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Offline worldwideweb3

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1254171#msg1254171
« Reply #576 on: December 27, 2016, 03:12:06 PM »
Leagues obviously need to be revamped in one way or another. LO's were thinking of two options; either have one joint league, or have 2 seasons in a year, lasting 5 months each. We also will be thinking of ways to keep the hype up and increase participation. Any thoughts are welcome - What do leagues need in order to make you participate (if you don't already)?
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Offline Aves

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1254188#msg1254188
« Reply #577 on: December 27, 2016, 09:49:54 PM »
One thing that's annoying is the delay between league matches. Maybe reduce or get rid of the time limit and the total limit between two players?
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Offline Gocubbies1212

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1254189#msg1254189
« Reply #578 on: December 27, 2016, 09:53:10 PM »
Leagues obviously need to be revamped in one way or another. LO's were thinking of two options; either have one joint league, or have 2 seasons in a year, lasting 5 months each. We also will be thinking of ways to keep the hype up and increase participation. Any thoughts are welcome - What do leagues need in order to make you participate (if you don't already)?

Personally, I really enjoy playing in the leagues, but they last for such a long time. For me, I usually lose interest after about a month. I understand that it is a league, and therefore, takes a long time. However, I feel like shortening the time table will be beneficial to the overall turnout/participation.
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Offline ji412jo

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1255620#msg1255620
« Reply #579 on: January 21, 2017, 02:20:27 PM »
Leagues are the one place where you can go for unrestricted pvp
Yet you keep banning shards by default season after season.
Which leaves nowhere for unrestricted pvp.
Time to bounce back, repel the attack, end ahead of the pack.

Offline worldwideweb3

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1255658#msg1255658
« Reply #580 on: January 21, 2017, 09:07:42 PM »
Leagues are the one place where you can go for unrestricted pvp
Yet you keep banning shards by default season after season.
Which leaves nowhere for unrestricted pvp.

Just agree to allowing shards if you wish, simple.
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Offline kaempfer13

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1267368#msg1267368
« Reply #581 on: August 26, 2017, 08:40:47 AM »
2 suggestions:
1. No breaks between leagues or shorter breaks in case rule changes have to be implemented. Unless there are rule changes to discuss there is no need to not allow people to have their matches count sooner, noone is forced to play during this time, it's just an additional opportunity. Slightly longer leagues give more time for people to squeeze in their 30+games if they struggle to complete them (I do and it was a reason why I didn't join earlier leagues if there was no chance i would get rewarded/recognized for it). No downtime also means that there isn't a phase where absolutly noone wants to PvP.

2. The leagues merged but prizes remained the same for the joined league as compared to each individual, effectively halving them (though it can be argued that you need to spend less time, as you still need only 30 games and its easier to find an opponent). I really wouldn't mind an increase in them.
« Last Edit: August 26, 2017, 09:33:23 AM by kaempfer13 »
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Offline ARTHANASIOS

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1267369#msg1267369
« Reply #582 on: August 26, 2017, 08:44:12 AM »
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Offline CactusKing

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1267379#msg1267379
« Reply #583 on: August 26, 2017, 10:48:53 AM »
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Offline phoenix1211

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1267380#msg1267380
« Reply #584 on: August 26, 2017, 10:57:25 AM »

Offline RavingRabbid

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1272190#msg1272190
« Reply #585 on: December 07, 2017, 07:34:47 PM »
Make sure the original post so that it is in line with the current rules, I would have joined 3 weeks ago or something if I knew I could.
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Offline Ryli

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1272191#msg1272191
« Reply #586 on: December 07, 2017, 07:57:18 PM »
Make sure the original post so that it is in line with the current rules, I would have joined 3 weeks ago or something if I knew I could.


Thanks for pointing this out. I'll do a full review of everything to make sure it's all up to date and correct this weekend.

Offline Vindilos

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Re: Elements PvP League - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=7503.msg1277384#msg1277384
« Reply #587 on: June 19, 2018, 03:46:16 PM »
League 1 of 2018 had several issues. I'll share my thoughts and suggestions. Maybe there is something interesting that the LOs can use.

Only 3 people made it to the required 20 matches to qualify for prizes. All of them got a nymph/mark code. It feels mandetory to play that many.
I feel the minimum amount of matches required is intended to make people play more games, but it just doesn't motivate people to play more then 3 games if they started with losses.
People who started with losses never wanted to complete 20 matches anyway. If you started with wins you needed to find enough people who wanted to join league, despite some people losing interest.

I think league rewards a combination of activity and winning, but activity is more important now.
I think it would be better to seperate quality and activity. Most people didnt play many more matches then 10, so just require 10 games minimum. To make sure you dont always beat up the same guy, you cannot play more then 50% of your matches against the same player. Unless you won 9 or 10 of the first games you played, there is a good chance you wanna play more games to end higher.

To reward quality you could reward the player with most games played (+ maybe a minimum winrate) with one of the nymph/mark (or shard) codes, but not reward the icon. This lets players play more matches and hopefully compete for this prize. League will be more active if some people offer to play league games all the time.

Seperating quality and quantity makes people take league more serious. Even though I took first place in league I probably didn't do it with the highest ELO.
League prizes (specifically the icon) shouldn't turn into participation trophies, but reflect quality.


League playoffs

People lose motivation to play after a while, due to their low rating. To make the league more exciting, even towards the end, a playoffs system might work out.

Players can decide on their own rules during the regular/qualification games. At the end of the season there will be a tournament, best of 3 or 5. The placing in the regular season is used for seeding and upgrades. The highest rated player plays against the number 8 of the season first. The number 1 also gets more upgrades during this tournament then the number 2, then number 2 has more upgrades then the number 3 etc. This means that, during the regular season you should always try to get a higher ranking.
If people cannot make it to the final tournament they can get a player to substitute for them. Substitutes win the nymph/mark codes, but the absent player gets the icon.

I hope some of my ideas are interesting. You can always take an idea from the list and modify it.
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