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Offline iancudorinmarianTopic starter

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293617#msg1293617
« Reply #12 on: September 11, 2019, 07:53:05 am »
To answer the topic's question: No, it should not.

Vanilla-EtG is broken and does not work. Also, deck codes have been changed, so have fun translating yours. All in for a smooth transition there.
I do not feel like grinding up again just to compete in events on an even scale. You can't even buy specific cards. Smooth transition again.
I am here because I like EtG the way it is. If I want to play another game, there is lots of good stuff out there.

If vanilla works, that is tolerable. Even then, I see little reason to not keep using the real site while it is online.

Also, I am curious to see what majofa is talking about.
I am talking about OEtG, not vanilla here, in case anyone is wondering. And as cg said, it's incredibly easy to get an unupped playset. I don't even consider it grinding by the available CCGs standards. It's as close as you get to just getting full collection from the get-go. And if you really want a specific card, you can always trade with other players. And about deck codes, deckbuilding is so fast you can literally build a deck in 5 seconds.

Regarding your "little reason not to keep using the real site", there's a huge reason why you would completely scrap original and play vanilla pvp instead: games don't take hours. A whole match takes like 5-10 minutes, while in EtG you get 5-10 per game with rush decks. I don't have to mention how that time skyrockets if one of the players dares to play sundial stall. And I have yet to encounter a desynch/disconnect in OEtG pvp.

Just a final note, I am not criticizing your opinion. I am criticizing your arguments for it.

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293619#msg1293619
« Reply #13 on: September 11, 2019, 11:30:27 am »
I think the whole point of Ginyu's post was this:

I am here because I like EtG the way it is.

Spoiler for And if we are really criticizing arguments.:
Yep, games can be long in ETG, but there is a bit of exaggeration here, iancu.
Games certainly don't last hours, and rush vs rush won't last 10 mins because
participants won't have to think just click cards. I agree oetg can be really
quick, used oetg-v a lot in War, but that was testing, no real pressure, not
thinking too much in your turn. But 5-10 mins for an entire match
in oetg? Hm. BO3?
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Offline Ginyu

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293620#msg1293620
« Reply #14 on: September 11, 2019, 11:34:41 am »
[...]it's incredibly easy to get an unupped playset.

Yeah, unupped. It is a while ago, but I remember well that the unupped cards (barring shards) were not the issue by obtaining a full collection. For the higher strategic value, I prefer semi-upped metas more than I do unupped.

And about deck codes, deckbuilding is so fast you can literally build a deck in 5 seconds.

You are missing my point here. I am not talking about building new decks, but simply loading those I already have. Taking your statement, it seems best to load your deck code somewehere else and then rebuild it in oetg. I don't know anyone else's list, but mine is pretty large. It's hard to disagree this is a completely unneeded complication, whether you are going for vanilla or oetg.

A whole match takes like 5-10 minutes, while in EtG you get 5-10 per game with rush decks. I don't have to mention how that time skyrockets if one of the players dares to play sundial stall. And I have yet to encounter a desynch/disconnect in OEtG pvp.

I dislike the user interface and lost animations which make it hard to get what happened sometimes, but otherwise I agree. Faster games are nice, although 10min for rush vs. rush is highly exaggerated. Also, if you are talking about a "match", you should specify - Bo3? But yeah, vanilla is alright, if it works.

Overall, my main point for vanilla vs. oetg still holds true: I like EtG. I don't want to play another game.
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Offline iancudorinmarianTopic starter

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293621#msg1293621
« Reply #15 on: September 11, 2019, 12:37:54 pm »
Yeah, sure 10 minutes might be exaggerated, but 5 minutes surely isn't. And keep in mind that braindead rush vs braindead rush really isn't a common matchup. And yes, I'm talking about a 5 minute Bo3 match in OEtG.

And I don't know when you guys tried the game last time, but there's a history button now.

To me all this "I like the game as it is" is just silly. We've all been wishing for zanz to come back and update regularly for years, but now that we have an active dev, you're all like "nah, I don't want new cards". When was the last time you played a game in which you could contact the dev and you'd actually get a reply and your suggestions actually mattered?

