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Toenail

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg345821#msg345821
« Reply #1272 on: June 04, 2011, 09:33:00 am »
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 7dq 7dq 7gp 7gp 7gp 7k6 7k6 7n3 7q5 7q5 7q5 7q9 7q9 80h 80h 80h 80i
  A slight modification by adding two Sundials. Pros: Seems to have increased my EM's overall. In addition, I like how they can give you a turn to consolidate vs momentumed creatures. Cons: Deck may need another QT.
   This is my first fully upped deck and I began farming it just a few days ago. I made several mistakes that cost me at least 6 games. 55% win percentage if you factor out my mistakes.

Below is a quick 100 game sample:

 

FG*************   W   L  EM's Cards
            
Akebono********   2   1   0   3
Chaos Lord*****   1   0   0   0
Dark Matter****   1   4   0   0
Decay*********    1   1   1   2
Destiny********   0   2   0   0
Divine Glory***   0   2   0   0
Dream Catcher**   0   1   0   0
Elidnis********   3   2   1   0
Eternal Phoenix   0   3   0   0
Ferox**********   2   1   1   2
Fire Queen*****   4   1   0   2
Gemini*********   3   1   1   2
Graviton*******   1   7   0   2
Hecate*********   2   2   0   2
Hermes*********   0   2   0   0
Incarnate******   2   0   2   0
Jezebel********   1   2   0   0
Lionheart******   3   0   1   2
Miracle********   1   4   0   0
Morte**********   1   0   0   0
Neptune********   4   0   3   1
Obliterator****   0   3   0   0
Octane*********   3   2   2   3
Osiris*********   5   0   3   4
Paradox********   2   2   0   1
Rainbow********   0   3   0   0
Scorpio********   0   2   0   0
Seism**********   4   4   1   2
Serket*********   3   2   1   2

Totals********   49  54  17  30









Offline zombie0

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg346811#msg346811
« Reply #1273 on: June 06, 2011, 03:28:10 pm »
phew, been a while since posting  :D

try this.  been beating up lots of FGs lately.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 77f 77f 77f 7dq 7dq 7gp 7gp 7gp 7q5 7q5 7q5 80h 80h 80i
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

the_unknown

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg351416#msg351416
« Reply #1274 on: June 14, 2011, 10:07:07 pm »
I use a semi upped version and I've beaten gods quite easy Ty for the deck and I've EMed a couple of gods and all I have to say great deck

MorriNZ

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg359853#msg359853
« Reply #1275 on: July 02, 2011, 08:42:49 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6ug 77f 77f 77i 7dq 7dq 7gp 7gp 7k6 7k6 7k6 7q5 7q5 7q5 80h 80h 80i 80k 80k 8pj


This is the version of the CCYB deck I have been using with a good bit of success. It has significantly increased my win rates with FG such as dark matter and dream catcher and improved results against many of the other traditionally hard gods for CCYB (scorpio, hermes, graviton).

The key I believe is in the mind flayers..and these I use specifically unupped. At first I had problems with the upped versions, having them often delay the use of the perfafrost shield, but with a bit of thought you can avoid this problem. First, the 2 casting cost means one can be played as soon as you can play a supernova...and getting a flayer out early against many of the FG's mentioned above is crucial to your chances of winning. Secend, is don't play a flayer in situations where it isn't useful before you've played a shield...and playing against ferox is a good example of this. Often a quinted flayer can single handedly win a game.

Sanctuaries and PA have been talked about before, and I think they are needed to give you a chance of success against some of the harder false gods.

Silence..have added as i have found them handy in a variety of situations..can basically use them as a one turn quint or PA (except against activated abilities) which can often save you in bad situations...or to slow down a FG at the beggining of the game, and lastly to prevent that miracle being played at the end.

