana to play anything for first 7 or so turns
That's what I would do too, but I'm too lazy to change the image.Chaos Lord 0-1 His deck is sorta random. I usually average 33% wins against himI quoted your rates on what ive experienced. You havent faced firequeen or ferox, the 2 easier ones with this deck. I usually win against them/
Dark Matter 0-1 if he doesnt get his quantum controls fast, i can win, but he usually does, dont expect this to change much
Destiny 0-2 youve either had bad luck, or ive had good luck. I usually avg about 50% wins against him
Incarnate 0-1 one of the easier ones. I usually avg about 75% against him. This number will get better
Miracle 0-1 the first 2-3 times, he pwnd me, and I thought everyone was crazy. The Next 10 times I realized how easy he was. Bad draws are a pain against miracle
Obliterator 0-1 0-100000 (not literally, but you get the point
Octane 0-1 (see obliterator)
Rainbow 0-1 see obliterator, multiply by 10000 although I did have a close game.... once....
Seism 0-1 Eh, ive had a lot of close calls, but they were all losses. I could probably pull one off
Total 0-10
:'(
games are very consistent, all so far lost within 10 turns and had not enough mana to play anything for first 7 or so turns
Yeah, it gets much better once you get comfortable with the deck and the False Gods.
This is a pretty good deck for being almost none upgradded. I would replace one steal with a Quintessence. On most False Gods, the first creature placed on the board needs to be protected or it is more or less dead. Ideally, you want to get a protected Otyugh on the board ASAP to slow down the False Gods creature spam. With only one Quintessence in a 40 card deck, it is unlikely to get a Quint early in the game.
I have both steals, but I added a turqouise nymph :D, and an eagles eye to help out with creature control. The eagles eye is a great addition to the deck, and when Im sure the opponent cant suddenly destroy my nymph when I play it, I use it, make it immortal the next turn, and start spammin immortality on all my other creatures.That's what I would do too, but I'm too lazy to change the image.Chaos Lord 0-1 His deck is sorta random. I usually average 33% wins against himI quoted your rates on what ive experienced. You havent faced firequeen or ferox, the 2 easier ones with this deck. I usually win against them/
Dark Matter 0-1 if he doesnt get his quantum controls fast, i can win, but he usually does, dont expect this to change much
Destiny 0-2 youve either had bad luck, or ive had good luck. I usually avg about 50% wins against him
Incarnate 0-1 one of the easier ones. I usually avg about 75% against him. This number will get better
Miracle 0-1 the first 2-3 times, he pwnd me, and I thought everyone was crazy. The Next 10 times I realized how easy he was. Bad draws are a pain against miracle
Obliterator 0-1 0-100000 (not literally, but you get the point
Octane 0-1 (see obliterator)
Rainbow 0-1 see obliterator, multiply by 10000 although I did have a close game.... once....
Seism 0-1 Eh, ive had a lot of close calls, but they were all losses. I could probably pull one off
Total 0-10
:'(
games are very consistent, all so far lost within 10 turns and had not enough mana to play anything for first 7 or so turns
Yeah, it gets much better once you get comfortable with the deck and the False Gods.
This is a pretty good deck for being almost none upgradded. I would replace one steal with a Quintessence. On most False Gods, the first creature placed on the board needs to be protected or it is more or less dead. Ideally, you want to get a protected Otyugh on the board ASAP to slow down the False Gods creature spam. With only one Quintessence in a 40 card deck, it is unlikely to get a Quint early in the game.
Absolute killers for this deck are:I've beaten Seism twice with this deck, and they weren't difficult fights. I even forgot about Quicksand the first time and lost all my starting pillars. :))
Seism
Obliterator
Hermes
Dark Matter (I HATE those damn Black Holes!!!111eleven)
From my experience the match does seem like an auto-loss if you can't get out an enchant artifact in the first few turns. Once he gets shriekers and burrows them there's not much you can do =/Probably, that seems to be the magority of God killers, I would upgrade your towers first thing, because it makes a big difference in the game. If you are planning on keeping with the rainbow decks, that would be the way to go anyway, that way you are sure not to upgrade any cards you wont be using later.
I know some people posted before asking for which cards to upgrade once they have the base 7 done, but I wanted to know if there's another deck that I should go for. I have looked around and seen some different deck archetypes, like Puppychow's, or the nymphomania deck (which looks kinda fun), but I wanted outside opinions before I started upgrading cards.
Should I expect to be heading in the direction of rainbow?
I agree with BluePriest that the towers are the way to go, especially if you plan to play rainbow decks for a while yet. The extra quantum is love <3I would actually keep the, all towers and when you fight seism just put up one a turn, that way he watses his earthquake on a single pillar, thats just imo though,
Scaredgirl wrote an order for her old ultimate deck which can be found here: http://elementscommunity.org/forum/index.php/topic,132.0.html
I'm sure the gist of it is about the same for this new deck.
Following that advice, I'd suggest to upgrade half your pillars to towers (maybe 2/3 ) to keep two piles against Seism, though with EA this may not be necessary. It depends on what you feel like doing. Then upgrade the Oty's, making them a real force to be reckoned with. I'm not sure what else is in this deck right now, though, cause I can't display the pic and don't feel like fighting for it.
I still lose every game before i can play any card because not enough mana, 20 out of 20 losses now even against the easiest ones. after playing the sundials, i sit there with fallen elf, firefly queen, oty and a quint for 4 turns waiting for mana and then fg has 4 or 5 monsters and taken 2/3 of my hpI'm guessing the mistake you are doing is that you play the Sundials early in the game as soon as you draw them. If you do it that way, the stasis only blocks little damage and later when the FG has 50+ damage on the table, you don't have any Sundials.
/throws arms in the air in defeat
I still lose every game before i can play any card because not enough mana, 20 out of 20 losses now even against the easiest ones. after playing the sundials, i sit there with fallen elf, firefly queen, oty and a quint for 4 turns waiting for mana and then fg has 4 or 5 monsters and taken 2/3 of my hpi have generally the same kind of problem, not enough quotas and too many cards.
/throws arms in the air in defeat
i don't see why. The oty or druid seem like a much more useful starting upgradeAnswer is very simple: as in every "bigger" deck you need strong draw power and unupgraded hourglasses eat more crucial time quanta. TBH I, myself, did not start trying this deck before I had all seven recommended upgrades.
Exactly Right, I can tell you from experience since I started the deck with no upgrades, that it works a LOT better when you get the hourglasses upgraded. The instant I got 1 of them upped, I regretted every time I had to put down an unupped one and waste that precious time quantai don't see why. The oty or druid seem like a much more useful starting upgradeAnswer is very simple: as in every "bigger" deck you need strong draw power and unupgraded hourglasses eat more crucial time quanta. TBH I, myself, did not start trying this deck before I had all seven recommended upgrades.
Quick Edit: I have 2 miracles. I saw that this deck doesn't use any light quanta, but has fireflies that generate it (if only for 1 turn before mutated) and a ton of quantum pillars... Should i replace something for them, or just have a 41-42 card deck?I personally dont see much use for them in this deck, and heres why. Early in the game, you wont have enough light quanta in case you get a big rush that you cant hold back, and 90% of the time, if the battle lasts long enough for you to play this card, then you wont need it because you will already have the feral bonds, huge skelly army (healing you like crazy) and complete control of the battle. I just think it would get in the way the 90% of the time, more than it helps the 10% of the time youre able to use AND need it. Thats just imp though, ScaredGirls the master, so she might disagree (if so, go with what she said =D)
Quick Edit: I have 2 miracles. I saw that this deck doesn't use any light quanta, but has fireflies that generate it (if only for 1 turn before mutated) and a ton of quantum pillars... Should i replace something for them, or just have a 41-42 card deck?I personally dont see much use for them in this deck, and heres why. Early in the game, you wont have enough light quanta in case you get a big rush that you cant hold back, and 90% of the time, if the battle lasts long enough for you to play this card, then you wont need it because you will already have the feral bonds, huge skelly army (healing you like crazy) and complete control of the battle. I just think it would get in the way the 90% of the time, more than it helps the 10% of the time youre able to use AND need it. Thats just imp though, ScaredGirls the master, so she might disagree (if so, go with what she said =D)
I just lost against level 1 with this deck. Even with about 5 upgraded cards.How do you deck out against a level one?!!!! Even if I got extremely bad draws i still couldn't think of a way how. Didn't you have bonewalls, boneyards, and quintessenced otyughs?
Firefly Queen and Fallen Elf were among the last 5 cards that i drew so i couldn't deal enough damage the rounds before to kill my opponent.
Then i drew Eternity as the very last card, so i couldn't use its ability and decked out the next round.
Thats what i call a bad beat...
thank you very much Scaredgirl for presenting your deck. It helps me a lot. I win bout 60% battles against fire queen and others, but i've yet to defeat hermes and seism. It usually kills me before i have a chance to do anything.Scaredgirl already said what cards to upgrade first, Hourglasses, Otyughs, Fallen Druids. Don't add another quantum pillar into the deck, the nonupgraded rainbow already has enough. If you want to add in that quintessence, take out a steal.
I added 1 more quantum pillar and quintessence to the deck, what do u guys think bout it? And which cards to upgrade first?
as i said Firefly Queen and Fallen Elf were among the last few Cards, so i could't deal much damage.I just lost against level 1 with this deck. Even with about 5 upgraded cards.How do you deck out against a level one?!!!! Even if I got extremely bad draws i still couldn't think of a way how. Didn't you have bonewalls, boneyards, and quintessenced otyughs?
Firefly Queen and Fallen Elf were among the last 5 cards that i drew so i couldn't deal enough damage the rounds before to kill my opponent.
Then i drew Eternity as the very last card, so i couldn't use its ability and decked out the next round.
Thats what i call a bad beat...
I already upgraded the cards ScaredGirl told to upgrade, I wonder what to upgrade NEXT. Why take out Steal? It proves to be extremely useful. And I started upgrading quintessences and dimensional shield they use way too much Aether without upgrade. :(I said to take out steal to add in a quintessence. You want to keep the deck as slim as possible. Next, upgrade your quantum pillars, towers are definitely worth it.