OEtG is not "another game". This is what elements could've been if zanz didn't just vanish. It's not like I asked you to go play Fragments or TESL. Instead of simply saying "I don't like it", you could suggest improvements. You want an easy way to import your old decks? Suggest that the deck code interpreter would be updated to detect old codes and import them. Don't like the UI? Tell us what you don't like and what the change should be.

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293622#msg1293622
« Reply #16 on: September 11, 2019, 01:23:51 pm »
To me all this "I like the game as it is" is just silly. We've all been wishing for zanz to come back and update regularly for years, but now that we have an active dev, you're all like "nah, I don't want new cards". When was the last time you played a game in which you could contact the dev and you'd actually get a reply and your suggestions actually mattered?

OEtG is not "another game". This is what elements could've been if zanz didn't just vanish.

Maybe the "I like ETG" argument might sound silly (you may say it is emotional, but tbf all of our 'choices' are emotional), but it is a very important one.
Everyone has his/her own reasons for liking ETG and not liking the changes oetg has implemented. For myself the pseudo-scientific style of ETG means
a lot. Without that I'm sure I wouldn't be here now. For me the new cards/changes mostly don't fit this thematic, and that is a mood-breaker for me.
I could accept new cards/changes if they would fit into the base stylistic setting of ETG.

Spoiler for Hidden:
Pls don't tell me that mechanics matter more. I'm not saying mechanics doesn't matter, surely it does matter a lot,
makes the game enjoyable. For me consistency is the most important aspect, which means you have a greatly designed
base setting with good mechanics. Everything fits in.

And I certainly don't want this thread turn into bad. If you look at the votes you can see that it is truly a 50-50 situation.
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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293627#msg1293627
« Reply #17 on: September 11, 2019, 04:43:09 pm »
I do not think running one in oetg before the end of elements as is, is necessarily a bad idea. But I voted no, because I would not have any intention of joining that event.

If elements continued to exist, but someone took away my card collection, the answer as to whether I would continue playing would be no. This feels like a similar situation, where my elements card collection is effectively nullified. The current state of arena may have already largely devalued my upgrade collection, but I still enjoy playing with the set I have gathered over the years.

I understand there are people that do not mind a new challenge, a new collection to grind for. It is with that in mind that I started playing elements to begin with. But I have no more interest in doing that with oetg, than with any other non-particular ccg out there.

Offline kaempfer13

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293632#msg1293632
« Reply #18 on: September 12, 2019, 09:59:01 am »
serprex added an option to transfer your card collection. of course you wont have any of the new cards though.
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Offline ColorlessGreen

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293636#msg1293636
« Reply #19 on: September 12, 2019, 03:06:12 pm »
Just wanted to stop in and say that if anyone is interested but is honestly put off by needing to spend a few minutes getting cards, I will gladly loan you a handful of pvp decks of your choice so you can participate at any time now or in the future. I suspect most other oetg regulars would do the same. Ask me in discord if you are interested.


When I say getting ready for pvp is easy, I don’t think you are fully taking my meaning. You will be done a long time before you are familiar with the new cards. I just checked, and building antabow (still a top tier pvp deck) from scratch has a wealth value of about 40 seconds of grinding time with a top tier deck. Basic ununupped monodeath is about 15 seconds. Instead of a top tier grinder, if you’re using a budget grinder made out of commons that is easily accessible for every element in your first hour, the time for monodeath might climb to 30 seconds.

The economy is different. It’s designed to allow people like torb who have pride in their legitimate collection of upgrades to still have that type of collection to chase if they want to, but people who don’t want anything to do with pve can play with minimal effort. Instead of paying gold to upgrade, you merge six unupped copies to upgrade. We added a new tier of purely aesthetic upgrade (shiny) that is done by merging six upped copies. It takes 216 copies of a card to have a full shiny upped play set. It takes 6 copies to have a pvp play set. The 216 copy collection is likely the type of pve grind you’re envisioning, when pvp needs a very small fraction of that time. If you just want to play pvp, you really can be ready in a few games of pve. The “few hours to grind” stat that I mention isn’t time needed to to be competitive, it’s to have full pvp play sets of every single card including shards and nymphs. Just deckbuilding in sandbox mode and then hunting for the specific cards you need to play those decks will have you done in minutes. We have designed this and fine tuned this extensively with the sole goal and purpose of making sure people could play pvp competitively without much grinding, while still giving collectors and pve players long term goals to chase that are visible but don’t provide an in game advantage.

