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Offline Drake_XIVTopic starter

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Awakened: Designing a MOBA https://elementscommunity.org/forum/index.php?topic=58233.msg1187882#msg1187882
« on: April 26, 2015, 06:42:09 pm »
So, when Sir Valimont stepped in a while back to advertise Chromancer, I was interested in the process and started poking my nose through his project. After a discussion with other people on the Chromancer team regarding game design, I've been since looking to try to make my own.

This has led to me starting to start to design a game of my own.
http://www.reddit.com/r/AwakenedMOBA/

As of this moment, there is no playable version and most of the planning is purely through discussion and recorded values. However, we are hoping to change that over the next few months when I no longer have class and hope to get a playable demo working before school is in session again. The people on the team are very much aware that we may not make a very coherent game in this span of time, but we are looking to use this as a good practice in our respective fields as we are a collaborative group consisting of several Animation majors and Computer Science / Computer Engineering majors.

I'm mostly posting this here since I know that this is a great place for concept designers, people with good knowledge of code, and generally people interested in game development. If anyone else is interested in assisting, PM me here, on Reddit, on LoL, or wherever you happen to see me.

I'll be putting more details up later, but just wanted to put this here for now.
« Last Edit: April 26, 2015, 06:55:56 pm by Drake_XIV »

Offline Drake_XIVTopic starter

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Re: Awakened: Designing a MOBA https://elementscommunity.org/forum/index.php?topic=58233.msg1187883#msg1187883
« Reply #1 on: April 26, 2015, 06:45:28 pm »
The general backstory of "Awakened" is that you are a Dreamer who controls the actions of a Figment of Imagination, or Figment, on the battlefield.

These Figments are very much self-aware that they are not real and are subject to disappearing at any given time. With this in mind, each Figment that a player controls is motivated by this promise- that if they achieve victories on the battlefield, they continue to earn their right to exist on this plane.

"Awakened" as a whole is intended to be a two-lane MOBA with an extensive jungle to compensate for the two-lane map. And this map is intended to be played with two teams of four players.

Like other MOBAs, the goal of the player is to push down enemy lanes and destroying the enemy base before the enemy does the same to yours.

The only primary visual difference we're hoping to accomplish with "Awakened" is that we plan on only using pixel-based sprites in a 2.5D environment, much unlike most popular MOBAs today which use 3D modeling. We hope this will create a niche enough appeal for a genre that is already being defined by some titanic titles.
« Last Edit: April 26, 2015, 06:53:11 pm by Drake_XIV »

 

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