I don't recommend trying this deck without upgrades against false gods. I just tried it and lost most of my electrums without any wins.I do recommend it. Playing the deck unupgraded has a slightly lower win percentage but it's still the fastest way to gain money in this game (you easily get 2 or 3 upgraded cards within an hour).
yeah i agree about upgrading otyughsI don't recommend trying this deck without upgrades against false gods. I just tried it and lost most of my electrums without any wins.I do recommend it. Playing the deck unupgraded has a slightly lower win percentage but it's still the fastest way to gain money in this game (you easily get 2 or 3 upgraded cards within an hour).
Make sure to upgrade Otyugh as it's the largest boost the deck can get.
Hmm, just wondering but would taking out Quintessence and putting in Anubis be a nicer addition?No, because Anubis costs 8 :time, which is already in heavy use because of sundials, hourglasses, and eternity. Plus, you don't need to quint much, mainly just your EQ, otyugh, and fallen druid
=) Oh okay! Thanks Bigbadbanana! I was just wondering. True, only need to quint EQ, oty, and fallen druid.Hmm, just wondering but would taking out Quintessence and putting in Anubis be a nicer addition?No, because Anubis costs 8 :time, which is already in heavy use because of sundials, hourglasses, and eternity. Plus, you don't need to quint much, mainly just your EQ, otyugh, and fallen druid
Games | Win | Lose | % | |
Incarnate | 5 | 5 | 0 | 100 |
Destiny | 5 | 5 | 0 | 100 |
Paradox | 2 | 2 | 0 | 100 |
Gemini | 1 | 1 | 0 | 100 |
Miracle | 5 | 4 | 1 | 80 |
Fire Queen | 9 | 6 | 3 | 67 |
Elidnis | 8 | 5 | 3 | 63 |
Chaos Lord | 10 | 6 | 4 | 60 |
Ferox | 4 | 2 | 2 | 50 |
Morte | 2 | 1 | 1 | 50 |
Seism | 9 | 4 | 5 | 44 |
Scorpio | 7 | 2 | 5 | 29 |
Hermes | 5 | 1 | 4 | 20 |
Rainbow | 10 | 1 | 9 | 10 |
Obliterator | 2 | 0 | 2 | 0 |
Octane | 3 | 0 | 3 | 0 |
Graviton | 3 | 0 | 3 | 0 |
Dark Matter | 3 | 0 | 3 | 0 |
Divine Glory | 7 | 0 | 7 | 0 |
However, with a single qunit, I'm not sure how this deck can win against any FG with creature control.As it was said several times in this thread: take out one Steal, add one Quintessence. You can usually get away with single Steal and when you stumble upon a situation where you need more than one, even two won't suffice (Graveyard/Feral Bond/annoying shields spam). On the other hand, you usually can use Quint the turn you can cast it.
but at this point most FGs seem auto-losses with only hourglasses upgradedDon't expect extreme success with unupgraded version of this deck. Actually, the fun starts after you have upgraded key 7 cards (Hourglasses, Otys and Druid), so you can get your cards up fast enough, Otys are actually able to eat something annoying and Druid provides useful creatures on a more consistent rate.
After that, what you need to do is play your bone yard, then Rain fo fire them, and you have a near instant win as your boneyard will get about 60 bones stacked on it. Steal her eagles eye if possible, and use it to kill her queeens as well.I guess you meant Bone Wall (although having Boneyard at the moment of massive firefly destruction is also very desired).
My suggestion is that you add another two dimension shields to three. This decks start up is its real breaking point and getting enough towers and hourglasses on the field takes a lot of time. In almost all my games I get to the point where I need eternity and the shields are needed to survive until bonewall gets goingActually, my experience has been the opposite. A few Sundials are usually all I need to stall with until I can get a quinted Oty out and have Bonewall and/or Firestorm in my hand and ready to go. I have needed Dimensional Shield to deal with the occasional bad starting hand, but if one can't save me it's because I'm too far behind for anything to help.
(http://meowsquish.webs.com/junk/rainbow2.GIF) | Quantum Pillar x15 Fallen Elf Boneyard Bone Wall Enchant Artifact Rain of Fire Eternity Sundial x6 Dimensional Shield Fractal x2 Supernova Elite Otyugh Graviton Firemaster Feral Bond x2 Eagle's Eye Electrum Hourglass x3 Mark of Time |
hmm thanks for the feedback, it might just be I try against gods that are too hard a lot of the time than needing the shields but I'll try removing themMy suggestion is that you add another two dimension shields to three. This decks start up is its real breaking point and getting enough towers and hourglasses on the field takes a lot of time. In almost all my games I get to the point where I need eternity and the shields are needed to survive until bonewall gets goingActually, my experience has been the opposite. A few Sundials are usually all I need to stall with until I can get a quinted Oty out and have Bonewall and/or Firestorm in my hand and ready to go. I have needed Dimensional Shield to deal with the occasional bad starting hand, but if one can't save me it's because I'm too far behind for anything to help.
It could be because I have a few extra cards upgraded (Firestorm, Bonewall, 2 Quints) but I suspect your timing is off somehow. Dimensional Shields are expensive and adding more of them would make it harder to get the cards you really need.
I'm not sure what it is, but all of a sudden your deck seems to have failed on me. I was doing fine, averaging about 50% win with it, thinking it was amazing, and then I started losing. Everything. Even against easy gods (Lost to Incarnate twice, FQ twice, Ferox once.) They got so much out before I even got quanta. Have the god's cards been buffed or something, or am I just getting REEAALLY unlucky?I just got enough the deck together and enough coin to afford experimenting with it against False Gods and was experiencing something similar. Losing my first 10 games or so against against: Paradox once, Rainbow twice, Seism three times, Ferox twice, Elidnis twice. A good few losses I just didn't even get set up due to lack of quanta.
Divine glory? Nice work.I'm not sure what it is, but all of a sudden your deck seems to have failed on me. I was doing fine, averaging about 50% win with it, thinking it was amazing, and then I started losing. Everything. Even against easy gods (Lost to Incarnate twice, FQ twice, Ferox once.) They got so much out before I even got quanta. Have the god's cards been buffed or something, or am I just getting REEAALLY unlucky?I just got enough the deck together and enough coin to afford experimenting with it against False Gods and was experiencing something similar. Losing my first 10 games or so against against: Paradox once, Rainbow twice, Seism three times, Ferox twice, Elidnis twice. A good few losses I just didn't even get set up due to lack of quanta.
I mostly chalk this up to a combo of inexperience with the odd really poor draw. At any rate I just got my first win, against Divine Glory. So I'm rather happy. I think what did it in the end was getting one mutant with steal and one with destroy to completely drain his quanta preventing him to save himself with Improved Miracles. Sometimes you need that little bit of luck. Heh...
This will be my final post like this in this thread. I believe that I have fully documented the proof that this deck is a GREAT deck for newbies to use to earn funds for upgrading cards. I, as a newbie, took this deck with zero upgraded cards and farmed FGs, upgrading cards as I was able. All I did was listen to the advice on this thread and it worked.Hey jallenw thanks for showing us some new variations but I just want to stress to everyone that your documentation has only proved that your scarred girl variation is as good if not a little worse than the original with as many cards as you have upgraded.
So how powerful is SG's deck? At the moment i'm upgrading a few cards to get it then i will be done and can play it.ScaredGirl's deck is VERY effective, assuming you get more than 2 pillars in your starting hand. If you don't, you are forced to discard useful cards, or play sundials early, whilst also suffering from quantum issues.
Yeah, i'm getting them but i am getting REALLY BAD luck in the Ai5......seriously....i havent won a game for ages in it.So how powerful is SG's deck? At the moment i'm upgrading a few cards to get it then i will be done and can play it.ScaredGirl's deck is VERY effective, assuming you get more than 2 pillars in your starting hand. If you don't, you are forced to discard useful cards, or play sundials early, whilst also suffering from quantum issues.
I would DEFINITELY pay for the upgrades, you will need them, especially the hourglasses and Otyughs. The Druid helps speed up slow games, but is non essential. I still recommend it however.
I find that if you have a Purple Nymph (as I do) this deck becomes much more effective. Rainbow is a piece of cake is you can antimatter a few high-power forest spectres. I imagine it would be a lot harder without it.
I find that if you have a Purple Nymph (as I do) this deck becomes much more effective. Rainbow is a piece of cake is you can antimatter a few high-power forest spectres. I imagine it would be a lot harder without it.I didn't even think to try a Purple Nymph. But I *gasp* actually have one!
I'm not sure how many up'd cards you have, but you could try out the deck I made that's designed for use with 0-2 upgrades. (of course more upgrades would help, but I haven't designated a specific upgrade path).I find that if you have a Purple Nymph (as I do) this deck becomes much more effective. Rainbow is a piece of cake is you can antimatter a few high-power forest spectres. I imagine it would be a lot harder without it.I didn't even think to try a Purple Nymph. But I *gasp* actually have one!
Doesn't the obscene cost to play the Purple Nymph and to use it's ability, lead it to being unplayable until long after you've gained control of the board?
EDIT: I'm definitely frustrated, as I haven't had a single FG win after the last patch.
I'm not sure how many up'd cards you have, but you could try out the deck I made that's designed for use with 0-2 upgrades. (of course more upgrades would help, but I haven't designated a specific upgrade path).About a quarter of the deck is upgraded for me.
http://elementscommunity.org/forum/index.php/topic,4912.0.html
I can't see the picture in the original post...Can someone reupload it or write down the cards ?The image was constructed from the deck image generator, which is currently not working. This can be because Scaredgirl disabled it for some reason, or because it crashed. Either way, it'll be back soon (hopefully, maybe).
Thank you.
