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Offline TheonlyrealBeefTopic starter

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Trinity https://elementscommunity.org/forum/index.php?topic=63770.msg1252669#msg1252669
« on: December 02, 2016, 06:43:02 pm »
Trinity - Rules
Original idea by: TheonlyrealBeef

Complementing a main element with up to two support elements, players build decks of any size using a set amount of upgrades. This is a Swiss system tournament.


1. HOW TO SIGN UP?
Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic, as well as send me a pm stating your main element and your two support elements.
  • Main element: you may use all cards from this element without restrictions, save for the overlapping event restrictions.
  • Support elements (2): there are special rules for the cards used from this element, more on that later.
If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.

There is no maximum amount of participants for this event.

At the start of the event, all elements used along with available upgrades will be made public.


2. GETTING READY
Build a deck of any size (from 30 to 60 cards).
  • All shards are banned.
  • For each deck you must choose one main card from your support elements, you must include 6 copies of this card.
  • For each game, you must main a different card. You may only main a card once per match.
  • For all other cards of your support elements in that deck, a maximum of 2 copies (unupgraded and upgraded total) may be used for each.
  • Pillars, Pendulums and Mark cards may be used freely, as long as they belong to one of your three elements.
  • Other cards may be used with no restrictions. Mark cards count as Pillars of their own element, not as Other cards.
  • The number of upgrades you may use is inversely proportional to the popularity of your elements in your current round. The exact amount will be made public at the start of each round.
    Spoiler for precise math:
    To be precise, each main element from a player will count as 2 points towards popularity, with support elements adding 1 point.
    Elements will then be ranked according to the total amount of points they have. In case of ties their position number is averaged (if Darkness and Aether tie for first, they will both count as 1.5, for example).
    People may then use (mainElementRanking x 2 + supportElement1Ranking + supportElement2Ranking)/2 upgrades, rounded up.
    So if your main element is ranked first with the support elements tied for second, you could use: (1 x 2 + 2.5 + 2.5)/2 = 3.5 = 4 upgrades rounded up.
    Similarly, if your main element is ranked last with your support elements tied for tenth: (12 x 2 + 10.5 + 10.5)/2 = 22.5 = 23 upgrades rounded up.
    This difference is the most extreme possible, but should demonstrate that over-usage of popular elements will reduce their efficiency for balance purposes.


3. BRACKETS
This event is a Swiss System tournament where players are matches against other players with a similar record, but never twice against the same player. Initial seeding will attempt to prevent players with the same main element from getting matched.

After 7 rounds, the four best ranking players will be pitted against one-another in a mini single-elimination tournament with 3rd place match. The player ranked third will initially be pitted against the player ranked first, and the player ranked second against the player ranked fourth.


4. MATCHES
Players have 7 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final. Deadlines are strict, double losses will be given mercilessly if no contact is made with the organizer.

Matches are best-of-five. The first player who wins 3 individual matches, wins the match.

It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desynch error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.


5. AFTER MATCHES
Winner should post a new topic in the "Battle Results" section, preferably along with short description of how the match went. Both the winner and the loser are required to post pictures of all their decks.

After a match, you may choose to either exchange one Support element for a different element OR swap your Main elements with one of your Support elements. Please state this right below the result in your match report. EXCHANGE: :fire -> :life for example. If you choose to do this, it must be done AFTER the matches, but BEFORE the deadline. The new element may then be used starting the next round. Exchanging elements DOES modify your available upgrades for the next round.


6. WINNER
Winner of the final single-elimination is the winner of the event.


7. REWARDS
As per revised code policy, the winner will receive a nymph/mark code and an award icon: <icon involving the final three elements>
The top 4 players will receive World Championship points, most likely 10/4/2/1 pending final review from the PVPOs.
« Last Edit: December 13, 2016, 11:29:32 pm by TheonlyrealBeef »

Offline majofa

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Re: Trinity https://elementscommunity.org/forum/index.php?topic=63770.msg1253356#msg1253356
« Reply #1 on: December 13, 2016, 10:59:21 pm »
Just some thoughts:

First and foremost... never use the word 'duel'.. it's too confusing.
Only use 'match' and 'game'... These are very clear in their meaning.

-

Why is #1 playing #3 (and #2 vs #4)? Usually you see [1 vs 4] and [2 vs 3].

-

It might be more interesting to allow a change of a support element every round.. or maybe just 1/2 times during the event. Maybe just after a loss? How about exchanging your main element if you lose R1?
Would it be too much work for upgrades to change because of this? Probably only for the organizer if he wants to calculate every round. But it might give more depth to the event instead of just, well this guy randomly picked a good set of elements that other people didn't so he has a good amount of upgrades.
It could add the counterplay of trying to stay strong and predicting what other elements players swapping to get more upgrades.

Just an idea: After each match - and before the next round begins - players are allowed to change one of their Support elements for any other element -OR- swap their Main element with one of their Support elements.

-

Other than that, everything looks fine (and interesting/fun).

Offline TheonlyrealBeefTopic starter

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Re: Trinity https://elementscommunity.org/forum/index.php?topic=63770.msg1253357#msg1253357
« Reply #2 on: December 13, 2016, 11:28:02 pm »
Just some thoughts:

First and foremost... never use the word 'duel'.. it's too confusing.
Only use 'match' and 'game'... These are very clear in their meaning.
I can understand how -especially when using both- it can be confusing, I mostly just copied those sections from: http://elementscommunity.org/forum/post-your-pvp-event-ideas-here/event-idea-guideline/
They have now been fixed (in this topic, at least!).

Why is #1 playing #3 (and #2 vs #4)? Usually you see [1 vs 4] and [2 vs 3].
This way the gap between matchups is smaller, while still keeping 1 and 2 from facing each other in semis. It's not a particularly important point which of these is chosen, I suppose.

It might be more interesting to allow a change of a support element every round.. or maybe just 1/2 times during the event. Maybe just after a loss? How about exchanging your main element if you lose R1?
Would it be too much work for upgrades to change because of this? Probably only for the organizer if he wants to calculate every round. But it might give more depth to the event instead of just, well this guy randomly picked a good set of elements that other people didn't so he has a good amount of upgrades.
It could add the counterplay of trying to stay strong and predicting what other elements players swapping to get more upgrades.

Just an idea: After each match - and before the next round begins - players are allowed to change one of their Support elements for any other element -OR- swap their Main element with one of their Support elements.
Although some flexibility in Support elements seemed good to me, I didn't want to overdo it. I suppose it could add some welcome variety to the rounds that might get stale otherwise, so changed rules to allow for more flexible swapping.

The upgrades part indeed mainly just simplifies things. Both for participants as well as the organizer, but the latter isn't too much of an issue. But like you said, it adds more thought into the round choices themselves, so updated it.

Thanks for the feedback!

 

anything
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