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Offline iancudorinmarian

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1257903#msg1257903
« Reply #120 on: February 21, 2017, 03:20:50 pm »
Yes, we had already established that some cards would need to be moved around. It was originally done as 1 ultra rare / 2 rare / 3 uncommons / 'rest' common. This was done evenly for all elements, but it was determined that some elements are just stronger (like fire).

So, let's put our heads together and see what we come up with for the balance.
Maybe we could use the war card prices sheet?

https://docs.google.com/spreadsheets/d/1i-Elvr7MGhluZpL0fqSGgY_CZmcFSoPooBDMuzNHlq8/edit#gid=702717790
« Last Edit: February 21, 2017, 03:28:02 pm by iancudorinmarian »

Offline kaempfer13

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1257906#msg1257906
« Reply #121 on: February 21, 2017, 04:27:41 pm »
some synergybased cards (example sundial) and duoelement cards will perform poorer here than in a format in which you choose more or less specifically what cards you get. In general it should give a pretty good idea how big an impact a card has though, especially if its a card that works well in its own element in pretty much any deck (say devourer, rt, discord, lightning) or has an endless list of synergies (fractal).

Edit: I had listed BH as a card that will probably be rather meh, but thats actually wrong. For quite some time vulnerable trios and maybe bows will define the meta in which bh shines.
« Last Edit: February 21, 2017, 04:34:52 pm by kaempfer13 »
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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1257982#msg1257982
« Reply #122 on: February 22, 2017, 04:18:01 pm »
Redistributed the Rarities: (no longer are there 1 UR, 3 Rares, 5 Uncommon, (rest) Commons)

Commons: Will make up most of your deck early in the event. Eventually will become fodder to resell.
Uncommons: Will make up most of your deck in the starting from a few rounds in and will continue as such until the end of the event.
Rares: Solid cards that will improve the quality of your deck.
Ultra Rares - Game-changers. Many of these cards can singlehandedly win games.

Spoiler for Hidden:
<<< COMMONS >>> [60]
(7) Immortal - Mindgate - Phase Salvager - Quintessence - Silence - Spark - Turquoise Nymph
(3) Firefly - Flying Weapon - Sky Blitz
(7) Cloak - Drain Life - Liquid Shadow - Nightfall - Parasite - Voodoo Doll - Dusk Mantle
(7) Aflatoxin - Boneyard - Plague - Skeleton - Soul Catcher - Virus - Vulture
(6) Antlion - Enchant Artifact - Plate Armor - Shrieker - Stone Dragon - Stone Skin
(4) Butterfly Effect - Chaos Seed - Mutation - Schrödinger's Cat
(3) Ash Eater - Fire Spirit - Immolation
(7) Armagio - Catapult - Chimera - Colossal Dragon - Graviton Fire Eater - Graviton Salvager - Momentum
(3) Emerald Shield - Heal - Rustler
(5) Holy Light - Luciferin - Morning Star - Photon - Reflective Shield
(4) Anubis - Fate Egg - Precognition - Scarab
(4) Flooding - Freeze - Ice Bolt - Ice Dragon


<<< UNCOMMONS >>> [55]
(3) Phase Dragon - Phase Spider - Psion
(5) Azure Dragon - Dragonfly - Thunderstorm - Unstable Gas - Wyrm
(5) Black Dragon - Black Nymph - Gargoyle - Minor Vampire - Nightmare
(5) Bone Dragon - Death Stalker - Flesh Spider - Skull Shield - Mummy
(2) Gnome Rider - Hematite Golem
(5) Abomination - Fallen Elf - Lycanthrope - Nova - Purple Dragon
(2) Fahrenheit - Seraph
(6) Acceleration - Black Hole - Graviton Mercenary - Gravity Pull - Gravity Shield - Sapphire Charger
(5) Cockatrice - Emerald Dragon - Forest Scorpion - Horned Frog - Thorn Carapace
(5) Blessing - Crusader - Guardian Angel - Pegasus - Solar Shield
(7) Deja Vu - Devonian Dragon - Dune Scorpion - Ghost of the Past - Procrastination - Reverse Time - Sundial
(5) Blue Crawler - Dry Spell - Mind Flayer - Purify - Steam Machine