I'm quite new to Elements and I gotta compliment you for your deck, Scaredgirl. It's really fun to play and the cards have great sinergies. There's only 1 card that I added: a second Quintessence to protect one of the Otyughs. I really think it helps the deck against the opponent creature control, but ofc I might just be too bad to manage playing without it.Very much agree'd. I often sport 2, or sometimes 3 quints in my rainbow decks. It's mostly out of a personal hate of stalling for the oty/quint combo or other. But very true, extra quints definitely have their uses.
Well, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.Hope that helps.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.
1. I mean, what is the exact time to play sundials? if your opponent doesnt have any weapons, then when the next attack will kill you. If they do have weapons then so that you cna survive the weapon attack long enough to play all your sundials. Usually about 30 HP is the general time.
2. Is damage less important than not having light quanta to draw a card?Refer to my first post. As long as you wait long enough to play your sundials, you should have the quanta. If you dont have it, then you will have to play it anyways if you wait til you are about to die.
3. Should I always play oty with quint protection?Know your Gods.Taken from PuppyChows Deck
Chaos Lord: Control: Some steals, congeals, and improved mutations. Maxwell Demons aren't very dangerous.
Dark Matter: Control: Black Holes, Gravity Pull, Otyughs
Destiny: Control: Rewinds/Eternity
Divine Glory: Control: Lots of explosions.
Elidnis: Control: Congeal, Ulitharid
Ferox: Control: None
Firefly Queen: Control: Fire Lances, Eagle Eyes
Gemini: Control: Electrocutor
Graviton: Control: Gravity Pull, Explosions, Otyughs, Rain of Fire (only two)
Hermes: Control: Explosions, Fire Lances, Fire Storms
Incarnate: Control: Bloodsuckers, Retrovirii (Neither are very good creature control)
Miracle: Control: None
Morte: Control: Retrovirii, Plagues
Obliterator: Control: Gravity Pull and Pulverizor
Paradox: Control: None
Rainbow: Control: Congeal, Gravity Pull, Lightning, Eagle Eye, Explosions, Steals
Scorpio: Control: Congeal, Ulitharid, Arctic Octopi
Seism: Control: Rewind, Quicksand
If they can destroy it, then you may want to wait. Some Gods cant destroy it though.
.
4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3? 15 pillars is good. Otherwise you will have too many pillars, and not enough creatures. And yes, slowrolling as you put it, is good against seism.
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?you are right here. I would recommend adding a quint and removing a steal
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?only if that creature would kill you if you didnt play it sundial.
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?If you need healing, Id say a bond. If low on light quanta, and have sundials that could use a boost, then 1, and only 1 firefly, but generally I like mutating 1 of mine, or the opponents if my oty cant eat it. ITs usually a toss up between bond/mutate, I guess bond would normally be better though
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?Wait for the bone wall to be gone, then steal it. Permafrost is better, and if you had both in your hand I would reccomend perma, but since you already have the bonewall, itll block 11 full attacks.
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)Eh, it happens sometimes, but more pillars throws off the card balance
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass
Or it's optimal to make some changes? Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal? makes a sorta big difference, mainly with the feral bond and steal though.
I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)I think it does fine against lvl 5s. IF you cant beat a lvl 5 with this deck, then you arent ready for the fgs. I would definitly practice on them until you feel more comfortable with the deck
1 oty and 1 druid is the most common for me, but it depends upon the situation. I almost always want to quint an oty early. The second quint goes on whoever needs it most depending upon what's going on, but I almost always try to oty/quint as my first creatureAgreed. I usualy quint an oty, and a druid, then rely on the skellies made by the boneyard to be my mutations.
I had never tried Permafrost until about a week ago, and now I can't believe I mined without it. I have 2 of them in my deck and 1 bonewall, and it is working out great.I've tried Permafrost Shield for a couple of games. Didn't seem to make too much of a difference to me. Maybe I need to try for a few more games, but...
After looking for a good-shield to add onto my deck i think the fire shield is good because with the Otyugh's it makes it easier to eat them for the Otyughs.What if your opponent steals your fire shield?
Really nice deck :) :)This has been discuss at length previously in this thread already, so it's probably easiest for you to read those. I haven't yet been able to successfully incorporate my shards into my version of the deck, and the hourglass is #1 important, so upgrade the hourglasses first.
But, I am not sure which card to upgrade first, usually I would upgrade an hourglass, but I also happen to have 2 unupped Blue Shards, so should I upgrade my Hourglass or Shard (And if Shard what should I take out to put it in?)
I forgot to mention that my deck is fully upgraded, I should have made that distinction as many people are talking about a good starting unupped deck. Sorry about that.I had never tried Permafrost until about a week ago, and now I can't believe I mined without it. I have 2 of them in my deck and 1 bonewall, and it is working out great.I've tried Permafrost Shield for a couple of games. Didn't seem to make too much of a difference to me. Maybe I need to try for a few more games, but...
Permafrost Shield is very expensive, costs 7 :water. The unupgraded rainbow deck, without Supernovae, cannot gather a lot of quanta very quickly, so if you're unlucky it would be mid-game until you can play that shield, at which point, more often than not, you'd be dying.
I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?How do you usually lose?
I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?The deck itself is solid, it is your strategy or just bad luck in some games. Keep playing the deck and you will start winning, it is guaranteed to work if you stick with it. People have a bunch of minor variations posted in here, what exactly are you playing?
Exactly as Scaredgirl portrays it.I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?The deck itself is solid, it is your strategy or just bad luck in some games. Keep playing the deck and you will start winning, it is guaranteed to work if you stick with it. People have a bunch of minor variations posted in here, what exactly are you playing?
And sorry for double posting, but I never seem to draw either my FFQ, Otyugh or Fallen Elf and when I do, quintessence is never in the same hand.I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?How do you usually lose?
The deck should run at least 2 quints, not 1, Scaredgirl just hasn't updated the pic to include that change.And sorry for double posting, but I never seem to draw either my FFQ, Otyugh or Fallen Elf and when I do, quintessence is never in the same hand.I've used this deck with 3 cards upgraded against half-bloods and haven't won a single match out of 4 tries, and I even lose to elders occasionally. What am I doing wrong?How do you usually lose?
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Problem is I can't seem to draw my pillars, I'm constantly having to throw out my sundials to stop from discarding.Add one or two more pillars in then. Maybe you're just having very bad luck though.
That happens sometimes, it is important to know that against some gods there are cards that you will not need. Here is a quick reference.I can only keep this in reference if oracle tells me who I'm going to face.
Discard Enchant Artifact when playing against: Dark Matter, Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Paradox, Scorpio,
Discard Quintessenece when playing against: Divine Glory, Ferox, Miracle, Paradox
Discard Rain of Fire when playing against: Divine Glory
I hope this helps.
Jallen
No, I mean, if you find that you have to discard early in the game because you haven't drawn pillars. I don't mean remove them from the deck build before-hand.But if the oracle tells us what's next, can we substitute a card for it?
Of course you can. For example, if it tells you about Miracle, then take out the creature and permanent control protection cards. It might help to study the decks of the FGs a bit; you can find them on the Wiki. Study them, and know their strategies, strengths and weaknesses; that way you can customize your deck when forewarned by the Oracle.No, I mean, if you find that you have to discard early in the game because you haven't drawn pillars. I don't mean remove them from the deck build before-hand.But if the oracle tells us what's next, can we substitute a card for it?
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How about adding a few SoGs in the deck? I have two shards and don't know if I should upgrade them. Would I need to take something out? 42 is a nice number, too, and I can't think of a situation where you wouldn't want a few.They're easily summoned. Only a few quanta. Throw them in.
This looks great! I'm relatively new to the game, but already have a handful of the special weapons as well as 1803 for my score. I'm going to work towards getting this deck, as I know it's needed to start getting better stuff.Jallen has given a great instruction on that, probably the page before.
A couple things: whats the easiest way to get eternity?
Also, besides the reccomended elites, in what order would you upgrade cards?
They're easily summoned. Only a few quanta. Throw them in.I have tried, over and over and over to add SoG to my build, and it never increases the effectiveness no matter what I do.
I guess bond works much better.QuoteThey're easily summoned. Only a few quanta. Throw them in.I have tried, over and over and over to add SoG to my build, and it never increases the effectiveness no matter what I do.
I have tried the following:
Adding in 3 to 6 SoG without removing cards - The extra cards increase bad draws and slow down the deck.
Adding in 3 to 6 SoG while removing cards - (All cards are necessary to the build, it always hurt more than it helped)
Remove 1 Bond and added in 1 to 2 SoG - Not enough life-gain in many situations.
Remove 2 Bonds and added in 2 to 4 SoG - Way to little lifegain.
Remove 1 Bond and added in 3 to 4 SoG - Extra cards increase bad draws and slow down the deck.
Adding in 1 SoG without removing cards - Most of the time you don't get it early and it's a useless card by the time you draw it.
Adding in 2 SoG without removing cards - Again, the second one you draw is often a useless card by then.
Adding in 2 SoG while removing 1 pillar - Probably the strategy that hurt the deck the least, but by that time I had upgraded pillars, so I don't know if it would work with non-upgraded pillars.
Peace,
Jallen
This looks great! I'm relatively new to the game, but already have a handful of the special weapons as well as 1803 for my score. I'm going to work towards getting this deck, as I know it's needed to start getting better stuff.I'm not an expert (especially when it comes to FGs), but I have been playing this game for about a month or two now.
A couple things: whats the easiest way to get eternity?
Also, besides the reccomended elites, in what order would you upgrade cards?
I'd also suggest that the first thing to upgrade would be the pillars.. it seems to have sped the deck up way more than improving anything else (after the hourglasses and otys ofc).I would recommend upgrading the Elf after the Hourglasses and Otyughs. The Druid can make many powerful mutants that will safe your life.
