http://elementscommunity.org/forum/pcvideo-games/pokemon-showdown-type-tournament/ The original by RR
Overview
Pokemon Showdown (http://play.pokemonshowdown.com/) is a simulator for playing competitive Pokemon games. If you have not tried competitive Pokemon before, I would certainly recommend it, because it involves a high degree of strategy and originality. For this tournament, players will have a Type, and they will be required to use at least 4 Pokemon of their Type. We will be using Smogon's tier list. (http://www.smogon.com/dex/xy/pokemon/) Feel free to post any questions or concerns in this thread.
Sign-ups
To sign up, post in this thread, and include your Pokemon Showdown name if it differs from your forum name. Then, send a private message to killsdazombies with your bids. The bidding process is explained below.
Bids
Players are given 12 "points," which will be explained in the following section. Players may bid on the 18 Types, with each bid ranging from 0 to 12. Types will be given to the players who bid the highest on them, on the condition that players are only given one type. Thus, a player is guaranteed a Type even if all of their bids are 0. Ties will be settled through RNG. A bidding template is below, and it would be filled with numbers from 0 to 12.
Bug -
Dark -
Dragon -
Electric -
Fairy -
Fighting -
Fire -
Flying -
Ghost -
Grass -
Ground -
Ice -
Normal -
Poison -
Psychic -
Rock -
Steel -
Water -
Teambuilding
Once the bidding ends, players are given their Type, as well as their number of points, which is equal to 12 minus their winning bid. For instance, a player who bid 5 points on their Type would have 7 points remaining. In each team, players must use at least 4 Pokemon of their type. The tiers they are allowed to use depend on their remaining number of points. Each OU or BL Pokemon costs 2 points, and each UU Pokemon costs 1 point. Ubers and Limbo Pokemon are banned. Pokemon of the remaining tiers may be used with no restriction. For example, a player with 7 points could use 2 OU Pokemon, 3 UU Pokemon, and 1 RU Pokemon (2*2+3*1+0=7). Players are not required to use all of their points. Players are allowed to use a different team each game, as long as their team follows the rules. A Pokemon with a Mega Evolution item is considered in-type if it's regular OR mega evolution is in-type.
http://www.smogon.com/dex/xy/formats/ou/
BL Pokemon count for 2 points, same as OU. BL2, BL3, etc. can be used without restriction.
Pairings and Elimination
For Phase 1, players be randomly ordered for the purposes of matchmaking. Each player will play against the two players "above" them and the two players "below" them, for a total of four matches. For example, Player 6 would be matched against Players 4, 5, 7, and 8. Each match consists of a total of three games. After Phase 1, which lasts three weeks, players are ranked according to Weighted Win Percentage (WWP). The top 5 players move on to Phase 2, which is round-robin. As with the previous phase, Phase 2 lasts 3 weeks and the matches consist of three games. The winner of the event is the player with the highest overall WWP, with all 24 games being taken into consideration.
Each Win is multiplied by a Weighting Factor of (0.5+OpponentWinPercentage). Each Loss is multiplied by a Weighting Factor of (1.5-OpponentWinPercentage). The WWP is calculated as Weighted Wins divided by (Weighted Wins + Weighted Losses). For example, if a player had 6 wins and 6 losses, all of which were against opponents with 9 wins and 3 losses each, their WWP would be (6*(0.5+0.75))/(6*(0.5+0.75)+6*(1.5-0.75))=0.625. If a player had 9 wins and 3 losses, and their 9 wins were against players with 6 wins and 6 losses while their 3 losses were against players with 12 wins and 0 losses, their WWP would be (9*(0.5+0.5))/(9*(0.5+0.5)+3*(1.5-1))=0.857. As you can see, strength of schedule is important but not overvalued. Furthermore, the calculation can be verified fairly easily.
Comments
The reason for the bidding method is to ensure variety and fairness. If we let multiple people choose the same Type, there will be little variety. If we have a first-come-first-serve system, there will be little fairness. The reason for this system of Pairings and Elimination is so that players will have a sufficient amount of matches before there are any eliminations. There is no championship game, as it would potentially be unfair if there is a type advantage.
I will be signing up, but with 0 in all bets
Sign-ups
killsdazombies
Discord
Submachine
Solaris
ji412jo
dawn to dusk
JonathanCrazyJ
dracomageat
Zawadx
Coffeeditto
Mathman101
Godisnowonline
Killsdazombies
18 Players Max
Additional notes
After this game is over, if we have a large enough community for it, I'd like to set up a gym/challenger system. Though, this seems unlikely, and there was opposition to it before (because of our size of interest) its still an idea I want to discuss. Failing that, this game can be rerun several times. Others may host if they want, though it doesn't mean much.