<<< RARES >>> [40]
(3) Lightning - Lobotomizer - Parallel Universe
(4) Firefly Queen - Fog Shield - Shockwave - Wings
(2) Devourer - Steal
(3) Bone Wall - Grey Nymph - Poison
(5) Basilisk Blood - Earthquake - Graboid - Iridium Warden - Titanium Shield
(3) Dissipation Shield - Maxwell's Demon - Pandemonium
(7) Crimson Dragon - Deflagration - Fire Bolt - Fire Shield - Lava Golem - Rage Potion - Rain of Fire
(1) Titan
(3) Adrenaline - Empathic Bond - Forest Spirit
(3) Golden Dragon - Hope - Sanctuary
(2) Golden Hourglass - Golden Nymph
(4) Chrysaora - Ice Shield - Toadfish - Trident


<<< Ultra Rares >>> [25]
(2) Dimensional Shield - Fractal
(2) Blue Nymph - Owl's Eye
(1) Vampire Stiletto
(1) Arsenic
(2) Auburn Nymph - Pulverizer
(3) Antimatter - Discord - Purple Nymph
(2) Phoenix - Red Nymph
(2) Amber Nymph - Otyugh
(3) Druidic Staff - Green Nymph - Mitosis
(2) Light Nymph - Miracle
(2) Eternity - Pharaoh
(3) Arctic Squid - Nymph Queen - Nymph's Tears

Possible (additional) changes:
Moving more cards out of the commons section (Fire Spirit, Graviton Fire Eater, Ice Bolt, ....) to make the amount of commons be ~10 cards lower.
Move Seraphs and some dragons into rares. (Trying to make it bottom-heavy).
Essentially, it needs to feel like Rags at the beginning.. which is why a lot of :fire cards were moved out of commons.

Any thoughts?

Offline iancudorinmarian

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1257983#msg1257983
« Reply #123 on: February 22, 2017, 04:21:37 pm »
I'd rather have nymphs just in nymph packs. Other than that, I have no objections. I would appreciate deck code format though.

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1257988#msg1257988
« Reply #124 on: February 22, 2017, 08:28:35 pm »
Did even more shuffling of cards.
Can't change to deck code format at the moment.
Also, I don't really know why Nymphs would need their own special pack.

Spoiler for Hidden:
TOTAL [180]

<<< COMMONS >>> [44]
(6) Immortal - Mindgate - Phase Salvager - Quintessence - Silence - Spark
(3) Firefly - Flying Weapon - Sky Blitz
(5) Cloak - Liquid Shadow - Nightfall - Parasite - Voodoo Doll
(5) Boneyard - Skeleton - Soul Catcher - Virus - Vulture
(3) Antlion - Enchant Artifact - Plate Armor
(4) Butterfly Effect - Chaos Seed - Mutation - Schrödinger's Cat
(2) Ash Eater - Immolation
(5) Armagio - Catapult - Chimera - Graviton Salvager - Momentum
(3) Emerald Shield - Heal - Rustler
(4) Holy Light - Luciferin - Photon - Reflective Shield
(2) Precognition - Scarab
(2) Flooding - Freeze


<<< UNCOMMONS >>> [63]
(2) Phase Spider - Turquoise Nymph
(5) Azure Dragon - Dragonfly - Thunderstorm - Unstable Gas - Wyrm
(6) Black Nymph - Drain Life - Dusk Mantle - Gargoyle - Minor Vampire - Nightmare
(6) Aflatoxin - Death Stalker - Flesh Spider - Plague - Skull Shield - Mummy
(5) Gnome Rider - Hematite Golem - Shrieker - Stone Dragon - Stone Skin
(4) Abomination - Fallen Elf - Lycanthrope - Nova
(3) Fahrenheit - Fire Spirit - Seraph
(7) Black Hole - Colossal Dragon - Graviton Fire Eater - Graviton Mercenary - Gravity Pull - Gravity Shield - Sapphire Charger
(4) Cockatrice - Forest Scorpion - Horned Frog - Thorn Carapace
(6) Blessing - Crusader - Guardian Angel - Morning Star - Pegasus - Solar Shield
(8) Anubis - Fate Egg - Deja Vu - Dune Scorpion - Ghost of the Past - Procrastination - Reverse Time - Sundial
(7) Blue Crawler - Dry Spell - Ice Bolt - Ice Dragon - Mind Flayer - Purify - Steam Machine