Gods i believe are unbeatable:I have beaten every False God at least once, even the new ones, with the exact build posted minus 1 steal plus one quintessence. You are correct that many of the false gods present a challenge and are often a loss unless you get really lucky, but none of them are impossible to beat with this deck. You will notice the win percentage increase substantially as you upgrade cards.
chaos lord
dark matter
eternal pheonix
hermes
octane
osiris
rainbow
seism
now most of these destroy your pillars before you get started, or can just put out some xrazy damage to kill you before you can react.. so if i write these off i get:
occasionally beatable (good hand vs bad hand, for example):
decay
divine glory
dream catcer
graviton
morte
obliterator
scorpio
gods that you can get a good win % against:
destiny
elidnis
ferox
fire queen
gemini
incarnate
miracle
neptune
I have beaten every False God at least once, even the new ones, with the exact build posted minus 1 steal plus one quintessence. You are correct that many of the false gods present a challenge and are often a loss unless you get really lucky, but none of them are impossible to beat with this deck. You will notice the win percentage increase substantially as you upgrade cards.Aye would be cool to see your stats. I don't quite see how you can get anywhere near a 50% win ratio against some of the gods, though. maybe i'm just unlucky, but i never even get close against some of them. This is what i got so far:
I currently use a fully-upgraded version of this deck. It has the most trouble against the following gods:
Rainbow (I can win if I get an enchant artifact on an hourglass early)
Octane (I need a very early quinted Elite Queen and protect artifact empathetic bond to win against him)
Seism (Easy if I get protect artifact early and drop it on my pillar stack. Hard if PA is farther down in the deck.)
Divine Glory (Again, I need an early queen and bond usually on this one)
I have a win percentage well above 50% for all the other FGs. These 4 are the only ones, I think, that have a win percentage below 50%. I only recently started keeping statistics, so this is just my impression from memory. Once I get some solid numbers for each FG, I'll let you know.
Jallen
With this non-upgraded deck, I think that the only god you can even get close to 50% is Fire Queen.and destiny, iv never lost to destiny.
With the upgraded version that I run, I am currently in the process of tracking stats for that one, since I just recently upgraded the last card. I'll let y'all know the stats once I've got 100 or so games done.
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Paulussss:Thanks I'm going to try that out now. Will report it back later!
............
This should help,
Jallen
Paulusssss:Thanks =D have been improving it. Also will read his post.
Check out jallenw's excellent post on that on the previous page.
Also, youre English is fine.
If I decide to throw in the purple nymph, should I throw in an additional quintessence as well?always nice to have 2-3 in a rainbow otyugh deck
I have a Purple Nymph, but I only have 2 Quints in the deck. It seems to work fine.Who would I quint?
iv tried running with 2 and running with 3.. i find that with 3, occasionally you just draw a few early and one of them sits idle for ages because you dont have the quanta or spent it on thedim shield. i find that with 2, i still get one early enough pretty much most of the time. By the time you drop a third creature you want a quint for, you usually start controlling the board and can soak up any damage that the third creature would have recieved with skeletons. This works pretty well with the queen/oty quinted, as soon as you start producing fireflies the computer tends to ignore the druid.I have a Purple Nymph, but I only have 2 Quints in the deck. It seems to work fine.Who would I quint?
Generally I quint the Druid and Otyugh, but if your opponent has high-ATK creatures and you're low on HP, then you can quint the Nymph. It all depends on the situation you're in.I have a Purple Nymph, but I only have 2 Quints in the deck. It seems to work fine.Who would I quint?
hi, im using this deck, and managed to upgrade the key cards (otys/druid/hourglasses), and now i have some electrum to spare..Some people will say upgrade the pillars, others will say get 2 Supernovas and replace 2 pillars with them, and honestly I don't know what's best. Personally, I upgraded the Bone Wall to reduce it from 7 :death to 5 :death, so it might save my life; then I upped the Dimensional Shields to reduce cost, and again life-saving. I know that upgrading pillars speeds this up, but to me 1 upped pillar doesn't help that much, so I upped other cards first because upgrading pillars seemed tedious.
what i am suposed to upgrade first? and last?
tks in advance.
Beat my first false god after 7 tries. (I used the same deck that Scaredgirl posted, except with one less hourglass and one more quintessence)Congratulations!
-Destiny (WIN! Elemental Mastery! Won Rewind and Chaos Power, should I sell? That would be 2000+$)I would sell any upgraded card that I don't need and use the money to upgrade my other cards.
i did a mix of everything, and my uped cards so far..Don't upgrade Sundials. They're worse upgraded because they require :light :light to draw.
2 pillars/druid/bonewall/graveyard/otys/elite queen/hourglasses/2 sundials/2 phase shields
whats next?
tks in advance.
I'd attest to this. Also, it seems that with the cost being reduced to 0 to put them out, i found after upgrading a few i often started the game with some terrible hand, like 0 towers and 2 sundials. I'v been told this is due to the auto mulligan, but i don't know the specifics of it so i'm not 100% sure about that.i did a mix of everything, and my uped cards so far..Don't upgrade Sundials. They're worse upgraded because they require :light :light to draw.
2 pillars/druid/bonewall/graveyard/otys/elite queen/hourglasses/2 sundials/2 phase shields
whats next?
tks in advance.
SilentShadow is having a little better luck than I am right now. After 15 agonizing battles I've only come out on top from 2. I almost had 3, but one managed to get a Morning Glory out and rob me :(You wouldn't know.
-Destiny (WIN! Elemental Mastery! Won Rewind and Chaos Power, should I sell? That would be 2000+$)I would sell any upgraded card that I don't need and use the money to upgrade my other cards.
Is that the way to go or should I sell my shrieker deck, rebuild Scaredgirl's deck, and just grind the painstakingly long AI3 and AI5 games to slowly upgrade the deck to improve my win percentage against the gods?So you want to get rich huh?
Is it best to run 3 hourglasses with 2 steals or 4 hourglasses with 1 steal?Some gods I consider an auto-quit regardless of the deck. Even upped decks I usually just quit automatically on most of the ones you mentioned unless I get an amazing starting hand.
I find steals to be very useful permanents can be one of the most annoying cards.
I know mutations can have steal or destroy, but there's only chance you'll get those.
Also, what about against gods like hermes and divine glory who'll destroy your permanents the moment you set them?
do i have to use an eternity? or is it possible to make the deck bigger and use a different weapon?It wont work otherwise. Making the deck bigger will give you more bad draws. Its optomized so that you will be able to take advantage of the hourglasses, if you dont have an eternity, then just farm t50 until you get one.
The bold is the strategy section and answers to the question of the person I quotedWell, I've been playing Elements for a while, but only in this last month I've followed the forum tips and started trying to farm FG's. I've built this deck, with all 7 upgrades, 1 quintessence, 1 dim shield and 2 steals. I pretty much get what the deck is supposed to do, but my record against FG's is about 0-30.Hope that helps.
I don't know, I keep having not enough pillars, not enough of a certain quantum, or I can't seem to draw my cards early enough.
I also think I'm pretty unlucky, since I've faced Seism about 10 times now, and that guy's just impossible, and I never draw my enchant artifact to protect my pillars. My second most faced FG is Rainbow, tied to Dark Matter, and I've faced Scorpio twice and Gemini too. My 3 enconters with Chaos Lord I've got owned by a first turn Discord, and I never have the quanta I need to play my cards.
The closest I can make is I play the combo, you know, the oty/druid/queen/boneyard/bond one, but then I just die to what they already have on board (happened against Gemini, I died to his immaterial dragon or in case of Scorpio, to the accmulated 30 poison dmg).
I've read that Destiny and Miracle are the easiest ones, but Miracle just plays the immaterial equip, light dragons and owns me. I can never grow my oty enough to keep control of those guys, and bone wall never comes early enough. So, I got a couple questions.
1. I mean, what is the exact time to play sundials? if your opponent doesnt have any weapons, then when the next attack will kill you. If they do have weapons then so that you cna survive the weapon attack long enough to play all your sundials. Usually about 30 HP is the general time.
2. Is damage less important than not having light quanta to draw a card?Refer to my first post. As long as you wait long enough to play your sundials, you should have the quanta. If you dont have it, then you will have to play it anyways if you wait til you are about to die.
3. Should I always play oty with quint protection?Know your Gods.Taken from PuppyChows Deck
Chaos Lord: Control: Some steals, congeals, and improved mutations. Maxwell Demons aren't very dangerous.
Dark Matter: Control: Black Holes, Gravity Pull, Otyughs
Destiny: Control: Rewinds/Eternity
Divine Glory: Control: Lots of explosions.
Elidnis: Control: Congeal, Ulitharid
Ferox: Control: None
Firefly Queen: Control: Fire Lances, Eagle Eyes
Gemini: Control: Electrocutor
Graviton: Control: Gravity Pull, Explosions, Otyughs, Rain of Fire (only two)
Hermes: Control: Explosions, Fire Lances, Fire Storms
Incarnate: Control: Bloodsuckers, Retrovirii (Neither are very good creature control)
Miracle: Control: None
Morte: Control: Retrovirii, Plagues
Obliterator: Control: Gravity Pull and Pulverizor
Paradox: Control: None
Rainbow: Control: Congeal, Gravity Pull, Lightning, Eagle Eye, Explosions, Steals
Scorpio: Control: Congeal, Ulitharid, Arctic Octopi
Seism: Control: Rewind, Quicksand
If they can destroy it, then you may want to wait. Some Gods cant destroy it though.
.
4. I run 15 pillars, anyone recommends more? Should I slowroll them against Seism (play one at the time, to make quicksand 2 earth destroy 1 pillar rather than 3? 15 pillars is good. Otherwise you will have too many pillars, and not enough creatures. And yes, slowrolling as you put it, is good against seism.
5. Is 2 steals too much and 1 quint too few? I feel like I need quint much more than steal. Should I trade a steal for a quint?you are right here. I would recommend adding a quint and removing a steal
6. Is it correct to play sundial if the FG's board is empty? Would the answer change if you knew he would play a creature when you passed the turn?only if that creature would kill you if you didnt play it sundial.
