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Messages - ScytherLoL (775)

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1
Forge Archive / Re: Forge | Mythril Forge
« on: August 04, 2010, 05:23:41 am »
It's a good idea but then I need to make 12 new cards rather than one. Maybe that could be something to look at in the future. For now most likely best to leave it as it is.

Thanks

Scyther

2
Forge Archive / Re: Minotaur | Knossos Minotaur
« on: August 01, 2010, 10:49:18 pm »
I like this card and am glad that it has so many votes as it would be a great addition. My one problem is that the artwork will be unavailable for use by Zanzarino (under section 4 of EA Games Terms of Service) and wonder if anyone could help with this or if you had any other ideas.

Thanks

Scyther

3
General Discussion / Re: Best Spins
« on: July 29, 2010, 09:39:12 pm »
Not nessecarily the best spin but I took on a T50 farm which previously I had got 2 Tridents and an Arctic Squid from and all I got were 1 :time Tower, 1 :life Tower and a Tower of :fire

Had to laugh at that...

Thanks

Scyther

4
Forge Archive / Re: Forge | Mythril Forge
« on: July 26, 2010, 10:36:15 am »
Ahh I see I was pretty sure that I had fixed that.

Thanks

Scyther

5
Crucible Archive / Re: Dead Wood | Elite Dead Wood
« on: July 26, 2010, 12:57:51 am »
Phoenix will always have an advantage being a Mono :fire creature over any Dual Quanta card. This helps with Darkness | Life combos and is designed to sit in a Dual Deck.

Thanks

Scyther

6
Crucible Archive / Re: Dead Wood | Elite Dead Wood
« on: July 25, 2010, 09:02:07 pm »
CURATOR COMMENT

To Get to the Crucible
- Need to decide which is the primary card and which is the token and detail it as such in the notes or if the two cards are going to be active, split the cards up into 2 topics.

Have decided the active card is Dead Wood. The Ent is not available through any other means except through the Dead Wood card. It has a cost in case it is rewound.  On table.

- Fix the Element type of the Cards to have them written as Wrods (Note: :life means Life Quanta, not the element of Life)
Fixed Element Type now in wrods.

Thanks

Scyther

7
Anvil Archive / Re: Trickster|Identity Thief
« on: July 23, 2010, 01:23:50 am »
Nice a spell card that does this with abilities. Check this card out for one that steals spells and use :aether to pay for it. http://elementscommunity.org/forum/index.php/topic,9672.0.html

I like the idea of a steal ability. Just one thing this is one use right. So after you have used the ability the creature you stole it from gets it back? or is it lost for all time?

Intersting you can use this on your own creatures as well..

Thanks

Scyther

8
Card Ideas and Art / Re: Behemoth
« on: July 23, 2010, 01:19:44 am »
There have been a few Behemoths already suggested (http://elementscommunity.org/forum/index.php/topic,2989.0.html). I like the idea behind this one but am unsure about the execution.

Being Other does make it difficult to balance the cost as Other creatures invariably fall prey to the Nova ability.

As i understand it this card ignores abilited but not spells is that right?

Thanks

Scyther


9
Man... i am the only one who wants a creature to cure poison in battle, I suppose thats ok...

Thanks

Scyther

10
Forge Archive / Re: Forge | Mythril Forge
« on: July 22, 2010, 11:31:35 pm »
Unless you are seeing something I cannot (which is quite possible) the answer to that is no.

It is Mythril Golem, Mythril Forge on both the card and in the table.

Can you please explain?

Thanks

Scyther

11
Card Ideas and Art / Re: Despair | Despair
« on: July 22, 2010, 09:04:43 pm »
Yes you seem to be right it removes the decription of the ability but it keeps on draining. Different I am sure.

As to Quint I am still unsure how that would work but at the end of the day at least it can remove the abilities off quinted creatures regardless.

Thanks

Scyther

12
Card Ideas and Art / Re: Despair | Despair
« on: July 22, 2010, 02:29:35 am »
Well in theory it would be able to remove Quint as well as Shields effect immortal creatures and Lobo would remove that status from them.

On another point Lobo removes both Burrow and Drain Mana from Pests.

Yes I did list it would effect Rainbow Decks the most but there are other options out there that aren't so dependant on abilites (maybe a Dragon Rush deck...)

At the moment as stated we already have a shield that can lock down almost anything that is dependent on one type of strategy so I figured I would get one that locked down another type of strategy as well.

Thanks

Scyther

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