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Offline theelkspeaksTopic starter

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Double Double Double Double https://elementscommunity.org/forum/index.php?topic=58421.msg1190151#msg1190151
« on: May 20, 2015, 01:41:31 pm »
So I heard you like 2's....?

Double Double Double Double - Rules
Original idea by: theelkspeaks 
Players must duel each other according to moderately specific rules in a double entry double elimination bracket!.


1. HOW TO SIGN UP?
Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting in the sign-up thread!

Minimum number of participants for this event is 16.

2. GETTING READY
Prepare a collection of cards ready to build decks as your rules for each new round are revealed.


3. BRACKETS
The bracket for this event will be a double elimination bracket, but each player will be entered TWICE in the bracket.  Players will play an opponent in each round in a best of 3 match. 

The player who wins the tournament wins the event.


4. DUELS
Players have approximately 7 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final.  Due to this being a bracketed event, the clock for all rounds will start when the event starts - you may play ahead if your opponent(s) are determined!  Some rounds may have adjusted durations due to the nature of non-waitless double elimination tournaments (never shorter than 7 days).  If you and your opponent are unable to find a time to duel within the time limit, you must PM the organizer asking for an extension BEFORE the round timer runs out. 

Most matches are best-of-three, but one or more event cards may modify the match length. The first player who wins 2 individual duels wins the match (unless an event card alters this rule).

For each match, two elements will be randomized.  Players must use these two elements as the marks of their game 1 and game 2 decks, in either order.  Additionally, an event card rule will modify each round's rules.  Both of these will be revealed throughout the event.

The following rules also apply to all rounds' decks, unless an event card supercedes them:
You must use an even number of copies of every card in your deck, though nymphs and their corresponding alchemy cards will be considered to be the same card for the purposes of this rule.
The number of elements present in your deck, including Other, must be an even number of elements.  An element is present if any card from that element is present, INCLUDING THE MARK OF YOUR DECK.
There must be an even number of unique cards in each deck, though nymphs and their corresponding alchemy cards will be considered to be the same card for the purposes of this rule.
Players may use 3 upgrades in game 1 of a match, 6 upgrades in game 2, and 12 upgrades in game 3.



It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.


5. AFTER DUELS
Winner should post in the round topic in the "Battle Results" section, along with short description of how the match went. Both the winner and the loser are required to post their decks.




6. ELIMINATIONS AND WINNER
Each player has two entries in the event.  When an entry has lost 2 Best-of-X matches, that entry is eliminated.  Players will be ranked in the event by their higher performing entry.  If a tiebreaker is required for WC points (which would occur for 4th place if the same player has two entries in the top 4), it will be broken by a Best-of-3 match.


7. REWARDS
As per revised code policy, the winner will receive a nymph/mark code and an award icon.
The top 4 players will receive World Championship points, most likely 10/4/2/1 pending final review from the PVPOs.


8. FAQ
Spoiler for FAQ:
Q: Is [sample deck] legal?
A: Post it and ask, I'll add it to the FAQ! (I'm not sure what aspects of the rules are confusing, I tried to make it straightforward).

Q: What happens if I have to play myself?
A: One of you beats the other of you.  Seeding will be done to minimize the possibility of this.

Q: Will this event be seeded?
A: One entry of each player will be seeded based on current WC points at the time of the event; the other will be distributed to minimize self-play and minimize repeat opponents.  This will involve manually "overwriting" the seeds in Challonge. If you're curious about the seeding process, I can explain it more once the number of entrants is finalized.
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Offline artimies7

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Re: Double Double Double Double https://elementscommunity.org/forum/index.php?topic=58421.msg1190159#msg1190159
« Reply #1 on: May 20, 2015, 04:55:10 pm »
That's a lot of rules to keep straight at first glance, but I think the double entry bit will help newer players or those without a very good deck stay in the game with more losses. That being said, double entry and double elim means this tournament will drag on for quite a bit longer than normal, which might not be practical. You might have more than a few dropouts due to time.

For clarification, how does the element randomization thing work? The TO pulls two elements and then everyone has to use those elements as their mark for their first two games, but are those the first two games against the one opponent, or should you use one element in the three games against one opponent and the other element against the next opponent?

Presumably #2: Getting Ready is simply looking at your deckbuilding screen until the TO reveals the rules for the round.

I'd play this style. I think the even number of elements thing adds a new twist, though Rainbow decks would be an easy way around this.
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Offline theelkspeaksTopic starter

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Re: Double Double Double Double https://elementscommunity.org/forum/index.php?topic=58421.msg1190162#msg1190162
« Reply #2 on: May 20, 2015, 07:45:23 pm »
That's a lot of rules to keep straight at first glance, but I think the double entry bit will help newer players or those without a very good deck stay in the game with more losses. That being said, double entry and double elim means this tournament will drag on for quite a bit longer than normal, which might not be practical. You might have more than a few dropouts due to time.