7. Is it more important to play Bond, make a Firefly, or mutate a creature when you can only do one of those?If you need healing, Id say a bond. If low on light quanta, and have sundials that could use a boost, then 1, and only 1 firefly, but generally I like mutating 1 of mine, or the opponents if my oty cant eat it. ITs usually a toss up between bond/mutate, I guess bond would normally be better though
8. I have bone wall up, with 11 bones. I'm facing a annoying shield, like permafrost or dissipation shield. Is it corrdct to steal it, knowing it kills your bone wall?Wait for the bone wall to be gone, then steal it. Permafrost is better, and if you had both in your hand I would reccomend perma, but since you already have the bonewall, itll block 11 full attacks.
9. Is anyone else having SERIOUS quanta problem? Like, I have games that I can't play not even one card, even against non-Seism/Dark Matter FG's (that just are impossible, btw)Eh, it happens sometimes, but more pillars throws off the card balance
10. Is the latest updated version of the deck:
15 x Quantum Pillar
1 x Boneyard
1 x Bone Wall
1 x Enchant Artifact
2 x Empathic Bond
1 x Rain of Fire
1 x Firefly Queen
1 x Eternity
6 x Sundial
1 x Steal
1 x Dimensional Shield
2 x Quintessence
1 x Fallen Druid
2 x Elite Otyugh
4 x Electrum Hourglass
Or it's optimal to make some changes? Is this deck even viable after 1.21 and the general raise of cost of some cards, namely hourglass, eternity and steal? makes a sorta big difference, mainly with the feral bond and steal though.
I have no trouble beating lvl 3's with this deck, I keep mastering them. I never tried to battle lvl 5's, but I've already read that this deck underperforms against them. So, what am I doing wrong? (Whoho, first post, long post!)I think it does fine against lvl 5s. IF you cant beat a lvl 5 with this deck, then you arent ready for the fgs. I would definitly practice on them until you feel more comfortable with the deck
is it okay if we put a couple of shards in?Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.
While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
Yes. It is ok.is it okay if we put a couple of shards in?Would this be the best option if we have all of these cards upgraded, or should people with a lot of upgraded cards/money make a different ( maybe bigger ) deck?The biggest change that came with the Sundial nerf is the fact that you can now draw less cards. This means that all the old decks that were tuned to perfection, now need more Hourglasses, or a smaller deck to adapt to new metagame.
While this deck here performs very well as fully upgraded, I doubt it is the best option because I designed it to be mostly non-upgraded.
But they are still useful, especially if you cant get :life from the towersThey're probably more useful in less monster-using FG killers.
They're probably more useful in less monster-using FG killers.
But they are still useful, especially if you cant get :life from the towers^
would it work if i added supernovas?I guess it could work if you exchange a couple of pillars for Supernovas...
oh and would a pharoah make up for an otogy or however you spell it? thx
There are 2 cards I really fear though, the Fireshield and the Carapace Shield,Unstoppable is one option, use it to most important creature. In my 30/40 card deck is usually 1 or 2 unstoppables to resolve problems with bonewall/fireshield/turtle shield/permafrost.
I try to steal them as much as I can but this isnt always possible, and with a
quintessence on your creature you can't put it back in your deck to heal/remove
poinsons from it. Any tips vs those cards?
Thats a really cool card, hadn't seen it before.There are 2 cards I really fear though, the Fireshield and the Carapace Shield,Unstoppable is one option, use it to most important creature. In my 30/40 card deck is usually 1 or 2 unstoppables to resolve problems with bonewall/fireshield/turtle shield/permafrost.
I try to steal them as much as I can but this isnt always possible, and with a
quintessence on your creature you can't put it back in your deck to heal/remove
poinsons from it. Any tips vs those cards?
I've been using this deck, and although I've won against FGs with it multiple times, recently I'm on a constant losing streak. It seems like by the time I have enough quanta to do anything, I'm already dead. Am I doing something wrong?Looks like the Gods are not favorable to you.
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If you don't have an Eternity, I recommend you take about 52-54 cards. Otherwise you will deck out way too often. Also stop drawing multiple cards as soon as you can.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 55r 55r 58v 592 5c1 5c6 5c6 5f8 5oj 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 621
I'm using this variant. Is this good enough?
(I don't have any eternity)
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This is proving to be good.
this deck is simply amazing! the only downside is i have to start all over to get the eternityThat..
this deck is simply amazing! the only downside is i have to start all over to get the eternityThat, or you could farm T50 or AI3 until you get one. Fight T50 in the morning and people usually have some farm decks up, you can get other rare cards this way too.
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I actually tried Jmizzle's deck with entropy mark and supernovas with not so good results.This is a really stupid question but where do you get a fallen druid. the only things i needs for this deck left are a fallen druid and an eternity which i am working on now.Upgrade a fallen elf which you can obtain in the bazaar's entropy section.
maybe it's just me. but i have upgraded all the pillers, the fallen elf, hourglasses, nearly everything and i still just loose. the false gods pin me down in 3- 5 turns. am i unlucky?Know when to play your sundials. For the initial rush, play your Sundials when your hp is about 40 or lower. Chain them together and at the same time, get your setup going. Lay down a bonewall, use rain of fire on his creatures, and put down a Quintessenced Otyugh to start eating.
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Currently using this variation of the deck (-1 Hourglass, +1 Quintessence).If there are only two, I would just add them in.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 592 5c6 5rl 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61t 621 621 621 6u6 71b 74b 74b 7am 7do 7n3 7q5 7q5 7t9
I'm trying to slowly transition into PuppyChow's deck, while getting upgrades, and I recently just upgraded 2 SoG's.
Should I simply add them in the deck? or,
Take out some cards, and add them in? If so, which ones? or,
Simply do not add them at all?
I must have the worst luck in this game. :'( I have made these FG decks and all i do is get stomped everytime. :-[ Even with upgrades .just try to fight them :) you'll kill them eventually :)
lol true but i only have so much electrum i can waste . lost 15 straight . Alot of the time dead by the 5th-6th round never get past the 7th round.thats why I recommend, before you start playing a lot of games with this deck, to make an AI3 or T50 rush deck (shrieker or golem rush is the best)
should i switch the 2 quint for a turquoise nimph?no. it'll get killed the second it gets out there unless you quint it, which defeats the whole purpose cause theres 2 cards anyways and inefficient. you only really need to quint 2 cards with this deck, you can add a third if you want (my entropy rainbow has 3, i might get rid of one)
k, thanks :)should i switch the 2 quint for a turquoise nimph?no. it'll get killed the second it gets out there unless you quint it, which defeats the whole purpose cause theres 2 cards anyways and inefficient. you only really need to quint 2 cards with this deck, you can add a third if you want (my entropy rainbow has 3, i might get rid of one)
should i put in a miracle? firefly=bioluminecanceI guess you can put in a Miracle (I have an upped one running in this deck too), but keep in mind that once you upgrade your FQ you produce elte Fireflys and they produce :fire and not :light like the unupped FF would do.
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so... thats a yes right?should i put in a miracle? firefly=bioluminecanceI guess you can put in a Miracle (I have an upped one running in this deck too), but keep in mind that once you upgrade your FQ you produce elte Fireflys and they produce :fire and not :light like the unupped FF would do.
That beeing said: I still think that running a Miracle is a good idea, it saved my a$$ plenty of times and certainly earned its place in my setup (as does Butterfly effect for that matter and permafrost shield, the later nearly locking down osiris and decay and helping a lot with some other gods like Scorpio [Toadfish cant apply posion any more])
I am running this Version of SG's deck, its completely upped wich allow for some more cards without to much of an impact to the decks performace, remember SG designed the deck to be nearly unupgraded. But it works like hell when upgrade, thats for sure.
-+- IMAGE -+-
compared to SGs deck in the first post of this topic it got:
+1 imp. miracle - saved my a$$ to often to not include it
+1 butterfly effect - very very handy - since :entropy isnt used besides the druid you can fire that unused quantum at any permanent you can find. Pro-Tip: target the enemies permanents first :P
+2 quitecence (one more for the butterfly guy and one more for actually havin at least 3 when they are needed :-) ) Most of the time I qiunt Oty/ FF / Druid / Butterfly guy. 3 would work also I guess, but i like 4 of em)
The upgraded Sundials are in testing phase, they dont go verry well with miracle since they use a lot of :light - Still testing this.
unless you dont get a bad losing streak like I did these days, you should be fine.
And besides what anybody says: Yes upgrading the glases and the ceratures first is a good idea, but right after that I started upgrading pillars which makes a hell of diffrence, the decks start is much more smoother now.
hmm I got carried away while answering your question ... sry ::)
so... thats a yes right?in your case I would say thats a yes :-)
i might add another quint so as to quint one more of my important creatures, otyugh, fallen druid, FFQ. maybe another protect artifact, to protect my eternity.
but should i switch a electrum hourglass for it?so... thats a yes right?in your case I would say thats a yes :-)
i might add another quint so as to quint one more of my important creatures, otyugh, fallen druid, FFQ. maybe another protect artifact, to protect my eternity.
in SGs original version are 4 hourglases, i guess taking one out in a 40 to 45 card deck will get you killed as many times as the miracle will safe you in return, so no I wouldnt take out an hourglas, add the miracle instead and play with an unupped queen till you got enough towers upgradedHm...using unupped pillars doesn't supply enough time quanta to play 4 glasses quickly...I myself rarely am able to play the 3rd upped glass nvm the 4th.
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Heres the version i've been using, EM's AI5 easily, and has EMed several of the Gods.
Can someone tell me how much money i need to complete this deck?it depends on if it can farm FG's with a good %
Assuming i already have Eternity and Fallen Druid.
I ask because i have 7 upgraded cards in my deck and i was wondering if i should sell them
and buy this or keep going...
(almost) NON-UPGRADED False God Rainbowi cant find a non upgraded card in the bazzar
Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.
After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.
My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.
Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).
I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.
This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:
Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.
Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.
Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.
Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.
How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.
I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.
If you have any suggestion and comments, please let me know.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
(almost) NON-UPGRADED False God Rainbowi cant find a non upgraded card in the bazzar
Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.