Purple nymph...lucky to have it, believe it is worth having over a third antimatter, especially in combo with flayers...( first make em plain, then make em work for you)

I look forward to any comments, especially as this is my first post in the elements forum. Thanks to Amilir for the deck idea, and Scaredgirl for providing the guides to help me get the dosh to build a deck like this quickly :)

the_unknown

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg360779#msg360779
« Reply #1276 on: July 04, 2011, 07:58:01 pm »
heres what i use to beat false gods probly the easiest deck to use also
Hover over cards for details, click for permalink
Deck import code : [Select]
4vn 4vn 58v 58v 5fa 5fa 5i9 5i9 621 621 622 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 7k2 7n3 7q5 7q5 7q5 8pj

just today i nearly EM'ed akebono 1 hp away without using miracle

Offline Gocubbies1212

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg363031#msg363031
« Reply #1277 on: July 09, 2011, 12:30:01 am »
New love for this deck!  Was playing it against platinum arena decks, and on my 2nd turn, I got a quinted Lava destroyer out!  1st turn quant tower gave me 2 :entropy, used 2 snovas, next turn i got the last :fire I needed from another tower.  First time I've ever done this and I'm surprised... honestly.  If anyone is wondering, I was using this deck:
Code: [Select]
592 5lm 5lm 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ai 7ak 7dq 7dq 7dq 7gp 7gp 7q5 7q5 7q5 80h 80h 80iJade shield is for the god with all the unstable gases and morning glory. (the shield can't be destroyed, and that is pretty nice against a god with lots of PC)  enchant artifact is mainly for the pulvy when you are facing a god with PC and need to keep your pulvy out.  can be used on towers against seism though.  also, the sanctuaries provide healing and quanta pool protection from gods using discord. 
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Offline Gocubbies1212

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  • Proudly took 4th place in CL 2010
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg363032#msg363032
« Reply #1278 on: July 09, 2011, 12:34:13 am »
heres what i use to beat false gods probly the easiest deck to use also
Hover over cards for details, click for permalink
Deck import code : [Select]
4vn 4vn 58v 58v 5fa 5fa 5i9 5i9 621 621 622 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 7k2 7n3 7q5 7q5 7q5 8pj
just today i nearly EM'ed akebono 1 hp away without using miracle
might consider - 1 or 2 SoG + 2 sanctuaries
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

digitalevil1

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg363516#msg363516
« Reply #1279 on: July 10, 2011, 01:50:16 am »
This deck works fairly well, but I don't find it all that fun to play :p
I don't much like rainbow decks in general so thats maybe why :)

Offline Gocubbies1212

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  • Proudly took 4th place in CL 2010
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg363538#msg363538
« Reply #1280 on: July 10, 2011, 02:42:32 am »
This deck works fairly well, but I don't find it all that fun to play :p
I don't much like rainbow decks in general so thats maybe why :)
heh...  fg farming isn't supposed to be, its supposed to be profitable :P  maybe try some version in arena...  mine works pretty well in platinum but idk if there is a better one.
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

digitalevil1

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg363548#msg363548
« Reply #1281 on: July 10, 2011, 03:10:59 am »
heh...  fg farming isn't supposed to be, its supposed to be profitable :P  maybe try some version in arena...  mine works pretty well in platinum but idk if there is a better one.
Yeahh xD I know, but for example, Sha'kaars revenge (<-probably spelled wrong)
seems alot more fun to play against FG's ^_^

Thiefboy109

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg365558#msg365558
« Reply #1282 on: July 13, 2011, 07:52:46 pm »
heh...  fg farming isn't supposed to be, its supposed to be profitable :P  maybe try some version in arena...  mine works pretty well in platinum but idk if there is a better one.
Yeahh xD I know, but for example, Sha'kaars revenge (<-probably spelled wrong)
seems alot more fun to play against FG's ^_^
Everybody uses Shak'kar's Revenge even though Bucky1andomly's Modded Voodoo Panic has a higher win rate...

k3e3

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg378948#msg378948
« Reply #1283 on: August 11, 2011, 06:34:45 am »
-1 permafrost shield and +1 grav shield allows easier ems against several false gods.. allows me to em 2/3 fgs a day.

 

blarg: MorriNZ,the_unknown,gocubbies1212