For clarification, how does the element randomization thing work? The TO pulls two elements and then everyone has to use those elements as their mark for their first two games, but are those the first two games against the one opponent, or should you use one element in the three games against one opponent and the other element against the next opponent?

Presumably #2: Getting Ready is simply looking at your deckbuilding screen until the TO reveals the rules for the round.

I'd play this style. I think the even number of elements thing adds a new twist, though Rainbow decks would be an easy way around this.

With a reasonable number of participants (all numbers from 16 to 32, to be exact), we're looking at about 12-13 weeks/rounds total, but the last few will have very few players. 

Each match will have its own set of two elements.  They must be the mark for game 1 and game 2 of the match, in either order.
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Re: Double Double Double Double https://elementscommunity.org/forum/index.php?topic=58421.msg1249844#msg1249844
« Reply #3 on: October 25, 2016, 04:40:31 pm »
PING-y ping -- is this event now underway, elk?
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Re: Double Double Double Double https://elementscommunity.org/forum/index.php?topic=58421.msg1249845#msg1249845
« Reply #4 on: October 25, 2016, 04:42:11 pm »
PING-y ping -- is this event now underway, elk?


[17:33:28] ‹theelkspeaks› rounds are 7 days, but some winners' rounds will be longer if they can afford to be
[17:33:46] ‹theelkspeaks› hoping for official start date to be tomorrow but making round 1 post in about 1 hour or less
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Re: Double Double Double Double https://elementscommunity.org/forum/index.php?topic=58421.msg1249857#msg1249857
« Reply #5 on: October 25, 2016, 06:22:38 pm »
So, since the rules contain a lot of small rules, I figured a few sample decks might make things clearer. Here are a few decks I thought of and why they are legal/illegal. This is assuming no event card, so using just the general rules with mark corresponding to one of your own for game 1 or 2; or simply being a game 3 deck where any mark is allowed. Upgrades is set to 0 so they could theoretically be added later depending on which match you use it in. Please tell me if I'm wrong about any of them.
Spoiler for example decks:
Spoiler for Example 1:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pt

Illegal because:
  • Odd number of elements (Other, Earth and Darkness).
  • Odd number of Earth Pillars, Earth Pendulums.
Spoiler for Example 2:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 58o 58o 58o 58o 58o 58o 58o 58o 595 595 595 595 595 59c 59c 59c 5aa 5aa 5aa 5aa 5aa 5aa 8pm

Legal
Spoiler for Example 3:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 58o 58o 58o 58o 58o 58o 58o 58o 595 595 595 595 59m 59m 59m 59m 5aa 5aa 5aa 5aa 5aa 5aa 8pm

Illegal because of odd number of unique cards.
Spoiler for Example 4:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vf 4vf 52h 52h 55o 55o 560 560 58r 58r 5f2 5f2 5id 5id 5of 5of 5rm 5rm 5ul 5ul 61v 61v 61v 61v 8pq

Legal

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Re: Double Double Double Double https://elementscommunity.org/forum/index.php?topic=58421.msg1249859#msg1249859
« Reply #6 on: October 25, 2016, 06:36:40 pm »
So, since the rules contain a lot of small rules, I figured a few sample decks might make things clearer. Here are a few decks I thought of and why they are legal/illegal. This is assuming no event card, so using just the general rules with mark corresponding to one of your own for game 1 or 2; or simply being a game 3 deck where any mark is allowed. Upgrades is set to 0 so they could theoretically be added later depending on which match you use it in. Please tell me if I'm wrong about any of them.
Spoiler for example decks:
Spoiler for Example 1:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pt

Illegal because:
  • Odd number of elements (Other, Earth and Darkness).
  • Odd number of Earth Pillars, Earth Pendulums.
Spoiler for Example 2:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 58o 58o 58o 58o 58o 58o 58o 58o 595 595 595 595 595 59c 59c 59c 5aa 5aa 5aa 5aa 5aa 5aa 8pm

Legal
Spoiler for Example 3:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 58o 58o 58o 58o 58o 58o 58o 58o 595 595 595 595 59m 59m 59m 59m 5aa 5aa 5aa 5aa 5aa 5aa 8pm

Illegal because of odd number of unique cards.
Spoiler for Example 4:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vf 4vf 52h 52h 55o 55o 560 560 58r 58r 5f2 5f2 5id 5id 5of 5of 5rm 5rm 5ul 5ul 61v 61v 61v 61v 8pq

Legal


That is correct in all 4 cases.
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Re: Double Double Double Double https://elementscommunity.org/forum/index.php?topic=58421.msg1259946#msg1259946
« Reply #7 on: March 13, 2017, 07:49:44 pm »
There isn't an award icon for this event.  :o

 

anything
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