After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.
My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.
Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).
I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.
This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:
Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.
Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.
Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.
Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.
How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.
I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.
If you have any suggestion and comments, please let me know.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
eternity(almost) NON-UPGRADED False God Rainbowi cant find a non upgraded card in the bazzar
Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.
After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.
My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.
Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).
I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.
This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:
Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.
Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.
Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.
Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.
How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.
I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.
If you have any suggestion and comments, please let me know.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
The strategy is actually pretty similar for a lot of the FGs.sweet :)
- Get a Quint'd Otyugh and Quint'd Druid in play as fast as possible for creature control.
- If you can wait, play the Boneyard and Bone Wall before Rain of Fire, to give both a nice boost.
- Use the Dimensional Shield and Sundials to stall until you're set up.
- Use Eternity to prevent from decking out.
I always found I was stuck with a handful of Sundials and Hourglasses, so I took out one of each and put in a Miracle and 3rd Quintessence for the FFQ, and it helps a lot. It takes time to set up, so the big threats are any gods that can put out lots of big creatures quickly (Divine Glory, Eternal Phoenix, Osiris, anyone who tends to use Fractal) or who can cut off your quanta supply (Dark Matter, Decay, Seism). Once the lock is in, this deck is hard to beat; I've actually decked out Rainbow using it. The deck is focused on surviving long enough to get a very specific combo out, so if you keep that in mind, the strategy will come to you.
Useful cards:
- Thorn Carapace or Fire Shield, against Divine Glory
- Purify, against Scorpio and Morte
- Reflecting or Jade Shield, against Octane
- Dissipation Field (upped), against anyone. In the late game when you have quanta to spare, I think this may even be better than Bone Wall.
Chaos Lord, Destiny, Elidnis, Ferox, Fire Queen, Incarnate, Miracle, Neptune and Paradox are all pretty simple, as long as you don't get a spectacularly bad draw.
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I would remove a momentum, mind flayer, a pulverizer, and a flying weapon. Then I would add in a butterfly effect for your second Otyugh.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 52r 55q 55r 55r 58v 5c6 5c6 5f8 5if 5li 5oi 5oj 5rl 5ro 5up 5up 61t 61t 621 621 621 7q5 7q5
This is the one I am running. Any ideas for improvements?
Then I would add in a butterfly effect for your second Otyugh.Ooooooooh. I need to do that to my entropybow - makes use of the mark well, and more renewable than Pulvy, though I'll keep the Pulvy in since it doesn't need to be quinted.
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What are your thoughts on this build? I subtracted an Hourglass, and I added a Butterfly Effect for an Otyugh, a Quintessence for that Otyugh, and Miracle to boost EM prospects.Since you have that Butterfly Effect, you can remove the Steal.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vo 52n 592 5li 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6qq 6qq 6qq 6u6 71b 74b 74b 7am 7am 7do 7n3 7q5 7q5 7q5 80h
hi everyone,I had same problem, the deck just doesn´t work too good with only 7-8 upgrades - it wins every 1-2/10 i would say which isn´t too bad with unupgraded cards.
i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).
unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.
any tips on how i could win? is this deck outdated? are there deck modifications i can make?
i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
hi everyone,Ok. There are a lot of different things you need to know when playing this deck. I don't want to sound like an expert, but here it goes.
i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).
unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.
any tips on how i could win? is this deck outdated? are there deck modifications i can make?
i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
thank you!!! that was very, very helpful. i had always had a bad habit of playing sundials too early, this is certainly some which i would like to try. i'll give the deck another shot with this in mind. :Dhi everyone,Ok. There are a lot of different things you need to know when playing this deck. I don't want to sound like an expert, but here it goes.
i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).
unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.
any tips on how i could win? is this deck outdated? are there deck modifications i can make?
i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
First off, play your pillars obviously, except for when you're facing Seism, where you put down one pillar at a time unless you have your Enchant Artifact.
Next, play your permanents and creatures (WITH QUINTESSENCE!!). Don't start chaining your sundials yet. Let the False God hit you down to about 30-40 hp.
Now you start chaining your Sundials. Put down 1 every turn and make sure to use its ability (hasten). You should also put down the Dimensional Shield if you draw it.
While you're chaining those dials, put down your bonewall and boneyard and use your Quintessenced Otyugh to eat up creatures and build it up. Hopefully, you'll have an army of skeletons and a Bonewall with a lot of charges by the time you're out of Sundials. Also, if you draw Rain of Fire, use it to get big creatures down to Devourable range and to kill the little ones.
Now, you should be healing back the some hp with your Empathetic Bonds. Keep eating creatures to try to keep the bonewall up.
You should have an Otyugh, Fallen Druid, and Firefly Queen out by now. When you're going to deck out rewind skeletons with an Enchanted Eternity. Use the Firefly Queen to make Fireflies, eat them with your Otyugh (to grow it), and when it turns into a skeleton because of the boneyard, use your Fallen Druid and mutate it into a big monster.
That's about it. Hope I helped, and good luck.
hmm.... perhaps you're right.hi everyone,I had same problem, the deck just doesn´t work too good with only 7-8 upgrades - it wins every 1-2/10 i would say which isn´t too bad with unupgraded cards.
i've beating top50s for some time until i've had the electrum to purchase the deck in the original post (with the upgrades and everything).
unfortunately, it's not working too well against false gods... i've lost every game up to this point. it feels like i'm just throwing up defenses to stall my opponent. my win conditions are weak. i always get pummeled in the end.
any tips on how i could win? is this deck outdated? are there deck modifications i can make?
i do have enough electrum for two more upgrades left over from training on top50, so i guess i could improve the deck... i don't want to take chances though. i'm not too sure what the best option would be. help? :[
I upgraded it fully and then win ratio increased- it was decent deck for me but I was still losing lots of games , and the deck is quite slow - so I wasn´t really too happy about it.
Then I tried CC why bother deck, and I have to say it is much better and faster , it is probably the best deck for farming FG-s at the moment- the problem is that it doesn´t work if it is not fully upgraded.
So my advice is : play this deck until you get electrum for fully upgrade of CC why bother deck and then switch to it- you will start to earn tons of cards and electrum with it once its fully upgraded. Oh yes and upgrade the pillars first- they speed up the deck significantly.
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You have too much :aether usage. Remove at least 1 quintessence. Also, you need the Sundials. It's hard to win without them as you need to stall to build up your bonewall.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vo 52n 52r 52r 55r 55r 592 5c6 5c6 5f8 5li 5oj 5rl 5ro 61t 61t 621 621 621 621 6u6 7q5 7q5
How about this one? any tips or deck critiques?
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w.r.t Butterfly effect in your deck,on what creature you plan to play it on.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vo 52n 52r 52r 55r 55r 592 5c6 5c6 5f8 5li 5oj 5rl 5ro 61t 61t 621 621 621 621 6u6 7q5 7q5
How about this one? any tips or deck critiques?
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butterfly effect is for the second oty i believe, if no more otys, then skeletonw.r.t Butterfly effect in your deck,on what creature you plan to play it on.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vo 52n 52r 52r 55r 55r 592 5c6 5c6 5f8 5li 5oj 5rl 5ro 61t 61t 621 621 621 621 6u6 7q5 7q5
How about this one? any tips or deck critiques?
That deck has 4 creatures each with their own skills .
In most cases, by the time you will play that card on a skeleton there will be two possibilities a)either your are totally secure in which case you dont really need it. b)you are making a desperate attempt to save your game by using that card on one of the 4 creatures in your deck in which case ,its already too late to destroy permanents to save game.
So i think that card which is dependent on another card Boneyard isn't much useful.
I replaced upgraded Fallen Druid with unupped Fallen Elf so that I can get this deck in the "Non-Upgraded" section of the Deck Archive where this belongs.cheater!
Yes, but only 50% cheater because I did have "minimum of 6-7 upped cards" in the original post. :)I replaced upgraded Fallen Druid with unupped Fallen Elf so that I can get this deck in the "Non-Upgraded" section of the Deck Archive where this belongs.cheater!
Well, I liked your deck very much, but I have some SoGs here in my storage.. if I put them, will the deck have a better winning chance? Should I replace any card with it? I am looking forward getting a reply soon. Thanks.I personally wouldn't take SoG's, especially now that they got nerfed, but you should try them. Maybe they will work for you.
does this still work?Obviously, there aren't any reasons why it shouldn't work.
can we see your 53 card deck ScaredgirlI think this is the deck:
This deck was working swell this those voodoo dolls came out. In one match, the AI cast pandemonium and his voodoo doll froze which consequently froze my enchanted eternity and I lost due to decking out. Similar things have happened to me everytime where there is a voodoo doll where either my eternity freezes or it get stuck for a few turns, etc. and I lose due to decking out.The one time I ran into Pande/Voodoo against an AI, it wouldn't cast the Pande it had in hand (I saw from Precog) when I only had quinted creatures on the board. Does anyone know if I just got lucky, or if that's the way the AI is programmed?
srsly this deck sucks.This deck is VERY old, and is not good in the present environment. However, when it was posted it was one of the best decks in the game. Watch your words more carefully, that was a very rude comment on your part.
Is it unusualy if i lose 75% of the games?A 25% win rate with this deck sounds about right....
i have all but one of the upgrades on the electrum hourglass, and 2 elite otyughs aloing with everything else. I always seem to lose
I checked out the CC deck, and is the rate of winning the un upgraded version or the upgraded? cause 63% would be low with everything upgraded? yeah.The statistics are for the fully upgraded version of CC Why Bother. A 63% win rate is exceptionally high, and is generally only achievable by those who know the deck inside and out, and can figure out the optimal play for each situation (i.e. the creator of the deck).
gahhh. im stupid. I chose arsenic instead of eternity, is it an essential part of this deck. If so how can i get it?Yes, the Eternity is quite important to this deck -- it allows you to avoid decking out.