I can’t change “minimal effort” to “zero effort” in game because it is easily exploitable and destroys the wealth/pve leaderboards and the in-game economy. I can absolutely loan people decks out of my own personal collection without harming the game if they truly never want to play pve, and will happily do so.



Re Kaempfer: There is no option to transfer your full collection and there never will be. Original is broken, and allowing wealth transfer would insert “press button get money” into oetg. What you may be thinking of is that we intend to allow the transfer of nymphs and marks to make sure trophy collectibles are preserved. This is not yet available, but will be once we are confident we are doing it cleanly and securely.



Edit: Besides this, as I mentioned earlier, we also do promotions of reward codes at times to jumpstart new players or celebrate milestones. If we hold a pvp event that cares about your card collection and many new accounts join, I would expect to do so again concurrently. Last time iirc we gave everyone reward codes worth about 1/3 to 1/4 of unupped trainer edition just for having an account. That’s enough to build probably 30 pvp decks.

Hell, I hereby commit to do the same sort of promotion with reward codes at the beginning of oetgs next nonleague pvp event (whether organized through here or not), so there you go. Count on a free money promotion in oetg to get you started on the next event.


Edit2: as another FYI, you can play sandbox mode ingame in oetg, including pvp. If you want to try things out, you can play with everything free. Use “show all cards” to deck build with things you don’t own, use custom ai/custom pvp to play with decks you’ve built using cards you don’t own. Custom PvP also lets you do stuff like pvp as a demigod. You can also design and run pvp events in custom mode to let people play without any grinding at all. That might be a good way to let people try things out.
« Last Edit: September 12, 2019, 03:34:13 pm by ColorlessGreen »

Offline kaempfer13

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293638#msg1293638
« Reply #20 on: September 12, 2019, 04:42:34 pm »
One thing that is a big motivation for me is collecting nymphs and marks so I am very much in favour of keeping those mechanics and a way to import your collection. At least for marks and those codes used on nymphs.

Have implemented a proof of concept this morning (ie it's on my local version, but have not deployed). Process will be typing '/importaccount' in chat, where you will then have a form to enter your username/password (I suggest changing your password on etg when you do this), server will then import marks & nymphs as shiny nymphs (openEtG has nymph packs to not restrict their pvp availability, but cannot be polished, 'shiny' serves to give a late game which doesn't impose a barrier to quickly being able to have a full pvp playset). PS eventually planning to make Marks behave the same as pillars, only with alternative art

Ah, i see it wasnt actually implemented.
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Offline ColorlessGreen

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293639#msg1293639
« Reply #21 on: September 12, 2019, 04:47:35 pm »
One thing that is a big motivation for me is collecting nymphs and marks so I am very much in favour of keeping those mechanics and a way to import your collection. At least for marks and those codes used on nymphs.

Have implemented a proof of concept this morning (ie it's on my local version, but have not deployed). Process will be typing '/importaccount' in chat, where you will then have a form to enter your username/password (I suggest changing your password on etg when you do this), server will then import marks & nymphs as shiny nymphs (openEtG has nymph packs to not restrict their pvp availability, but cannot be polished, 'shiny' serves to give a late game which doesn't impose a barrier to quickly being able to have a full pvp playset). PS eventually planning to make Marks behave the same as pillars, only with alternative art

Ah, i see it wasnt actually implemented.

