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Quanta Distiller | Quanta Distiller https://elementscommunity.org/forum/index.php?topic=48620.msg1061586#msg1061586
« on: April 19, 2013, 03:21:02 pm »
This is my contribution on the effort to make trios/quartets more viable. The basic idea is to convert random quanta into a specific quanta, while losing some of it during the conversion.
I went with :gravity for the theme of bringing order to disorganized things. I thought of 2 ways this could work, converting part of the quanta production to the chosen elements (meaning it would produce the distilled quanta at the end of the turn, modifying your pillars output) or with a rustler-like ability (that may be abused with Sky Blitz/Fractal, so it would require some tweaking, but would allow a greater control).

Some other possible modifications would be to make it a regular ability (it would need to convert more than 3 into more than 2 to be better than just using pillars).
The balance I'm aiming here is stronger than regular pillars in a trio/quartet, but weaker than quantum pillars in a rainbow.

NAME:
Quanta Distiller
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Choose an element upon play.
Every turn convert part of your quanta production to quanta of the chosen element.
NAME:
Quanta Distiller
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Choose an element upon play.
Every turn convert part of your quanta production to quanta of the chosen element.

ART:
soon
IDEA:
andretimpa
NOTES:
The conversion rate would be 3 random quanta to 2 distilled quanta. I'm still thinking how much of the production should be used and how having different copies distilling different elements should work.

Alternatively, the upped and unupped ones could have a 3:2 and 3:1 rate with the unupped costing less to cast.
SERIES:


NAME:
Quanta Distiller
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Choose an element upon play. Distill: Convert 3 random quanta into 2 quanta of the chosen element.
NAME:
Quanta Distiller
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Choose an element upon play. Distill: Convert 3 random quanta into 2 quanta of the chosen element.

ART:
soon
IDEA:
andretimpa
NOTES:

SERIES:

Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline legion_bre

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Re: Quanta Distiller | Quanta Distiller https://elementscommunity.org/forum/index.php?topic=48620.msg1063684#msg1063684
« Reply #1 on: April 25, 2013, 01:33:50 pm »
The problem with this is it would make it more efficient to play quantum pillars which produce 3 quanta and then convert it to the quanta for a monodeck you have. As you would then produce two quanta of your choice instead of one produced by all other pillar types.

Also I would say that if it were to be implemented, it would have to be fixed. ie you could not convert to fire one turn and then earth the next, as then it would be OP. Perhaps if it were a creature instead, it might be more reasonable so that the opponent can more easily eliminate it from play or disable it.
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Offline andretimpaTopic starter

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Re: Quanta Distiller | Quanta Distiller https://elementscommunity.org/forum/index.php?topic=48620.msg1063701#msg1063701
« Reply #2 on: April 25, 2013, 03:03:37 pm »
That's actually the way I thought. You choose the element you are going to use when you play it and it doesn't change. If you want another element you need to play a second one and choose another element. 2 disadvantages you have over pillars in a mono deck is that this is not colorless, so you need to have some source of :gravity to play them and you can only have 6 of them in your deck.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline legion_bre

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Re: Quanta Distiller | Quanta Distiller https://elementscommunity.org/forum/index.php?topic=48620.msg1064094#msg1064094
« Reply #3 on: April 26, 2013, 12:47:43 pm »
That's actually the way I thought. You choose the element you are going to use when you play it and it doesn't change. If you want another element you need to play a second one and choose another element. 2 disadvantages you have over pillars in a mono deck is that this is not colorless, so you need to have some source of :gravity to play them and you can only have 6 of them in your deck.

SO the question then becomes: How much of the quanta would be converted each turn. If it were implemented as rustler is (can cast infinitely) then my point stands about the conversion rate compared to pillars - as the card limit is irrelevant when you only need one. If it were instead to have an effect more like Discord in randomly converting 'some' quanta say 3-12 unrefined qunata, then this would sound more reasonable.
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Offline andretimpaTopic starter

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Re: Quanta Distiller | Quanta Distiller https://elementscommunity.org/forum/index.php?topic=48620.msg1064104#msg1064104
« Reply #4 on: April 26, 2013, 02:25:05 pm »
That's actually the way I thought. You choose the element you are going to use when you play it and it doesn't change. If you want another element you need to play a second one and choose another element. 2 disadvantages you have over pillars in a mono deck is that this is not colorless, so you need to have some source of :gravity to play them and you can only have 6 of them in your deck.

SO the question then becomes: How much of the quanta would be converted each turn. If it were implemented as rustler is (can cast infinitely) then my point stands about the conversion rate compared to pillars - as the card limit is irrelevant when you only need one. If it were instead to have an effect more like Discord in randomly converting 'some' quanta say 3-12 unrefined qunata, then this would sound more reasonable.

This seems like a good idea. If you protect your mark and refined quanta you would be able to use a rainbow like quanta production (QT and SN) to focus it into some three or four elements. If the conversion happens before pillars generate quanta I think it would allow a higher flexibility. About the conversion rate when compared with regular pillars, maybe it could be changed to 2:1? The rustler version is indeed too OP to work after some thought.
« Last Edit: April 26, 2013, 02:26:40 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline legion_bre

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Re: Quanta Distiller | Quanta Distiller https://elementscommunity.org/forum/index.php?topic=48620.msg1064335#msg1064335
« Reply #5 on: April 27, 2013, 06:42:49 am »
The 3:2 ratio is fine if it has the discord-like effect I think - considering, as you mentioned, it does cost quanta to play and so would be difficult to play without gravity being one of your marks in your deck. This would prevent it being spammed in all decks for the quanta production.
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Offline shadow303

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Re: Quanta Distiller | Quanta Distiller https://elementscommunity.org/forum/index.php?topic=48620.msg1064396#msg1064396
« Reply #6 on: April 27, 2013, 12:19:38 pm »
This is a interesting idea, it looks almost as some kind of an Anti-Discord :) ..so it also make somehow sense that it is in :gravity

 

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