Hello !I hope you know that this is intended for use against FG's right? Anyway you must know that in the beginning, this deck is going to be completely unupped (if you are a new player), and when you face FG's w/ this deck, there will be a lot of losses. However, you will get a few wins, and maybe a few upped cards. Sell the cards, upgrade the cards that SG recommends, rinse and repeat. Trust me loran, it will work.
I've played with your deck, there is good and strong strategys inside.
My results are :
Top50 : bad
Level5 : Good
Gods : not so good
The deck is sometime very very slow at beggining (in many games, I discarded somes cards, but sometime, even, I comed back and win).
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is this deck any good after the updates and all?well here's the thing ropo, if u r getting results w/ that deck, and you like it, then proceed as usual. However, if this isn't quite your type of deck, then maybe you should try something new. Just get a feel for what works best for you, and go along w/ that.
should i just sell my cards and try out some of the newer FG decks? Here is all my cards, I only like 200 or so coins so what should i do?Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 534 592 5c6 5c6 5f8 5ib 5ib 5io 5oj 5ol 5ol 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5ur 61t 61t 61u 621 621 621 621 6u6 74b 74b 7q5 7q5 7q5
how did you even get that far with a light deck? :)) i tried that but completely unupped and with luciferin. unreliable, plus i dont have much monies to upgrade the photonsIt's not very good with luciferin and unupped photons.
how did you even get that far with a light deck? :)) i tried that but completely unupped and with luciferin. unreliable, plus i dont have much monies to upgrade the photons"Your upgraded deck fails, because I tried it unupped and I lost to lots of FGs." What?
Do I really need 4 Hourgalasses?1 quint for oty, another for druid. What do you need to quint?
2 Quintessence are not enough, I need 4 or my cards don't survive.
1 quint for oty, another for druid. What do you need to quint?Filrefy-Queen, the other Oty.
You don't need a quint for every creature :)1 quint for oty, another for druid. What do you need to quint?Filrefy-Queen, the other Oty.
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What ddevans said. The other Oty is mostly there for redundancy, since you'll want an early Oty against most gods. The FFQ... is useful to quint instead of your druid 1. if you, for some reason, don't draw your druid and need damage or 2. you're facing an opponent with TU (since TUed mutants = bad news)1 quint for oty, another for druid. What do you need to quint?Filrefy-Queen, the other Oty.
I have beaten eternal pheonix with my rainbow, though I need to edit my post to reflect my current build. Only 5 upgrades. I basically have an Aether rainbow, once I get 6 Aether quanta I win, though Pheonix can destroy it if you get a little lucky and wait for it to waste some explosions then you have a chance.EP and Seism are still hard with fully upgraded timebow (very luck dependent), but I don't know why you are losing to Osiris. add 1 grav shield, and stall with phase shields until you draw that one.
I still have a losing record against him though.
I auto-quit against the gods like Divine Glory, Seism, Osiris and Scorpio. I would need a whole different rainbow to win against them.
Can someone give me some hints on how to modify this deck to make it possible to win against the harder FGs?no comment.
Can someone give me some hints on how to modify this deck to make it possible to win against the harder FGs?There's no deck that can beat all FG with a good win%. Even all upped decks with a solid strategy and great quanta balance only have ~60% win rate. And what's hard to some decks will be easy against others.
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...It's weird, I put this deck together in the Trainer and I with a little experience I had it running pretty well. Now I've spent all my grinding money making it for real and I am failing hard. I've played it 12 or 15 times now and and only won once and almost every other time I was knocked over like a grass hut in a hurricane.Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 74b 74b 7q5 7q5 7q5 7q5
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).
If you have any suggestion and comments, please let me know.
It's weird, I put this deck together in the Trainer and I with a little experience I had it running pretty well. Now I've spent all my grinding money making it for real and I am failing hard. I've played it 12 or 15 times now and and only won once and almost every other time I was knocked over like a grass hut in a hurricane.i'm just gonna say what i've said to all those who faced the same 'problem'
Is there any significant difference between Trainer and Real that might cause this?
luck....lol this deck will need it :P
Well, you will note that the "nonupgraded" deck has 6 upgrades with a 7th optional.I think a few shards might work here
The whole point of this deck is locking down the opposing deck using several combos. There is only 1-2 of most cards in this deck. The way you get the card you need is to draw multiple cards a round using the hourglasses. Upgraded hourglasses use :time for each draw vs :time :time for the unupgraded. This may seem subtile, but early in the game you will be starved for :time.
You need the Oty's upgraded because they go from 0/3 to 0/5. An 0/3 Oty can only eat a creature that is x/2 or less while the 0/5 version can eat an x/4 or less. In order for this deck to work, you NEED to be eating the opposing creatures. And don't be shy about eating your own skeletons or fireflies if you need to in order to make him stronger so that he can eat a particular enemy creature.
I originally played this deck without the druid (using an elf instead - the druid is the upgraded elf). I can tell you flat out the druid makes a world of difference. The difference is the elf turns a creature usually into one of those 5/5 with no skills and sometimes kills the target. The druid always turns the target into a creature with a skill. So it turns your skeletons or fireflies into otys, or something with steal, destroy, etc...etc. This may seem subtile but it is huge and dramatic speeds up your games.
I followed up these upgrades by upgrading the shields and bone walls since it reduces casting cost and again that has helped the deck.
I am by no means an expert. I just happen to build and start upgrading this deck this week so I wanted to pass along how important those first key upgrades really are.
I also recommend you read up on the various gods. It helps 1000% to know what the god is going to do. For example, for some gods you want to steal their weapons or their graveyard. You need to know this so you don't waste your steals.
All this being said, I don't think I'd bother playing this deck until I had the 7 upgrades. Each loss is going to cost you 30 + the time you spent losing. I personally found that I could gain faster money using a shieker/graboid deck against the AI3. It is unglamorous but efficient. If you focus on moving quickly, you can easily make 600 per hour not including the money you make from cards. 2 hours of grinding will easily net you 1 upgraded card.
i love this deck it has about a 51% win chance against the false gods and it beasts on the easy ones but stuggles against the harder ones but wins most of them and i dont use an etenrinty i use a pulverizer im gonna try it with an eternity though dont have one yet whats the best way to get them???Top 50.
hi i'm new here and i was wondering where do you get 10K to up the deck??? cause i'm shure it ain't from AI3 can someone tell me where to get the money to build this deck???Either farm AI3 or Top50 until you get enough electrum. Really, it's not difficult.
it's so funny when you're totally owning and then the final card you draw is eternity lol..It's even more funny when you're totally owning and then you lose - because you can't get on what would have been the final attack because you deck-out.
that's what i mean.. when you deck out because you cant use eternity to prevent thisit's so funny when you're totally owning and then the final card you draw is eternity lol..It's even more funny when you're totally owning and then you lose - because you can't get on what would have been the final attack because you deck-out.
hi i'm new here and i was wondering where do you get 10K to up the deck??? cause i'm shure it ain't from AI3 can someone tell me where to get the money to build this deck???u dont...i needs some learning how to use this deck properly. But once you are used to it, you can beat false gods even without upgrades...
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what's the mark btw?Looks like it's supposed to be :time to fuel Hourglasses and Eternity.
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Will someone post a video using screen toaster or something so I can see how to approach a FG with this deck. I read through the other one but it doesn't seem like all of the strategies can be used with this non-upgraded deck1. Expect some serious losses ;)
I must say that this is a fantasy idea and combo. However, there is a fatal weakness in my opinion that in this combo we need 3~4 key cards to manage it,and the only way to get all of the cards is drawing,though maybe we could draw many cards in our turns. So,here is the problem. It's "drawing cards" but not "searching your library for the key card(s) and put it(them) on the top of your library". So, I think it's not a stable combo. It just deponds on whether we are lucky enough or not and it will take too many turns to manage the combo so that we can not have enough turns to make the combo work before we lose the game for no card left in the library in our drawing phase.yor are partly right, to WIN you need to setup quite a 3-4 card combo...until then its just gaining creature control and staying alive...but thats the reason the deck contains 6 sundials, dimensional shields and hourglasses...i actually increased to the number of hourglasses to 5 in my most recent variant...its just as sacredgirl noted in the first post: if you cant draw additional cards, you are dead.
Would it work better if I replaced 2-3 of the quantum pillars to time pillars and 1-2 quantum pillars to life pillars?no it wouldnt --> slow down gaininge essential graviton mana (oty) and aether mana (shields an quint).
Is it juts me or is this deck a little outdated?which one? the original or my mod?
The originalIs it juts me or is this deck a little outdated?which one? the original or my mod?
anyway: after another day, i have come to the conclusion that antimatter and fractal are really useful additions...AND that getting some SoGs is really high priority...they really make you live much longer!
final comment: the original deck by sacredgirl is really useful for starting god farming...gives you quite realiable wins against easier gods and some rare wins against average ones, if they got bad draw or you a good one...but from the experience i made, i would go up to 45 cards, adding 2 more dim shields, 2 aether pendulums and a miracle or an additional bone wall...you simply need that defense at the beginning.
Will stop to comment on this deck though cause got enough upgrades meanwhile that my actual false god farming deck has become more like the upgraded variants...
The originalwhy?
Umm, I don't have eternity, should I find a different deck?Hmm, the upgrades are not the best.
I've upgraded ffq, 7 quantam towers and added 1 bonewall 1 boneyard and one (upgraded) supernova, works OK but useless against half-bloods and gods
Umm, I don't have eternity, should I find a different deck?
I've upgraded ffq, 7 quantam towers and added 1 bonewall 1 boneyard and one (upgraded) supernova, works OK but useless against half-bloods and gods
I have 6000, so I can upgrade 4 cards, what do I do? I'm thinking about upgrading 3 hourglasses and 1 Otyugh.1. If you really want to use this deck, id rather go with both Otys and 2 hourglass...its not THAT drastic if your draw rate is slowed a bit (though it hurts a lot)...but Oty being unable to eat sth. defintely sucked much more... for me least.
umm, would this deck work if you added miracle, but replaced eternity with electocuter (upgraded), and also upgraded 7 towers (pillars now), 1 supernova, and fallen elf?also, if I were to get 2 weapons, which 2 work best?