You probably aren't even misremembering. It was active in-game for about 12 hours and I think serp even mentioned that somewhere. We decided to put it back on pause though because there wasn't a massive flood of people jumping in the game and we wanted to make sure we did it in a way that preserved the integrity of people's collections, both in original and oetg. As a preview of what we're thinking down that route, we might end up separating nymphs/marks imported from original into special alternate art versions that aren't otherwise obtainable in oetg so that the people who bring their stuff over from original can forever preserve the fact that they are mementos from original instead of newly made ones in oetg. It should be finalized and in-game before whatever point we're done with the current round of UI/UX fixes.

Offline ColorlessGreen

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293641#msg1293641
« Reply #22 on: September 12, 2019, 06:15:19 pm »
Everyone has his/her own reasons for liking ETG and not liking the changes oetg has implemented.

Apologies for the double post, but I wanted to respond to this separately because it's something I have thought a lot about and have a lot of strong feelings about.

Possibly the single largest fundamental design principle guiding oetg's in-game development over the years is that we want to make oetg available for everyone to play however they want to play, at a deep level. This is why we've made a lot of changes to the economy to separate pvp (as minimal grinding as can be managed without compromising pve, absolutely no grind-to-win) from pve/collecting (with very long term goals that can be showed off but which don't provide in-game benefit to avoid compromising accessible pvp). This is why we've done a lot of work in pve to make sure that every grinding target (from the ai2 equivalent to arena to the fg equivalent) is a viable grinding target using several different styles of grinding. There is a several-dozen-way tie for best grinding deck, encompassing a wide variety of deck archetypes.


You specifically mentioned the pseudo-scientific theme of elements. We have added a few new cards and a few new pieces of art that are a part of that theme, but I absolutely agree that oetg uses that theme less than original did. The single largest fundamental principle governing oetg's overall development is that we are developing it to be a game that its players want to play, built and guided by its community. The people who have showed up over the last six years have guided the additions to the game and its style and theme. Because different people see elements' theme as different things, some of them have caused that theme to move away from a pseudo-scientific style.

Art happens the same way. We want art from anyone who wants to contribute. This has currently resulted in a fractured style, because we believe it is better to have an eclectic, diverse art style than to not have art for certain cards. We add what we are given, because different people like different themes and styles. This specific thing is not currently imminent, but going forward as we get more artists working in different styles, we have discussed expanding the concept of "alternate art" cards into full "alternate theme" art/flavor sets that allow people to use more cohesive themes and to choose the themes they like the best. This requires more artists, and we don't pay anybody (including ourselves, even to offset the cost of hosting), so it requires passionate artists volunteering their time working in that theme. I can't make those artists appear, but I will absolutely champion adding in their art.


Because the game's progress and development is community-based and community-driven to the fullest extent possible, the game moves in the directions preferred by the people showing up and providing their input. If the game doesn't currently reflect the direction you would like it to move in, please show up and provide your input. It is my goal to make this game playable by everyone that wants to play it, regardless of how they like to play it. If it isn't how you'd like to play it, come help us fix that.


I also want to reiterate that I completely understand that oetg does not replace elements. It is not original elements. It is a new game inspired by original elements. The reason we maintain oetg-v (notwithstanding it not currently working due to the UI revamp) is to allow people who just want to play the game that they love from ten years ago to continue to do that once that once the true original is no longer available, since we understand that is one of the many diverse ways people want to play the game. This is why we are moving forward with trying to even add accounts/pve/arena/etc back in to the oetg-v cardset. I do not want to force or convince anyone to play oetg that doesn't want to. I do, though, want to continue to make oetg a game people want to play, however they want to play.
« Last Edit: September 12, 2019, 06:28:20 pm by ColorlessGreen »

Offline serprex

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Re: Should the next PvP event be run in OEtG? https://elementscommunity.org/forum/index.php?topic=67331.msg1293642#msg1293642
« Reply #23 on: September 12, 2019, 07:56:13 pm »
Appreciate feedback in this thread. Running oetg events in the same track as etg events might be unnecessary: etg matchs are a real time investment, so it makes sense to not have two etg events running concurrently, but this wouldn't apply to oetg/etg concurrency given oetg's pvp pace

Also, deck codes have been changed, so have fun translating yours. All in for a smooth transition there.

Have implemented support for pasting deck codes from etg into oetg's deck editor

 

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