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Messages - Silty (10)

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1
What if you use crimson dragons instead?

2
General Discussion / Re: Why cant we stop healing D:
« on: August 13, 2011, 05:09:49 am »
I am surprised you have the guts to post about losing to AI3 with a partially upped deck.

3
Apologies if this has been asked before, but are there any statistics on a completely-unupped "Flay 'Em"?  I'm wondering if you guys think it would edge out unupped Liquid Antimatter.

4
Apologies if this has been asked before, but are there any statistics on a completely-unupped "Flay 'Em"?  I'm wondering if you guys think it would edge out unupped Liquid Antimatter.

5
General Discussion / Re: Elements makes me sad
« on: August 12, 2011, 04:14:04 am »
If you're bored, then don't play with decks that require little strategy.  Try picking one that requires lot of thought and decision-making midgame.

6
Duo meaning, there has to be exactly two colors of cards?  So if all of the cards including the pendulums are the same color (but a different color than the mark), then it's not allowed, because that would be a mono?  For example, would a Fire-Mark deck with only Water Pendulums and Water Cards (such as the aforementioned Steam Machine) be allowed?

7
Half Bloods / "Fun" un-upgraded non-rare grinding decks
« on: August 11, 2011, 09:04:23 pm »
I think Half Bloods are potentially more fun to grind than Elders, due to the fact that they pose a bit of a challenge without upgraded or rare cards.  There seems to be a focus on fast grinding decks, but those probably aren't fun for everyone to use (although I'm sure they were fun to make!)  I'm trying to make a cheap deck that's fun to grind with - that is, without rares or upgraded cards.  A winning percentage of about 60-70% is probably the sweet spot in terms of fun (though I'm sure it depends on your mood.) It's also more fun if a deck is less straightforward to use and requires more thinking, but again that depends on the individual.  I've been messing around with the trainer, and here's what I have so far:

Hover over cards for details, click for permalink
Deck import code : [Select]
5um 5um 5um 5um 5um 5um 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pt


While it's not as fun as SG's almost-non-upgraded FG rainbow deck (which doesn't work that well against half-bloods if you have NO upgrades, unfortunately), I still find it more fun than mono rush decks.  Sometimes you have to think about whether to fractal the vampire or the devourer.  Also, it doesn't quite reach a 60% win percentage, unfortunately.

Also, anyone have any decent rainbow decks for half-bloods? I find them more fun to use, but there seems to be a lack of them in the non-upgraded half-blood list (http://elementscommunity.org/forum/index.php/topic,11027.0.html).

8
Tutorials / Re: What the cards don't tell you...
« on: August 10, 2011, 09:42:21 pm »
If you make a creature with gravity pull immortal or invulnerable, it still takes damage when it absorbs attacks.

9
General Discussion / Re: Starting Decks
« on: August 10, 2011, 06:27:40 am »
High value is a good idea, since it would let me explore a variety of options sooner.  Also, I read that the darkness starter deck is fairly balanced, which is also nice.  Thank you, I'll go with that!

10
General Discussion / Starting Decks
« on: August 10, 2011, 06:16:28 am »
What are the various advantages and disadvantages of the starting decks?  Is there a more in-depth description for each starting element somewhere, than the one found in the element picker screen?  I am still trying to decide on a starting element.

Thanks!

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blarg: Silty