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Offline Fippe94Topic starter

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Fragments http://elementscommunity.org/forum/index.php?topic=61224.msg1224181#msg1224181
« on: February 18, 2016, 04:39:11 pm »
As some of you already know, I have been working on a card game for a while, and I think it is stable enough to make a topic about it.

A quick summary to let you know what the game is all about:
There are 5 colors of mana, like in MtG.
You can sacrifice a card from your hand to increase your max mana of that color.
Mana resets to max at the start of each turn.
Creature can be placed in attack or defense zone.
Creatures in the Defense zone can attack creatures in opponent's Attack Zone.
Creatures in the Attack zone can attack any of opponent's creature, or if opponent's Defense zone is empty, they can attack the opponent directly.
Artifacts are like permanents in EtG, but they have durability that decrease when their abilities are used. When durability reaches 0, they are destroyed.

All the cards ingame now are designed by skyironsword.

So without further ado, here is the game!
There is an ingame tutorial too!
« Last Edit: May 01, 2017, 07:26:25 pm by Fippe94 »
Try Fragments, my card game!

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Offline Submachine

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1224184#msg1224184
« Reply #1 on: February 18, 2016, 05:41:20 pm »
I'm not sure whether this game affected yours, but you should check out Mytheria: http://www.kongregate.com/games/diffusiongames/mytheria

It's a fun, free, but short card game. It has mechanics similar to your game (5 colors, you can increase mana, mana refills every turn, attack and defense zone, defensive creatures can't attack), so you could try it for even more inspiration (if you are still working on it) if you haven't tried it yet. :)
« Last Edit: February 18, 2016, 06:10:15 pm by Submachine »
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Offline Ginyu

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1224297#msg1224297
« Reply #2 on: February 19, 2016, 04:26:06 pm »
A great game, good to see it is being developed. :)

Bug report: The ability "Regen" doesn't work. Neither as intended, nor at all.

Edit: Same with Soulseeker's ability. Doesn't trigger if anything (ally or enemy) dies, tapped or untapped.

Star Cell is also quite... fun. ^^ Not sure what it should do, so just stating what I've seen: It triggers 3 stars everytime an opponent kills one of your creatures (in the area where the Cell is, not where the dying creature was). If your creature dies from its own attack, no stars are triggered. The Star Cell itself doesn't care when it died, it will spawn 3 stars either way.

Not sure if a bug, but Miracle heals over max. HP if used on a creature, effectively giving +10 HP, even if it wasn't hurt at all.

Graphical bugs:
The first placed cards in each line while deck building is out of the screen.

Other:
For some reason, I cannot copy the deck code. That may be a browser or add-on issue rather than one of your game.
« Last Edit: February 19, 2016, 09:22:49 pm by Ginyu »
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Offline foxrain4

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1224350#msg1224350
« Reply #3 on: February 20, 2016, 03:28:13 am »
That is super cool, i have always wanted to create my own card game.
The AI isn't attacking me though.

Offline iancudorinmarian

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1224398#msg1224398
« Reply #4 on: February 20, 2016, 10:21:15 am »
That is super cool, i have always wanted to create my own card game.
The AI isn't attacking me though.
Because there is no AI...

Offline Fippe94Topic starter

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1224400#msg1224400
« Reply #5 on: February 20, 2016, 10:50:19 am »
A great game, good to see it is being developed. :)

Bug report: The ability "Regen" doesn't work. Neither as intended, nor at all.

Edit: Same with Soulseeker's ability. Doesn't trigger if anything (ally or enemy) dies, tapped or untapped.

Star Cell is also quite... fun. ^^ Not sure what it should do, so just stating what I've seen: It triggers 3 stars everytime an opponent kills one of your creatures (in the area where the Cell is, not where the dying creature was). If your creature dies from its own attack, no stars are triggered. The Star Cell itself doesn't care when it died, it will spawn 3 stars either way.

Not sure if a bug, but Miracle heals over max. HP if used on a creature, effectively giving +10 HP, even if it wasn't hurt at all.

Graphical bugs:
The first placed cards in each line while deck building is out of the screen.

Other:
For some reason, I cannot copy the deck code. That may be a browser or add-on issue rather than one of your game.

Regen and all death trigger things are now fixed.

Healing over max hp is also fixed

As for the grahpical bug, could you please show me with a screenshot exactly what you are seeing, because on my resolution I do not get the same problem.

Copy/pasting is for some reason not supported for WebGL/Unity, which sucks. I will make some kind of workaround eventually, but it is not ingame for now.
That is super cool, i have always wanted to create my own card game.
The AI isn't attacking me though.

Yeah, there is no AI. When you play alone you control both players.


Thanks for the positive comments guys :)
Try Fragments, my card game!

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Offline Submachine

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1224407#msg1224407
« Reply #6 on: February 20, 2016, 12:16:52 pm »
Suggestions so far:
  • To avoid the first turn card sacrifice, the players could be offered to get a mana of their choice in the beginning of the game.
  • Highlight could be added to playable cards, just like in Elements.
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Offline iancudorinmarian

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1224412#msg1224412
« Reply #7 on: February 20, 2016, 12:37:38 pm »
Suggestions so far:
  • To avoid the first turn card sacrifice, the players could be offered to get a mana of their choice in the beginning of the game.
  • Highlight could be added to playable cards, just like in Elements.
I find it more interesting to have to sacrifice cards. It adds more to the strategy. You can either sacrifice big cards and go for a more aggressive approach, or sacrifice small cards and go for a more control approach.

Offline Submachine

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1224474#msg1224474
« Reply #8 on: February 20, 2016, 08:22:57 pm »
I find it more interesting to have to sacrifice cards. It adds more to the strategy. You can either sacrifice big cards and go for a more aggressive approach, or sacrifice small cards and go for a more control approach.
You could still sacrifice another card right out the gate, so that option wouldn't be taken away from you. If both players discard, it's just -1 card with no real advantage to anyone (unless someone has a Peasant card).

It's just a suggestion though. I'm still just getting used to all the functions, so what I said doesn't weigh much yet.
« Last Edit: February 20, 2016, 08:26:55 pm by Submachine »
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Offline Fippe94Topic starter

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1226265#msg1226265
« Reply #9 on: March 04, 2016, 05:33:46 pm »
Just made a small update: Now you need at least 30 cards in your deck, and you lose on deckout.
Try Fragments, my card game!

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Offline Fippe94Topic starter

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1235285#msg1235285
« Reply #10 on: June 12, 2016, 07:57:14 pm »
Big update: I changed how the attack/defense zone work (check OP), added several new cards (designed by skyironsword), and finally (hopefully) fixed online!
Try Fragments, my card game!

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Offline Fippe94Topic starter

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Re: My Card Game (name still pending...) http://elementscommunity.org/forum/index.php?topic=61224.msg1235499#msg1235499
« Reply #11 on: June 18, 2016, 10:08:05 pm »
Did some more bug fixes in the past days, also colored stuff in their mana color, with brighter color when untapped (or playable if it's a card).
Try Fragments, my card game!

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