I know it wouldn't work as well, but I'm fighting levels 5's hoping one will give me eternity in draw :\ wondering if I should us something else until.
umm, would this deck work if you added miracle, but replaced eternity with electocuter (upgraded), and also upgraded 7 towers (pillars now), 1 supernova, and fallen elf?miracle is a common addition to decks like this...i you have one, put it in and watch if you are able to play it when really needed. For me, i came to the conclusion that
I know it wouldn't work as well, but I'm fighting levels 5's hoping one will give me eternity in draw :\ wondering if I should us something else until.
Do you maybe have suggestion for a good not-so-expensive RoL/Hope deck? Do you need shards for it?I took this (http://elementscommunity.org/forum/index.php/topic,14533.0.html) build for starting...but you probably know it?
For your 7th upgrade you should definitely pick Fallen Elf as it gives you a lot more damage.I've always wondered about this...it seems many decks like this try to have it upgraded quickly, I quite like the unupped, since I use it offensively as well. Dragons/creatures with high HP or creatures with annoying/good abilities - bam, most likely a 5|5 which can be eaten (or at least not use ability whilst you wait for an Otyugh)
I am sorry, but this deck simply does not work very well in the current version. I don't know if this was created on a previous version or not, however.next time look at date deck is posted if it is 1 moth or longer change that deck (not too much though )
I've lost over 2k electrum and not a single win... and yes, I understand the strategy behind the deck, it's quite simple... Anyways, I should have made my own, which is nobody's fault but mine. Time to start cannibalizing this to put together a basic Shrieker/Graboid deck, which is actually a lot more effective at farming False Gods, believe it or not.
I don't know why but I have ah orrid win ratio on this deck I won much more on the RoL/Hope deck.this deck is pretty out-dated...
Maybe I'mjust not used to it or something.
Outdated? Ancient seems more like it.I don't know why but I have ah orrid win ratio on this deck I won much more on the RoL/Hope deck.this deck is pretty out-dated...
Maybe I'mjust not used to it or something.
oh I feel stupid then >.> Was looking for something interesting to play XDOutdated? Ancient seems more like it.I don't know why but I have ah orrid win ratio on this deck I won much more on the RoL/Hope deck.this deck is pretty out-dated...
Maybe I'mjust not used to it or something.
coz people (like me) use it as a base, just remodified. I added in Anubis to help with invulnerability of creatures i want alive :Dsame here, is the generic base for a bow deck I guess. I've turned this into a 60 card EM deck (with 4 buffs to take HP over 100 for more :electrum :) )
How does this topic still get replays? it is a very OLD deckPlease, this is a VERY old deck. Its win rate will not be near to the ones posted in the OP. Like kitty said, much better decks exist for FG farming for noobs, like Essence's 2 ups 2 rares deck, or CCYB unupped who are cheaper and have better win rates.
Good but with the new gods it's kinda bad rol hope would be betterThis was made a long time ago, and RoL Hope is kinda bad unupped.
I know it was made a long time ago but i never said a nonupgraded rolGood but with the new gods it's kinda bad rol hope would be betterThis was made a long time ago, and RoL Hope is kinda bad unupped.
Ive been trying this deck completely unupped against half bloods, instead of false gods. so far its been doing pretty goodI've been trying completely unupped against half bloods and haven't won at all.
So if this isn't the best FG killer anymore, what is?I would say CCYB I don't have the site but go to the search bar and type in CCYB and it will give you the deck and very very good stats
How to prevent decking out using EternitySeems like a terrible suggestion, since the skeleton would just mutate into a random creature...
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.
If you have any suggestion and comments, please let me know.
Seems like a terrible suggestion, since the skeleton would just mutate into a random creature...This deck was made before Skeleton gained the Undead passive ability.
That post was made LONG before the skeleton buff. Use timestamps please.not everyone has been around long enough to know that the skeleton has not always had the ability.
not everyone has been around long enough to know that the skeleton has not always had the ability.
not everyone has been around long enough to know that the skeleton has not always had the ability.Hence why you use timestamps.
Okay, not everyone knows that Skeleton EVER didn't have that ability. Like I said, I am new to the game and so I found the thing I quoted amusing. I ought to have known someone on the internet would get all butthurt over it. You were new to something too, once.not everyone has been around long enough to know that the skeleton has not always had the ability.Hence why you use timestamps.
Also, I was under the impression that it was okay to necro-post in a deck thread if you want to comment about that type of deck so that you aren't making multiple threads to address one type of deck. Either way, I apologize. I have only been around like a month, so my mistake, folks.You just have to be very, very careful when necro-posting in topics to make sure that people don't jump down your throat if you make a mistake. Of course, mistakes do happen, we are only human after all.
i dont have an eternity yet!this fg deck is outdated. please dont build it unless you really want to.
wat changes would be necessary for the deck to work as good as it does without eternity?
That second line was directly to russianspy, who acted more like I hadn't said anything about timestamps in the first place. I was hoping to convey that there are ways to check the validity of a comment that may have once been true, learn on your own, and avoid this conversation.my point is that, the timestamp will not give any additional information to someone who is not aware that at some point in the past, skeleton rewound like any other creature.
I will clarify mine and pika's statements. This deck was made many, many months and patches ago, in a totally different environment. It used to be one of the most effective FG decks in the game. Back then, skeletons were solely a vanilla creature and were the cheapest to use for rewinding.
Since then, many things have changed. Skeleton's undead ability is a fairly new addition, and as such it cannot be immediately rewinded. However, the phrase afters suggesting you can use another cheap creature is still valid. These days you would rewind a firefly or weak mutant.
Now, if you accuse me of getting butthurt, I would like to tell you something about me.
I've become a very blunt person on these forums, because I believe bluntness encourages people to look up things for themselves instead of begging for answers. I'm not saying you were at all, sometimes I come across as rude, and I never intend to. It's just the way I am.
Well, this deck still works with a few modifications.yeah trimming the sundials a little is probably a good idea, though i wouldnt get rid of more than two. the deck is indeed incredibly fun and fairly efficient (i got my first FG victory with it) and that was before i upped the otyugos.
AND its actually a fun deck.
Maybe Dim shields may be better than Sundials.
i dont have eternity.. would that be a big problem?? if not, then what can i use instead?its a huge problem, this deck does not function without eternity. In most situations, you will end up sitting behind a bonewall or healing and rewinding a firefly until you win.
Would this deck still work today ?yeah its a little more fragile than it used to be due to relying on fireflies for rewinding, but it still works pretty well.
I have been using the ray of light deck withput lobotimizers, and im starting to get sixk of it. I need a new deck that can do well in the arena and pvp and beat level 3 pretty much all the timei wouldnt use this against AI3... youll win most of the time sure, but it is far too slow, i use imorush against AI3 and can generally win a game every 1.5 mins whereas this takes 5-6. here is the version ive been using for arena, has about 80% win rate vs silver:
I dnt have miracle or eternity. And I can affprd to upgrade maybebe 6 ? Cards or 7miracle isnt necessary, eternity definitely is. you could probably do with just one, though if its the last card in your deck youre screwed. aside from the otyugos, none of the other upgrades are really necessary, i started without them and swapped in upgraded cards as i won them. supernova isnt necessary either, its good in crunch time though, if you dont have it replace it with a pillar rather than regular nova.
Where can I get my hands on eternity ? And is miracle replaceacle? And if do or even if it it I can be replaced where can I get one. In smaller words, where can I get miracle and eternitymiracle you can get from FGs. eternity is a bit tougher since i think only one has it so arena might be a better bet for that. i got my first one because i chose it as my weapon for beating the quest. maybe try grinding bronze with a nice immorush or mono darkness?
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?
With the upped Hourglasses, Otys and Elf, I recommend rainbow lovers to make a semi unupped Can Haz Moar Draws mod (there are many in the comments, for people without much imagination) and upgrade it little by little.Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?
this deck was made wayyyy back in the day (like 1.23 or 1.24)
it's almost 1.30 now, so yes, it's because the deck is outdated
This was made shortly after the sundial nerf. 1.15, I think- I'm pretty sure this was made before the alchemy cards came out/came into popular usage. Noting SG's OP, 2009.Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?
this deck was made wayyyy back in the day (like 1.23 or 1.24)
it's almost 1.30 now, so yes, it's because the deck is outdated
Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?1. yes, it's outdated, so not very effective.
oh thought so but still if it can beat FGs then it should beat AI3Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?1. yes, it's outdated, so not very effective.
2. It's a FG killer. Not meant to be used on AI3.
Mmmnope.oh thought so but still if it can beat FGs then it should beat AI3Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?1. yes, it's outdated, so not very effective.
2. It's a FG killer. Not meant to be used on AI3.
Nope. FG killers and AI3 decks have much different criteria. FG killers usually have certain cards made to counter specific FGs, and they usually start out with a much, much, slower start so they can build up enough power to take down an opponent with 200hp and 3 mark. If you try such slow strategies against AI3, you'll just find yourself rushed to death. Just use rush decks against AI3.oh thought so but still if it can beat FGs then it should beat AI3Ok so just tried this deck out and now i cant even beat AI 3, my quick money deck i made is better than this, is it because of all the updates to the game or what?1. yes, it's outdated, so not very effective.
2. It's a FG killer. Not meant to be used on AI3.
Hi!The deck itself is majorly outdated.
Would it be so hard for somebody please update strategy guide to this very deck? Maybe I am being just inconvenient, but I really think this awesome post deserves to be fully up-to-date... ::)
Hi!The strategy is the same (generally) as it has been. It is simply no longer a good choice as a FG-killer, considering that this was released around 15 versions back- both new cards and new false gods have rendered this deck fun but obsolete.
Would it be so hard for somebody please update strategy guide to this very deck? Maybe I am being just inconvenient, but I really think this awesome post deserves to be fully up-to-date... ::)