The Number next to a name indicates how many points they have SPENT on their bidding. Math, in this instance, has 8 to spend, Disco (or zyardran) has 5.
You will battle the two people above you and below you (consider it a circle, Godisnowonline will fight coffeeditto and dracomageat, as well as zyardran and ji412jo)
ROUND 1
Godisnowonline: ice (3)
Coffeeditto: Dragon (0)
Dracomageat: Rock (3)
Zawadx: Fairy (0)
Submachine: Steel (4)
JonathanCrazyJ: Ground (2)
Mathman101: Ghost (4)
Killsdazombies: Bug (0)
dawn to dusk: Water (4)
Solaris: Psychic (0)
Cactusking: Grass (0)
Ji412jo: Poison (0)
Zyardran: Fire (7)
Round 2!
Submachine
Gino
Ji412jo
Zawadx
dawn to Dusk
Three things to note
1. My interent is very limited
2. So is gino
Interest or internet? If people don't participate because of low interest, I don't think we should wait for them. If it's about limited internet, what form of limit are we talking about? Do you mean laggy internet that doesn't load Pokemon Showdown or that you can only access good internet at specific times? If it's the first, then what good can waiting do anyway, and if it's the latter, it's all a matter of finding a good time for both players.
3. The timer is not a "do it or die" thing. I'd like to keep things hastened but that's not a huge priority, as I've said extentions will be given freely and openly. No sense in forfeiting a fun friendly game ^^ the original even offers three full weeks, consider that your ceiling for extensions
If my memory serves right, the original event died because of extensions. It's not fun and not a game if nothing is happening and it makes people lose interest.
About full week extensions, the only reason we should do that is if someone is only available at a certain time of every week, but they had something scheduled for that part of the week already. For these players, they need to cram 4 duels + teambuilding time into that time of the week, every week. That might be impossible to do, unless an unreasonable time would be given, which would be unfair for everyone else.
I agree with the idea of extending the tournament to allow for people with poor internet, or those in very different :time zones from their opponents (like me and ji412jo for example). But if this is going to be the first round of many then 3 more weeks might be a little excessive
Indeed 3 weeks is insanely long for a single round. That almost guarantees a dying event. I'd say 3 days maximum is bearable, 4-7 days comes with mild interest loss and anything beyond that is death.
This is usually a 3 round max tournament, but honestly, it doesn't /have/ to be a tournament. After this game series is done we could move onto a league format like BL or CL (though, it would have to refresh monthly to allow new types) Really, im not sure how I want this to proceed (after this tournemnt), if anyone has any ideas I welcome them
Considering what the goal is, there's an idea. We don't need to cut everything into rounds, because in the end, everyone has to duel everyone anyways. If we are allowed to challenge any player at any time, we can maximize efficiency and we only require one, final deadline, which can be given flexible extensions if needed. We should still keep "rounds" as an index of who should we challenge next and as a reminder that we should duel them if we see them online. (Players can easily forget who else is playing)
Another advantage of this would be that players wouldn’t need to duel everyone. Just like in Pokémon, if you wanna be the very best, you win more if you duel more. You don’t have to, but in the end, people with more wins get more points. People who didn't play enough games probably won't place high, but at least they were given the opportunity to play against everyone.
Alternatively, keep the rounds and stick to deadlines, BUT for those players who failed to finish their matches, let them carry their matches to the next rounds, essentially stacking responsibilities for later. This would keep the games flowing and also allow for some flexibility.
I'd just like to put this here, that godis and I arranged a game for today, but he's 3 hours late already.
Next day (don't wanna double post):
Submachine [Steel]: 3
Zawadx [Fairy]: 0
Not sure if I fit but I've peaked around 1600-1650 elo on ladder so I can attempt to help
Teambuilding doesn't matter if you can't play the game well, and the best way to get out of this is to use pre-existing teams.
https://pokepast.es/4893ca4e44de2326 (https://pokepast.es/4893ca4e44de2326)
Very simple team, get rain, keep rain, use it to sweep. Hurricane has 100% accuracy in rain, and Fire attacks are weakened, making Magearna a fearsome late game sweeper. Try to make sure Pelipper doesn't die, and yeah.
https://pokepast.es/effbe6e1a2b1c413 (https://pokepast.es/effbe6e1a2b1c413)
This type of team generally features defensive pokemon that you can switch into so your threats don't die. Then, while everything gets chipped, your fast, hard hitting thing comes in and wins. Or your other thing gets stats from setup moves and wins the game that way.
For the most part, don't change the teams yet, get to know the game a bit better, then you can try to make your own team. PM me if you ever need advice