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Offline antiaverageTopic starter

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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253047#msg1253047
« Reply #12 on: December 08, 2016, 05:45:01 PM »
We probably also want to setup some basic rules. I assume this will be co-op, not going against each other in any way. In which case trolling/griefing will need to be forbidden. A lot of that is common sense, but doesn't hurt to explicitly state it.

Yeah, the joy of playing with a good community is not having to worry about trolls/griefers. But we should make that explicit and will whitelist the server.
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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253048#msg1253048
« Reply #13 on: December 08, 2016, 05:49:24 PM »
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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253049#msg1253049
« Reply #14 on: December 08, 2016, 05:49:33 PM »
I assume the server will be survival?

I remember a ... bukkit plugin (it wasn't bukkit but a later 'version' by other developers that did the same thing)
it was called 'multiverse', and allowed multiple mc-worlds to be ran on the same server.

This would allow both creative and survival.
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Offline antiaverageTopic starter

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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253050#msg1253050
« Reply #15 on: December 08, 2016, 05:52:22 PM »
I assume the server will be survival?

I remember a ... bukkit plugin (it wasn't bukkit but a later 'version' by other developers that did the same thing)
it was called 'multiverse', and allowed multiple mc-worlds to be ran on the same server.

This would allow both creative and survival.

Yep, running a multi-world server is pretty easy these days. I'm not sure it's a good idea for such a small group of players, though. It's definitely something we could discuss, though. It's just as easy to cordon off an area of the world where you are set to creative when you enter and back to survival when you leave. I think we should start as a survival only server to keep things simple and less fractured, though. Simple is best for a small community, I think. But I'm always open to trying other things later on. For example, I enjoy playing Skyblock and would love a Skyblock world.
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Offline treebeard xiii

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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253053#msg1253053
« Reply #16 on: December 08, 2016, 06:03:31 PM »
I'd certainly be game for another server but under my current circumstances I can't join a server, but yeah there are a few nicer mods to add but vanilla is the most simple way. Also vanilla is getting pretty fleshed out now. I would recommend some community spawn but everyone are free to build a base away from spawn if they want, no griefing, and no pvp except in places deliberately designed for pvp if anyone is game, I don't know many simple mods that are just good for community servers.

As for sky block worlds I would start of with a simple survival world if the number of player grows and it becomes large scale maybe you can increase it to cater to different interests.
« Last Edit: December 08, 2016, 06:07:16 PM by treebeard xiii »
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Offline antiaverageTopic starter

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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253104#msg1253104
« Reply #17 on: December 09, 2016, 06:36:13 PM »
Sever is up and running at: mc.dek.im

It is whitelisted, so please post here or send me your Minecraft username if you want to log in.

I'm not sure how long we'll keep this first world up as we decide on mods and configurations. So consider this a temp world for perhaps the first week. After that I would like to say that our survival world is permanent and will never reset. We can discuss creative worlds and other special worlds, etc. But let's figure out what we want to do with our survival world first.
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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253109#msg1253109
« Reply #18 on: December 09, 2016, 10:12:06 PM »
there are quite a few decisions we have to make.
For one, we need to decide what kind of server:
how big a part are communitybuilds?
What about pranks?
What seeds? or random?
if random, will it be made public?
be quick- time is quanta.

Offline antiaverageTopic starter

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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253110#msg1253110
« Reply #19 on: December 09, 2016, 10:17:37 PM »
there are quite a few decisions we have to make.
For one, we need to decide what kind of server:
how big a part are communitybuilds?
What about pranks?
What seeds? or random?
if random, will it be made public?

I think we should start simple with one major community build that everyone contributes to. I think individual bases should consider how they will easily transport to the community build, perhaps via netherhub.

I think pranks should be allowed so long as they don't do any damage and aren't too laborious to cleanup.

I think the seed should be random and no one should have access to it.
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Offline antiaverageTopic starter

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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253119#msg1253119
« Reply #20 on: December 10, 2016, 01:09:31 AM »
Day 1 on the Server

Survival Multiplayer, no OPed players

Our base is inside that mountain:


Our garden so far:


Entrance to our base:


UTAlan built the interior:








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Offline Submachine

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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253137#msg1253137
« Reply #21 on: December 10, 2016, 01:40:09 PM »
This already looks cool! :D

Would someone explain how to join this server for people like me, who haven't ever stepped out of Singleplayer yet? ^^"
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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253138#msg1253138
« Reply #22 on: December 10, 2016, 01:43:57 PM »
What's not shown: Solaris dying. ALOT.

@Submachine: Open your minecraft, click "Multiplayer", then direct connect, and type in mc.dek.im! It is that simple :) Make sure you get anti to whitelist you, though.

Offline Submachine

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Re: Elements Minecraft http://elementscommunity.org/forum/index.php?topic=63790.msg1253139#msg1253139
« Reply #23 on: December 10, 2016, 01:48:42 PM »
I'm not sure if I have a valid username, but sign me up as Submachine then. Once I'm whitelisted (don't know what that means), I'll try and join you there. :)
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