<<< RARES >>> [46]
(5) Lightning - Lobotomizer - Parallel Universe - Phase Dragon - Psion
(3) Fog Shield - Shockwave - Wings
(3) Black Dragon - Devourer - Steal
(4) Bone Dragon - Bone Wall - Grey Nymph - Poison
(5) Basilisk Blood - Earthquake - Graboid - Iridium Warden - Titanium Shield
(4) Dissipation Shield - Maxwell's Demon - Pandemonium - Purple Dragon
(7) Crimson Dragon - Deflagration - Fire Bolt - Fire Shield - Lava Golem - Rage Potion - Rain of Fire
(2) Acceleration - Titan
(4) Adrenaline - Emerald Dragon - Empathic Bond - Forest Spirit
(3) Golden Dragon - Hope - Sanctuary
(2) Devonian Dragon - Golden Hourglass
(4) Chrysaora - Ice Shield - Toadfish - Trident


<<< Ultra Rares >>> [27]
(2) Dimensional Shield - Fractal
(3) Blue Nymph - Firefly Queen - Owl's Eye
(1) Vampire Stiletto
(1) Arsenic
(2) Auburn Nymph - Pulverizer
(3) Antimatter - Discord - Purple Nymph
(2) Phoenix - Red Nymph
(2) Amber Nymph - Otyugh
(3) Druidic Staff - Green Nymph - Mitosis
(2) Light Nymph - Miracle
(3) Eternity - Golden Nymph - Pharaoh
(3) Arctic Squid - Nymph Queen - Nymph's Tears

Offline iancudorinmarian

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1258008#msg1258008
« Reply #125 on: February 23, 2017, 04:00:52 pm »
I was thinking of having nymphs in a special pack because originally they were lower rarity and almost all had the same rarity as well, making it really lame if you got one and couldn't make use of it. With the new list though, I suppose I'll drop that idea.

Also, any feedback on packs/sell prices and percentages?

Program should be done by the end of this weekend unless something pops up. Procrastination got the better of me.
« Last Edit: February 26, 2017, 01:56:57 pm by iancudorinmarian »

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1258176#msg1258176
« Reply #126 on: February 28, 2017, 09:59:18 pm »
I went really wild on these numbers, so let me know what you think:

Spoiler for Hidden:
STARTER PACK (N/A): 4 pillar, 2 pendulum, 5 common, 3 uncommon, 1 rare (2 foils)
PILLAR PACK (150 :electrum): 8 pillar, 7 pendulum (4 foils)
BRONZE PACK (200 :electrum): 9 common, 5 uncommon, 1 rare (1 foil)
SILVER PACK (300 :electrum): 5 common, 8 uncommon, 2 rare (3 foils)
GOLD PACK (500 :electrum): 1 common, 3 uncommon, 5 rare, 1 ultra rare (2 foils)
PLATINUM PACK (500 :electrum): 2 rare, 3 ultra rare (1 foil)

Sell Price:
pillar: 5 :electrum
pendulum: 10 :electrum
common: 5 :electrum
uncommon: 15 :electrum
rare: 50 :electrum
ultra rare: 100 :electrum

Each pack has a range of return of approximately 80%-110%. Starters cost nothing and are only at the start of the event. Pillar packs can only every break even or have a small loss of electrum.

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1258287#msg1258287
« Reply #127 on: March 02, 2017, 05:01:18 pm »
They're...interesting. Not sure if good or bad.

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1258288#msg1258288
« Reply #128 on: March 02, 2017, 05:16:12 pm »
When is this going to run?

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1258298#msg1258298
« Reply #129 on: March 02, 2017, 07:43:03 pm »
[21:35:20] ‹kaempfer13› is majofas secondlast post the official state of card rarities?
[21:37:33] ‹kaempfer13› because right now a few elements have next to no card that can establish a reasonable win condition in the common/uncommons, making them unsuitable for starter packs

This is actually an issue I didn't notice.

In that case, I'll drop the "Starter packs have no duplicates" clause.

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1258401#msg1258401
« Reply #130 on: March 04, 2017, 03:41:47 pm »
Changes:

- Starter packs no longer have the "no duplicates" rule
- Removing additional chance of getting additional ultrarares from gold packs
- Shard sell price is 150 :electrum
- Nymphs no longer have their own special pack
- Only Round 1 will have NPC matches
- W/L reward might need to be adjusted due to latest pack price changes

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Re: Rags to Riches - RULES https://elementscommunity.org/forum/index.php?topic=43797.msg1264079#msg1264079
« Reply #131 on: May 15, 2017, 07:52:40 pm »
For those wondering what's going on with this, I don't really have the time right now to work on this. Three uni projects and exams coming in like a month, so I can't really invest time into this. During summer I will have an internship job, so I probably won't have that much time either. I'll probably work on it every now and then if I find the time. I promise that eventually I'll get this done, but don't expect it to be anytime soon. I apologize to those that were looking forward to this. #dontlosehope

 

anything
blarg: