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Offline rockstar1723

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Re: Elements PvP League - Rules https://elementscommunity.org/forum/index.php?topic=7361.msg1195366#msg1195366
« Reply #204 on: July 03, 2015, 02:44:13 pm »
Ohh man just missed it! Thanks and good luck to everyone!
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Offline dawn to dusk

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Re: Elements PvP League - Rules https://elementscommunity.org/forum/index.php?topic=7361.msg1222016#msg1222016
« Reply #205 on: February 02, 2016, 10:17:12 am »
Why are there 2 rules, one saying "No cards are banned by default" and another saying "Shards are automatically banned"?

Note that this is on the BL thread itself, not in this thread.

Offline worldwideweb3

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Re: Elements PvP League - Rules https://elementscommunity.org/forum/index.php?topic=7361.msg1222074#msg1222074
« Reply #206 on: February 02, 2016, 07:25:45 pm »
Why are there 2 rules, one saying "No cards are banned by default" and another saying "Shards are automatically banned"?

Note that this is on the BL thread itself, not in this thread.

The rule first in the list takes precedence. So, shards are banned. Cards apart from that are not banned (Apart from upped cards). Also, note that the rules on that thread are only a summary, make sure all the rules here are read.
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Offline Zawadx

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Re: Elements PvP League - Rules https://elementscommunity.org/forum/index.php?topic=7361.msg1232431#msg1232431
« Reply #207 on: May 08, 2016, 03:43:46 am »
The deckbuilding rules pretty much invalidate all rule modifications the players make to have a more interesting match. Perhaps change "You can make any changes you want as long as the above rules still apply. "

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Offline Aves

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Re: Elements PvP League - Rules https://elementscommunity.org/forum/index.php?topic=7361.msg1232432#msg1232432
« Reply #208 on: May 08, 2016, 03:45:11 am »
Yep. We had an interesting topic come up in chat today, and one of the biggest realizations was that rules 2 and 3 in BL and CL basically invalidate all matches with mark and deck size restrictions, including potluck.
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Offline worldwideweb3

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Re: Elements PvP League - Rules https://elementscommunity.org/forum/index.php?topic=7361.msg1232872#msg1232872
« Reply #209 on: May 13, 2016, 06:00:13 pm »
Zaw, Ave, thanks for bringing it up. Sorted.
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Offline kaempfer13

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Re: Elements PvP League - Rules https://elementscommunity.org/forum/index.php?topic=7361.msg1280178#msg1280178
« Reply #210 on: September 09, 2018, 07:45:46 pm »
Added disconnects to rules. It is the one where both players take winscreenshots like you are probably used to.

Now a question is, for desync the rules for tournaments and league do not match. Here you are supposed to continue same as with disconnect even if the boardstate goes completely haywire (Like creatures spawning out of nowhere, stuff geting protected with no earthquanta in the deck etc). With league time constraints for rulings arent as important, so its possible to evaluate turn by turn screenshots after desync, making it possible to make a case by case analysis for desynced games. That however is definitely more complicated for everyone than the typical alternatives of winscreen (current rule for leagues) or replay (for tournaments).

What do you guys think?
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Re: Elements PvP League - Rules https://elementscommunity.org/forum/index.php?topic=7361.msg1280196#msg1280196
« Reply #211 on: September 09, 2018, 11:41:54 pm »
Added disconnects to rules. It is the one where both players take winscreenshots like you are probably used to.

Now a question is, for desync the rules for tournaments and league do not match. Here you are supposed to continue same as with disconnect even if the boardstate goes completely haywire (Like creatures spawning out of nowhere, stuff geting protected with no earthquanta in the deck etc). With league time constraints for rulings arent as important, so its possible to evaluate turn by turn screenshots after desync, making it possible to make a case by case analysis for desynced games. That however is definitely more complicated for everyone than the typical alternatives of winscreen (current rule for leagues) or replay (for tournaments).

What do you guys think?

sometimes desync symbol appears but nothing weird happens, in those cases play as a disconnect. If weird stuff happens, take a screenie of weird stuff, and if opponent agrees to replay, good stuff. If opponent wants to appeal regardless because they wouldn't lose (or they think), then they can appeal. Though in those cases, it's better if the opponent has a screenshot of the turn where desync happened, and a turn by turn screenshot afterwards too.
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Re: Elements PvP League - Rules https://elementscommunity.org/forum/index.php?topic=7361.msg1280202#msg1280202
« Reply #212 on: September 10, 2018, 04:48:16 am »
TL;DR- I think the current league rules are fine. I have limited comment about tournament rules because I rarely am available at tournament times to participate.

I think that the rules being different is fine. Consider the differences between league duels and matches and those in a tournament. In a tournament, your winning or losing the whole thing could be defined by one d/c or desync game result. The stakes per-duel are HUGE in a tournament compared to a league season where players wanting to win should be around 2.5 duels per match with 15 matches required (many play more) --> 40+ games/duels in typical league seasons.

I do not know what sort of issues are being reported or going on behind the League scenes, but as for my matches I would _never_ get so heated about a league duel to take it to turn-by-turn arbitration to decide an outcome. If the opponent didn't want to grant a win where I feel I have a legit case on it, we replay (per rules) and if I win I win if I lose I lose. And future instances of that opponent wanting any benefit of doubt would be gone.

I make sure to note and post about fair play instances with players for this very reason (in cases where I win the match and get to post, of course). Some matches have no instances of anything going on (no d/c's, no desyncs, no win-win or loss-loss scenarios) so no comment but any time I experience an opponent being fair and reasonable as it relates to d/c game outcomes and the like I post about it to encourage further behavior like that as well as begin to build a trail for that opponent of how they play fair should a future opponent decide fairplay begets fairplay returned. I have yet to encounter any unfair treatment or cases where opponent is being extraordinarily demanding or refuting in League 2/2018. Suffice to say I would have no qualms posting about it should it be a match I win - with great consideration given to posting about it in an S&F thread should I not win the match.

^-- my thoughts on it, kaempfer
Added disconnects to rules. It is the one where both players take winscreenshots like you are probably used to.

Now a question is, for desync the rules for tournaments and league do not match. Here you are supposed to continue same as with disconnect even if the boardstate goes completely haywire (Like creatures spawning out of nowhere, stuff geting protected with no earthquanta in the deck etc). With league time constraints for rulings arent as important, so its possible to evaluate turn by turn screenshots after desync, making it possible to make a case by case analysis for desynced games. That however is definitely more complicated for everyone than the typical alternatives of winscreen (current rule for leagues) or replay (for tournaments).

What do you guys think?
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