Would we have to build up collections on OetG or do you get all of the cards to start?
Would we have to build up collections on OetG or do you get all of the cards to start?OEtG starts with a fresh collection, but there are guides which give you basically an unupped playset within an hour, for example this (https://etg.dek.im/forum/index.php?topic=985).
To answer the topic's question: No, it should not.I am talking about OEtG, not vanilla here, in case anyone is wondering. And as cg said, it's incredibly easy to get an unupped playset. I don't even consider it grinding by the available CCGs standards. It's as close as you get to just getting full collection from the get-go. And if you really want a specific card, you can always trade with other players. And about deck codes, deckbuilding is so fast you can literally build a deck in 5 seconds.
Vanilla-EtG is broken and does not work. Also, deck codes have been changed, so have fun translating yours. All in for a smooth transition there.
I do not feel like grinding up again just to compete in events on an even scale. You can't even buy specific cards. Smooth transition again.
I am here because I like EtG the way it is. If I want to play another game, there is lots of good stuff out there.
If vanilla works, that is tolerable. Even then, I see little reason to not keep using the real site while it is online.
Also, I am curious to see what majofa is talking about.
I am here because I like EtG the way it is.
[...]it's incredibly easy to get an unupped playset.
And about deck codes, deckbuilding is so fast you can literally build a deck in 5 seconds.
A whole match takes like 5-10 minutes, while in EtG you get 5-10 per game with rush decks. I don't have to mention how that time skyrockets if one of the players dares to play sundial stall. And I have yet to encounter a desynch/disconnect in OEtG pvp.
To me all this "I like the game as it is" is just silly. We've all been wishing for zanz to come back and update regularly for years, but now that we have an active dev, you're all like "nah, I don't want new cards". When was the last time you played a game in which you could contact the dev and you'd actually get a reply and your suggestions actually mattered?
OEtG is not "another game". This is what elements could've been if zanz didn't just vanish.
One thing that is a big motivation for me is collecting nymphs and marks so I am very much in favour of keeping those mechanics and a way to import your collection. At least for marks and those codes used on nymphs.
Have implemented a proof of concept this morning (ie it's on my local version, but have not deployed). Process will be typing '/importaccount' in chat, where you will then have a form to enter your username/password (I suggest changing your password on etg when you do this), server will then import marks & nymphs as shiny nymphs (openEtG has nymph packs to not restrict their pvp availability, but cannot be polished, 'shiny' serves to give a late game which doesn't impose a barrier to quickly being able to have a full pvp playset). PS eventually planning to make Marks behave the same as pillars, only with alternative art
One thing that is a big motivation for me is collecting nymphs and marks so I am very much in favour of keeping those mechanics and a way to import your collection. At least for marks and those codes used on nymphs.
Have implemented a proof of concept this morning (ie it's on my local version, but have not deployed). Process will be typing '/importaccount' in chat, where you will then have a form to enter your username/password (I suggest changing your password on etg when you do this), server will then import marks & nymphs as shiny nymphs (openEtG has nymph packs to not restrict their pvp availability, but cannot be polished, 'shiny' serves to give a late game which doesn't impose a barrier to quickly being able to have a full pvp playset). PS eventually planning to make Marks behave the same as pillars, only with alternative art
Ah, i see it wasnt actually implemented.
Everyone has his/her own reasons for liking ETG and not liking the changes oetg has implemented.
Also, deck codes have been changed, so have fun translating yours. All in for a smooth transition there.
Appreciate feedback in this thread. Running oetg events in the same track as etg events might be unnecessary: etg matchs are a real time investment, so it makes sense to not have two etg events running concurrently, but this wouldn't apply to oetg/etg concurrency given oetg's pvp paceAlso, deck codes have been changed, so have fun translating yours. All in for a smooth transition there.
Have implemented support for pasting deck codes from etg into oetg's deck editor
To me all this "I like the game as it is" is just silly.
I could post further details, but that will likely just end up on deaf ears anyway.
You've got cards separated by type and ordered by cost.I did not know that creatures, permanents and spells are separated into the 3 columns. That's helpful, though it would help new players figure this out if it was written above each column.
You've got cards separated by type and ordered by cost.I did not know that creatures, permanents and spells are separated into the 3 columns. That's helpful, though it would help new players figure this out if it was written above each column.
Ordering by cost does not help though when building decks. Why even learn costs? Costs would only matter in the Bazaar, but oEtG only has packs, so ordering by costs makes little to no sense. I never looked at the cost of a single card, why would others?
My request of alphabetical ordering still stands.