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Messages - masterada (49)

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1
Rainbow Decks / Re: Limitless speed FG OTK [Semi-Unupped][Epic]
« on: January 24, 2012, 08:53:51 pm »
ups i should have looked around before posting :)

2
Rainbow Decks / Re: Limitless speed FG OTK [Semi-Unupped][Epic]
« on: January 24, 2012, 08:27:37 pm »
forget it, its long been posted before

I havent been playing for a while, but i still look back at the forum if theres any new anti-FG deck, with some good idea.
Back in the day, i tried to make my own unupped ultimatecombo fg deck, without much success, so this deck got my attention when i saw it, and inspired me to try to do the whole 8-card combo 200+dmg with 7 card. Althought i failed with 7, i managed to do it with 7.5 o.O
This is just an idea, not tested, more expensive and probably harder to play. But if played well, it should grant higher EM rate and more fun (at least in theory :))
So the basic idea is to change the current 8-card combo:
Hover over cards for details, click for permalink
Deck import code : [Select]
55q 5op 61r 61r 61r 7dr 7dr 7jq 8pu

to this 7-card combo:
Hover over cards for details, click for permalink
Deck import code : [Select]
4ta 4ta 4ta 4ta 5c9 5op 7q6 8pu
(the shards are shard of readiness)
How to use: summon dragon, use mitosis, then shard of readiness, summon 2 dragons, then 2nd readiness (on the first dragon), summon 2 more dragons, etc., then use the Sky Blitz
At the end, u have 9 dragons, each with 26 atk, but with no momentum. If the shield blocks 3 dmg from each dragon, u will have 23*9 = 207 dmg, so its still enough.
The problem comes when there's a bone wall/improved dusk/dissipation shield/phase shield. For these u will need momentum, so lets put in a Chimera :).
I promised u higher EM rate, so here it comes. As u only need to use the Chimera at 5/15 of the beatable gods (accourding to the guide at 1st page, these five: chaos lord, decay, hecate, incarnate, morte), u can throw it away whenever ur hand is full in other situations, so u can use one more card. Make the +1 a heal, and it should help u get back ur lost life right before the finishing blow, or buy some time in early/middle game, or just throw it away if u dont need it. With it the new cards in the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4ta 4ta 4ta 4ta 560 5c2 5c9 5op 7q6 8pu

And the full deck (slim version):
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4ta 4ta 4ta 4ta 560 5c2 5c9 5mq 5mq 5mq 5op 5t2 5t2 5t2 5t2 61t 61t 61t 61t 61t 61t 7q5 7q5 7q5 7q6 8pu

also, u may need to finetune the number and type of pillars/pendulums

ps: provided on an as is basis

3
Deck Compilations / Re: very cheap god killer
« on: January 05, 2011, 05:57:22 pm »
yo!
im not playing anymore, but i sometimes come to see replies to this topic ^^
Ferox - i tried to outdeck him once - forgot to rewind photon when he got 2 cards left - never tried it again >:D
Gemini - guess u were just unlucky, cuz hes not that hard to defeat - u just need to keep ur sundials until he would almost kill u with next hit (counting momentumed dmg only) - u either need an early purple nymph, or an early eternity with time pillar - also, use the shields asap, as u want to keep ur hp high to survive the later momentums
Osiris - if u dont have Jade shield, hes hard (like 1/4), if u got it its VERY easy (like 3/4, or even more) - its strange, and i didnt put that jade shield in for him, but its very very helpful there, also i recommend using blue nymph against him, cuz it will save u lots of time (unless u want EM)
Morte - i never had luck with him, poison always killed me too soon
Octane - dont even try  ;D
FFQ - shes the hardest beatable with this deck (or at least the hardest that i dont skip) - u need luck in the endgame (so she wont decide to put a farenheit when u got 9 gas), shes impossible to kill without the blue nymph and the jade shield
ps. blue nymph is mainly to speed up endgame and against FFQ, and jade shield is muchmuchmuch better then emerald (thats the reason for that single upgraded card in the whole deck afterall)
pps. ty btw, and gl with any variation of my deck, im glad u liked it ^^ :)

4
Trio & Quartet / Re: UNUPPED Nymphomania FG killer
« on: August 22, 2010, 04:01:52 pm »
Actually according to givers this deck seems to get about 90% on all decks played. Good eh?
...lol

5
Card Idea Competition Submissions / Re: Shard | Shard of Moderation
« on: August 22, 2010, 03:59:08 pm »
It seems to me that this would only work in decks with growth creatures- no one would ever use it without something like Lava Golems or Forest Spirits.
Making it target one creature may work better - this would allow you to still do damage while enabling an EM or a last resort heal. Also, it would make it less powerful than a Heal in most cases, but it costs random quanta, so it should work. (All Shards should be like this :/)
it can be used as a kind of momentum for random quanta, so its not that bad

6
Crucible Archive / Re: Soul Reaper | Angel of Death
« on: August 22, 2010, 03:40:32 pm »
change the name of the upped version to Shinigami - Angel of Death is too lame :D

7
Trio & Quartet / Re: UNUPPED Nymphomania FG killer
« on: August 22, 2010, 03:23:22 pm »
trust me this has much better win rate:
http://elementscommunity.org/forum/index.php/topic,10453.0.html (http://elementscommunity.org/forum/index.php/topic,10453.0.html)
although it can only beat 8/24 gods, for those 8, the win rate is around 75-80%, so for an overall win rate its around 25%, while this unupped nympho will get like 10-15% (yea, i tested it, with numerous versions)

8
Anvil Archive / Re: Dual Shield | Dual Buckler
« on: August 21, 2010, 01:00:12 am »
The thing is with the new pendulams this card is quite OP since now it is fairly easy to balance a duo and maybe even a trio deck. so im looking for possible nerfs any ideas?
maybe make it an artifact, that drains  :earth every turn (like flooding), once the artifact is destroyed, the second shield slot reverts to weap slot, and the shield in it is destroyed (this way woul need a bit of cost reduction, i would say ~7 :earth for upped +3-4/turn)

9
Card Ideas and Art / Re: Shard | Shard of Balance
« on: August 21, 2010, 12:28:16 am »
The target creature's attack and HP are averaged out.

10
Card Idea Competition Submissions / Re: Shard | Shard of Insight
« on: August 20, 2010, 06:05:54 pm »
nice change
still, the last 2 cards a bit too random for me (too high change of them being completely useless) maybe change it to 2 cards u can currently pay for? (i mean u have enough quanta to summon them) - that would allow for some more strategy too (e.g. playing the card when u have 5 dakness quanta to get an improved steel, or playing it with only 2 quanta to get a malignant cell) - higher cost may mean higher chance for these 2 cards, to avoid getting 0 cost cards all the time
just an idea, dont take it too seriously  :P :)

11
Card Idea Competition Submissions / Re: Shard | Shard of Insight
« on: August 19, 2010, 11:04:01 am »
now i like it :) its still a strong card, but not gamebreaking

ps: it may be a bit hard to code, as u must modify the interface to show the 6 cards somewhere (or it can be shown in the opponents hands, but thats so lame ^^)

12
False Gods / Re: Most humiliating FG defeats
« on: August 18, 2010, 06:02:28 pm »
my little hero:



ps:
with my current deck, i end up with 2 nymphs facing 23 creatures 90% of the time :)

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blarg: masterada