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Offline xdude

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220361#msg220361
« Reply #24 on: December 09, 2010, 06:19:57 PM »
A way for me to actually get people to see the power of Light decks more? Yes, please!
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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220377#msg220377
« Reply #25 on: December 09, 2010, 07:05:03 PM »
off-topic: lukce - do you really need to use a 1,024px 768px pic for your avatar? >.>
Is that big or...? Cause I can't find another cool pic on the internet with smaller resolution.

Offline Essence

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220385#msg220385
« Reply #26 on: December 09, 2010, 07:19:26 PM »
t500 sounds amazing.  As much as I love being in the t50 and whatnot, the idea of user-generated content struggling for supremacy against all comers is just plain awesome.

I also LOVE the fact that Zanz is consciously taking inspiration from the Armory.  It makes me convinced that I need to do whatever it takes to get Alpha Wolf into it. :)

Air Blitz -- should be renamed "Raptor's Plunge" or something -- sounds like :air might actually get some serious face time in 1.26.  That's a good thing. 

All told, this sounds like an update that might make 1.25 jealous...and that's saying something!
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Offline BC

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220399#msg220399
« Reply #27 on: December 09, 2010, 07:46:25 PM »
I don't like changes in general, so it may be a while before I get used to all these new cards and stuff, but this t500 idea sounds interesting. I would actually like this to be AI4 though, and have t50 moved up to AI5, with something like health increase to 150, and keep track of wins/losses there too, so that people would have more motivation to put up decks that will actually win games instead of just handing out rares.

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220544#msg220544
« Reply #28 on: December 09, 2010, 11:43:25 PM »
I don't like changes in general, so it may be a while before I get used to all these new cards and stuff, but this t500 idea sounds interesting. I would actually like this to be AI4 though, and have t50 moved up to AI5, with something like health increase to 150, and keep track of wins/losses there too, so that people would have more motivation to put up decks that will actually win games instead of just handing out rares.
Increase health to 150? Thats a bad idea for decks that already have something to gain for winning. Remember based on how well the deck dose it will gain or lose rank, ect.... So now it will be a top 500 with everyone building good decks, so why in gods green earth would you raise thier health to 150 when they are already building fantastic decks.
Also how many out of the top 50 even put out farms? Not alot so don't complain. It is easy to complain when you got all the rares or close to it.
Unlessed we can win upped cards 150 health sounds like a terrible idea.
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Offline nerd1

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220572#msg220572
« Reply #29 on: December 10, 2010, 12:02:16 AM »
i like this T500 idea, but that doesn't mean I'm not going to farm T5 while i can  ;D
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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220645#msg220645
« Reply #30 on: December 10, 2010, 01:14:48 AM »
how could that t500 sound bad to people? It tremendously expands the game, and especially the endgame. Plus it gives players with creativity recognition and not just those who have played 20000 games against the ai3. I suppose t500 plagiarism could be a concern, but that would just lead to the perfect counter as a strategy ... maybe. Not sure, but I'd love to see how it plays out.

Great idea Zanz!

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220701#msg220701
« Reply #31 on: December 10, 2010, 02:28:58 AM »
how could that t500 sound bad to people? It tremendously expands the game, and especially the endgame. Plus it gives players with creativity recognition and not just those who have played 20000 games against the ai3. I suppose t500 plagiarism could be a concern, but that would just lead to the perfect counter as a strategy ... maybe. Not sure, but I'd love to see how it plays out.

Great idea Zanz!
This is exactly how I feel about possible T500 idea. It will be a huge and epic improvement for the game.

The only downside is that the game will become much harder for newer players. Yes, farms were never supposed to be part of the game, but "rare" cards are essential for... nearly anything. I'm hoping new players will get some kind of boost, maybe in a form of a new quests available only to those with lowish score or something. Maybe I'm overreacting here, and it wont be that bad, but game without constant influx of new players is a dead game.

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220729#msg220729
« Reply #32 on: December 10, 2010, 03:00:33 AM »
Quote
[21:48:14] zanzarino: T500 rewards are about the same, but... winning 3 times in a row against T500 should give a shot to a rare card
[21:48:40] zanzarino: THat way it also replaces the rare farming
[21:48:58] zanzarino: But it is more fun than just clicking until a farm pops up
I think this should be emphasized some.  Zanz is aware of the issue and likely to compensate for it.  This may or may not be as easy as it is now, but it's something.  And it's at least somewhat skill based!

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220736#msg220736
« Reply #33 on: December 10, 2010, 03:09:46 AM »
I still have almost no rares. I will miss the relative ease that the old T50 system used to have due to the generous T50. However I really like this T500 idea as a means to get the best deck available to fight without unfair starting position (AI 5 & 6). I also like the afk farming aspect of good decks (although it comes at a score loss overall). This might reduce grinding (or it may increase it).
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Nume

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220746#msg220746
« Reply #34 on: December 10, 2010, 03:27:01 AM »
I still have almost no rares. I will miss the relative ease that the old T50 system used to have due to the generous T50. However I really like this T500 idea as a means to get the best deck available to fight without unfair starting position (AI 5 & 6). I also like the afk farming aspect of good decks (although it comes at a score loss overall). This might reduce grinding (or it may increase it).
I'm pretty sure the score loss he references is the score of your deck, not your actual score. Like how he said your deck will start at 0 and go up or down. So if your deck is good enough to stay in the t500 and not drop out you should see at least some profit. I dont think it would be very popular if people lost score whenever they were offline :P.

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Re: Zanzarino (Lead Developer) speaks about new features - updated 2010-12-09 http://elementscommunity.org/forum/index.php?topic=17265.msg220847#msg220847
« Reply #35 on: December 10, 2010, 06:40:08 AM »
Elements updates have proven to be really great in balancing the field and creating more space to improve card and element combos.

T500 ftw!!! GREAT idea if there ever was one.

 

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